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1384 lines
28 KiB
1384 lines
28 KiB
export const RANK = { |
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boom: 1, |
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}; |
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|
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export const AWARD = { |
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daily: 1, |
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stage: 2, |
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}; |
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|
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export const MODEL_TYPE = { |
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sell: 1, |
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buy: 2, |
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auction: 3, |
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highPriceRecycle: 4, |
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}; |
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|
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export const MODEL_TYPE_NAME = { |
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1: '普通出售', |
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2: '普通收购', |
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3: '抢拍', |
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4: '高价', |
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}; |
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export const PROP_TIMES = { |
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one: 1, |
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two: 2, |
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}; |
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export const PROP_TIMES_TIME = { |
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1: 8, |
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2: 22, |
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}; |
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export const MONTH_LOTTERY = { |
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one: 1, |
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two: 2, |
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}; |
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export const MONTH_LOTTERY_TIME = { |
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1: 1, |
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2: 15, |
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}; |
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export const MONTH = [ |
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{ label: '1月', value: 1 }, |
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{ label: '2月', value: 2 }, |
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{ label: '3月', value: 3 }, |
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{ label: '4月', value: 4 }, |
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{ label: '5月', value: 5 }, |
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{ label: '6月', value: 6 }, |
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{ label: '7月', value: 7 }, |
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{ label: '8月', value: 8 }, |
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{ label: '9月', value: 9 }, |
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{ label: '10月', value: 10 }, |
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{ label: '11月', value: 11 }, |
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{ label: '12月', value: 12 }, |
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]; |
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export const GameUnitType = { |
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None: 0, //无 |
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Building: 1, //建筑 |
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Warrior: 2, //勇士 |
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Villager: 3, //村民 |
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Monster: 4, //敌人 |
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ResourcePoint: 5, //资源点 |
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Npc: 6, //NPC |
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Construct: 7, //建筑 |
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Sapling: 8, //幼苗 |
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Bullet: 9, //子弹 |
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DropItem: 10, //掉落 |
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RegionBuilding: 11, //村落建筑 |
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RegionResPoint: 12, //村落资源点 |
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MapPortal: 13, // 传送点 |
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Livestock: 14, //牲畜 |
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ImmortalTree: 15, // 不死树 |
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RegionGift: 16, //村落礼物 |
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RegionShop: 17, //村落商店 |
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FixedPositionBuildingSlot: 18, // 定点建筑基座 |
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ChallengeGuardianSlot: 19, // 挑战守护者 |
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FixedPositionSaplingSlot: 20, // 定点幼苗基座 |
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Decoration: 21, //装饰品 |
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FogLit: 22, // 点亮迷雾 |
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PlaceHolder: 23, // 创建单位(建筑,种植)的占位 |
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BattleTestWarrior: 24, // 战斗测试勇士 |
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BattleTestMonster: 25, // 战斗测试怪物 |
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ChallengeWarrior: 26, // 挑战勇士 |
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ChallengeMonster: 27, // 挑战怪物 |
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RegionFixedPositionBuildingSlot: 28, // 村落定点建筑基座 |
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}; |
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export const ConstRegion = { |
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Bag: 2, //背包 |
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Transport: 11, //运输厅 |
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Valley: 1001, //桃谷 |
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Valley_Other: 1002, //他人桃谷 |
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ForestOut: 2001, //森林外围 |
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ForestMid: 2002, //森林内部 |
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ForestInner: 2003, //森林深处 |
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WuTongRegion: 3001, //梧桐村 |
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YuXiRegion: 3002, //鱼溪村 |
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YeWaiRegion: 5001, //野外 |
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|
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Challenge: 6001, //挑战区域 |
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Challenge_Guardian: 7001, //挑战区域-守护者 |
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TaoHome: 2004, //桃渊明家 |
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BattleTest: 9999, // 战斗测试 |
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}; |
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export const NumericType = { |
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/// <summary> |
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/// 劳力 |
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/// </summary> |
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Labor: 1001, |
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Labor_Name: '劳力', |
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1001: '劳力', |
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|
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LaborBase: 1001 * 10 + 1, |
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LaborAdd: 1001 * 10 + 2, |
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LaborPct: 1001 * 10 + 3, |
