桃源记客服系统前端
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export const RANK = {
boom: 1,
};
export const AWARD = {
daily: 1,
stage: 2,
};
export const MODEL_TYPE = {
sell: 1,
buy: 2,
auction: 3,
highPriceRecycle: 4,
};
export const MODEL_TYPE_NAME = {
1: '普通出售',
2: '普通收购',
3: '抢拍',
4: '高价',
};
export const PROP_TIMES = {
one: 1,
two: 2,
};
export const PROP_TIMES_TIME = {
1: 8,
2: 22,
};
export const MONTH_LOTTERY = {
one: 1,
two: 2,
};
export const MONTH_LOTTERY_TIME = {
1: 1,
2: 15,
};
export const MONTH = [
{ label: '1月', value: 1 },
{ label: '2月', value: 2 },
{ label: '3月', value: 3 },
{ label: '4月', value: 4 },
{ label: '5月', value: 5 },
{ label: '6月', value: 6 },
{ label: '7月', value: 7 },
{ label: '8月', value: 8 },
{ label: '9月', value: 9 },
{ label: '10月', value: 10 },
{ label: '11月', value: 11 },
{ label: '12月', value: 12 },
];
export const GameUnitType = {
None: 0, //无
Building: 1, //建筑
Warrior: 2, //勇士
Villager: 3, //村民
Monster: 4, //敌人
ResourcePoint: 5, //资源点
Npc: 6, //NPC
Construct: 7, //建筑
Sapling: 8, //幼苗
Bullet: 9, //子弹
DropItem: 10, //掉落
RegionBuilding: 11, //村落建筑
RegionResPoint: 12, //村落资源点
MapPortal: 13, // 传送点
Livestock: 14, //牲畜
ImmortalTree: 15, // 不死树
RegionGift: 16, //村落礼物
RegionShop: 17, //村落商店
FixedPositionBuildingSlot: 18, // 定点建筑基座
ChallengeGuardianSlot: 19, // 挑战守护者
FixedPositionSaplingSlot: 20, // 定点幼苗基座
Decoration: 21, //装饰品
FogLit: 22, // 点亮迷雾
PlaceHolder: 23, // 创建单位(建筑,种植)的占位
BattleTestWarrior: 24, // 战斗测试勇士
BattleTestMonster: 25, // 战斗测试怪物
ChallengeWarrior: 26, // 挑战勇士
ChallengeMonster: 27, // 挑战怪物
RegionFixedPositionBuildingSlot: 28, // 村落定点建筑基座
};
export const ConstRegion = {
Bag: 2, //背包
Transport: 11, //运输厅
Valley: 1001, //桃谷
Valley_Other: 1002, //他人桃谷
ForestOut: 2001, //森林外围
ForestMid: 2002, //森林内部
ForestInner: 2003, //森林深处
WuTongRegion: 3001, //梧桐村
YuXiRegion: 3002, //鱼溪村
YeWaiRegion: 5001, //野外
Challenge: 6001, //挑战区域
Challenge_Guardian: 7001, //挑战区域-守护者
TaoHome: 2004, //桃渊明家
BattleTest: 9999, // 战斗测试
};
export const NumericType = {
/// <summary>
/// 劳力
/// </summary>
Labor: 1001,
Labor_Name: '劳力',
1001: '劳力',
LaborBase: 1001 * 10 + 1,
LaborAdd: 1001 * 10 + 2,
LaborPct: 1001 * 10 + 3,
LaborFinalAdd: 1001 * 10 + 4,
LaborFinalPct: 1001 * 10 + 5,
/// <summary>
/// 智慧
/// </summary>
Wisdom: 1002,
Wisdom_Name: '智慧',
1002: '智慧',
WisdomBase: 1002 * 10 + 1,
WisdomAdd: 1002 * 10 + 2,
WisdomPct: 1002 * 10 + 3,
WisdomFinalAdd: 1002 * 10 + 4,
WisdomFinalPct: 1002 * 10 + 5,
/// <summary>
/// 小麦增产
/// </summary>
WheatProduction: 1100,
WheatProduction_Name: '小麦增产',
1100: '小麦增产',
