|
|
|
export const RANK =
|
|
|
|
{
|
|
|
|
boom: 1,
|
|
|
|
};
|
|
|
|
|
|
|
|
export const AWARD =
|
|
|
|
{
|
|
|
|
daily: 1,
|
|
|
|
stage: 2
|
|
|
|
};
|
|
|
|
|
|
|
|
export const MODEL_TYPE =
|
|
|
|
{
|
|
|
|
sell: 1,
|
|
|
|
buy: 2,
|
|
|
|
auction: 3,
|
|
|
|
highPriceRecycle: 4,
|
|
|
|
};
|
|
|
|
|
|
|
|
export const MODEL_TYPE_NAME =
|
|
|
|
{
|
|
|
|
1: '普通出售',
|
|
|
|
2: '普通收购',
|
|
|
|
3: '抢拍',
|
|
|
|
4: '高价'
|
|
|
|
};
|
|
|
|
|
|
|
|
export const PROP_TIMES =
|
|
|
|
{
|
|
|
|
one: 1,
|
|
|
|
two: 2,
|
|
|
|
};
|
|
|
|
|
|
|
|
export const PROP_TIMES_TIME =
|
|
|
|
{
|
|
|
|
1: 8,
|
|
|
|
2: 22
|
|
|
|
};
|
|
|
|
|
|
|
|
export const MONTH_LOTTERY =
|
|
|
|
{
|
|
|
|
one: 1,
|
|
|
|
two: 2,
|
|
|
|
};
|
|
|
|
|
|
|
|
export const MONTH_LOTTERY_TIME =
|
|
|
|
{
|
|
|
|
1: 1,
|
|
|
|
2: 15
|
|
|
|
};
|
|
|
|
|
|
|
|
export const MONTH =
|
|
|
|
[
|
|
|
|
{label: "1月", value: 1}, {label: "2月", value: 2}, {label: "3月", value: 3},
|
|
|
|
{label: "4月", value: 4}, {label: "5月", value: 5}, {label: "6月", value: 6},
|
|
|
|
{label: "7月", value: 7}, {label: "8月", value: 8}, {label: "9月", value: 9},
|
|
|
|
{label: "10月", value: 10}, {label: "11月", value: 11}, {label: "12月", value: 12}
|
|
|
|
];
|
|
|
|
|
|
|
|
export const GameUnitType =
|
|
|
|
{
|
|
|
|
None: 0, //无
|
|
|
|
Building: 1, //建筑
|
|
|
|
Warrior: 2,//勇士
|
|
|
|
Villager: 3, //村民
|
|
|
|
Monster: 4, //敌人
|
|
|
|
ResourcePoint: 5,//资源点
|
|
|
|
Npc: 6, //NPC
|
|
|
|
Construct: 7, //建筑
|
|
|
|
Sapling: 8, //幼苗
|
|
|
|
Bullet: 9, //子弹
|
|
|
|
DropItem: 10, //掉落
|
|
|
|
RegionBuilding: 11, //村落建筑
|
|
|
|
RegionResPoint: 12, //村落资源点
|
|
|
|
MapPortal: 13, // 传送点
|
|
|
|
Livestock: 14, //牲畜
|
|
|
|
ImmortalTree: 15, // 不死树
|
|
|
|
RegionGift: 16, //村落礼物
|
|
|
|
RegionShop: 17, //村落商店
|
|
|
|
FixedPositionBuildingSlot: 18, // 定点建筑基座
|
|
|
|
ChallengeGuardianSlot: 19, // 挑战守护者
|
|
|
|
FixedPositionSaplingSlot: 20, // 定点幼苗基座
|
|
|
|
Decoration: 21, //装饰品
|
|
|
|
FogLit: 22, // 点亮迷雾
|
|
|
|
PlaceHolder: 23, // 创建单位(建筑,种植)的占位
|
|
|
|
BattleTestWarrior: 24, // 战斗测试勇士
|
|
|
|
BattleTestMonster: 25, // 战斗测试怪物
|
|
|
|
ChallengeWarrior: 26, // 挑战勇士
|
|
|
|
ChallengeMonster: 27, // 挑战怪物
|
|
|
|
RegionFixedPositionBuildingSlot: 28, // 村落定点建筑基座
|
|
|
|
};
|
|
|
|
export const ConstRegion =
|
|
|
|
{
|
|
|
|
Bag: 2, //背包
|
|
|
|
Transport: 11, //运输厅
|
|
|
|
Valley: 1001, //桃谷
|
|
|
|
Valley_Other: 1002, //他人桃谷
|
|
|
|
ForestOut: 2001, //森林外围
|
|
|
|
ForestMid: 2002, //森林内部
|
|
|
|
ForestInner: 2003, //森林深处
|
|
|
|
WuTongRegion: 3001, //梧桐村
|
|
|
|
YuXiRegion: 3002, //鱼溪村
|
|
|
|
YeWaiRegion: 5001, //野外
|
|
|
|
|
|
|
|
Challenge: 6001, //挑战区域
|
|
|
|
Challenge_Guardian: 7001, //挑战区域-守护者
|
|
|
|
TaoHome: 2004, //桃渊明家
|
|
|
|
BattleTest: 9999, // 战斗测试
|
|
|
|
};
|
|
|
|
|
|
|
|
export const NumericType =
|
|
|
|
{
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 劳力
|
|
|
|
/// </summary>
|
|
|
|
Labor: 1001,
|
|
|
|
Labor_Name: "劳力",
|
|
|
|
1001: "劳力",
|
|
|
|
|
|
|
|
LaborBase: 1001 * 10 + 1,
|
|
|
|
LaborAdd: 1001 * 10 + 2,
|
|
|
|
LaborPct: 1001 * 10 + 3,
|
|
|
|
LaborFinalAdd: 1001 * 10 + 4,
|
|
|
|
LaborFinalPct: 1001 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 智慧
|
|
|
|
/// </summary>
|
|
|
|
Wisdom: 1002,
|
|
|
|
Wisdom_Name: "智慧",
|
|
|
|
1002: "智慧",
|
|
|
|
|
|
|
|
WisdomBase: 1002 * 10 + 1,
|
|
|
|
WisdomAdd: 1002 * 10 + 2,
|
|
|
|
WisdomPct: 1002 * 10 + 3,
|
|
|
|
WisdomFinalAdd: 1002 * 10 + 4,
|
|
|
|
WisdomFinalPct: 1002 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 小麦增产
|
|
|
|
/// </summary>
|
|
|
|
WheatProduction: 1100,
|
|
|
|
WheatProduction_Name: "小麦增产",
|
|
|
|
1100: "小麦增产",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 水稻增产
|
|
|
|
/// </summary>
|
|
|
|
RiceProduction: 1101,
|
|
|
|
RiceProduction_Name: "水稻增产",
|
|
|
|
1101: "水稻增产",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 大豆增产
|
|
|
|
/// </summary>
|
|
|
|
SoybeansProduction: 1102,
|
|
|
|
SoybeansProduction_Name: "大豆增产",
|
|
|
|
1102: "大豆增产",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 白菜增产
|
|
|
|
/// </summary>
|
|
|
|
CabbageProduction: 1103,
|
|
|
|
CabbageProduction_Name: "白菜增产",
|
|
|
|
1103: "白菜增产",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 糯米增产
|
|
|
|
/// </summary>
|
|
|
|
StickyRiceProduction: 1104,
|
|
|
|
StickyRiceProduction_Name: "糯米增产",
|
|
|