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LaborFinalAdd: 1001 * 10 + 4, |
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LaborFinalPct: 1001 * 10 + 5, |
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|
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/// <summary> |
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/// 智慧 |
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/// </summary> |
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Wisdom: 1002, |
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Wisdom_Name: '智慧', |
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1002: '智慧', |
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WisdomBase: 1002 * 10 + 1, |
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WisdomAdd: 1002 * 10 + 2, |
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WisdomPct: 1002 * 10 + 3, |
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WisdomFinalAdd: 1002 * 10 + 4, |
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WisdomFinalPct: 1002 * 10 + 5, |
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/// <summary> |
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/// 小麦增产 |
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/// </summary> |
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WheatProduction: 1100, |
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WheatProduction_Name: '小麦增产', |
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1100: '小麦增产', |
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/// <summary> |
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/// 水稻增产 |
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/// </summary> |
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RiceProduction: 1101, |
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RiceProduction_Name: '水稻增产', |
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1101: '水稻增产', |
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/// <summary> |
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/// 大豆增产 |
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/// </summary> |
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SoybeansProduction: 1102, |
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SoybeansProduction_Name: '大豆增产', |
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1102: '大豆增产', |
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|
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/// <summary> |
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/// 白菜增产 |
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/// </summary> |
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CabbageProduction: 1103, |
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CabbageProduction_Name: '白菜增产', |
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1103: '白菜增产', |
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|
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/// <summary> |
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/// 糯米增产 |
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/// </summary> |
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StickyRiceProduction: 1104, |
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StickyRiceProduction_Name: '糯米增产', |
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1104: '糯米增产', |
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|
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/// <summary> |
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/// 萝卜增产 |
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/// </summary> |
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RadishProduction: 1105, |
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RadishProduction_Name: '萝卜增产', |
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1105: '萝卜增产', |
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/// <summary> |
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/// 冬瓜增产 |
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/// </summary> |
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WinterMelonProduction: 1106, |
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WinterMelonProduction_Name: '冬瓜增产', |
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1106: '冬瓜增产', |
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/// <summary> |
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/// 南瓜增产 |
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/// </summary> |
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PumpkinProduction: 1107, |
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PumpkinProduction_Name: '南瓜增产', |
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1107: '南瓜增产', |
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/// <summary> |
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/// 食物增产 |
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/// </summary> |
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FoodProduction: 1108, |
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FoodProduction_Name: '食物增产', |
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1108: '食物增产', |
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|
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/// <summary> |
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/// 耐久损耗 |
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/// </summary> |
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DurableDamage: 1109, |
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DurableDamage_Name: '耐久损耗', |
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1109: '耐久损耗', |
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/// <summary> |
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/// 制作时间 |
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/// </summary> |
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ManufactureTime: 1110, |
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ManufactureTime_Name: '制作时间', |
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1110: '制作时间', |
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/// <summary> |
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/// 全劳作收益 |
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/// </summary> |
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Work: 1114, |
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Work_Name: '全劳作收益', |
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1114: '全劳作收益', |
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|
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/// <summary> |
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/// 体魄等级 |
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/// </summary> |
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BodySoulLv: 1300, |
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BodySoulLv_Name: '体魄等级', |
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1300: '体魄等级', |
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/// <summary> |
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/// 经验 |
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/// </summary> |
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Exp: 1301, |
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Exp_Name: '经验', |
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1301: '经验', |
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/// <summary> |
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/// 阅历 |
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/// </summary> |
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Yueli: 1302, |
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Yueli_Name: '阅历', |
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1302: '阅历', |
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/// <summary> |
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/// 生命值 |
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/// </summary> |
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HP: 1401, |
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HP_Name: '生命值', |
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1401: '生命值', |
