using UnityEngine; using UnityEngine.Rendering.Universal; namespace ET { [ComponentOf(typeof(Scene))] public class PeachValleyComponent: Entity, IAwake { public Light2D GlobalLight; public Color SunsetColor = new Color(1, 0.8f,0.4f); public Color DayColor = Color.white; public float DayIntensity = 1.0f; public float SunsetIntensity = 0.5f; public float NightIntensity = 0.2f; } }