|
1104: "糯米增产",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 萝卜增产
|
|
|
|
/// </summary>
|
|
|
|
RadishProduction: 1105,
|
|
|
|
RadishProduction_Name: "萝卜增产",
|
|
|
|
1105: "萝卜增产",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 冬瓜增产
|
|
|
|
/// </summary>
|
|
|
|
WinterMelonProduction: 1106,
|
|
|
|
WinterMelonProduction_Name: "冬瓜增产",
|
|
|
|
1106: "冬瓜增产",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 南瓜增产
|
|
|
|
/// </summary>
|
|
|
|
PumpkinProduction: 1107,
|
|
|
|
PumpkinProduction_Name: "南瓜增产",
|
|
|
|
1107: "南瓜增产",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 食物增产
|
|
|
|
/// </summary>
|
|
|
|
FoodProduction: 1108,
|
|
|
|
FoodProduction_Name: "食物增产",
|
|
|
|
1108: "食物增产",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 耐久损耗
|
|
|
|
/// </summary>
|
|
|
|
DurableDamage: 1109,
|
|
|
|
DurableDamage_Name: "耐久损耗",
|
|
|
|
1109: "耐久损耗",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 制作时间
|
|
|
|
/// </summary>
|
|
|
|
ManufactureTime: 1110,
|
|
|
|
ManufactureTime_Name: "制作时间",
|
|
|
|
1110: "制作时间",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 全劳作收益
|
|
|
|
/// </summary>
|
|
|
|
Work: 1114,
|
|
|
|
Work_Name: "全劳作收益",
|
|
|
|
1114: "全劳作收益",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 体魄等级
|
|
|
|
/// </summary>
|
|
|
|
BodySoulLv: 1300,
|
|
|
|
BodySoulLv_Name: "体魄等级",
|
|
|
|
1300: "体魄等级",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 经验
|
|
|
|
/// </summary>
|
|
|
|
Exp: 1301,
|
|
|
|
Exp_Name: "经验",
|
|
|
|
1301: "经验",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 阅历
|
|
|
|
/// </summary>
|
|
|
|
Yueli: 1302,
|
|
|
|
Yueli_Name: "阅历",
|
|
|
|
1302: "阅历",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 生命值
|
|
|
|
/// </summary>
|
|
|
|
HP: 1401,
|
|
|
|
HP_Name: "生命值",
|
|
|
|
1401: "生命值",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 生命
|
|
|
|
/// </summary>
|
|
|
|
MaxHp: 1402,
|
|
|
|
MaxHp_Name: "生命",
|
|
|
|
1402: "生命",
|
|
|
|
|
|
|
|
MaxHpBase: 1402 * 10 + 1,
|
|
|
|
14021: "生命基础",
|
|
|
|
MaxHpAdd: 1402 * 10 + 2,
|
|
|
|
MaxHpPct: 1402 * 10 + 3,
|
|
|
|
MaxHpFinalAdd: 1402 * 10 + 4,
|
|
|
|
MaxHpFinalPct: 1402 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 攻击
|
|
|
|
/// </summary>
|
|
|
|
ATK: 1403,
|
|
|
|
ATK_Name: "攻击",
|
|
|
|
1403: "攻击",
|
|
|
|
|
|
|
|
ATKBase: 1403 * 10 + 1,
|
|
|
|
14031: "攻击基础",
|
|
|
|
ATKAdd: 1403 * 10 + 2,
|
|
|
|
ATKPct: 1403 * 10 + 3,
|
|
|
|
ATKFinalAdd: 1403 * 10 + 4,
|
|
|
|
ATKFinalPct: 1403 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 防御
|
|
|
|
/// </summary>
|
|
|
|
DEF: 1404,
|
|
|
|
DEF_Name: "防御",
|
|
|
|
1404: "防御",
|
|
|
|
|
|
|
|
DEFBase: 1404 * 10 + 1,
|
|
|
|
DEFAdd: 1404 * 10 + 2,
|
|
|
|
DEFPct: 1404 * 10 + 3,
|
|
|
|
DEFFinalAdd: 1404 * 10 + 4,
|
|
|
|
DEFFinalPct: 1404 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 能量值
|
|
|
|
/// </summary>
|
|
|
|
MP: 1405,
|
|
|
|
MP_Name: "能量值",
|
|
|
|
1405: "能量值",
|
|
|
|
|
|
|
|
MPBase: 1405 * 10 + 1,
|
|
|
|
MPAdd: 1405 * 10 + 2,
|
|
|
|
MPPct: 1405 * 10 + 3,
|
|
|
|
MPFinalAdd: 1405 * 10 + 4,
|
|
|
|
MPFinalPct: 1405 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 能量上限
|
|
|
|
/// </summary>
|
|
|
|
MPMax: 1406,
|
|
|
|
MPMax_Name: "能量上限",
|
|
|
|
1406: "能量上限",
|
|
|
|
|
|
|
|
MPMaxBase: 1406 * 10 + 1,
|
|
|
|
MPMaxAdd: 1406 * 10 + 2,
|
|
|
|
MPMaxPct: 1406 * 10 + 3,
|
|
|
|
MPMaxFinalAdd: 1406 * 10 + 4,
|
|
|
|
MPMaxFinalPct: 1406 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 能量消耗
|
|
|
|
/// </summary>
|
|
|
|
MPCost: 1407,
|
|
|
|
MPCost_Name: "能量消耗",
|
|
|
|
1407: "能量消耗",
|
|
|
|
|
|
|
|
MPCostBase: 1407 * 10 + 1,
|
|
|
|
MPCostAdd: 1407 * 10 + 2,
|
|
|
|
MPCostPct: 1407 * 10 + 3,
|
|
|
|
MPCostFinalAdd: 1407 * 10 + 4,
|
|
|
|
MPCostFinalPct: 1407 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 移速
|
|
|
|
/// </summary>
|
|
|
|
MoveSpeed: 1408,
|
|
|
|
MoveSpeed_Name: "移速",
|
|
|
|
1408: "移速",
|
|
|
|
|
|
|
|
MoveSpeedBase: 1408 * 10 + 1,
|
|
|
|
MoveSpeedAdd: 1408 * 10 + 2,
|
|
|
|
MoveSpeedPct: 1408 * 10 + 3,
|
|
|
|
MoveSpeedFinalAdd: 1408 * 10 + 4,
|
|
|
|
MoveSpeedFinalPct: 1408 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 攻速
|
|
|
|
/// </summary>
|
|
|
|
AttackSpeed: 1409,
|
|
|
|
AttackSpeed_Name: "攻速",
|
|
|
|
1409: "攻速",
|
|
|
|
|
|
|
|
AttackSpeedBase: 1409 * 10 + 1,
|
|
|
|