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/// <summary> |
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/// 生命 |
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/// </summary> |
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MaxHp: 1402, |
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MaxHp_Name: '生命', |
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1402: '生命', |
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MaxHpBase: 1402 * 10 + 1, |
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14021: '生命基础', |
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MaxHpAdd: 1402 * 10 + 2, |
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MaxHpPct: 1402 * 10 + 3, |
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MaxHpFinalAdd: 1402 * 10 + 4, |
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MaxHpFinalPct: 1402 * 10 + 5, |
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/// <summary> |
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/// 攻击 |
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/// </summary> |
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ATK: 1403, |
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ATK_Name: '攻击', |
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1403: '攻击', |
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ATKBase: 1403 * 10 + 1, |
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14031: '攻击基础', |
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ATKAdd: 1403 * 10 + 2, |
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ATKPct: 1403 * 10 + 3, |
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ATKFinalAdd: 1403 * 10 + 4, |
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ATKFinalPct: 1403 * 10 + 5, |
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/// <summary> |
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/// 防御 |
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/// </summary> |
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DEF: 1404, |
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DEF_Name: '防御', |
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1404: '防御', |
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DEFBase: 1404 * 10 + 1, |
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DEFAdd: 1404 * 10 + 2, |
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DEFPct: 1404 * 10 + 3, |
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DEFFinalAdd: 1404 * 10 + 4, |
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DEFFinalPct: 1404 * 10 + 5, |
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|
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/// <summary> |
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/// 能量值 |
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/// </summary> |
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MP: 1405, |
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MP_Name: '能量值', |
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1405: '能量值', |
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MPBase: 1405 * 10 + 1, |
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MPAdd: 1405 * 10 + 2, |
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MPPct: 1405 * 10 + 3, |
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MPFinalAdd: 1405 * 10 + 4, |
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MPFinalPct: 1405 * 10 + 5, |
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/// <summary> |
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/// 能量上限 |
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/// </summary> |
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MPMax: 1406, |
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MPMax_Name: '能量上限', |
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1406: '能量上限', |
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MPMaxBase: 1406 * 10 + 1, |
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MPMaxAdd: 1406 * 10 + 2, |
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MPMaxPct: 1406 * 10 + 3, |
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MPMaxFinalAdd: 1406 * 10 + 4, |
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MPMaxFinalPct: 1406 * 10 + 5, |
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/// <summary> |
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/// 能量消耗 |
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/// </summary> |
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MPCost: 1407, |
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MPCost_Name: '能量消耗', |
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1407: '能量消耗', |
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MPCostBase: 1407 * 10 + 1, |
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MPCostAdd: 1407 * 10 + 2, |
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MPCostPct: 1407 * 10 + 3, |
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MPCostFinalAdd: 1407 * 10 + 4, |
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MPCostFinalPct: 1407 * 10 + 5, |
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|
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/// <summary> |
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/// 移速 |
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/// </summary> |
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MoveSpeed: 1408, |
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MoveSpeed_Name: '移速', |
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1408: '移速', |
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|
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MoveSpeedBase: 1408 * 10 + 1, |
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MoveSpeedAdd: 1408 * 10 + 2, |
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MoveSpeedPct: 1408 * 10 + 3, |
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MoveSpeedFinalAdd: 1408 * 10 + 4, |
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MoveSpeedFinalPct: 1408 * 10 + 5, |
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/// <summary> |
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/// 攻速 |
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/// </summary> |
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AttackSpeed: 1409, |
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AttackSpeed_Name: '攻速', |
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1409: '攻速', |
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AttackSpeedBase: 1409 * 10 + 1, |
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AttackSpeedAdd: 1409 * 10 + 2, |
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AttackSpeedPct: 1409 * 10 + 3, |
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AttackSpeedFinalAdd: 1409 * 10 + 4, |
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AttackSpeedFinalPct: 1409 * 10 + 5, |
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|
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/// <summary> |
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/// 暴击伤害 |
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/// </summary> |
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CriticalDamage: 1410, |
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CriticalDamage_Name: '暴击伤害', |
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1410: '暴击伤害', |
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|
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CriticalDamageBase: 1410 * 10 + 1, |
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CriticalDamageAdd: 1410 * 10 + 2, |
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CriticalDamagePct: 1410 * 10 + 3, |
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CriticalDamageFinalAdd: 1410 * 10 + 4, |
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CriticalDamageFinalPct: 1410 * 10 + 5, |
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|
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/// <summary> |
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/// 暴击率 |
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/// </summary> |
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Crit: 1411, |
