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export const RANK = {
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boom: 1,
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};
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export const AWARD = {
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daily: 1,
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stage: 2,
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};
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export const MODEL_TYPE = {
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sell: 1,
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buy: 2,
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auction: 3,
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highPriceRecycle: 4,
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};
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export const MODEL_TYPE_NAME = {
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1: '普通出售',
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2: '普通收购',
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3: '抢拍',
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4: '高价',
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};
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export const PROP_TIMES = {
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one: 1,
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two: 2,
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};
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export const PROP_TIMES_TIME = {
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1: 8,
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2: 22,
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};
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export const MONTH_LOTTERY = {
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one: 1,
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two: 2,
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};
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export const MONTH_LOTTERY_TIME = {
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1: 1,
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2: 15,
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|
};
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export const MONTH = [
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{ label: '1月', value: 1 },
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{ label: '2月', value: 2 },
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{ label: '3月', value: 3 },
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{ label: '4月', value: 4 },
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{ label: '5月', value: 5 },
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{ label: '6月', value: 6 },
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{ label: '7月', value: 7 },
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{ label: '8月', value: 8 },
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{ label: '9月', value: 9 },
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{ label: '10月', value: 10 },
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{ label: '11月', value: 11 },
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{ label: '12月', value: 12 },
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];
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|
export const GameUnitType = {
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|
None: 0, //无
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Building: 1, //建筑
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Warrior: 2, //勇士
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Villager: 3, //村民
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|
Monster: 4, //敌人
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ResourcePoint: 5, //资源点
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|
Npc: 6, //NPC
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|
Construct: 7, //建筑
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|
Sapling: 8, //幼苗
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|
Bullet: 9, //子弹
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|
DropItem: 10, //掉落
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|
RegionBuilding: 11, //村落建筑
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|
RegionResPoint: 12, //村落资源点
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|
MapPortal: 13, // 传送点
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|
Livestock: 14, //牲畜
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|
ImmortalTree: 15, // 不死树
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|
RegionGift: 16, //村落礼物
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|
RegionShop: 17, //村落商店
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|
|
FixedPositionBuildingSlot: 18, // 定点建筑基座
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|
|
ChallengeGuardianSlot: 19, // 挑战守护者
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|
|
FixedPositionSaplingSlot: 20, // 定点幼苗基座
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|
|
Decoration: 21, //装饰品
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|
|
FogLit: 22, // 点亮迷雾
|
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|
|
PlaceHolder: 23, // 创建单位(建筑,种植)的占位
|
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|
|
BattleTestWarrior: 24, // 战斗测试勇士
|
|
|
|
BattleTestMonster: 25, // 战斗测试怪物