AttackSpeedAdd: 1409 * 10 + 2,
|
|
|
|
AttackSpeedPct: 1409 * 10 + 3,
|
|
|
|
AttackSpeedFinalAdd: 1409 * 10 + 4,
|
|
|
|
AttackSpeedFinalPct: 1409 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 暴击伤害
|
|
|
|
/// </summary>
|
|
|
|
CriticalDamage: 1410,
|
|
|
|
CriticalDamage_Name: "暴击伤害",
|
|
|
|
1410: "暴击伤害",
|
|
|
|
|
|
|
|
CriticalDamageBase: 1410 * 10 + 1,
|
|
|
|
CriticalDamageAdd: 1410 * 10 + 2,
|
|
|
|
CriticalDamagePct: 1410 * 10 + 3,
|
|
|
|
CriticalDamageFinalAdd: 1410 * 10 + 4,
|
|
|
|
CriticalDamageFinalPct: 1410 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 暴击率
|
|
|
|
/// </summary>
|
|
|
|
Crit: 1411,
|
|
|
|
Crit_Name: "暴击率",
|
|
|
|
1411: "暴击率",
|
|
|
|
|
|
|
|
CritBase: 1411 * 10 + 1,
|
|
|
|
CritAdd: 1411 * 10 + 2,
|
|
|
|
CritPct: 1411 * 10 + 3,
|
|
|
|
CritFinalAdd: 1411 * 10 + 4,
|
|
|
|
CritFinalPct: 1411 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 命中
|
|
|
|
/// </summary>
|
|
|
|
Hit: 1412,
|
|
|
|
1412: "命中",
|
|
|
|
|
|
|
|
HitBase: 1412 * 10 + 1,
|
|
|
|
HitAdd: 1412 * 10 + 2,
|
|
|
|
HitPct: 1412 * 10 + 3,
|
|
|
|
HitFinalAdd: 1412 * 10 + 4,
|
|
|
|
HitFinalPct: 1412 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 闪避
|
|
|
|
/// </summary>
|
|
|
|
Dodge: 1413,
|
|
|
|
1413: "闪避",
|
|
|
|
|
|
|
|
DodgeBase: 1413 * 10 + 1,
|
|
|
|
DodgeAdd: 1413 * 10 + 2,
|
|
|
|
DodgePct: 1413 * 10 + 3,
|
|
|
|
DodgeFinalAdd: 1413 * 10 + 4,
|
|
|
|
DodgeFinalPct: 1413 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 生命成长
|
|
|
|
/// </summary>
|
|
|
|
HPGrow: 1414,
|
|
|
|
1414: "生命成长",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 防御成长
|
|
|
|
/// </summary>
|
|
|
|
DEFGrow: 1415,
|
|
|
|
1415: "防御成长",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 攻击成长
|
|
|
|
/// </summary>
|
|
|
|
ATKGrow: 1416,
|
|
|
|
1416: "攻击成长",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 攻速成长
|
|
|
|
/// </summary>
|
|
|
|
WSPGrow: 1417,
|
|
|
|
1417: "攻速成长",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 生命恢复
|
|
|
|
/// </summary>
|
|
|
|
HpRecovery: 1418,
|
|
|
|
1418: "生命恢复",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 反弹伤害
|
|
|
|
/// </summary>
|
|
|
|
DamageRebound: 1421,
|
|
|
|
1421: "反弹伤害",
|
|
|
|
|
|
|
|
DamageReboundBase: 1421 * 10 + 1,
|
|
|
|
DamageReboundAdd: 1421 * 10 + 2,
|
|
|
|
DamageReboundPct: 1421 * 10 + 3,
|
|
|
|
DamageReboundFinalAdd: 1421 * 10 + 4,
|
|
|
|
DamageReboundFinalPct: 1421 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 能量恢复
|
|
|
|
/// </summary>
|
|
|
|
MPRecover: 1422,
|
|
|
|
1422: "能量恢复",
|
|
|
|
|
|
|
|
MPRecoverBase: 1422 * 10 + 1,
|
|
|
|
MPRecoverAdd: 1422 * 10 + 2,
|
|
|
|
MPRecoverPct: 1422 * 10 + 3,
|
|
|
|
MPRecoverFinalAdd: 1422 * 10 + 4,
|
|
|
|
MPRecoverFinalPct: 1422 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 吸血
|
|
|
|
/// </summary>
|
|
|
|
SuckBlood: 1423,
|
|
|
|
1423: "吸血",
|
|
|
|
|
|
|
|
SuckBloodBase: 1423 * 10 + 1,
|
|
|
|
SuckBloodAdd: 1423 * 10 + 2,
|
|
|
|
SuckBloodPct: 1423 * 10 + 3,
|
|
|
|
SuckBloodFinalAdd: 1423 * 10 + 4,
|
|
|
|
SuckBloodFinalPct: 1423 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 仇恨系数
|
|
|
|
/// </summary>
|
|
|
|
Hate: 1424,
|
|
|
|
1424: "仇恨系数",
|
|
|
|
|
|
|
|
HateBase: 1424 * 10 + 1,
|
|
|
|
HateAdd: 1424 * 10 + 2,
|
|
|
|
HatePct: 1424 * 10 + 3,
|
|
|
|
HateFinalAdd: 1424 * 10 + 4,
|
|
|
|
HateFinalPct: 1424 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 普通目标
|
|
|
|
/// </summary>
|
|
|
|
TargetNum: 1425,
|
|
|
|
1425: "普通目标",
|
|
|
|
|
|
|
|
TargetNumBase: 1425 * 10 + 1,
|
|
|
|
TargetNumAdd: 1425 * 10 + 2,
|
|
|
|
TargetNumPct: 1425 * 10 + 3,
|
|
|
|
TargetNumFinalAdd: 1425 * 10 + 4,
|
|
|
|
TargetNumFinalPct: 1425 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 技能CD
|
|
|
|
/// </summary>
|
|
|
|
SkillCD: 1426,
|
|
|
|
1426: "技能CD",
|
|
|
|
|
|
|
|
SkillCDBase: 1426 * 10 + 1,
|
|
|
|
SkillCDAdd: 1426 * 10 + 2,
|
|
|
|
SkillCDPct: 1426 * 10 + 3,
|
|
|
|
SkillCDFinalAdd: 1426 * 10 + 4,
|
|
|
|
SkillCDFinalPct: 1426 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 攻击回血
|
|
|
|
/// </summary>
|
|
|
|
AttackBackBlood: 1427,
|
|
|
|
1427: "攻击回血",
|
|
|
|
|
|
|
|
AttackBackBloodBase: 1427 * 10 + 1,
|
|
|
|
AttackBackBloodAdd: 1427 * 10 + 2,
|
|
|
|
AttackBackBloodPct: 1427 * 10 + 3,
|
|
|
|
AttackBackBloodFinalAdd: 1427 * 10 + 4,
|
|
|
|