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Crit_Name: '暴击率', |
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1411: '暴击率', |
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|
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CritBase: 1411 * 10 + 1, |
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CritAdd: 1411 * 10 + 2, |
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CritPct: 1411 * 10 + 3, |
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CritFinalAdd: 1411 * 10 + 4, |
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CritFinalPct: 1411 * 10 + 5, |
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|
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/// <summary> |
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/// 命中 |
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/// </summary> |
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Hit: 1412, |
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1412: '命中', |
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|
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HitBase: 1412 * 10 + 1, |
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HitAdd: 1412 * 10 + 2, |
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HitPct: 1412 * 10 + 3, |
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HitFinalAdd: 1412 * 10 + 4, |
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HitFinalPct: 1412 * 10 + 5, |
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|
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/// <summary> |
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/// 闪避 |
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/// </summary> |
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Dodge: 1413, |
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1413: '闪避', |
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DodgeBase: 1413 * 10 + 1, |
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DodgeAdd: 1413 * 10 + 2, |
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DodgePct: 1413 * 10 + 3, |
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DodgeFinalAdd: 1413 * 10 + 4, |
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DodgeFinalPct: 1413 * 10 + 5, |
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|
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/// <summary> |
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/// 生命成长 |
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/// </summary> |
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HPGrow: 1414, |
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1414: '生命成长', |
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|
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/// <summary> |
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/// 防御成长 |
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/// </summary> |
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DEFGrow: 1415, |
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1415: '防御成长', |
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|
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/// <summary> |
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/// 攻击成长 |
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/// </summary> |
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ATKGrow: 1416, |
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1416: '攻击成长', |
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|
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/// <summary> |
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/// 攻速成长 |
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/// </summary> |
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WSPGrow: 1417, |
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1417: '攻速成长', |
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|
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/// <summary> |
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/// 生命恢复 |
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/// </summary> |
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HpRecovery: 1418, |
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1418: '生命恢复', |
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|
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/// <summary> |
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/// 反弹伤害 |
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/// </summary> |
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DamageRebound: 1421, |
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1421: '反弹伤害', |
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|
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DamageReboundBase: 1421 * 10 + 1, |
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DamageReboundAdd: 1421 * 10 + 2, |
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DamageReboundPct: 1421 * 10 + 3, |
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DamageReboundFinalAdd: 1421 * 10 + 4, |
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DamageReboundFinalPct: 1421 * 10 + 5, |
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|
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/// <summary> |
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/// 能量恢复 |
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/// </summary> |
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MPRecover: 1422, |
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1422: '能量恢复', |
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MPRecoverBase: 1422 * 10 + 1, |
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MPRecoverAdd: 1422 * 10 + 2, |
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MPRecoverPct: 1422 * 10 + 3, |
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MPRecoverFinalAdd: 1422 * 10 + 4, |
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MPRecoverFinalPct: 1422 * 10 + 5, |
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|
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/// <summary> |
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/// 吸血 |
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/// </summary> |
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SuckBlood: 1423, |
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1423: '吸血', |
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|
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SuckBloodBase: 1423 * 10 + 1, |
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SuckBloodAdd: 1423 * 10 + 2, |
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SuckBloodPct: 1423 * 10 + 3, |
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SuckBloodFinalAdd: 1423 * 10 + 4, |
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SuckBloodFinalPct: 1423 * 10 + 5, |
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|
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/// <summary> |
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/// 仇恨系数 |
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/// </summary> |
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Hate: 1424, |
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1424: '仇恨系数', |
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|
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HateBase: 1424 * 10 + 1, |
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HateAdd: 1424 * 10 + 2, |
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HatePct: 1424 * 10 + 3, |
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HateFinalAdd: 1424 * 10 + 4, |
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HateFinalPct: 1424 * 10 + 5, |
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|
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/// <summary> |
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/// 普通目标 |
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/// </summary> |
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TargetNum: 1425, |
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1425: '普通目标', |
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|
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TargetNumBase: 1425 * 10 + 1, |