/// <summary>
/// 水稻增产
/// </summary>
RiceProduction: 1101,
RiceProduction_Name: '水稻增产',
1101: '水稻增产',
/// <summary>
/// 大豆增产
/// </summary>
SoybeansProduction: 1102,
SoybeansProduction_Name: '大豆增产',
1102: '大豆增产',
/// <summary>
/// 白菜增产
/// </summary>
CabbageProduction: 1103,
CabbageProduction_Name: '白菜增产',
1103: '白菜增产',
/// <summary>
/// 糯米增产
/// </summary>
StickyRiceProduction: 1104,
StickyRiceProduction_Name: '糯米增产',
1104: '糯米增产',
/// <summary>
/// 萝卜增产
/// </summary>
RadishProduction: 1105,
RadishProduction_Name: '萝卜增产',
1105: '萝卜增产',
/// <summary>
/// 冬瓜增产
/// </summary>
WinterMelonProduction: 1106,
WinterMelonProduction_Name: '冬瓜增产',
1106: '冬瓜增产',
/// <summary>
/// 南瓜增产
/// </summary>
PumpkinProduction: 1107,
PumpkinProduction_Name: '南瓜增产',
1107: '南瓜增产',
/// <summary>
/// 食物增产
/// </summary>
FoodProduction: 1108,
FoodProduction_Name: '食物增产',
1108: '食物增产',
/// <summary>
/// 耐久损耗
/// </summary>
DurableDamage: 1109,
DurableDamage_Name: '耐久损耗',
1109: '耐久损耗',
/// <summary>
/// 制作时间
/// </summary>
ManufactureTime: 1110,
ManufactureTime_Name: '制作时间',
1110: '制作时间',
/// <summary>
/// 全劳作收益
/// </summary>
Work: 1114,
Work_Name: '全劳作收益',
1114: '全劳作收益',
/// <summary>
/// 体魄等级
/// </summary>
BodySoulLv: 1300,
BodySoulLv_Name: '体魄等级',
1300: '体魄等级',
/// <summary>
/// 经验
/// </summary>
Exp: 1301,
Exp_Name: '经验',
1301: '经验',
/// <summary>
/// 阅历
/// </summary>
Yueli: 1302,
Yueli_Name: '阅历',
1302: '阅历',
/// <summary>
/// 生命值
/// </summary>
HP: 1401,
HP_Name: '生命值',
1401: '生命值',
/// <summary>
/// 生命
/// </summary>
MaxHp: 1402,
MaxHp_Name: '生命',
1402: '生命',
MaxHpBase: 1402 * 10 + 1,
14021: '生命基础',
MaxHpAdd: 1402 * 10 + 2,
MaxHpPct: 1402 * 10 + 3,
MaxHpFinalAdd: 1402 * 10 + 4,
MaxHpFinalPct: 1402 * 10 + 5,
/// <summary>
/// 攻击
/// </summary>
ATK: 1403,
ATK_Name: '攻击',
1403: '攻击',
ATKBase: 1403 * 10 + 1,
14031: '攻击基础',
ATKAdd: 1403 * 10 + 2,
ATKPct: 1403 * 10 + 3,
ATKFinalAdd: 1403 * 10 + 4,
ATKFinalPct: 1403 * 10 + 5,
/// <summary>
/// 防御
/// </summary>
DEF: 1404,
DEF_Name: '防御',
1404: '防御',
DEFBase: 1404 * 10 + 1,
DEFAdd: 1404 * 10 + 2,
DEFPct: 1404 * 10 + 3,
DEFFinalAdd: 1404 * 10 + 4,
DEFFinalPct: 1404 * 10 + 5,
/// <summary>
/// 能量值
/// </summary>
MP: 1405,
MP_Name: '能量值',
1405: '能量值',
MPBase: 1405 * 10 + 1,
MPAdd: 1405 * 10 + 2,
MPPct: 1405 * 10 + 3,
MPFinalAdd: 1405 * 10 + 4,
MPFinalPct: 1405 * 10 + 5,
/// <summary>
/// 能量上限
/// </summary>
MPMax: 1406,
MPMax_Name: '能量上限',
1406: '能量上限',
MPMaxBase: 1406 * 10 + 1,
MPMaxAdd: 1406 * 10 + 2,
MPMaxPct: 1406 * 10 + 3,
MPMaxFinalAdd: 1406 * 10 + 4,
MPMaxFinalPct: 1406 * 10 + 5,