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|
|
|
ChallengeWarrior: 26, // 挑战勇士
|
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|
|
ChallengeMonster: 27, // 挑战怪物
|
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|
|
RegionFixedPositionBuildingSlot: 28, // 村落定点建筑基座
|
|
|
|
};
|
|
|
|
export const ConstRegion = {
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|
|
Bag: 2, //背包
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|
|
Transport: 11, //运输厅
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|
|
Valley: 1001, //桃谷
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|
Valley_Other: 1002, //他人桃谷
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|
|
ForestOut: 2001, //森林外围
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|
ForestMid: 2002, //森林内部
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|
ForestInner: 2003, //森林深处
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|
|
WuTongRegion: 3001, //梧桐村
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|
YuXiRegion: 3002, //鱼溪村
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|
|
YeWaiRegion: 5001, //野外
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|
|
Challenge: 6001, //挑战区域
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|
|
Challenge_Guardian: 7001, //挑战区域-守护者
|
|
|
|
TaoHome: 2004, //桃渊明家
|
|
|
|
BattleTest: 9999, // 战斗测试
|
|
|
|
};
|
|
|
|
|
|
|
|
export const NumericType = {
|
|
|
|
/// <summary>
|
|
|
|
/// 劳力
|
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|
|
/// </summary>
|
|
|
|
Labor: 1001,
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|
|
Labor_Name: '劳力',
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|
|
1001: '劳力',
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|
|
LaborBase: 1001 * 10 + 1,
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|
|
LaborAdd: 1001 * 10 + 2,
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|
|
LaborPct: 1001 * 10 + 3,
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|
|
LaborFinalAdd: 1001 * 10 + 4,
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|
|
LaborFinalPct: 1001 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 智慧
|
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|
|
/// </summary>
|
|
|
|
Wisdom: 1002,
|
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|
|
Wisdom_Name: '智慧',
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|
|
1002: '智慧',
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|
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|
|
WisdomBase: 1002 * 10 + 1,
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|
|
|
WisdomAdd: 1002 * 10 + 2,
|
|
|
|
WisdomPct: 1002 * 10 + 3,
|
|
|
|
WisdomFinalAdd: 1002 * 10 + 4,
|
|
|
|
WisdomFinalPct: 1002 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 小麦增产
|
|
|
|
/// </summary>
|
|
|
|
WheatProduction: 1100,
|
|
|
|
WheatProduction_Name: '小麦增产',
|
|
|
|
1100: '小麦增产',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 水稻增产
|
|
|
|
/// </summary>
|
|
|
|
RiceProduction: 1101,
|
|
|
|
RiceProduction_Name: '水稻增产',
|
|
|
|
1101: '水稻增产',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 大豆增产
|
|
|
|
/// </summary>
|
|
|
|
SoybeansProduction: 1102,
|
|
|
|
SoybeansProduction_Name: '大豆增产',
|
|
|
|
1102: '大豆增产',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 白菜增产
|
|
|
|
/// </summary>
|
|
|
|
CabbageProduction: 1103,
|
|
|
|
CabbageProduction_Name: '白菜增产',
|
|
|
|
1103: '白菜增产',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 糯米增产
|
|
|
|
/// </summary>
|
|
|
|
StickyRiceProduction: 1104,
|
|
|
|
StickyRiceProduction_Name: '糯米增产',
|
|
|
|
1104: '糯米增产',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 萝卜增产
|
|
|
|
/// </summary>
|
|
|
|
RadishProduction: 1105,
|
|
|
|
RadishProduction_Name: '萝卜增产',
|
|
|
|
1105: '萝卜增产',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 冬瓜增产
|
|
|
|
/// </summary>
|
|
|
|
WinterMelonProduction: 1106,
|
|
|
|
WinterMelonProduction_Name: '冬瓜增产',
|
|
|
|
1106: '冬瓜增产',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 南瓜增产
|
|
|
|
/// </summary>
|
|
|
|
PumpkinProduction: 1107,
|
|
|
|
PumpkinProduction_Name: '南瓜增产',
|
|
|
|
1107: '南瓜增产',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 食物增产
|
|
|
|
/// </summary>
|
|
|
|
FoodProduction: 1108,
|
|
|
|
FoodProduction_Name: '食物增产',
|
|
|
|
1108: '食物增产',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 耐久损耗
|
|
|
|
/// </summary>
|
|
|
|
DurableDamage: 1109,
|
|
|
|
DurableDamage_Name: '耐久损耗',
|
|
|
|
1109: '耐久损耗',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 制作时间
|
|
|
|
/// </summary>
|
|
|
|
ManufactureTime: 1110,
|
|
|
|
ManufactureTime_Name: '制作时间',
|
|
|
|
1110: '制作时间',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 全劳作收益
|
|
|
|
/// </summary>
|
|
|
|
Work: 1114,
|
|
|
|
Work_Name: '全劳作收益',
|
|
|
|
1114: '全劳作收益',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 体魄等级
|
|
|
|
/// </summary>
|
|
|
|
BodySoulLv: 1300,
|
|
|
|
BodySoulLv_Name: '体魄等级',
|
|
|
|
1300: '体魄等级',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 经验
|
|
|
|
/// </summary>
|
|
|
|
Exp: 1301,
|
|
|
|
Exp_Name: '经验',
|
|
|
|
1301: '经验',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 阅历
|
|
|
|
/// </summary>
|
|
|
|
Yueli: 1302,
|
|
|
|
Yueli_Name: '阅历',
|
|
|
|
1302: '阅历',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 生命值
|
|
|
|
/// </summary>
|
|
|
|
HP: 1401,
|
|
|
|
HP_Name: '生命值',
|
|
|
|
1401: '生命值',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 生命
|
|
|
|
/// </summary>
|
|
|
|
MaxHp: 1402,
|
|
|
|
MaxHp_Name: '生命',