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TargetNumAdd: 1425 * 10 + 2, |
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TargetNumPct: 1425 * 10 + 3, |
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TargetNumFinalAdd: 1425 * 10 + 4, |
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TargetNumFinalPct: 1425 * 10 + 5, |
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|
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/// <summary> |
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/// 技能CD |
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/// </summary> |
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SkillCD: 1426, |
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1426: '技能CD', |
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|
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SkillCDBase: 1426 * 10 + 1, |
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SkillCDAdd: 1426 * 10 + 2, |
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SkillCDPct: 1426 * 10 + 3, |
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SkillCDFinalAdd: 1426 * 10 + 4, |
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SkillCDFinalPct: 1426 * 10 + 5, |
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|
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/// <summary> |
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/// 攻击回血 |
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/// </summary> |
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AttackBackBlood: 1427, |
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1427: '攻击回血', |
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|
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AttackBackBloodBase: 1427 * 10 + 1, |
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AttackBackBloodAdd: 1427 * 10 + 2, |
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AttackBackBloodPct: 1427 * 10 + 3, |
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AttackBackBloodFinalAdd: 1427 * 10 + 4, |
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AttackBackBloodFinalPct: 1427 * 10 + 5, |
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|
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/// <summary> |
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/// 伤害累计 |
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/// </summary> |
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CumulativeDamage: 1428, |
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1428: '伤害累计', |
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|
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/// <summary> |
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/// 命中率 |
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/// </summary> |
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HitRate: 1429, |
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1429: '命中率', |
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|
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HitRateBase: 1429 * 10 + 1, |
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HitRateAdd: 1429 * 10 + 2, |
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HitRatePct: 1429 * 10 + 3, |
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HitRateFinalAdd: 1429 * 10 + 4, |
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HitRateFinalPct: 1429 * 10 + 5, |
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|
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/// <summary> |
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/// 闪避率 |
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/// </summary> |
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DodgeRate: 1430, |
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1430: '闪避率', |
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|
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DodgeRateBase: 1430 * 10 + 1, |
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DodgeRateAdd: 1430 * 10 + 2, |
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DodgeRatePct: 1430 * 10 + 3, |
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DodgeRateFinalAdd: 1430 * 10 + 4, |
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DodgeRateFinalPct: 1430 * 10 + 5, |
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|
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/// <summary> |
|
/// 增伤 |
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/// </summary> |
|
IncreaseDamage: 1432, |
|
1432: '增伤', |
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|
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IncreaseDamageBase: 1432 * 10 + 1, |
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IncreaseDamageAdd: 1432 * 10 + 2, |
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IncreaseDamagePct: 1432 * 10 + 3, |
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IncreaseDamageFinalAdd: 1432 * 10 + 4, |
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IncreaseDamageFinalPct: 1432 * 10 + 5, |
|
|
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/// <summary> |
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/// 免伤 |
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/// </summary> |
|
DamageReduction: 1433, |
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1433: '免伤', |
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|
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DamageReductionBase: 1433 * 10 + 1, |
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DamageReductionAdd: 1433 * 10 + 2, |
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DamageReductionPct: 1433 * 10 + 3, |
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DamageReductionFinalAdd: 1433 * 10 + 4, |
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DamageReductionFinalPct: 1433 * 10 + 5, |
|
|
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/// <summary> |
|
/// 自身受到治疗 |
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/// </summary> |
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BeTreated: 1434, |
|
1434: '自身受到治疗', |
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|
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BeTreatedBase: 1434 * 10 + 1, |
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BeTreatedAdd: 1434 * 10 + 2, |
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BeTreatedPct: 1434 * 10 + 3, |
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BeTreatedFinalAdd: 1434 * 10 + 4, |
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BeTreatedFinalPct: 1434 * 10 + 5, |
|
|
|
/// <summary> |
|
/// 仇恨值 |
|
/// </summary> |
|
HateValue: 1435, |
|
1435: '仇恨值', |
|
|
|
HateValueBase: 1435 * 10 + 1, |
|
HateValueAdd: 1435 * 10 + 2, |
|
HateValuePct: 1435 * 10 + 3, |
|
HateValueFinalAdd: 1435 * 10 + 4, |
|
HateValueFinalPct: 1435 * 10 + 5, |
|
|
|
/// <summary> |
|
/// 穿透方向 |
|
/// </summary> |
|
PenetrationDirection: 1436, |
|
1436: '穿透方向', |
|
|
|
/// <summary> |
|
/// 受到伤害 |
|
/// </summary> |
|
BeHurt: 1437, |
|
1437: '受到伤害', |
|
|
|
/// <summary> |
|
/// 吸收伤害 |
|
/// </summary> |
|
AbsorbDamage: 1438, |
|
1438: '吸收伤害', |
|
|
|
/// <summary> |
|
/// 治疗效果 |
|
/// </summary> |
|
TreatmentEffect: 1439, |
|
1439: '治疗效果', |
|
|
|
TreatmentEffectBase: 1439 * 10 + 1, |
|
TreatmentEffectAdd: 1439 * 10 + 2, |
|
TreatmentEffectPct: 1439 * 10 + 3, |
|
TreatmentEffectFinalAdd: 1439 * 10 + 4, |
|
TreatmentEffectFinalPct: 1439 * 10 + 5, |
|
|
|
/// <summary> |
|
/// 攻击下限 |
|
/// </summary> |
|
ATKMin: 2000, |
|
2000: '攻击下限', |
|
|
|
/// <summary> |
|
/// 攻击上限 |
|
/// </summary> |
|
ATKMax: 2001, |
|
2001: '攻击上限', |
|
|
|
/// <summary> |
|
/// 武器伤害 |
|
/// </summary> |
|
WeaponDamage: 2002, |
|
2002: '武器伤害', |
|
|
|
/// <summary> |
|
/// 火抗性 |
|
/// </summary> |
|
FireResistance: 2003, |
|
2003: '火抗性', |
|
|
|
/// <summary> |
|
/// 雷抗性 |
|
/// </summary> |
|
ThunderResistance: 2004, |
|
2004: '雷抗性', |
|
|
|
/// <summary> |
|
/// 毒抗性 |
|
/// </summary> |
|
PoisonResistance: 2005, |
|
2005: '毒抗性', |
|
|
|
/// <summary> |
|
/// 冰抗性 |
|
/// </summary> |
|
IceResistance: 2006, |
|
2006: '冰抗性', |
|
|
|
/// <summary> |
|
/// 建筑名称 |
|
/// </summary> |
|
BuildingName: 2007, |
|
2007: '建筑名称', |
|
|