/// <summary>
/// 能量消耗
/// </summary>
MPCost: 1407,
MPCost_Name: '能量消耗',
1407: '能量消耗',
MPCostBase: 1407 * 10 + 1,
MPCostAdd: 1407 * 10 + 2,
MPCostPct: 1407 * 10 + 3,
MPCostFinalAdd: 1407 * 10 + 4,
MPCostFinalPct: 1407 * 10 + 5,
/// <summary>
/// 移速
/// </summary>
MoveSpeed: 1408,
MoveSpeed_Name: '移速',
1408: '移速',
MoveSpeedBase: 1408 * 10 + 1,
MoveSpeedAdd: 1408 * 10 + 2,
MoveSpeedPct: 1408 * 10 + 3,
MoveSpeedFinalAdd: 1408 * 10 + 4,
MoveSpeedFinalPct: 1408 * 10 + 5,
/// <summary>
/// 攻速
/// </summary>
AttackSpeed: 1409,
AttackSpeed_Name: '攻速',
1409: '攻速',
AttackSpeedBase: 1409 * 10 + 1,
AttackSpeedAdd: 1409 * 10 + 2,
AttackSpeedPct: 1409 * 10 + 3,
AttackSpeedFinalAdd: 1409 * 10 + 4,
AttackSpeedFinalPct: 1409 * 10 + 5,
/// <summary>
/// 暴击伤害
/// </summary>
CriticalDamage: 1410,
CriticalDamage_Name: '暴击伤害',
1410: '暴击伤害',
CriticalDamageBase: 1410 * 10 + 1,
CriticalDamageAdd: 1410 * 10 + 2,
CriticalDamagePct: 1410 * 10 + 3,
CriticalDamageFinalAdd: 1410 * 10 + 4,
CriticalDamageFinalPct: 1410 * 10 + 5,
/// <summary>
/// 暴击率
/// </summary>
Crit: 1411,
Crit_Name: '暴击率',
1411: '暴击率',
CritBase: 1411 * 10 + 1,
CritAdd: 1411 * 10 + 2,
CritPct: 1411 * 10 + 3,
CritFinalAdd: 1411 * 10 + 4,
CritFinalPct: 1411 * 10 + 5,
/// <summary>
/// 命中
/// </summary>
Hit: 1412,
1412: '命中',
HitBase: 1412 * 10 + 1,
HitAdd: 1412 * 10 + 2,
HitPct: 1412 * 10 + 3,
HitFinalAdd: 1412 * 10 + 4,
HitFinalPct: 1412 * 10 + 5,
/// <summary>
/// 闪避
/// </summary>
Dodge: 1413,
1413: '闪避',
DodgeBase: 1413 * 10 + 1,
DodgeAdd: 1413 * 10 + 2,
DodgePct: 1413 * 10 + 3,
DodgeFinalAdd: 1413 * 10 + 4,
DodgeFinalPct: 1413 * 10 + 5,
/// <summary>
/// 生命成长
/// </summary>
HPGrow: 1414,
1414: '生命成长',
/// <summary>
/// 防御成长
/// </summary>
DEFGrow: 1415,
1415: '防御成长',
/// <summary>
/// 攻击成长
/// </summary>
ATKGrow: 1416,
1416: '攻击成长',
/// <summary>
/// 攻速成长
/// </summary>
WSPGrow: 1417,
1417: '攻速成长',
/// <summary>
/// 生命恢复
/// </summary>
HpRecovery: 1418,
1418: '生命恢复',
/// <summary>
/// 反弹伤害
/// </summary>
DamageRebound: 1421,
1421: '反弹伤害',
DamageReboundBase: 1421 * 10 + 1,
DamageReboundAdd: 1421 * 10 + 2,
DamageReboundPct: 1421 * 10 + 3,
DamageReboundFinalAdd: 1421 * 10 + 4,
DamageReboundFinalPct: 1421 * 10 + 5,
/// <summary>
/// 能量恢复
/// </summary>
MPRecover: 1422,
1422: '能量恢复',
MPRecoverBase: 1422 * 10 + 1,
MPRecoverAdd: 1422 * 10 + 2,
MPRecoverPct: 1422 * 10 + 3,
MPRecoverFinalAdd: 1422 * 10 + 4,
MPRecoverFinalPct: 1422 * 10 + 5,
/// <summary>
/// 吸血
/// </summary>
SuckBlood: 1423,
1423: '吸血',
SuckBloodBase: 1423 * 10 + 1,
SuckBloodAdd: 1423 * 10 + 2,
SuckBloodPct: 1423 * 10 + 3,