AttackBackBloodFinalPct: 1427 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 伤害累计
|
|
|
|
/// </summary>
|
|
|
|
CumulativeDamage: 1428,
|
|
|
|
1428: "伤害累计",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 命中率
|
|
|
|
/// </summary>
|
|
|
|
HitRate: 1429,
|
|
|
|
1429: "命中率",
|
|
|
|
|
|
|
|
HitRateBase: 1429 * 10 + 1,
|
|
|
|
HitRateAdd: 1429 * 10 + 2,
|
|
|
|
HitRatePct: 1429 * 10 + 3,
|
|
|
|
HitRateFinalAdd: 1429 * 10 + 4,
|
|
|
|
HitRateFinalPct: 1429 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 闪避率
|
|
|
|
/// </summary>
|
|
|
|
DodgeRate: 1430,
|
|
|
|
1430: "闪避率",
|
|
|
|
|
|
|
|
DodgeRateBase: 1430 * 10 + 1,
|
|
|
|
DodgeRateAdd: 1430 * 10 + 2,
|
|
|
|
DodgeRatePct: 1430 * 10 + 3,
|
|
|
|
DodgeRateFinalAdd: 1430 * 10 + 4,
|
|
|
|
DodgeRateFinalPct: 1430 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 增伤
|
|
|
|
/// </summary>
|
|
|
|
IncreaseDamage: 1432,
|
|
|
|
1432: "增伤",
|
|
|
|
|
|
|
|
IncreaseDamageBase: 1432 * 10 + 1,
|
|
|
|
IncreaseDamageAdd: 1432 * 10 + 2,
|
|
|
|
IncreaseDamagePct: 1432 * 10 + 3,
|
|
|
|
IncreaseDamageFinalAdd: 1432 * 10 + 4,
|
|
|
|
IncreaseDamageFinalPct: 1432 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 免伤
|
|
|
|
/// </summary>
|
|
|
|
DamageReduction: 1433,
|
|
|
|
1433: "免伤",
|
|
|
|
|
|
|
|
DamageReductionBase: 1433 * 10 + 1,
|
|
|
|
DamageReductionAdd: 1433 * 10 + 2,
|
|
|
|
DamageReductionPct: 1433 * 10 + 3,
|
|
|
|
DamageReductionFinalAdd: 1433 * 10 + 4,
|
|
|
|
DamageReductionFinalPct: 1433 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 自身受到治疗
|
|
|
|
/// </summary>
|
|
|
|
BeTreated: 1434,
|
|
|
|
1434: "自身受到治疗",
|
|
|
|
|
|
|
|
BeTreatedBase: 1434 * 10 + 1,
|
|
|
|
BeTreatedAdd: 1434 * 10 + 2,
|
|
|
|
BeTreatedPct: 1434 * 10 + 3,
|
|
|
|
BeTreatedFinalAdd: 1434 * 10 + 4,
|
|
|
|
BeTreatedFinalPct: 1434 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 仇恨值
|
|
|
|
/// </summary>
|
|
|
|
HateValue: 1435,
|
|
|
|
1435: "仇恨值",
|
|
|
|
|
|
|
|
HateValueBase: 1435 * 10 + 1,
|
|
|
|
HateValueAdd: 1435 * 10 + 2,
|
|
|
|
HateValuePct: 1435 * 10 + 3,
|
|
|
|
HateValueFinalAdd: 1435 * 10 + 4,
|
|
|
|
HateValueFinalPct: 1435 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 穿透方向
|
|
|
|
/// </summary>
|
|
|
|
PenetrationDirection: 1436,
|
|
|
|
1436: "穿透方向",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 受到伤害
|
|
|
|
/// </summary>
|
|
|
|
BeHurt: 1437,
|
|
|
|
1437: "受到伤害",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 吸收伤害
|
|
|
|
/// </summary>
|
|
|
|
AbsorbDamage: 1438,
|
|
|
|
1438: "吸收伤害",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 治疗效果
|
|
|
|
/// </summary>
|
|
|
|
TreatmentEffect: 1439,
|
|
|
|
1439: "治疗效果",
|
|
|
|
|
|
|
|
TreatmentEffectBase: 1439 * 10 + 1,
|
|
|
|
TreatmentEffectAdd: 1439 * 10 + 2,
|
|
|
|
TreatmentEffectPct: 1439 * 10 + 3,
|
|
|
|
TreatmentEffectFinalAdd: 1439 * 10 + 4,
|
|
|
|
TreatmentEffectFinalPct: 1439 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 攻击下限
|
|
|
|
/// </summary>
|
|
|
|
ATKMin: 2000,
|
|
|
|
2000: "攻击下限",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 攻击上限
|
|
|
|
/// </summary>
|
|
|
|
ATKMax: 2001,
|
|
|
|
2001: "攻击上限",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 武器伤害
|
|
|
|
/// </summary>
|
|
|
|
WeaponDamage: 2002,
|
|
|
|
2002: "武器伤害",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 火抗性
|
|
|
|
/// </summary>
|
|
|
|
FireResistance: 2003,
|
|
|
|
2003: "火抗性",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 雷抗性
|
|
|
|
/// </summary>
|
|
|
|
ThunderResistance: 2004,
|
|
|
|
2004: "雷抗性",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 毒抗性
|
|
|
|
/// </summary>
|
|
|
|
PoisonResistance: 2005,
|
|
|
|
2005: "毒抗性",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 冰抗性
|
|
|
|
/// </summary>
|
|
|
|
IceResistance: 2006,
|
|
|
|
2006: "冰抗性",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 建筑名称
|
|
|
|
/// </summary>
|
|
|
|
BuildingName: 2007,
|
|
|
|
2007: "建筑名称",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 耐久
|
|
|
|
/// </summary>
|
|
|
|
Durable: 2008,
|
|
|
|
2008: "耐久",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 体量
|
|
|
|
/// </summary>
|
|
|
|
Volume: 2009,
|
|
|
|
2009: "体量",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 交互人数
|
|
|
|
/// </summary>
|
|
|
|
Worker: 2010,
|
|
|
|
2010: "交互人数",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 资源名称