|
/// <summary> |
|
/// 耐久 |
|
/// </summary> |
|
Durable: 2008, |
|
2008: '耐久', |
|
|
|
/// <summary> |
|
/// 体量 |
|
/// </summary> |
|
Volume: 2009, |
|
2009: '体量', |
|
|
|
/// <summary> |
|
/// 交互人数 |
|
/// </summary> |
|
Worker: 2010, |
|
2010: '交互人数', |
|
|
|
/// <summary> |
|
/// 资源名称 |
|
/// </summary> |
|
ResourceName: 2011, |
|
2011: '资源名称', |
|
|
|
/// <summary> |
|
/// 采集次数 |
|
/// </summary> |
|
Collection_Num: 2012, |
|
2012: '采集次数', |
|
|
|
/// <summary> |
|
/// 基础产出 |
|
/// </summary> |
|
BaseOutput: 2013, |
|
2013: '基础产出', |
|
|
|
/// <summary> |
|
/// 解锁条件 |
|
/// </summary> |
|
UnlockCondition: 2014, |
|
2014: '解锁条件', |
|
|
|
/// <summary> |
|
/// 铲除性 |
|
/// </summary> |
|
RootOut: 2015, |
|
2015: '铲除性', |
|
|
|
/// <summary> |
|
/// 材料类型 |
|
/// </summary> |
|
MaterialType: 2016, |
|
2016: '材料类型', |
|
|
|
/// <summary> |
|
/// 成长时间 |
|
/// </summary> |
|
GrowthTime: 2017, |
|
2017: '成长时间', |
|
|
|
/// <summary> |
|
/// 幼苗编号 |
|
/// </summary> |
|
SaplingId: 2018, |
|
2018: '幼苗编号', |
|
|
|
/// <summary> |
|
/// 统帅力 |
|
/// </summary> |
|
Domination: 2019, |
|
2019: '统帅力', |
|
|
|
/// <summary> |
|
/// 人口 |
|
/// </summary> |
|
Population: 3001, |
|
3001: '人口', |
|
|
|
/// <summary> |
|
/// 时间 |
|
/// </summary> |
|
Time: 3002, |
|
3002: '时间', |
|
|
|
/// <summary> |
|
/// 季节 |
|
/// </summary> |
|
Season: 3003, |
|
3003: '季节', |
|
|
|
/// <summary> |
|
/// 规模 |
|
/// </summary> |
|
Scale: 3004, |
|
3004: '规模', |
|
|
|
/// <summary> |
|
/// 繁荣 |
|
/// </summary> |
|
Prosperity: 3005, |
|
3005: '繁荣', |
|
|
|
/// <summary> |
|
/// 食物 |
|
/// </summary> |
|
Food: 3006, |
|
3006: '食物', |
|
|
|
/// <summary> |
|
/// 铜钱 |
|
/// </summary> |
|
Copper: 3007, |
|
3007: '铜钱', |
|
|
|
/// <summary> |
|
/// 金元宝 |
|
/// </summary> |
|
GoldIngot: 3008, |
|
3008: '金元宝', |
|
|
|
/// <summary> |
|
/// 日夜 |
|
/// </summary> |
|
Day_Night: 3009, |
|
3009: '日夜', |
|
|
|
/// <summary> |
|
/// 凝时 |
|
/// </summary> |
|
FrozenTime: 3010, |
|
3010: '凝时', |
|
|
|
/// <summary> |
|
/// 人物姓名 |
|
/// </summary> |
|
Name: 3100, |
|
3100: '人物姓名', |
|
|
|
/// <summary> |
|
/// 年龄 |
|
/// </summary> |
|
Age: 3101, |
|
3101: '年龄', |
|
|
|
/// <summary> |
|
/// 性别 |
|
/// </summary> |
|
Gender: 3102, |
|
3102: '性别', |
|
|
|
/// <summary> |
|
/// 寿命 |
|
/// </summary> |
|
LifeMax: 3103, |
|
3103: '寿命', |
|
|
|
LifeMaxBase: 3103 * 10 + 1, |
|
LifeMaxAdd: 3103 * 10 + 2, |
|
LifeMaxPct: 3103 * 10 + 3, |
|
LifeMaxFinalAdd: 3103 * 10 + 4, |
|
LifeMaxFinalPct: 3103 * 10 + 5, |
|
|
|
/// <summary> |
|
/// 体质 |
|
/// </summary> |
|
Physique: 3104, |
|
3104: '体质', |
|
|
|
/// <summary> |
|
/// 寿命经验 |
|
/// </summary> |
|
LifeExp: 3105, |
|
3105: '寿命经验', |
|
|
|
/// <summary> |
|
/// 体质经验 |
|
/// </summary> |
|
PhysiqueExp: 3106, |
|
3106: '体质经验', |
|
|
|
/// <summary> |
|
/// 劳力经验 |
|
/// </summary> |
|
LaborExp: 3107, |
|
3107: '劳力经验', |
|
|
|
/// <summary> |
|
/// 智慧经验 |
|
/// </summary> |
|
WisdomExp: 3108, |
|
3108: '智慧经验', |
|
|
|
/// <summary> |
|
/// 内疾减免 |
|
/// </summary> |
|
IllnessReduce: 3109, |
|
3109: '内疾减免', |
|
|
|
/// <summary> |
|
/// 好感度 |
|
/// </summary> |
|
Impression: 3110, |
|
3110: '好感度', |
|
|
|
/// <summary> |
|
/// 外伤值 |
|
/// </summary> |
|
Injury: 3111, |
|
3111: '外伤值', |
|
|
|
/// <summary> |
|
/// 内疾值 |
|
/// </summary> |
|
Illness: 3112, |
|
3112: '内疾值', |
|
|
|
/// <summary> |
|
/// 采集收益 |
|
/// </summary> |
|
CollectionIncome: 3113, |
|
3113: '采集收益', |
|
|
|
CollectionIncomeBase: 3113 * 10 + 1, |
|
CollectionIncomeAdd: 3113 * 10 + 2, |
|
CollectionIncomePct: 3113 * 10 + 3, |
|
CollectionIncomeFinalAdd: 3113 * 10 + 4, |
|
CollectionIncomeFinalPct: 3113 * 10 + 5, |
|
|
|
/// <summary> |
|
/// 砍伐收益 |
|
/// </summary> |
|
LoggingIncome: 3114, |
|
3114: '砍伐收益', |
|
|
|
LoggingIncomeBase: 3114 * 10 + 1, |
|
LoggingIncomeAdd: 3114 * 10 + 2, |
|
LoggingIncomePct: 3114 * 10 + 3, |
|
LoggingIncomeFinalAdd: 3114 * 10 + 4, |
|
LoggingIncomeFinalPct: 3114 * 10 + 5, |
|
|
|
/// <summary> |
|
/// 挖掘收益 |
|
/// </summary> |
|
MiningIncome: 3115, |
|
3115: '挖掘收益', |
|
|
|
MiningIncomeBase: 3115 * 10 + 1, |
|
MiningIncomeAdd: 3115 * 10 + 2, |
|
MiningIncomePct: 3115 * 10 + 3, |
|
MiningIncomeFinalAdd: 3115 * 10 + 4, |
|
MiningIncomeFinalPct: 3115 * 10 + 5, |
|
|
|
/// <summary> |
|
/// 捕鱼收益 |
|
/// </summary> |
|
FishingIncome: 3116, |
|
3116: '捕鱼收益', |
|
|
|
FishingIncomeBase: 3116 * 10 + 1, |
|
FishingIncomeAdd: 3116 * 10 + 2, |
|
FishingIncomePct: 3116 * 10 + 3, |
|
FishingIncomeFinalAdd: 3116 * 10 + 4, |
|
FishingIncomeFinalPct: 3116 * 10 + 5, |
|
|
|
/// <summary> |
|
/// 建造收益 |
|
/// </summary> |
|
ConstructionIncome: 3117, |
|
3117: '建造收益', |
|
|
|
ConstructionIncomeBase: 3117 * 10 + 1, |
|
ConstructionIncomeAdd: 3117 * 10 + 2, |
|
ConstructionIncomePct: 3117 * 10 + 3, |
|
ConstructionIncomeFinalAdd: 3117 * 10 + 4, |
|
ConstructionIncomeFinalPct: 3117 * 10 + 5, |
|
|
|
/// <summary> |
|
/// 农活收益 |
|
/// </summary> |
|
FarmIncome: 3118, |
|
3118: '农活收益', |
|
|
|
FarmIncomeBase: 3118 * 10 + 1, |
|
FarmIncomeAdd: 3118 * 10 + 2, |
|
FarmIncomePct: 3118 * 10 + 3, |
|
FarmIncomeFinalAdd: 3118 * 10 + 4, |
|
FarmIncomeFinalPct: 3118 * 10 + 5, |
|
|
|
/// <summary> |
|
/// 打猎收益 |
|
/// </summary> |
|
HuntingIncome: 3119, |
|
3119: '打猎收益', |
|
|
|
HuntingIncomeBase: 3119 * 10 + 1, |
|
HuntingIncomeAdd: 3119 * 10 + 2, |
|
HuntingIncomePct: 3119 * 10 + 3, |
|
HuntingIncomeFinalAdd: 3119 * 10 + 4, |
|
HuntingIncomeFinalPct: 3119 * 10 + 5, |
|
|
|
/// <summary> |
|
/// 科研收益 |
|
/// </summary> |
|
ScientificIncome: 3120, |
|
3120: '科研收益', |
|
|
|
ScientificIncomeBase: 3120 * 10 + 1, |
|
ScientificIncomeAdd: 3120 * 10 + 2, |
|
ScientificIncomePct: 3120 * 10 + 3, |
|
ScientificIncomeFinalAdd: 3120 * 10 + 4, |
|
ScientificIncomeFinalPct: 3120 * 10 + 5, |
|
|
|
/// <summary> |
|
/// 制作优质药品 |
|
/// </summary> |
|
Pharmacist: 3121, |
|
3121: '制作优质药品', |
|
|
|
PharmacistBase: 3121 * 10 + 1, |
|
PharmacistAdd: 3121 * 10 + 2, |
|
PharmacistPct: 3121 * 10 + 3, |
|
PharmacistFinalAdd: 3121 * 10 + 4, |
|
PharmacistFinalPct: 3121 * 10 + 5, |
|
|
|
/// <summary> |
|
/// 制作优质食物 |
|
/// </summary> |
|
Chef: 3122, |
|
3122: '制作优质食物', |
|
|
|
ChefBase: 3122 * 10 + 1, |
|
ChefAdd: 3122 * 10 + 2, |
|
ChefPct: 3122 * 10 + 3, |
|
ChefFinalAdd: 3122 * 10 + 4, |
|
ChefFinalPct: 3122 * 10 + 5, |
|
|
|
/// <summary> |
|
/// 寿命经验 |
|
/// </summary> |
|
LifeExpObtain: 3123, |
|
3123: '寿命经验', |
|
|
|
/// <summary> |
|
/// 体质经验 |
|
/// </summary> |
|
PhysiqueExpObtain: 3124, |
|
3124: '体质经验', |
|
|
|
/// <summary> |
|
/// 劳力经验 |
|
/// </summary> |
|
LaborExpObtain: 3125, |
|
3125: '劳力经验', |
|
|
|
/// <summary> |
|
/// 智慧经验 |
|
/// </summary> |
|
WisdomExpObtain: 3126, |
|
3126: '智慧经验', |
|
|
|
/// <summary> |
|
/// 伤疾减免 |
|
/// </summary> |
|
DiseaseDeduction: 3127, |
|
3127: '伤疾减免', |
|
|
|
/// <summary> |
|
/// 建筑耐久恢复 |
|
/// </summary> |
|
DurableRecover: 3200, |
|
3200: '建筑耐久恢复', |
|
|
|
/// <summary> |
|
/// 调用技能 |
|
/// </summary> |
|
InvokeSkill: 9997, |
|
9997: '调用技能', |
|
|
|
/// <summary> |
|
/// 给自己上BUFF |
|
/// </summary> |
|
SelfInvokeBuff: 9998, |
|
9998: '给自己上BUFF', |
|
|
|
/// <summary> |
|
/// 给目标上BUFF |
|
/// </summary> |
|
TargetInvokeBuff: 9999, |
|
9999: '给目标上BUFF', |
|
}; |
|
|
|
export const Clothes_Type = { |
|
/// <summary> |
|
/// 服饰 |
|
/// </summary> |
|
APPAREL: 1, |
|
1: '服饰', |
|
/// <summary> |
|
/// 雨具 |
|
/// </summary> |
|
RAINGEAR: 2, |
|
2: '雨具', |
|
/// <summary> |
|
/// 小物件 |
|
/// </summary> |
|
RES: 3, |
|
3: '小物件', |
|
/// <summary> |
|
/// 武器 |
|
/// </summary> |
|
WEAPON: 10, |
|
10: '武器', |
|
/// <summary> |
|
/// 防具 |
|
/// </summary> |
|
ARMOR: 11, |
|
11: '防具', |
|
/// <summary> |
|
/// 鞋子 |
|
/// </summary> |
|
SHOE: 12, |
|
12: '鞋子', |
|
/// <summary> |
|
/// 戒指 |
|
/// </summary> |
|
RING: 13, |
|
13: '戒指', |
|
/// <summary> |
|
/// 饰品 |
|
/// </summary> |
|
ACCESSORIES: 14, |
|
14: '饰品', |
|
/// <summary> |
|
/// 乾坤袋 |
|
/// </summary> |
|
GEMBAG: 15, |
|
15: '乾坤袋', |
|
}; |
|
|
|
export const AttributeOperator = { |
|
1: '+', |
|
2: 'x', |
|
}; |
|
|
|
export const Gender = { |
|
MAN: 1, |
|
1: '男性', |
|
WOMAN: 2, |
|
2: '女性', |
|
}; |
|
|
|
export const ConstBehaveType = { |
|
NONE: 0, // 无 |
|
BEHAVE_IDLE: 1, // 空闲 |
|
1: '空闲', // 空闲 |
|
BEHAVE_PREPARE_GATHER: 2, // 去采集 |