SuckBloodFinalAdd: 1423 * 10 + 4,
SuckBloodFinalPct: 1423 * 10 + 5,
/// <summary>
/// 仇恨系数
/// </summary>
Hate: 1424,
1424: '仇恨系数',
HateBase: 1424 * 10 + 1,
HateAdd: 1424 * 10 + 2,
HatePct: 1424 * 10 + 3,
HateFinalAdd: 1424 * 10 + 4,
HateFinalPct: 1424 * 10 + 5,
/// <summary>
/// 普通目标
/// </summary>
TargetNum: 1425,
1425: '普通目标',
TargetNumBase: 1425 * 10 + 1,
TargetNumAdd: 1425 * 10 + 2,
TargetNumPct: 1425 * 10 + 3,
TargetNumFinalAdd: 1425 * 10 + 4,
TargetNumFinalPct: 1425 * 10 + 5,
/// <summary>
/// 技能CD
/// </summary>
SkillCD: 1426,
1426: '技能CD',
SkillCDBase: 1426 * 10 + 1,
SkillCDAdd: 1426 * 10 + 2,
SkillCDPct: 1426 * 10 + 3,
SkillCDFinalAdd: 1426 * 10 + 4,
SkillCDFinalPct: 1426 * 10 + 5,
/// <summary>
/// 攻击回血
/// </summary>
AttackBackBlood: 1427,
1427: '攻击回血',
AttackBackBloodBase: 1427 * 10 + 1,
AttackBackBloodAdd: 1427 * 10 + 2,
AttackBackBloodPct: 1427 * 10 + 3,
AttackBackBloodFinalAdd: 1427 * 10 + 4,
AttackBackBloodFinalPct: 1427 * 10 + 5,
/// <summary>
/// 伤害累计
/// </summary>
CumulativeDamage: 1428,
1428: '伤害累计',
/// <summary>
/// 命中率
/// </summary>
HitRate: 1429,
1429: '命中率',
HitRateBase: 1429 * 10 + 1,
HitRateAdd: 1429 * 10 + 2,
HitRatePct: 1429 * 10 + 3,
HitRateFinalAdd: 1429 * 10 + 4,
HitRateFinalPct: 1429 * 10 + 5,
/// <summary>
/// 闪避率
/// </summary>
DodgeRate: 1430,
1430: '闪避率',
DodgeRateBase: 1430 * 10 + 1,
DodgeRateAdd: 1430 * 10 + 2,
DodgeRatePct: 1430 * 10 + 3,
DodgeRateFinalAdd: 1430 * 10 + 4,
DodgeRateFinalPct: 1430 * 10 + 5,
/// <summary>
/// 增伤
/// </summary>
IncreaseDamage: 1432,
1432: '增伤',
IncreaseDamageBase: 1432 * 10 + 1,
IncreaseDamageAdd: 1432 * 10 + 2,
IncreaseDamagePct: 1432 * 10 + 3,
IncreaseDamageFinalAdd: 1432 * 10 + 4,
IncreaseDamageFinalPct: 1432 * 10 + 5,
/// <summary>
/// 免伤
/// </summary>
DamageReduction: 1433,
1433: '免伤',
DamageReductionBase: 1433 * 10 + 1,
DamageReductionAdd: 1433 * 10 + 2,
DamageReductionPct: 1433 * 10 + 3,
DamageReductionFinalAdd: 1433 * 10 + 4,
DamageReductionFinalPct: 1433 * 10 + 5,
/// <summary>
/// 自身受到治疗
/// </summary>
BeTreated: 1434,
1434: '自身受到治疗',
BeTreatedBase: 1434 * 10 + 1,
BeTreatedAdd: 1434 * 10 + 2,
BeTreatedPct: 1434 * 10 + 3,
BeTreatedFinalAdd: 1434 * 10 + 4,
BeTreatedFinalPct: 1434 * 10 + 5,
/// <summary>
/// 仇恨值
/// </summary>
HateValue: 1435,
1435: '仇恨值',
HateValueBase: 1435 * 10 + 1,
HateValueAdd: 1435 * 10 + 2,
HateValuePct: 1435 * 10 + 3,
HateValueFinalAdd: 1435 * 10 + 4,
HateValueFinalPct: 1435 * 10 + 5,
/// <summary>
/// 穿透方向
/// </summary>
PenetrationDirection: 1436,
1436: '穿透方向',
/// <summary>
/// 受到伤害
/// </summary>