|
|
|
|
/// </summary>
|
|
|
|
ResourceName: 2011,
|
|
|
|
2011: "资源名称",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 采集次数
|
|
|
|
/// </summary>
|
|
|
|
Collection_Num: 2012,
|
|
|
|
2012: "采集次数",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 基础产出
|
|
|
|
/// </summary>
|
|
|
|
BaseOutput: 2013,
|
|
|
|
2013: "基础产出",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 解锁条件
|
|
|
|
/// </summary>
|
|
|
|
UnlockCondition: 2014,
|
|
|
|
2014: "解锁条件",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 铲除性
|
|
|
|
/// </summary>
|
|
|
|
RootOut: 2015,
|
|
|
|
2015: "铲除性",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 材料类型
|
|
|
|
/// </summary>
|
|
|
|
MaterialType: 2016,
|
|
|
|
2016: "材料类型",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 成长时间
|
|
|
|
/// </summary>
|
|
|
|
GrowthTime: 2017,
|
|
|
|
2017: "成长时间",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 幼苗编号
|
|
|
|
/// </summary>
|
|
|
|
SaplingId: 2018,
|
|
|
|
2018: "幼苗编号",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 统帅力
|
|
|
|
/// </summary>
|
|
|
|
Domination: 2019,
|
|
|
|
2019: "统帅力",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 人口
|
|
|
|
/// </summary>
|
|
|
|
Population: 3001,
|
|
|
|
3001: "人口",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 时间
|
|
|
|
/// </summary>
|
|
|
|
Time: 3002,
|
|
|
|
3002: "时间",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 季节
|
|
|
|
/// </summary>
|
|
|
|
Season: 3003,
|
|
|
|
3003: "季节",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 规模
|
|
|
|
/// </summary>
|
|
|
|
Scale: 3004,
|
|
|
|
3004: "规模",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 繁荣
|
|
|
|
/// </summary>
|
|
|
|
Prosperity: 3005,
|
|
|
|
3005: "繁荣",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 食物
|
|
|
|
/// </summary>
|
|
|
|
Food: 3006,
|
|
|
|
3006: "食物",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 铜钱
|
|
|
|
/// </summary>
|
|
|
|
Copper: 3007,
|
|
|
|
3007: "铜钱",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 金元宝
|
|
|
|
/// </summary>
|
|
|
|
GoldIngot: 3008,
|
|
|
|
3008: "金元宝",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 日夜
|
|
|
|
/// </summary>
|
|
|
|
Day_Night: 3009,
|
|
|
|
3009: "日夜",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 凝时
|
|
|
|
/// </summary>
|
|
|
|
FrozenTime: 3010,
|
|
|
|
3010: "凝时",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 人物姓名
|
|
|
|
/// </summary>
|
|
|
|
Name: 3100,
|
|
|
|
3100: "人物姓名",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 年龄
|
|
|
|
/// </summary>
|
|
|
|
Age: 3101,
|
|
|
|
3101: "年龄",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 性别
|
|
|
|
/// </summary>
|
|
|
|
Gender: 3102,
|
|
|
|
3102: "性别",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 寿命
|
|
|
|
/// </summary>
|
|
|
|
LifeMax: 3103,
|
|
|
|
3103: "寿命",
|
|
|
|
|
|
|
|
LifeMaxBase: 3103 * 10 + 1,
|
|
|
|
LifeMaxAdd: 3103 * 10 + 2,
|
|
|
|
LifeMaxPct: 3103 * 10 + 3,
|
|
|
|
LifeMaxFinalAdd: 3103 * 10 + 4,
|
|
|
|
LifeMaxFinalPct: 3103 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 体质
|
|
|
|
/// </summary>
|
|
|
|
Physique: 3104,
|
|
|
|
3104: "体质",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 寿命经验
|
|
|
|
/// </summary>
|
|
|
|
LifeExp: 3105,
|
|
|
|
3105: "寿命经验",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 体质经验
|
|
|
|
/// </summary>
|
|
|
|
PhysiqueExp: 3106,
|
|
|
|
3106: "体质经验",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 劳力经验
|
|
|
|
/// </summary>
|
|
|
|
LaborExp: 3107,
|
|
|
|
3107: "劳力经验",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 智慧经验
|
|
|
|
/// </summary>
|
|
|
|
WisdomExp: 3108,
|
|
|
|
3108: "智慧经验",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 内疾减免
|
|
|
|
/// </summary>
|
|
|
|
IllnessReduce: 3109,
|
|
|
|
3109: "内疾减免",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 好感度
|
|
|
|
/// </summary>
|
|
|
|
Impression: 3110,
|
|
|
|
3110: "好感度",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 外伤值
|
|
|
|
/// </summary>
|
|
|
|
Injury: 3111,
|
|
|
|
3111: "外伤值",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 内疾值
|
|
|
|
/// </summary>
|
|
|
|
Illness: 3112,
|
|
|
|
3112: "内疾值",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 采集收益
|
|
|
|
/// </summary>
|
|
|
|
CollectionIncome: 3113,
|
|
|
|
3113: "采集收益",
|
|
|
|
|
|
|
|
CollectionIncomeBase: 3113 * 10 + 1,