|
2: '去采集', // 去采集 |
|
BEHAVE_GATHER: 3, // 正在采集 |
|
3: '正在采集', // 正在采集 |
|
BEHAVE_PREPARE_CONSTRUCT: 4, // 去建造 |
|
4: '去建造', // 去建造 |
|
BEHAVE_CONSTRUCT: 5, // 建造 |
|
5: '建造', // 建造 |
|
BEHAVE_PREPARE_PLANT: 6, // 去种植 |
|
6: '去种植', // 去种植 |
|
BEHAVE_PLANT: 7, // 正在种植 |
|
7: '正在种植', // 正在种植 |
|
BEHAVE_PREPARE_HARVEST: 8, // 去收割 |
|
8: '去收割', // 去收割 |
|
BEHAVE_HARVEST: 9, // 正在收割 |
|
9: '正在收割', // 正在收割 |
|
BEHAVE_PREPARE_CABIN: 10, // 去小屋 |
|
10: '去小屋', // 去小屋 |
|
BEHAVE_CABIN: 11, // 驻扎小屋 |
|
11: '驻扎小屋', // 驻扎小屋 |
|
BEHAVE_TROOP_IDLE: 12, // 队伍休闲 |
|
12: '队伍休闲', // 队伍休闲 |
|
BEHAVE_BATTLE: 13, // 战斗 |
|
13: '战斗', // 战斗 |
|
BEHAVE_STUDY: 14, // 正在学习 |
|
14: '正在学习', // 正在学习 |
|
BEHAVE_FARMLAND_IDLE: 15, // 农田空闲 |
|
15: '农田空闲', // 农田空闲 |
|
BEHAVE_MOVE_BUILDING: 16, // 去建筑里 |
|
16: '去建筑里', // 去建筑里 |
|
BEHAVE_ARRIVE_BUILDING: 17, // 到达建筑里面 |
|
17: '到达建筑里面', // 到达建筑里面 |
|
BEHAVE_ACCOMPANY_VILLAGER: 18, // 陪伴游民 |
|
18: '陪伴游民', // 陪伴游民 |
|
BEHAVE_NEAR_DIE_IDLE: 19, // 濒临死亡的空闲 |
|
19: '濒临死亡的空闲', // 濒临死亡的空闲 |
|
BEHAVE_TROOP_BATTLE: 22, // 队伍战斗 |
|
22: '队伍战斗', // 队伍战斗 |
|
BEHAVE_JOIN_BATTLE: 23, // 参加战斗 |
|
23: '参加战斗', // 参加战斗 |
|
BEHAVE_DIE: 24, // 死亡,用于死亡表现 |
|
24: '死亡,用于死亡表现', // 死亡,用于死亡表现 |
|
BEHAVE_PREPARE_REST: 25, // 准备去休息 |
|
25: '准备去休息', // 准备去休息 |
|
BEHAVE_REST_IN_HOUSE: 26, // 重伤/重疾 在休息点休息 |
|
26: '重伤/重疾', // 重伤/重疾 在休息点休息 |
|
BEHAVE_DIE_WAIT_REVIVE: 27, // 死亡,等待复活 |
|
27: '死亡,等待复活', // 死亡,等待复活 |
|
BEHAVE_MONSTER_RUN_BACK: 28, // 怪物往自己的出生点跑 |
|
BEHAVE_PREPARE_STUDY: 29, // 去学习的路上 |
|
29: '去学习的路上', // 去学习的路上 |
|
BEHAVE_PREPARE_TEACH: 30, // 去教书的路上 |
|
30: '去教书的路上', // 去教书的路上 |
|
BEHAVE_TEACH: 31, // 正在教书 |
|
31: '正在教书', // 正在教书 |
|
BEHAVE_GATHER_SMALL_RESOURCE: 32, // 采集小资源 |
|
32: '采集小资源', // 采集小资源 |
|
BEHAVE_FIGHT_STATION: 33, // 在哨塔战斗 |
|
33: '在哨塔战斗', // 在哨塔战斗 |
|
BEHAVE_CHALLENGE_BATTLE: 34, // 在挑战Boss战斗 |
|
34: '在挑战Boss战斗', // 在挑战Boss战斗 |
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BEHAVE_PLANT_MIGU: 35, // 种植迷谷树,包括跑过去的过程 |
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35: '种植迷谷树', // 种植迷谷树,包括跑过去的过程 |
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|
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//夜晚行为 1001 - 1100 |
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BEHAVE_NIGHT_NONE: 1000, |
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BEHAVE_NIGHT_IDLE: 1001, // 夜晚空闲 |
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1001: '夜晚空闲', // 夜晚空闲 |
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BEHAVE_NIGHT_SLEEP: 1002, // 睡觉 |
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1002: '睡觉', // 睡觉 |
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BEHAVE_NIGHT_TROOP_IDLE: 1003, // 夜晚队伍空闲 |
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1003: '夜晚队伍空闲', // 夜晚队伍空闲 |
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BEHAVE_NIGHT_TROOP_SLEEP: 1004, // 夜晚队伍睡觉 |
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1004: '夜晚队伍睡觉', // 夜晚队伍睡觉 |
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}; |
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export const CHANNEL = [ |
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{ label: '全渠道', value: '' }, |
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{ label: '母包渠道-0', value: '0' }, |
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]; |
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export const PLATFORM = [ |
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{ label: '编辑器', value: 'Editor' }, |
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{ label: '安卓', value: 'Android' }, |
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{ label: '苹果', value: 'Ios' }, |
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]; |
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export const NOTICE_MODEL = { |
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type_title: 1, |
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type_drops: 2, |
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}; |
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export const DATE_NAMES = { |
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1: 'one', |
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2: 'two', |
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3: 'three', |
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4: 'four', |
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5: 'five', |
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6: 'six', |
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7: 'seven', |
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8: 'eight', |
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9: 'nine', |
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10: 'ten', |
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11: 'eleven', |
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12: 'twelve', |
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13: 'thirteen', |
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14: 'fourteen', |
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15: 'fifteen', |
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16: 'sixteen', |
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17: 'seventeen', |
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18: 'eighteen', |
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19: 'nineteen', |
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20: 'twenty', |
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21: 'twentyOne', |
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22: 'twentyTwo', |
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23: 'twentyThree', |
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24: 'twentyFour', |
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25: 'twentyFive', |
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26: 'twentySix', |
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27: 'twentySeven', |
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28: 'twentyEight', |
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29: 'twentyNine', |
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30: 'thirty', |
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}; |
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export const DATE_NAMES1 = { |
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1: 'one', |
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2: 'two', |
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3: 'three', |
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4: 'four', |
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5: 'five', |
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6: 'six', |
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7: 'seven', |
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15: 'fifteen', |
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30: 'thirty', |
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}; |
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export const DATE_LIST = [ |
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{ name: 'one', label: '首日' }, |
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{ name: 'two', label: '次日' }, |
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{ name: 'three', label: '3日' }, |
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{ name: 'four', label: '4日' }, |
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{ name: 'five', label: '5日' }, |
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{ name: 'six', label: '6日' }, |
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{ name: 'seven', label: '7日' }, |
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{ name: 'eight', label: '8日' }, |
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{ name: 'nine', label: '9日' }, |
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{ name: 'ten', label: '10日' }, |
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{ name: 'eleven', label: '11日' }, |
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{ name: 'twelve', label: '12日' }, |
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{ name: 'thirteen', label: '13日' }, |
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{ name: 'fourteen', label: '14日' }, |