BeHurt: 1437,
1437: '受到伤害',
/// <summary>
/// 吸收伤害
/// </summary>
AbsorbDamage: 1438,
1438: '吸收伤害',
/// <summary>
/// 治疗效果
/// </summary>
TreatmentEffect: 1439,
1439: '治疗效果',
TreatmentEffectBase: 1439 * 10 + 1,
TreatmentEffectAdd: 1439 * 10 + 2,
TreatmentEffectPct: 1439 * 10 + 3,
TreatmentEffectFinalAdd: 1439 * 10 + 4,
TreatmentEffectFinalPct: 1439 * 10 + 5,
/// <summary>
/// 攻击下限
/// </summary>
ATKMin: 2000,
2000: '攻击下限',
/// <summary>
/// 攻击上限
/// </summary>
ATKMax: 2001,
2001: '攻击上限',
/// <summary>
/// 武器伤害
/// </summary>
WeaponDamage: 2002,
2002: '武器伤害',
/// <summary>
/// 火抗性
/// </summary>
FireResistance: 2003,
2003: '火抗性',
/// <summary>
/// 雷抗性
/// </summary>
ThunderResistance: 2004,
2004: '雷抗性',
/// <summary>
/// 毒抗性
/// </summary>
PoisonResistance: 2005,
2005: '毒抗性',
/// <summary>
/// 冰抗性
/// </summary>
IceResistance: 2006,
2006: '冰抗性',
/// <summary>
/// 建筑名称
/// </summary>
BuildingName: 2007,
2007: '建筑名称',
/// <summary>
/// 耐久
/// </summary>
Durable: 2008,
2008: '耐久',
/// <summary>
/// 体量
/// </summary>
Volume: 2009,
2009: '体量',
/// <summary>
/// 交互人数
/// </summary>
Worker: 2010,
2010: '交互人数',
/// <summary>
/// 资源名称
/// </summary>
ResourceName: 2011,
2011: '资源名称',
/// <summary>
/// 采集次数
/// </summary>
Collection_Num: 2012,
2012: '采集次数',
/// <summary>
/// 基础产出
/// </summary>
BaseOutput: 2013,
2013: '基础产出',
/// <summary>
/// 解锁条件
/// </summary>
UnlockCondition: 2014,
2014: '解锁条件',
/// <summary>
/// 铲除性
/// </summary>
RootOut: 2015,
2015: '铲除性',
/// <summary>
/// 材料类型
/// </summary>
MaterialType: 2016,
2016: '材料类型',
/// <summary>
/// 成长时间
/// </summary>
GrowthTime: 2017,
2017: '成长时间',
/// <summary>
/// 幼苗编号
/// </summary>
SaplingId: 2018,
2018: '幼苗编号',
/// <summary>
/// 统帅力
/// </summary>
Domination: 2019,
2019: '统帅力',
/// <summary>
/// 人口
/// </summary>
Population: 3001,
3001: '人口',
/// <summary>
/// 时间
/// </summary>
Time: 3002,
3002: '时间',
/// <summary>
/// 季节
/// </summary>
Season: 3003,
3003: '季节',
/// <summary>
/// 规模
/// </summary>
Scale: 3004,
3004: '规模',
/// <summary>
/// 繁荣
/// </summary>
Prosperity: 3005,
3005: '繁荣',
/// <summary>
/// 食物
/// </summary>
Food: 3006,
3006: '食物',
/// <summary>
/// 铜钱
/// </summary>
Copper: 3007,
3007: '铜钱',
/// <summary>
/// 金元宝
/// </summary>
GoldIngot: 3008,
3008: '金元宝',
/// <summary>
/// 日夜
/// </summary>
Day_Night: 3009,
3009: '日夜',
/// <summary>
/// 凝时
/// </summary>
FrozenTime: 3010,
3010: '凝时',
/// <summary>
/// 人物姓名
/// </summary>
Name: 3100,
3100: '人物姓名',
/// <summary>
/// 年龄
/// </summary>
Age: 3101,
3101: '年龄',
/// <summary>
/// 性别
/// </summary>
