@ -8,7 +8,8 @@
"Unity.Hotfix",
"Unity.ModelView",
"Animancer",
"YooAsset"
"YooAsset",
"Unity.RenderPipelines.Universal.Runtime"
],
"includePlatforms": [
"Editor"
@ -6,7 +6,8 @@
"Unity.Mono",
"Unity.ThirdParty",
@ -12,6 +12,7 @@ namespace ET
}
[FriendClass(typeof(PeachValleyComponent))]
public static class PeachValleyComponentSystem
{
private const float MinutePerHouse = 60.0f;
@ -3,6 +3,7 @@ using UnityEngine.Rendering.Universal;
namespace ET
[ComponentOf(typeof(Scene))]
public class PeachValleyComponent: Entity, IAwake
public Light2D GlobalLight;