|
|
|
|
CollectionIncomeAdd: 3113 * 10 + 2,
|
|
|
|
CollectionIncomePct: 3113 * 10 + 3,
|
|
|
|
CollectionIncomeFinalAdd: 3113 * 10 + 4,
|
|
|
|
CollectionIncomeFinalPct: 3113 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 砍伐收益
|
|
|
|
/// </summary>
|
|
|
|
LoggingIncome: 3114,
|
|
|
|
3114: "砍伐收益",
|
|
|
|
|
|
|
|
LoggingIncomeBase: 3114 * 10 + 1,
|
|
|
|
LoggingIncomeAdd: 3114 * 10 + 2,
|
|
|
|
LoggingIncomePct: 3114 * 10 + 3,
|
|
|
|
LoggingIncomeFinalAdd: 3114 * 10 + 4,
|
|
|
|
LoggingIncomeFinalPct: 3114 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 挖掘收益
|
|
|
|
/// </summary>
|
|
|
|
MiningIncome: 3115,
|
|
|
|
3115: "挖掘收益",
|
|
|
|
|
|
|
|
MiningIncomeBase: 3115 * 10 + 1,
|
|
|
|
MiningIncomeAdd: 3115 * 10 + 2,
|
|
|
|
MiningIncomePct: 3115 * 10 + 3,
|
|
|
|
MiningIncomeFinalAdd: 3115 * 10 + 4,
|
|
|
|
MiningIncomeFinalPct: 3115 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 捕鱼收益
|
|
|
|
/// </summary>
|
|
|
|
FishingIncome: 3116,
|
|
|
|
3116: "捕鱼收益",
|
|
|
|
|
|
|
|
FishingIncomeBase: 3116 * 10 + 1,
|
|
|
|
FishingIncomeAdd: 3116 * 10 + 2,
|
|
|
|
FishingIncomePct: 3116 * 10 + 3,
|
|
|
|
FishingIncomeFinalAdd: 3116 * 10 + 4,
|
|
|
|
FishingIncomeFinalPct: 3116 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 建造收益
|
|
|
|
/// </summary>
|
|
|
|
ConstructionIncome: 3117,
|
|
|
|
3117: "建造收益",
|
|
|
|
|
|
|
|
ConstructionIncomeBase: 3117 * 10 + 1,
|
|
|
|
ConstructionIncomeAdd: 3117 * 10 + 2,
|
|
|
|
ConstructionIncomePct: 3117 * 10 + 3,
|
|
|
|
ConstructionIncomeFinalAdd: 3117 * 10 + 4,
|
|
|
|
ConstructionIncomeFinalPct: 3117 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 农活收益
|
|
|
|
/// </summary>
|
|
|
|
FarmIncome: 3118,
|
|
|
|
3118: "农活收益",
|
|
|
|
|
|
|
|
FarmIncomeBase: 3118 * 10 + 1,
|
|
|
|
FarmIncomeAdd: 3118 * 10 + 2,
|
|
|
|
FarmIncomePct: 3118 * 10 + 3,
|
|
|
|
FarmIncomeFinalAdd: 3118 * 10 + 4,
|
|
|
|
FarmIncomeFinalPct: 3118 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 打猎收益
|
|
|
|
/// </summary>
|
|
|
|
HuntingIncome: 3119,
|
|
|
|
3119: "打猎收益",
|
|
|
|
|
|
|
|
HuntingIncomeBase: 3119 * 10 + 1,
|
|
|
|
HuntingIncomeAdd: 3119 * 10 + 2,
|
|
|
|
HuntingIncomePct: 3119 * 10 + 3,
|
|
|
|
HuntingIncomeFinalAdd: 3119 * 10 + 4,
|
|
|
|
HuntingIncomeFinalPct: 3119 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 科研收益
|
|
|
|
/// </summary>
|
|
|
|
ScientificIncome: 3120,
|
|
|
|
3120: "科研收益",
|
|
|
|
|
|
|
|
ScientificIncomeBase: 3120 * 10 + 1,
|
|
|
|
ScientificIncomeAdd: 3120 * 10 + 2,
|
|
|
|
ScientificIncomePct: 3120 * 10 + 3,
|
|
|
|
ScientificIncomeFinalAdd: 3120 * 10 + 4,
|
|
|
|
ScientificIncomeFinalPct: 3120 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 制作优质药品
|
|
|
|
/// </summary>
|
|
|
|
Pharmacist: 3121,
|
|
|
|
3121: "制作优质药品",
|
|
|
|
|
|
|
|
PharmacistBase: 3121 * 10 + 1,
|
|
|
|
PharmacistAdd: 3121 * 10 + 2,
|
|
|
|
PharmacistPct: 3121 * 10 + 3,
|
|
|
|
PharmacistFinalAdd: 3121 * 10 + 4,
|
|
|
|
PharmacistFinalPct: 3121 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 制作优质食物
|
|
|
|
/// </summary>
|
|
|
|
Chef: 3122,
|
|
|
|
3122: "制作优质食物",
|
|
|
|
|
|
|
|
ChefBase: 3122 * 10 + 1,
|
|
|
|
ChefAdd: 3122 * 10 + 2,
|
|
|
|
ChefPct: 3122 * 10 + 3,
|
|
|
|
ChefFinalAdd: 3122 * 10 + 4,
|
|
|
|
ChefFinalPct: 3122 * 10 + 5,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 寿命经验
|
|
|
|
/// </summary>
|
|
|
|
LifeExpObtain: 3123,
|
|
|
|
3123: "寿命经验",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 体质经验
|
|
|
|
/// </summary>
|
|
|
|
PhysiqueExpObtain: 3124,
|
|
|
|
3124: "体质经验",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 劳力经验
|
|
|
|
/// </summary>
|
|
|
|
LaborExpObtain: 3125,
|
|
|
|
3125: "劳力经验",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 智慧经验
|
|
|
|
/// </summary>
|
|
|
|
WisdomExpObtain: 3126,
|
|
|
|
3126: "智慧经验",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 伤疾减免
|
|
|
|
/// </summary>
|
|
|
|
DiseaseDeduction: 3127,
|
|
|
|
3127: "伤疾减免",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 建筑耐久恢复
|
|
|
|
/// </summary>
|
|
|
|
DurableRecover: 3200,
|
|
|
|
3200: "建筑耐久恢复",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 调用技能
|
|
|
|
/// </summary>
|
|
|
|
InvokeSkill: 9997,
|
|
|
|
9997: "调用技能",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 给自己上BUFF
|
|
|
|
/// </summary>
|
|
|
|
SelfInvokeBuff: 9998,