|
|
|
|
1402: '生命',
|
|
|
|
|
|
|
|
MaxHpBase: 1402 * 10 + 1,
|
|
|
|
14021: '生命基础',
|
|
|
|
MaxHpAdd: 1402 * 10 + 2,
|
|
|
|
MaxHpPct: 1402 * 10 + 3,
|
|
|
|
MaxHpFinalAdd: 1402 * 10 + 4,
|
|
|
|
MaxHpFinalPct: 1402 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 攻击
|
|
|
|
/// </summary>
|
|
|
|
ATK: 1403,
|
|
|
|
ATK_Name: '攻击',
|
|
|
|
1403: '攻击',
|
|
|
|
|
|
|
|
ATKBase: 1403 * 10 + 1,
|
|
|
|
14031: '攻击基础',
|
|
|
|
ATKAdd: 1403 * 10 + 2,
|
|
|
|
ATKPct: 1403 * 10 + 3,
|
|
|
|
ATKFinalAdd: 1403 * 10 + 4,
|
|
|
|
ATKFinalPct: 1403 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 防御
|
|
|
|
/// </summary>
|
|
|
|
DEF: 1404,
|
|
|
|
DEF_Name: '防御',
|
|
|
|
1404: '防御',
|
|
|
|
|
|
|
|
DEFBase: 1404 * 10 + 1,
|
|
|
|
DEFAdd: 1404 * 10 + 2,
|
|
|
|
DEFPct: 1404 * 10 + 3,
|
|
|
|
DEFFinalAdd: 1404 * 10 + 4,
|
|
|
|
DEFFinalPct: 1404 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 能量值
|
|
|
|
/// </summary>
|
|
|
|
MP: 1405,
|
|
|
|
MP_Name: '能量值',
|
|
|
|
1405: '能量值',
|
|
|
|
|
|
|
|
MPBase: 1405 * 10 + 1,
|
|
|
|
MPAdd: 1405 * 10 + 2,
|
|
|
|
MPPct: 1405 * 10 + 3,
|
|
|
|
MPFinalAdd: 1405 * 10 + 4,
|
|
|
|
MPFinalPct: 1405 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 能量上限
|
|
|
|
/// </summary>
|
|
|
|
MPMax: 1406,
|
|
|
|
MPMax_Name: '能量上限',
|
|
|
|
1406: '能量上限',
|
|
|
|
|
|
|
|
MPMaxBase: 1406 * 10 + 1,
|
|
|
|
MPMaxAdd: 1406 * 10 + 2,
|
|
|
|
MPMaxPct: 1406 * 10 + 3,
|
|
|
|
MPMaxFinalAdd: 1406 * 10 + 4,
|
|
|
|
MPMaxFinalPct: 1406 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 能量消耗
|
|
|
|
/// </summary>
|
|
|
|
MPCost: 1407,
|
|
|
|
MPCost_Name: '能量消耗',
|
|
|
|
1407: '能量消耗',
|
|
|
|
|
|
|
|
MPCostBase: 1407 * 10 + 1,
|
|
|
|
MPCostAdd: 1407 * 10 + 2,
|
|
|
|
MPCostPct: 1407 * 10 + 3,
|
|
|
|
MPCostFinalAdd: 1407 * 10 + 4,
|
|
|
|
MPCostFinalPct: 1407 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 移速
|
|
|
|
/// </summary>
|
|
|
|
MoveSpeed: 1408,
|
|
|
|
MoveSpeed_Name: '移速',
|
|
|
|
1408: '移速',
|
|
|
|
|
|
|
|
MoveSpeedBase: 1408 * 10 + 1,
|
|
|
|
MoveSpeedAdd: 1408 * 10 + 2,
|
|
|
|
MoveSpeedPct: 1408 * 10 + 3,
|
|
|
|
MoveSpeedFinalAdd: 1408 * 10 + 4,
|
|
|
|
MoveSpeedFinalPct: 1408 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 攻速
|
|
|
|
/// </summary>
|
|
|
|
AttackSpeed: 1409,
|
|
|
|
AttackSpeed_Name: '攻速',
|
|
|
|
1409: '攻速',
|
|
|
|
|
|
|
|
AttackSpeedBase: 1409 * 10 + 1,
|
|
|
|
AttackSpeedAdd: 1409 * 10 + 2,
|
|
|
|
AttackSpeedPct: 1409 * 10 + 3,
|
|
|
|
AttackSpeedFinalAdd: 1409 * 10 + 4,
|
|
|
|
AttackSpeedFinalPct: 1409 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 暴击伤害
|
|
|
|
/// </summary>
|
|
|
|
CriticalDamage: 1410,
|
|
|
|
CriticalDamage_Name: '暴击伤害',
|
|
|
|
1410: '暴击伤害',
|
|
|
|
|
|
|
|
CriticalDamageBase: 1410 * 10 + 1,
|
|
|
|
CriticalDamageAdd: 1410 * 10 + 2,
|
|
|
|
CriticalDamagePct: 1410 * 10 + 3,
|
|
|
|
CriticalDamageFinalAdd: 1410 * 10 + 4,
|
|
|
|
CriticalDamageFinalPct: 1410 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 暴击率
|
|
|
|
/// </summary>
|
|
|
|
Crit: 1411,
|
|
|
|
Crit_Name: '暴击率',
|
|
|
|
1411: '暴击率',
|
|
|
|
|
|
|
|
CritBase: 1411 * 10 + 1,
|
|
|
|
CritAdd: 1411 * 10 + 2,
|
|
|
|
CritPct: 1411 * 10 + 3,
|
|
|
|
CritFinalAdd: 1411 * 10 + 4,
|
|
|
|
CritFinalPct: 1411 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 命中
|
|
|
|
/// </summary>
|
|
|
|
Hit: 1412,
|
|
|
|
1412: '命中',
|
|
|
|
|
|
|
|
HitBase: 1412 * 10 + 1,
|
|
|
|
HitAdd: 1412 * 10 + 2,
|
|
|
|
HitPct: 1412 * 10 + 3,
|
|
|
|
HitFinalAdd: 1412 * 10 + 4,
|
|
|
|
HitFinalPct: 1412 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 闪避
|
|
|
|
/// </summary>
|
|
|
|
Dodge: 1413,
|
|
|
|
1413: '闪避',
|
|
|
|
|
|
|
|
DodgeBase: 1413 * 10 + 1,
|
|
|
|
DodgeAdd: 1413 * 10 + 2,
|
|
|
|
DodgePct: 1413 * 10 + 3,
|
|
|
|
DodgeFinalAdd: 1413 * 10 + 4,
|
|
|
|
DodgeFinalPct: 1413 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 生命成长
|
|
|
|
/// </summary>
|
|
|
|
HPGrow: 1414,
|
|
|
|
1414: '生命成长',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 防御成长
|
|
|
|
/// </summary>
|
|
|
|
DEFGrow: 1415,
|
|
|
|
1415: '防御成长',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 攻击成长
|
|
|
|
/// </summary>
|
|
|
|
ATKGrow: 1416,
|
|
|
|
1416: '攻击成长',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 攻速成长
|
|
|
|
/// </summary>
|
|
|
|
WSPGrow: 1417,
|
|
|
|
1417: '攻速成长',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 生命恢复
|
|
|
|
/// </summary>
|
|
|
|
HpRecovery: 1418,
|
|
|
|
1418: '生命恢复',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 反弹伤害
|
|
|
|
/// </summary>
|
|
|
|
DamageRebound: 1421,
|
|
|
|
1421: '反弹伤害',
|
|
|
|
|
|
|
|
DamageReboundBase: 1421 * 10 + 1,
|
|
|
|
DamageReboundAdd: 1421 * 10 + 2,
|
|
|
|
DamageReboundPct: 1421 * 10 + 3,
|
|
|
|
DamageReboundFinalAdd: 1421 * 10 + 4,
|
|
|
|
DamageReboundFinalPct: 1421 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 能量恢复
|
|
|
|
/// </summary>
|
|
|
|
MPRecover: 1422,
|
|
|
|
1422: '能量恢复',
|
|
|
|
|
|
|
|
MPRecoverBase: 1422 * 10 + 1,
|
|
|
|
MPRecoverAdd: 1422 * 10 + 2,
|
|
|
|
MPRecoverPct: 1422 * 10 + 3,
|
|
|
|
MPRecoverFinalAdd: 1422 * 10 + 4,
|
|
|
|
MPRecoverFinalPct: 1422 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 吸血
|
|
|
|
/// </summary>
|
|
|
|
SuckBlood: 1423,
|
|
|
|
1423: '吸血',
|
|
|
|
|
|
|
|
SuckBloodBase: 1423 * 10 + 1,
|
|
|
|
SuckBloodAdd: 1423 * 10 + 2,
|
|
|
|
SuckBloodPct: 1423 * 10 + 3,
|
|
|
|
SuckBloodFinalAdd: 1423 * 10 + 4,
|
|
|
|
SuckBloodFinalPct: 1423 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 仇恨系数
|
|
|
|
