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using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace ET
{
[ComponentOf(typeof(Scene))]
public class PeachValleyComponent: Entity, IAwake
{
public Light2D GlobalLight;
public Color SunsetColor = new Color(1, 0.8f,0.4f);
public Color DayColor = Color.white;
public float DayIntensity = 1.0f;
public float SunsetIntensity = 0.5f;
public float NightIntensity = 0.2f;
}
}