|
|
|
|
9998: "给自己上BUFF",
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 给目标上BUFF
|
|
|
|
/// </summary>
|
|
|
|
TargetInvokeBuff: 9999,
|
|
|
|
9999: "给目标上BUFF",
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
export const Clothes_Type =
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// 服饰
|
|
|
|
/// </summary>
|
|
|
|
APPAREL: 1,
|
|
|
|
1: "服饰",
|
|
|
|
/// <summary>
|
|
|
|
/// 雨具
|
|
|
|
/// </summary>
|
|
|
|
RAINGEAR: 2,
|
|
|
|
2: "雨具",
|
|
|
|
/// <summary>
|
|
|
|
/// 小物件
|
|
|
|
/// </summary>
|
|
|
|
RES: 3,
|
|
|
|
3: "小物件",
|
|
|
|
/// <summary>
|
|
|
|
/// 武器
|
|
|
|
/// </summary>
|
|
|
|
WEAPON: 10,
|
|
|
|
10: "武器",
|
|
|
|
/// <summary>
|
|
|
|
/// 防具
|
|
|
|
/// </summary>
|
|
|
|
ARMOR: 11,
|
|
|
|
11: "防具",
|
|
|
|
/// <summary>
|
|
|
|
/// 鞋子
|
|
|
|
/// </summary>
|
|
|
|
SHOE: 12,
|
|
|
|
12: "鞋子",
|
|
|
|
/// <summary>
|
|
|
|
/// 戒指
|
|
|
|
/// </summary>
|
|
|
|
RING: 13,
|
|
|
|
13: "戒指",
|
|
|
|
/// <summary>
|
|
|
|
/// 饰品
|
|
|
|
/// </summary>
|
|
|
|
ACCESSORIES: 14,
|
|
|
|
14: "饰品",
|
|
|
|
/// <summary>
|
|
|
|
/// 乾坤袋
|
|
|
|
/// </summary>
|
|
|
|
GEMBAG: 15,
|
|
|
|
15: "乾坤袋",
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
export const AttributeOperator =
|
|
|
|
{
|
|
|
|
1: "+",
|
|
|
|
2: "x",
|
|
|
|
}
|
|
|
|
|
|
|
|
export const Gender =
|
|
|
|
{
|
|
|
|
MAN: 1,
|
|
|
|
1: "男性",
|
|
|
|
WOMAN: 2,
|
|
|
|
2: "女性",
|
|
|
|
}
|
|
|
|
|
|
|
|
export const ConstBehaveType =
|
|
|
|
{
|
|
|
|
NONE: 0, // 无
|
|
|
|
BEHAVE_IDLE: 1, // 空闲
|
|
|
|
1: "空闲", // 空闲
|
|
|
|
BEHAVE_PREPARE_GATHER: 2, // 去采集
|
|
|
|
2: "去采集", // 去采集
|
|
|
|
BEHAVE_GATHER: 3, // 正在采集
|
|
|
|
3: "正在采集", // 正在采集
|
|
|
|
BEHAVE_PREPARE_CONSTRUCT: 4, // 去建造
|
|
|
|
4: "去建造", // 去建造
|
|
|
|
BEHAVE_CONSTRUCT: 5, // 建造
|
|
|
|
5: "建造", // 建造
|
|
|
|
BEHAVE_PREPARE_PLANT: 6, // 去种植
|
|
|
|
6: "去种植", // 去种植
|
|
|
|
BEHAVE_PLANT: 7, // 正在种植
|
|
|
|
7: "正在种植", // 正在种植
|
|
|
|
BEHAVE_PREPARE_HARVEST: 8, // 去收割
|
|
|
|
8: "去收割", // 去收割
|
|
|
|
BEHAVE_HARVEST: 9, // 正在收割
|
|
|
|
9: "正在收割", // 正在收割
|
|
|
|
BEHAVE_PREPARE_CABIN: 10, // 去小屋
|
|
|
|
10: "去小屋", // 去小屋
|
|
|
|
BEHAVE_CABIN: 11, // 驻扎小屋
|
|
|
|
11: "驻扎小屋", // 驻扎小屋
|
|
|
|
BEHAVE_TROOP_IDLE: 12, // 队伍休闲
|
|
|
|
12: "队伍休闲", // 队伍休闲
|
|
|
|
BEHAVE_BATTLE: 13, // 战斗
|
|
|
|
13: "战斗", // 战斗
|
|
|
|
BEHAVE_STUDY: 14, // 正在学习
|
|
|
|
14: "正在学习", // 正在学习
|
|
|
|
BEHAVE_FARMLAND_IDLE: 15, // 农田空闲
|
|
|
|
15: "农田空闲", // 农田空闲
|
|
|
|
BEHAVE_MOVE_BUILDING: 16, // 去建筑里
|
|
|
|
16: "去建筑里", // 去建筑里
|
|
|
|
BEHAVE_ARRIVE_BUILDING: 17, // 到达建筑里面
|
|
|
|
17: "到达建筑里面", // 到达建筑里面
|
|
|
|
BEHAVE_ACCOMPANY_VILLAGER: 18, // 陪伴游民
|
|
|
|
18: "陪伴游民", // 陪伴游民
|
|
|
|
BEHAVE_NEAR_DIE_IDLE: 19, // 濒临死亡的空闲
|
|
|
|
19: "濒临死亡的空闲", // 濒临死亡的空闲
|
|
|
|
BEHAVE_TROOP_BATTLE: 22, // 队伍战斗
|
|
|
|
22: "队伍战斗", // 队伍战斗
|
|
|
|
BEHAVE_JOIN_BATTLE: 23, // 参加战斗
|
|
|
|
23: "参加战斗", // 参加战斗
|
|
|
|
BEHAVE_DIE: 24, // 死亡,用于死亡表现
|
|
|
|
24: "死亡,用于死亡表现", // 死亡,用于死亡表现
|
|
|
|
BEHAVE_PREPARE_REST: 25, // 准备去休息
|
|
|
|
25: "准备去休息", // 准备去休息
|
|
|
|
BEHAVE_REST_IN_HOUSE: 26, // 重伤/重疾 在休息点休息
|
|
|
|
26: "重伤/重疾", // 重伤/重疾 在休息点休息
|
|
|
|
BEHAVE_DIE_WAIT_REVIVE: 27, // 死亡,等待复活
|
|
|
|
27: "死亡,等待复活", // 死亡,等待复活
|
|
|
|
BEHAVE_MONSTER_RUN_BACK: 28, // 怪物往自己的出生点跑
|
|
|
|
BEHAVE_PREPARE_STUDY: 29, // 去学习的路上
|
|
|
|
29: "去学习的路上", // 去学习的路上
|
|
|
|
BEHAVE_PREPARE_TEACH: 30, // 去教书的路上
|
|
|
|
30: "去教书的路上", // 去教书的路上
|
|
|
|
BEHAVE_TEACH: 31, // 正在教书
|
|
|
|
31: "正在教书", // 正在教书
|
|
|
|
BEHAVE_GATHER_SMALL_RESOURCE: 32, // 采集小资源
|
|
|
|
32: "采集小资源", // 采集小资源
|
|
|
|
BEHAVE_FIGHT_STATION: 33, // 在哨塔战斗
|
|
|
|
33: "在哨塔战斗", // 在哨塔战斗
|
|
|
|
BEHAVE_CHALLENGE_BATTLE: 34, // 在挑战Boss战斗
|
|
|
|
34: "在挑战Boss战斗", // 在挑战Boss战斗
|
|
|
|
BEHAVE_PLANT_MIGU: 35, // 种植迷谷树,包括跑过去的过程
|
|
|
|
35: "种植迷谷树", // 种植迷谷树,包括跑过去的过程
|
|
|
|
|
|
|
|
//夜晚行为 1001 - 1100
|
|
|
|
BEHAVE_NIGHT_NONE: 1000,
|
|
|
|
BEHAVE_NIGHT_IDLE: 1001, // 夜晚空闲
|
|
|
|
1001: "夜晚空闲", // 夜晚空闲
|
|
|
|
BEHAVE_NIGHT_SLEEP: 1002, // 睡觉
|
|
|
|
1002: "睡觉", // 睡觉
|
|
|
|
BEHAVE_NIGHT_TROOP_IDLE: 1003, // 夜晚队伍空闲
|
|
|
|
1003: "夜晚队伍空闲", // 夜晚队伍空闲
|
|
|
|
BEHAVE_NIGHT_TROOP_SLEEP: 1004, // 夜晚队伍睡觉
|
|
|
|
1004: "夜晚队伍睡觉", // 夜晚队伍睡觉
|
|
|
|
}
|
|
|
|
|
|
|
|
export const CHANNEL = [{label: "全渠道", value: ""}, {label: "母包渠道-0", value: "0"}];
|
|
|
|
|
|
|
|