/// </summary>
|
|
|
|
Hate: 1424,
|
|
|
|
1424: '仇恨系数',
|
|
|
|
|
|
|
|
HateBase: 1424 * 10 + 1,
|
|
|
|
HateAdd: 1424 * 10 + 2,
|
|
|
|
HatePct: 1424 * 10 + 3,
|
|
|
|
HateFinalAdd: 1424 * 10 + 4,
|
|
|
|
HateFinalPct: 1424 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 普通目标
|
|
|
|
/// </summary>
|
|
|
|
TargetNum: 1425,
|
|
|
|
1425: '普通目标',
|
|
|
|
|
|
|
|
TargetNumBase: 1425 * 10 + 1,
|
|
|
|
TargetNumAdd: 1425 * 10 + 2,
|
|
|
|
TargetNumPct: 1425 * 10 + 3,
|
|
|
|
TargetNumFinalAdd: 1425 * 10 + 4,
|
|
|
|
TargetNumFinalPct: 1425 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 技能CD
|
|
|
|
/// </summary>
|
|
|
|
SkillCD: 1426,
|
|
|
|
1426: '技能CD',
|
|
|
|
|
|
|
|
SkillCDBase: 1426 * 10 + 1,
|
|
|
|
SkillCDAdd: 1426 * 10 + 2,
|
|
|
|
SkillCDPct: 1426 * 10 + 3,
|
|
|
|
SkillCDFinalAdd: 1426 * 10 + 4,
|
|
|
|
SkillCDFinalPct: 1426 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 攻击回血
|
|
|
|
/// </summary>
|
|
|
|
AttackBackBlood: 1427,
|
|
|
|
1427: '攻击回血',
|
|
|
|
|
|
|
|
AttackBackBloodBase: 1427 * 10 + 1,
|
|
|
|
AttackBackBloodAdd: 1427 * 10 + 2,
|
|
|
|
AttackBackBloodPct: 1427 * 10 + 3,
|
|
|
|
AttackBackBloodFinalAdd: 1427 * 10 + 4,
|
|
|
|
AttackBackBloodFinalPct: 1427 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 伤害累计
|
|
|
|
/// </summary>
|
|
|
|
CumulativeDamage: 1428,
|
|
|
|
1428: '伤害累计',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 命中率
|
|
|
|
/// </summary>
|
|
|
|
HitRate: 1429,
|
|
|
|
1429: '命中率',
|
|
|
|
|
|
|
|
HitRateBase: 1429 * 10 + 1,
|
|
|
|
HitRateAdd: 1429 * 10 + 2,
|
|
|
|
HitRatePct: 1429 * 10 + 3,
|
|
|
|
HitRateFinalAdd: 1429 * 10 + 4,
|
|
|
|
HitRateFinalPct: 1429 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 闪避率
|
|
|
|
/// </summary>
|
|
|
|
DodgeRate: 1430,
|
|
|
|
1430: '闪避率',
|
|
|
|
|
|
|
|
DodgeRateBase: 1430 * 10 + 1,
|
|
|
|
DodgeRateAdd: 1430 * 10 + 2,
|
|
|
|
DodgeRatePct: 1430 * 10 + 3,
|
|
|
|
DodgeRateFinalAdd: 1430 * 10 + 4,
|
|
|
|
DodgeRateFinalPct: 1430 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 增伤
|
|
|
|
/// </summary>
|
|
|
|
IncreaseDamage: 1432,
|
|
|
|
1432: '增伤',
|
|
|
|
|
|
|
|
IncreaseDamageBase: 1432 * 10 + 1,
|
|
|
|
IncreaseDamageAdd: 1432 * 10 + 2,
|
|
|
|
IncreaseDamagePct: 1432 * 10 + 3,
|
|
|
|
IncreaseDamageFinalAdd: 1432 * 10 + 4,
|
|
|
|
IncreaseDamageFinalPct: 1432 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 免伤
|
|
|
|
/// </summary>
|
|
|
|
DamageReduction: 1433,
|
|
|
|
1433: '免伤',
|
|
|
|
|
|
|
|
DamageReductionBase: 1433 * 10 + 1,
|
|
|
|
DamageReductionAdd: 1433 * 10 + 2,
|
|
|
|
DamageReductionPct: 1433 * 10 + 3,
|
|
|
|
DamageReductionFinalAdd: 1433 * 10 + 4,
|
|
|
|
DamageReductionFinalPct: 1433 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 自身受到治疗
|
|
|
|
/// </summary>
|
|
|
|
BeTreated: 1434,
|
|
|
|
1434: '自身受到治疗',
|
|
|
|
|
|
|
|
BeTreatedBase: 1434 * 10 + 1,
|
|
|
|
BeTreatedAdd: 1434 * 10 + 2,
|
|
|
|
BeTreatedPct: 1434 * 10 + 3,
|
|
|
|
BeTreatedFinalAdd: 1434 * 10 + 4,
|
|
|
|
BeTreatedFinalPct: 1434 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 仇恨值
|
|
|
|
/// </summary>
|
|
|
|
HateValue: 1435,
|
|
|
|
1435: '仇恨值',
|
|
|
|
|
|
|
|
HateValueBase: 1435 * 10 + 1,
|
|
|
|
HateValueAdd: 1435 * 10 + 2,
|
|
|
|
HateValuePct: 1435 * 10 + 3,
|
|
|
|
HateValueFinalAdd: 1435 * 10 + 4,
|
|
|
|
HateValueFinalPct: 1435 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 穿透方向
|
|
|
|
/// </summary>
|
|
|
|
PenetrationDirection: 1436,
|
|
|
|
1436: '穿透方向',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 受到伤害
|
|
|
|
/// </summary>
|
|
|
|
BeHurt: 1437,
|
|
|
|
1437: '受到伤害',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 吸收伤害
|
|
|
|
/// </summary>
|
|
|
|
AbsorbDamage: 1438,
|
|
|
|
1438: '吸收伤害',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 治疗效果
|
|
|
|
/// </summary>
|
|
|
|
TreatmentEffect: 1439,
|
|
|
|
1439: '治疗效果',
|
|
|
|
|
|
|
|
TreatmentEffectBase: 1439 * 10 + 1,
|
|
|
|
TreatmentEffectAdd: 1439 * 10 + 2,
|
|
|
|
TreatmentEffectPct: 1439 * 10 + 3,
|
|
|
|
TreatmentEffectFinalAdd: 1439 * 10 + 4,
|
|
|
|
TreatmentEffectFinalPct: 1439 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 攻击下限
|
|
|
|
/// </summary>
|
|
|
|
ATKMin: 2000,
|
|
|
|
2000: '攻击下限',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 攻击上限
|
|
|
|
/// </summary>
|
|
|
|
ATKMax: 2001,
|
|
|
|
2001: '攻击上限',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 武器伤害
|
|
|
|
/// </summary>
|
|
|
|
WeaponDamage: 2002,
|
|
|
|
2002: '武器伤害',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 火抗性
|
|
|
|
/// </summary>
|
|
|
|
FireResistance: 2003,
|
|
|
|
2003: '火抗性',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 雷抗性
|
|
|
|
/// </summary>
|
|
|
|
ThunderResistance: 2004,
|
|
|
|
2004: '雷抗性',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 毒抗性
|
|
|
|
/// </summary>
|
|
|
|
PoisonResistance: 2005,
|
|
|
|
2005: '毒抗性',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 冰抗性
|
|
|
|
/// </summary>
|
|
|
|
IceResistance: 2006,
|
|
|
|
2006: '冰抗性',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 建筑名称
|
|
|
|
/// </summary>
|
|
|
|
BuildingName: 2007,
|
|
|
|
2007: '建筑名称',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 耐久
|
|
|
|
/// </summary>
|
|
|
|
Durable: 2008,
|
|
|
|
2008: '耐久',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 体量
|
|
|
|
/// </summary>
|
|
|
|
Volume: 2009,
|
|
|
|
2009: '体量',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 交互人数
|
|
|
|
/// </summary>
|
|
|
|
Worker: 2010,
|
|
|
|