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{ name: 'fifteen', label: '15日' }, |
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{ name: 'sixteen', label: '16日' }, |
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{ name: 'seventeen', label: '17日' }, |
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{ name: 'eighteen', label: '18日' }, |
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{ name: 'nineteen', label: '19日' }, |
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{ name: 'twenty', label: '20日' }, |
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{ name: 'twentyOne', label: '21日' }, |
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{ name: 'twentyTwo', label: '22日' }, |
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{ name: 'twentyThree', label: '23日' }, |
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{ name: 'twentyFour', label: '24日' }, |
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{ name: 'twentyFive', label: '25日' }, |
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{ name: 'twentySix', label: '26日' }, |
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{ name: 'twentySeven', label: '27日' }, |
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{ name: 'twentyEight', label: '28日' }, |
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{ name: 'twentyNine', label: '29日' }, |
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{ name: 'thirty', label: '30日' }, |
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]; |
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export const DATE_NAMES_KEEP = { |
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1: 'one', |
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2: 'two', |
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3: 'three', |
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4: 'four', |
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5: 'five', |
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6: 'six', |
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7: 'seven', |
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8: 'eight', |
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9: 'nine', |
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10: 'ten', |
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11: 'eleven', |
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12: 'twelve', |
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13: 'thirteen', |
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14: 'fourteen', |
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15: 'fifteen', |
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30: 'thirty', |
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}; |
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export const DATE_LIST_KEEP = [ |
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{ name: 'two', label: '2留' }, |
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{ name: 'three', label: '3留' }, |
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{ name: 'four', label: '4留' }, |
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{ name: 'five', label: '5留' }, |
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{ name: 'six', label: '6留' }, |
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{ name: 'seven', label: '7留' }, |
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{ name: 'eight', label: '8留' }, |
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{ name: 'nine', label: '9留' }, |
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{ name: 'ten', label: '10留' }, |
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{ name: 'eleven', label: '11留' }, |
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{ name: 'twelve', label: '12留' }, |
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{ name: 'thirteen', label: '13留' }, |
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{ name: 'fourteen', label: '14留' }, |
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{ name: 'fifteen', label: '15留' }, |
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{ name: 'sixteen', label: '16留' }, |
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{ name: 'seventeen', label: '17留' }, |
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{ name: 'eighteen', label: '18留' }, |
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{ name: 'nineteen', label: '19留' }, |
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{ name: 'twenty', label: '20留' }, |
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{ name: 'twentyOne', label: '21留' }, |
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{ name: 'twentyTwo', label: '22留' }, |
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{ name: 'twentyThree', label: '23留' }, |
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{ name: 'twentyFour', label: '24留' }, |
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{ name: 'twentyFive', label: '25留' }, |
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{ name: 'twentySix', label: '26留' }, |
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{ name: 'twentySeven', label: '27留' }, |
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{ name: 'twentyEight', label: '28留' }, |
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{ name: 'twentyNine', label: '29留' }, |
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{ name: 'thirty', label: '30留' }, |
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]; |
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export const Notice_Type = [ |
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{ Name: '所有公告', Id: 0 }, |
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{ Name: '弹窗公告', Id: 1 }, |
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{ Name: '登录公告', Id: 2 }, |
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{ Name: '维护公告', Id: 3 }, |
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{ Name: '客服页面', Id: 4 }, |
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{ Name: '预览公告', Id: 5 }, |
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]; |
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export const AccountType = [ |
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{ label: '正常', value: 0 }, |
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{ label: '黑名单', value: 1 }, |
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{ label: 'GM', value: 2 }, |
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]; |
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export const RankNames = [ |
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{ name: '活动', id: 'ActivityRankComponent' }, |
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{ name: '凶兽', id: 'BossRankComponent' }, |
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{ name: '挑战', id: 'ChallengeRankComponent' }, |
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{ name: '战力', id: 'FightRankComponent' }, |
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// { name: '正常', id: "RegionRankComponent"}, |
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{ name: '图鉴', id: 'BuildingRankComponent' }, |
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]; |
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|
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export const LoginUrlState = { |
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NORMAL: 1, |
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MAINTENANCE: 2, |
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WHITE_LIST: 3, |
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}; |
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|
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export const BATTLE_PASS = { |
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Close: 'red', |
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Open: 'green', |
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Unopened: '#66b7cf', |
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PermanentClosed: 'grey', |
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};
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