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17 lines
418 B
17 lines
418 B
3 years ago
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace ET
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{
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public class PeachValleyComponent: Entity, IAwake
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{
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public Light2D GlobalLight;
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public Color SunsetColor = new Color(1, 0.8f,0.4f);
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public Color DayColor = Color.white;
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public float DayIntensity = 1.0f;
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public float SunsetIntensity = 0.5f;
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public float NightIntensity = 0.2f;
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}
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}
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