2010: '交互人数',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 资源名称
|
|
|
|
/// </summary>
|
|
|
|
ResourceName: 2011,
|
|
|
|
2011: '资源名称',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 采集次数
|
|
|
|
/// </summary>
|
|
|
|
Collection_Num: 2012,
|
|
|
|
2012: '采集次数',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 基础产出
|
|
|
|
/// </summary>
|
|
|
|
BaseOutput: 2013,
|
|
|
|
2013: '基础产出',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 解锁条件
|
|
|
|
/// </summary>
|
|
|
|
UnlockCondition: 2014,
|
|
|
|
2014: '解锁条件',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 铲除性
|
|
|
|
/// </summary>
|
|
|
|
RootOut: 2015,
|
|
|
|
2015: '铲除性',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 材料类型
|
|
|
|
/// </summary>
|
|
|
|
MaterialType: 2016,
|
|
|
|
2016: '材料类型',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 成长时间
|
|
|
|
/// </summary>
|
|
|
|
GrowthTime: 2017,
|
|
|
|
2017: '成长时间',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 幼苗编号
|
|
|
|
/// </summary>
|
|
|
|
SaplingId: 2018,
|
|
|
|
2018: '幼苗编号',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 统帅力
|
|
|
|
/// </summary>
|
|
|
|
Domination: 2019,
|
|
|
|
2019: '统帅力',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 人口
|
|
|
|
/// </summary>
|
|
|
|
Population: 3001,
|
|
|
|
3001: '人口',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 时间
|
|
|
|
/// </summary>
|
|
|
|
Time: 3002,
|
|
|
|
3002: '时间',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 季节
|
|
|
|
/// </summary>
|
|
|
|
Season: 3003,
|
|
|
|
3003: '季节',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 规模
|
|
|
|
/// </summary>
|
|
|
|
Scale: 3004,
|
|
|
|
3004: '规模',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 繁荣
|
|
|
|
/// </summary>
|
|
|
|
Prosperity: 3005,
|
|
|
|
3005: '繁荣',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 食物
|
|
|
|
/// </summary>
|
|
|
|
Food: 3006,
|
|
|
|
3006: '食物',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 铜钱
|
|
|
|
/// </summary>
|
|
|
|
Copper: 3007,
|
|
|
|
3007: '铜钱',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 金元宝
|
|
|
|
/// </summary>
|
|
|
|
GoldIngot: 3008,
|
|
|
|
3008: '金元宝',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 日夜
|
|
|
|
/// </summary>
|
|
|
|
Day_Night: 3009,
|
|
|
|
3009: '日夜',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 凝时
|
|
|
|
/// </summary>
|
|
|
|
FrozenTime: 3010,
|
|
|
|
3010: '凝时',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 人物姓名
|
|
|
|
/// </summary>
|
|
|
|
Name: 3100,
|
|
|
|
3100: '人物姓名',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 年龄
|
|
|
|
/// </summary>
|
|
|
|
Age: 3101,
|
|
|
|
3101: '年龄',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 性别
|
|
|
|
/// </summary>
|
|
|
|
Gender: 3102,
|
|
|
|
3102: '性别',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 寿命
|
|
|
|
/// </summary>
|
|
|
|
LifeMax: 3103,
|
|
|
|
3103: '寿命',
|
|
|
|
|
|
|
|
LifeMaxBase: 3103 * 10 + 1,
|
|
|
|
LifeMaxAdd: 3103 * 10 + 2,
|
|
|
|
LifeMaxPct: 3103 * 10 + 3,
|
|
|
|
LifeMaxFinalAdd: 3103 * 10 + 4,
|
|
|
|
LifeMaxFinalPct: 3103 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 体质
|
|
|
|
/// </summary>
|
|
|
|
Physique: 3104,
|
|
|
|
3104: '体质',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 寿命经验
|
|
|
|
/// </summary>
|
|
|
|
LifeExp: 3105,
|
|
|
|
3105: '寿命经验',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 体质经验
|
|
|
|
/// </summary>
|
|
|
|
PhysiqueExp: 3106,
|
|
|
|
3106: '体质经验',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 劳力经验
|
|
|
|
/// </summary>
|
|
|
|
LaborExp: 3107,
|
|
|
|
3107: '劳力经验',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 智慧经验
|
|
|
|
/// </summary>
|
|
|
|
WisdomExp: 3108,
|
|
|
|
3108: '智慧经验',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 内疾减免
|
|
|
|
/// </summary>
|
|
|
|
IllnessReduce: 3109,
|
|
|
|
3109: '内疾减免',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 好感度
|
|
|
|
/// </summary>
|
|
|
|
Impression: 3110,
|
|
|
|
3110: '好感度',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 外伤值
|
|
|
|
/// </summary>
|
|
|
|
Injury: 3111,
|
|
|
|
3111: '外伤值',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 内疾值
|
|
|
|
/// </summary>
|
|
|
|
Illness: 3112,
|
|
|
|
3112: '内疾值',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 采集收益
|
|
|
|
/// </summary>
|
|
|
|
CollectionIncome: 3113,
|
|
|
|
3113: '采集收益',
|
|
|
|
|
|
|
|
CollectionIncomeBase: 3113 * 10 + 1,
|
|
|
|
CollectionIncomeAdd: 3113 * 10 + 2,
|
|
|
|
CollectionIncomePct: 3113 * 10 + 3,
|
|
|
|
CollectionIncomeFinalAdd: 3113 * 10 + 4,
|
|
|
|
CollectionIncomeFinalPct: 3113 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 砍伐收益
|
|
|
|
/// </summary>
|
|
|
|
LoggingIncome: 3114,
|
|
|
|
3114: '砍伐收益',
|
|
|
|
|
|
|
|
LoggingIncomeBase: 3114 * 10 + 1,
|
|
|
|
LoggingIncomeAdd: 3114 * 10 + 2,
|
|
|
|
LoggingIncomePct: 3114 * 10 + 3,
|
|
|
|
LoggingIncomeFinalAdd: 3114 * 10 + 4,
|
|
|
|
LoggingIncomeFinalPct: 3114 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 挖掘收益
|
|
|
|
/// </summary>
|
|
|
|
MiningIncome: 3115,
|
|
|
|
3115: '挖掘收益',
|
|
|
|
|
|
|
|
MiningIncomeBase: 3115 * 10 + 1,
|
|
|
|
MiningIncomeAdd: 3115 * 10 + 2,
|
|
|
|
MiningIncomePct: 3115 * 10 + 3,
|
|
|
|
MiningIncomeFinalAdd: 3115 * 10 + 4,
|
|
|
|
MiningIncomeFinalPct: 3115 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 捕鱼收益
|
|
|
|
/// </summary>
|
|
|
|
FishingIncome: 3116,
|
|
|
|
3116: '捕鱼收益',
|
|
|
|
|
|
|
|
FishingIncomeBase: 3116 * 10 + 1,
|
|
|
|
FishingIncomeAdd: 3116 * 10 + 2,
|
|
|
|
FishingIncomePct: 3116 * 10 + 3,