export const PLATFORM = [{label: "编辑器", value: "Editor"}, {label: "安卓", value: "Android"}, {
|
|
|
|
label: "苹果",
|
|
|
|
value: "Ios"
|
|
|
|
}];
|
|
|
|
|
|
|
|
export const NOTICE_MODEL = {
|
|
|
|
type_title: 1,
|
|
|
|
type_drops: 2
|
|
|
|
};
|
|
|
|
|
|
|
|
export const DATE_NAMES = {
|
|
|
|
1: "one",
|
|
|
|
2: "two",
|
|
|
|
3: "three",
|
|
|
|
4: "four",
|
|
|
|
5: "five",
|
|
|
|
6: "six",
|
|
|
|
7: "seven",
|
|
|
|
8: "eight",
|
|
|
|
9: "nine",
|
|
|
|
10: "ten",
|
|
|
|
11: "eleven",
|
|
|
|
12: "twelve",
|
|
|
|
13: "thirteen",
|
|
|
|
14: "fourteen",
|
|
|
|
15: "fifteen",
|
|
|
|
16: "sixteen",
|
|
|
|
17: "seventeen",
|
|
|
|
18: "eighteen",
|
|
|
|
19: "nineteen",
|
|
|
|
20: "twenty",
|
|
|
|
21: "twentyOne",
|
|
|
|
22: "twentyTwo",
|
|
|
|
23: "twentyThree",
|
|
|
|
24: "twentyFour",
|
|
|
|
25: "twentyFive",
|
|
|
|
26: "twentySix",
|
|
|
|
27: "twentySeven",
|
|
|
|
28: "twentyEight",
|
|
|
|
29: "twentyNine",
|
|
|
|
30: "thirty"
|
|
|
|
};
|
|
|
|
|
|
|
|
export const DATE_NAMES1 = {
|
|
|
|
1: "one",
|
|
|
|
2: "two",
|
|
|
|
3: "three",
|
|
|
|
4: "four",
|
|
|
|
5: "five",
|
|
|
|
6: "six",
|
|
|
|
7: "seven",
|
|
|
|
15: "fifteen",
|
|
|
|
30: "thirty"
|
|
|
|
};
|
|
|
|
|
|
|
|
export const DATE_LIST = [
|
|
|
|
{name: "one", label: "首日"},
|
|
|
|
{name: "two", label: "次日"},
|
|
|
|
{name: "three", label: "3日"},
|
|
|
|
{name: "four", label: "4日"},
|
|
|
|
{name: "five", label: "5日"},
|
|
|
|
{name: "six", label: "6日"},
|
|
|
|
{name: "seven", label: "7日"},
|
|
|
|
{name: "eight", label: "8日"},
|
|
|
|
{name: "nine", label: "9日"},
|
|
|
|
{name: "ten", label: "10日"},
|
|
|
|
{name: "eleven", label: "11日"},
|
|
|
|
{name: "twelve", label: "12日"},
|
|
|
|
{name: "thirteen", label: "13日"},
|
|
|
|
{name: "fourteen", label: "14日"},
|
|
|
|
{name: "fifteen", label: "15日"},
|
|
|
|
{name: "sixteen", label: "16日"},
|
|
|
|
{name: "seventeen", label: "17日"},
|
|
|
|
{name: "eighteen", label: "18日"},
|
|
|
|
{name: "nineteen", label: "19日"},
|
|
|
|
{name: "twenty", label: "20日"},
|
|
|
|
{name: "twentyOne", label: "21日"},
|
|
|
|
{name: "twentyTwo", label: "22日"},
|
|
|
|
{name: "twentyThree", label: "23日"},
|
|
|
|
{name: "twentyFour", label: "24日"},
|
|
|
|
{name: "twentyFive", label: "25日"},
|
|
|
|
{name: "twentySix", label: "26日"},
|
|
|
|
{name: "twentySeven", label: "27日"},
|
|
|
|
{name: "twentyEight", label: "28日"},
|
|
|
|
{name: "twentyNine", label: "29日"},
|
|
|
|
{name: "thirty", label: "30日"}
|
|
|
|
];
|
|
|
|
|
|
|
|
export const DATE_NAMES_KEEP = {
|
|
|
|
1: "one",
|
|
|
|
2: "two",
|
|
|
|
3: "three",
|
|
|
|
4: "four",
|
|
|
|
5: "five",
|
|
|
|
6: "six",
|
|
|
|
7: "seven",
|
|
|
|
8: "eight",
|
|
|
|
9: "nine",
|
|
|
|
10: "ten",
|
|
|
|
11: "eleven",
|
|
|
|
12: "twelve",
|
|
|
|
13: "thirteen",
|
|
|
|
14: "fourteen",
|
|
|
|
15: "fifteen",
|
|
|
|
30: "thirty"
|
|
|
|
};
|
|
|
|
|
|
|
|
export const DATE_LIST_KEEP = [
|
|
|
|
{name: "two", label: "2留"},
|
|
|
|
{name: "three", label: "3留"},
|
|
|
|
{name: "four", label: "4留"},
|
|
|
|
{name: "five", label: "5留"},
|
|
|
|
{name: "six", label: "6留"},
|
|
|
|
{name: "seven", label: "7留"},
|
|
|
|
{name: "eight", label: "8留"},
|
|
|
|
{name: "nine", label: "9留"},
|
|
|
|
{name: "ten", label: "10留"},
|
|
|
|
{name: "eleven", label: "11留"},
|
|
|
|
{name: "twelve", label: "12留"},
|
|
|
|
{name: "thirteen", label: "13留"},
|
|
|
|
{name: "fourteen", label: "14留"},
|
|
|
|
{name: "fifteen", label: "15留"},
|
|
|
|
{name: "sixteen", label: "16留"},
|
|
|
|
{name: "seventeen", label: "17留"},
|
|
|
|
{name: "eighteen", label: "18留"},
|
|
|
|
{name: "nineteen", label: "19留"},
|
|
|
|
{name: "twenty", label: "20留"},
|
|
|
|
{name: "twentyOne", label: "21留"},
|
|
|
|
{name: "twentyTwo", label: "22留"},
|
|
|
|
{name: "twentyThree", label: "23留"},
|
|
|
|
{name: "twentyFour", label: "24留"},
|
|
|
|
{name: "twentyFive", label: "25留"},
|
|
|
|
{name: "twentySix", label: "26留"},
|
|
|
|
{name: "twentySeven", label: "27留"},
|
|
|
|
{name: "twentyEight", label: "28留"},
|
|
|
|
{name: "twentyNine", label: "29留"},
|
|
|
|
{name: "thirty", label: "30留"}
|
|
|
|
];
|
|
|
|
|
|
|
|
export const Notice_Type = [
|
|
|
|
{Name: "所有公告", Id: 0},
|
|
|
|
{Name: "弹窗公告", Id: 1},
|
|
|
|
{Name: "登录公告", Id: 2},
|
|
|
|
{Name: "维护公告", Id: 3},
|
|
|
|
{Name: "客服页面", Id: 4},
|
|
|
|
{Name: "预览公告", Id: 5}
|
|
|
|
]
|