|
|
|
|
FishingIncomeFinalAdd: 3116 * 10 + 4,
|
|
|
|
FishingIncomeFinalPct: 3116 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 建造收益
|
|
|
|
/// </summary>
|
|
|
|
ConstructionIncome: 3117,
|
|
|
|
3117: '建造收益',
|
|
|
|
|
|
|
|
ConstructionIncomeBase: 3117 * 10 + 1,
|
|
|
|
ConstructionIncomeAdd: 3117 * 10 + 2,
|
|
|
|
ConstructionIncomePct: 3117 * 10 + 3,
|
|
|
|
ConstructionIncomeFinalAdd: 3117 * 10 + 4,
|
|
|
|
ConstructionIncomeFinalPct: 3117 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 农活收益
|
|
|
|
/// </summary>
|
|
|
|
FarmIncome: 3118,
|
|
|
|
3118: '农活收益',
|
|
|
|
|
|
|
|
FarmIncomeBase: 3118 * 10 + 1,
|
|
|
|
FarmIncomeAdd: 3118 * 10 + 2,
|
|
|
|
FarmIncomePct: 3118 * 10 + 3,
|
|
|
|
FarmIncomeFinalAdd: 3118 * 10 + 4,
|
|
|
|
FarmIncomeFinalPct: 3118 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 打猎收益
|
|
|
|
/// </summary>
|
|
|
|
HuntingIncome: 3119,
|
|
|
|
3119: '打猎收益',
|
|
|
|
|
|
|
|
HuntingIncomeBase: 3119 * 10 + 1,
|
|
|
|
HuntingIncomeAdd: 3119 * 10 + 2,
|
|
|
|
HuntingIncomePct: 3119 * 10 + 3,
|
|
|
|
HuntingIncomeFinalAdd: 3119 * 10 + 4,
|
|
|
|
HuntingIncomeFinalPct: 3119 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 科研收益
|
|
|
|
/// </summary>
|
|
|
|
ScientificIncome: 3120,
|
|
|
|
3120: '科研收益',
|
|
|
|
|
|
|
|
ScientificIncomeBase: 3120 * 10 + 1,
|
|
|
|
ScientificIncomeAdd: 3120 * 10 + 2,
|
|
|
|
ScientificIncomePct: 3120 * 10 + 3,
|
|
|
|
ScientificIncomeFinalAdd: 3120 * 10 + 4,
|
|
|
|
ScientificIncomeFinalPct: 3120 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 制作优质药品
|
|
|
|
/// </summary>
|
|
|
|
Pharmacist: 3121,
|
|
|
|
3121: '制作优质药品',
|
|
|
|
|
|
|
|
PharmacistBase: 3121 * 10 + 1,
|
|
|
|
PharmacistAdd: 3121 * 10 + 2,
|
|
|
|
PharmacistPct: 3121 * 10 + 3,
|
|
|
|
PharmacistFinalAdd: 3121 * 10 + 4,
|
|
|
|
PharmacistFinalPct: 3121 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 制作优质食物
|
|
|
|
/// </summary>
|
|
|
|
Chef: 3122,
|
|
|
|
3122: '制作优质食物',
|
|
|
|
|
|
|
|
ChefBase: 3122 * 10 + 1,
|
|
|
|
ChefAdd: 3122 * 10 + 2,
|
|
|
|
ChefPct: 3122 * 10 + 3,
|
|
|
|
ChefFinalAdd: 3122 * 10 + 4,
|
|
|
|
ChefFinalPct: 3122 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 寿命经验
|
|
|
|
/// </summary>
|
|
|
|
LifeExpObtain: 3123,
|
|
|
|
3123: '寿命经验',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 体质经验
|
|
|
|
/// </summary>
|
|
|
|
PhysiqueExpObtain: 3124,
|
|
|
|
3124: '体质经验',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 劳力经验
|
|
|
|
/// </summary>
|
|
|
|
LaborExpObtain: 3125,
|
|
|
|
3125: '劳力经验',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 智慧经验
|
|
|
|
/// </summary>
|
|
|
|
WisdomExpObtain: 3126,
|
|
|
|
3126: '智慧经验',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 伤疾减免
|
|
|
|
/// </summary>
|
|
|
|
DiseaseDeduction: 3127,
|
|
|
|
3127: '伤疾减免',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 建筑耐久恢复
|
|
|
|
/// </summary>
|
|
|
|
DurableRecover: 3200,
|
|
|
|
3200: '建筑耐久恢复',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 调用技能
|
|
|
|
/// </summary>
|
|
|
|
InvokeSkill: 9997,
|
|
|
|
9997: '调用技能',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 给自己上BUFF
|
|
|
|
/// </summary>
|
|
|
|
SelfInvokeBuff: 9998,
|
|
|
|
9998: '给自己上BUFF',
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 给目标上BUFF
|
|
|
|
/// </summary>
|
|
|
|
TargetInvokeBuff: 9999,
|
|
|
|
9999: '给目标上BUFF',
|
|
|
|
};
|
|
|
|
|
|
|
|
export const Clothes_Type = {
|
|
|
|
/// <summary>
|
|
|
|
/// 服饰
|
|
|
|
/// </summary>
|
|
|
|
APPAREL: 1,
|
|
|
|
1: '服饰',
|
|
|
|
/// <summary>
|
|
|
|
/// 雨具
|
|
|
|
/// </summary>
|
|
|
|
RAINGEAR: 2,
|
|
|
|
2: '雨具',
|
|
|
|
/// <summary>
|
|
|
|
/// 小物件
|
|
|
|
/// </summary>
|
|
|
|
RES: 3,
|
|
|
|
3: '小物件',
|
|
|
|
/// <summary>
|
|
|
|
/// 武器
|
|
|
|
/// </summary>
|
|
|
|
WEAPON: 10,
|
|
|
|
10: '武器',
|
|
|
|
/// <summary>
|
|
|
|
/// 防具
|
|
|
|
/// </summary>
|
|
|
|
ARMOR: 11,
|
|
|
|
11: '防具',
|
|
|
|
/// <summary>
|
|
|
|
/// 鞋子
|
|
|
|
/// </summary>
|
|
|
|
SHOE: 12,
|
|
|
|
12: '鞋子',
|
|
|
|
/// <summary>
|
|
|
|
/// 戒指
|
|
|
|
/// </summary>
|
|
|
|
RING: 13,
|
|
|
|
13: '戒指',
|
|
|
|
/// <summary>
|
|
|
|
/// 饰品
|
|
|
|
/// </summary>
|
|
|
|
ACCESSORIES: 14,
|
|
|
|
14: '饰品',
|
|
|
|
/// <summary>
|
|
|
|
/// 乾坤袋
|
|
|
|
/// </summary>
|
|
|
|
GEMBAG: 15,
|
|
|
|
15: '乾坤袋',
|
|
|
|
};
|
|
|
|
|
|
|
|
export const AttributeOperator = {
|
|
|
|
1: '+',
|
|
|
|
2: 'x',
|
|
|
|
};
|
|
|
|
|
|
|
|
export const Gender = {
|
|
|
|
MAN: 1,
|
|
|
|
1: '男性',
|
|
|
|
WOMAN: 2,
|
|
|
|
2: '女性',
|
|
|
|
};
|
|
|
|
|
|
|
|
export const ConstBehaveType = {
|
|
|
|
NONE: 0, // 无
|
|
|
|
BEHAVE_IDLE: 1, // 空闲
|
|
|
|
1: '空闲', // 空闲
|
|
|
|
BEHAVE_PREPARE_GATHER: 2, // 去采集
|
|
|
|
2: '去采集', // 去采集
|
|
|
|
BEHAVE_GATHER: 3, // 正在采集
|
|
|
|
3: '正在采集', // 正在采集
|
|
|
|
BEHAVE_PREPARE_CONSTRUCT: 4, // 去建造
|
|
|
|
4: '去建造', // 去建造
|
|
|
|
BEHAVE_CONSTRUCT: 5, // 建造
|
|
|
|
5: '建造', // 建造
|
|
|
|
BEHAVE_PREPARE_PLANT: 6, // 去种植
|
|
|
|
6: '去种植', // 去种植
|
|
|
|
BEHAVE_PLANT: 7, // 正在种植
|
|
|
|
7: '正在种植', // 正在种植
|
|
|
|
BEHAVE_PREPARE_HARVEST: 8, // 去收割
|
|
|
|
8: '去收割', // 去收割
|
|
|
|
BEHAVE_HARVEST: 9, // 正在收割
|
|
|
|
9: '正在收割', // 正在收割
|
|
|
|
BEHAVE_PREPARE_CABIN: 10, // 去小屋
|
|
|
|
10: '去小屋', // 去小屋
|
|
|
|
BEHAVE_CABIN: 11, // 驻扎小屋
|
|
|
|
11: '驻扎小屋', // 驻扎小屋
|
|
|
|
BEHAVE_TROOP_IDLE: 12, // 队伍休闲
|
|
|
|
12: '队伍休闲', // 队伍休闲
|
|
|
|
BEHAVE_BATTLE: 13, // 战斗
|
|
|
|
13: '战斗', // 战斗
|
|
|
|
BEHAVE_STUDY: 14, // 正在学习
|
|
|
|
14: '正在学习', // 正在学习
|
|
|
|
BEHAVE_FARMLAND_IDLE: 15, // 农田空闲
|
|
|
|
15: '农田空闲', // 农田空闲
|
|
|
|
BEHAVE_MOVE_BUILDING: 16, // 去建筑里
|
|
|
|
16: '去建筑里', // 去建筑里
|
|
|
|
BEHAVE_ARRIVE_BUILDING: 17, // 到达建筑里面
|
|
|
|
17: '到达建筑里面', // 到达建筑里面
|
|
|
|
BEHAVE_ACCOMPANY_VILLAGER: 18, // 陪伴游民
|
|
|
|
18: '陪伴游民', // 陪伴游民
|
|
|
|
BEHAVE_NEAR_DIE_IDLE: 19, // 濒临死亡的空闲
|
|
|
|
19: '濒临死亡的空闲', // 濒临死亡的空闲
|
|
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BEHAVE_TROOP_BATTLE: 22, // 队伍战斗
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22: '队伍战斗', // 队伍战斗
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BEHAVE_JOIN_BATTLE: 23, // 参加战斗
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23: '参加战斗', // 参加战斗
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BEHAVE_DIE: 24, // 死亡,用于死亡表现
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24: '死亡,用于死亡表现', // 死亡,用于死亡表现
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BEHAVE_PREPARE_REST: 25, // 准备去休息
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25: '准备去休息', // 准备去休息
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BEHAVE_REST_IN_HOUSE: 26, // 重伤/重疾 在休息点休息
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26: '重伤/重疾', // 重伤/重疾 在休息点休息
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BEHAVE_DIE_WAIT_REVIVE: 27, // 死亡,等待复活
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27: '死亡,等待复活', // 死亡,等待复活
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BEHAVE_MONSTER_RUN_BACK: 28, // 怪物往自己的出生点跑
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BEHAVE_PREPARE_STUDY: 29, // 去学习的路上
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29: '去学习的路上', // 去学习的路上
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BEHAVE_PREPARE_TEACH: 30, // 去教书的路上
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30: '去教书的路上', // 去教书的路上
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BEHAVE_TEACH: 31, // 正在教书
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31: '正在教书', // 正在教书
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BEHAVE_GATHER_SMALL_RESOURCE: 32, // 采集小资源
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32: '采集小资源', // 采集小资源
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BEHAVE_FIGHT_STATION: 33, // 在哨塔战斗
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33: '在哨塔战斗', // 在哨塔战斗
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BEHAVE_CHALLENGE_BATTLE: 34, // 在挑战Boss战斗
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34: '在挑战Boss战斗', // 在挑战Boss战斗
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BEHAVE_PLANT_MIGU: 35, // 种植迷谷树,包括跑过去的过程
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35: '种植迷谷树', // 种植迷谷树,包括跑过去的过程
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//夜晚行为 1001 - 1100
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BEHAVE_NIGHT_NONE: 1000,
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BEHAVE_NIGHT_IDLE: 1001, // 夜晚空闲
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1001: '夜晚空闲', // 夜晚空闲
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BEHAVE_NIGHT_SLEEP: 1002, // 睡觉
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1002: '睡觉', // 睡觉
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BEHAVE_NIGHT_TROOP_IDLE: 1003, // 夜晚队伍空闲
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1003: '夜晚队伍空闲', // 夜晚队伍空闲
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BEHAVE_NIGHT_TROOP_SLEEP: 1004, // 夜晚队伍睡觉
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1004: '夜晚队伍睡觉', // 夜晚队伍睡觉
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};
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export const CHANNEL = [
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{ label: '全渠道', value: '' },
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{ label: '母包渠道-0', value: '0' },
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];
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export const PLATFORM = [
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{ label: '编辑器', value: 'Editor' },
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{ label: '安卓', value: 'Android' },
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|
{ label: '苹果', value: 'Ios' },
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|
];
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export const NOTICE_MODEL = {
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|
type_title: 1,
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|
type_drops: 2,
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|
};
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|
|
export const DATE_NAMES = {
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|
|
1: 'one',
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|
2: 'two',
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|
3: 'three',
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|
|
|
4: 'four',
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|
|
|
5: 'five',
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|
|
|
6: 'six',
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|
|
|
7: 'seven',
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|
|
|
8: 'eight',
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|
|
|
9: 'nine',
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|
|
|
10: 'ten',
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|
|
|
11: 'eleven',
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|
|
|
12: 'twelve',
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|
|
|
13: 'thirteen',
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|
|
|
14: 'fourteen',
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|
|
|
15: 'fifteen',
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|
|
|
16: 'sixteen',
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|
|
|
17: 'seventeen',
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|
|
|
18: 'eighteen',
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|
|
|
19: 'nineteen',
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|
|
|
20: 'twenty',
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|
|
|
21: 'twentyOne',
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|
|
|
22: 'twentyTwo',
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|
|
|
23: 'twentyThree',
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|
|
|
24: 'twentyFour',
|
|
|
|
25: 'twentyFive',
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|
|
|
26: 'twentySix',
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|
|
|
27: 'twentySeven',
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|
|
|
28: 'twentyEight',
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|
|
|
29: 'twentyNine',
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|
|
|
30: 'thirty',
|
|
|
|
};
|
|
|
|
|
|
|
|
export const DATE_NAMES1 = {
|
|
|
|
1: 'one',
|
|
|
|
2: 'two',
|
|
|
|
3: 'three',
|
|
|
|
4: 'four',
|
|
|
|
5: 'five',
|
|
|
|
6: 'six',
|
|
|
|
7: 'seven',
|
|
|
|
15: 'fifteen',
|
|
|
|
30: 'thirty',
|
|
|
|
};
|
|
|
|
|
|
|
|
export const DATE_LIST = [
|
|
|
|
{ name: 'one', label: '首日' },
|
|
|
|
{ name: 'two', label: '次日' },
|
|
|
|
{ name: 'three', label: '3日' },
|
|
|
|
{ name: 'four', label: '4日' },
|
|
|
|
{ name: 'five', label: '5日' },
|
|
|
|
{ name: 'six', label: '6日' },
|
|
|
|
{ name: 'seven', label: '7日' },
|
|
|
|
{ name: 'eight', label: '8日' },
|
|
|
|
{ name: 'nine', label: '9日' },
|
|
|
|
{ name: 'ten', label: '10日' },
|
|
|
|
{ name: 'eleven', label: '11日' },
|
|
|
|
{ name: 'twelve', label: '12日' },
|
|
|
|
{ name: 'thirteen', label: '13日' },
|
|
|
|
{ name: 'fourteen', label: '14日' },
|
|
|
|
{ name: 'fifteen', label: '15日' },
|
|
|
|
{ name: 'sixteen', label: '16日' },
|
|
|
|
{ name: 'seventeen', label: '17日' },
|
|
|
|
{ name: 'eighteen', label: '18日' },
|
|
|
|
{ name: 'nineteen', label: '19日' },
|
|
|
|
{ name: 'twenty', label: '20日' },
|
|
|
|
{ name: 'twentyOne', label: '21日' },
|
|
|
|
{ name: 'twentyTwo', label: '22日' },
|
|
|
|
{ name: 'twentyThree', label: '23日' },
|
|
|
|
{ name: 'twentyFour', label: '24日' },
|
|
|
|
{ name: 'twentyFive', label: '25日' },
|
|
|
|
{ name: 'twentySix', label: '26日' },
|
|
|
|
{ name: 'twentySeven', label: '27日' },
|
|
|
|
{ name: 'twentyEight', label: '28日' },
|
|
|
|
{ name: 'twentyNine', label: '29日' },
|
|
|
|
{ name: 'thirty', label: '30日' },
|
|
|
|
];
|
|
|
|
|
|
|
|
export const DATE_NAMES_KEEP = {
|
|
|
|
1: 'one',
|
|
|
|
2: 'two',
|
|
|
|
3: 'three',
|
|
|
|
4: 'four',
|
|
|
|
5: 'five',
|
|
|
|
6: 'six',
|
|
|
|
7: 'seven',
|
|
|
|
8: 'eight',
|
|
|
|
9: 'nine',
|
|
|
|
10: 'ten',
|
|
|
|
11: 'eleven',
|
|
|
|
12: 'twelve',
|
|
|
|
13: 'thirteen',
|
|
|
|
14: 'fourteen',
|
|
|
|
15: 'fifteen',
|
|
|
|
30: 'thirty',
|
|
|
|
};
|
|
|
|
|
|
|
|
export const DATE_LIST_KEEP = [
|
|
|
|
{ name: 'two', label: '2留' },
|
|
|
|
{ name: 'three', label: '3留' },
|
|
|
|
{ name: 'four', label: '4留' },
|
|
|
|
{ name: 'five', label: '5留' },
|
|
|
|
{ name: 'six', label: '6留' },
|
|
|
|
{ name: 'seven', label: '7留' },
|
|
|
|
{ name: 'eight', label: '8留' },
|
|
|
|
{ name: 'nine', label: '9留' },
|
|
|
|
{ name: 'ten', label: '10留' },
|
|
|
|
{ name: 'eleven', label: '11留' },
|
|
|
|
{ name: 'twelve', label: '12留' },
|
|
|
|
{ name: 'thirteen', label: '13留' },
|
|
|
|
{ name: 'fourteen', label: '14留' },
|
|
|
|
{ name: 'fifteen', label: '15留' },
|
|
|
|
{ name: 'sixteen', label: '16留' },
|
|
|
|
{ name: 'seventeen', label: '17留' },
|
|
|
|
{ name: 'eighteen', label: '18留' },
|
|
|
|
{ name: 'nineteen', label: '19留' },
|
|
|
|
{ name: 'twenty', label: '20留' },
|
|
|
|
{ name: 'twentyOne', label: '21留' },
|
|
|
|
{ name: 'twentyTwo', label: '22留' },
|
|
|
|
{ name: 'twentyThree', label: '23留' },
|
|
|
|
{ name: 'twentyFour', label: '24留' },
|
|
|
|
{ name: 'twentyFive', label: '25留' },
|
|
|
|
{ name: 'twentySix', label: '26留' },
|
|
|
|
{ name: 'twentySeven', label: '27留' },
|
|
|
|
{ name: 'twentyEight', label: '28留' },
|
|
|
|
{ name: 'twentyNine', label: '29留' },
|
|
|
|
{ name: 'thirty', label: '30留' },
|
|
|
|
];
|
|
|
|
|
|
|
|
export const Notice_Type = [
|
|
|
|
{ Name: '所有公告', Id: 0 },
|
|
|
|
{ Name: '弹窗公告', Id: 1 },
|
|
|
|
{ Name: '登录公告', Id: 2 },
|
|
|
|
{ Name: '维护公告', Id: 3 },
|
|
|
|
{ Name: '客服页面', Id: 4 },
|
|
|
|
{ Name: '预览公告', Id: 5 },
|
|
|
|
];
|
|
|
|
|
|
|
|
export const AccountType = [
|
|
|
|
{ label: '正常', value: 0 },
|
|
|
|
{ label: '黑名单', value: 1 },
|
|
|
|
{ label: 'GM', value: 2 },
|
|
|
|
];
|
|
|
|
|
|
|
|
export const RankNames = [
|
|
|
|
{ name: '活动', id: 'ActivityRankComponent' },
|
|
|
|
{ name: '凶兽', id: 'BossRankComponent' },
|
|
|
|
{ name: '挑战', id: 'ChallengeRankComponent' },
|
|
|
|
{ name: '战力', id: 'FightRankComponent' },
|
|
|
|
// { name: '正常', id: "RegionRankComponent"},
|
|
|
|
{ name: '图鉴', id: 'BuildingRankComponent' },
|
|
|
|
];
|
|
|
|
|
|
|
|
export const LoginUrlState = {
|
|
|
|
NORMAL: 1,
|
|
|
|
MAINTENANCE: 2,
|
|
|
|
WHITE_LIST: 3,
|
|
|
|
};
|
|
|
|
|
|
|
|
export const BATTLE_PASS = {
|
|
|
|
Close: 'red',
|
|
|
|
Open: 'green',
|
|
|
|
Unopened: '#66b7cf',
|
|
|
|
PermanentClosed: 'grey',
|
|
|
|
};
|