Gender: 3102,
3102: '性别',
/// <summary>
/// 寿命
/// </summary>
LifeMax: 3103,
3103: '寿命',
LifeMaxBase: 3103 * 10 + 1,
LifeMaxAdd: 3103 * 10 + 2,
LifeMaxPct: 3103 * 10 + 3,
LifeMaxFinalAdd: 3103 * 10 + 4,
LifeMaxFinalPct: 3103 * 10 + 5,
/// <summary>
/// 体质
/// </summary>
Physique: 3104,
3104: '体质',
/// <summary>
/// 寿命经验
/// </summary>
LifeExp: 3105,
3105: '寿命经验',
/// <summary>
/// 体质经验
/// </summary>
PhysiqueExp: 3106,
3106: '体质经验',
/// <summary>
/// 劳力经验
/// </summary>
LaborExp: 3107,
3107: '劳力经验',
/// <summary>
/// 智慧经验
/// </summary>
WisdomExp: 3108,
3108: '智慧经验',
/// <summary>
/// 内疾减免
/// </summary>
IllnessReduce: 3109,
3109: '内疾减免',
/// <summary>
/// 好感度
/// </summary>
Impression: 3110,
3110: '好感度',
/// <summary>
/// 外伤值
/// </summary>
Injury: 3111,
3111: '外伤值',
/// <summary>
/// 内疾值
/// </summary>
Illness: 3112,
3112: '内疾值',
/// <summary>
/// 采集收益
/// </summary>
CollectionIncome: 3113,
3113: '采集收益',
CollectionIncomeBase: 3113 * 10 + 1,
CollectionIncomeAdd: 3113 * 10 + 2,
CollectionIncomePct: 3113 * 10 + 3,
CollectionIncomeFinalAdd: 3113 * 10 + 4,
CollectionIncomeFinalPct: 3113 * 10 + 5,
/// <summary>
/// 砍伐收益
/// </summary>
LoggingIncome: 3114,
3114: '砍伐收益',
LoggingIncomeBase: 3114 * 10 + 1,
LoggingIncomeAdd: 3114 * 10 + 2,
LoggingIncomePct: 3114 * 10 + 3,
LoggingIncomeFinalAdd: 3114 * 10 + 4,
LoggingIncomeFinalPct: 3114 * 10 + 5,
/// <summary>
/// 挖掘收益
/// </summary>
MiningIncome: 3115,
3115: '挖掘收益',
MiningIncomeBase: 3115 * 10 + 1,
MiningIncomeAdd: 3115 * 10 + 2,
MiningIncomePct: 3115 * 10 + 3,
MiningIncomeFinalAdd: 3115 * 10 + 4,
MiningIncomeFinalPct: 3115 * 10 + 5,
/// <summary>
/// 捕鱼收益
/// </summary>
FishingIncome: 3116,
3116: '捕鱼收益',
FishingIncomeBase: 3116 * 10 + 1,
FishingIncomeAdd: 3116 * 10 + 2,
FishingIncomePct: 3116 * 10 + 3,
FishingIncomeFinalAdd: 3116 * 10 + 4,
FishingIncomeFinalPct: 3116 * 10 + 5,
/// <summary>
/// 建造收益
/// </summary>
ConstructionIncome: 3117,
3117: '建造收益',
ConstructionIncomeBase: 3117 * 10 + 1,
ConstructionIncomeAdd: 3117 * 10 + 2,
ConstructionIncomePct: 3117 * 10 + 3,
ConstructionIncomeFinalAdd: 3117 * 10 + 4,
ConstructionIncomeFinalPct: 3117 * 10 + 5,
/// <summary>
/// 农活收益
/// </summary>
FarmIncome: 3118,
3118: '农活收益',
FarmIncomeBase: 3118 * 10 + 1,
FarmIncomeAdd: 3118 * 10 + 2,
FarmIncomePct: 3118 * 10 + 3,
FarmIncomeFinalAdd: 3118 * 10 + 4,
FarmIncomeFinalPct: 3118 * 10 + 5,
/// <summary>
/// 打猎收益
/// </summary>
HuntingIncome: 3119,
3119: '打猎收益',
HuntingIncomeBase: 3119 * 10 + 1,
HuntingIncomeAdd: 3119 * 10 + 2,
HuntingIncomePct: 3119 * 10 + 3,
HuntingIncomeFinalAdd: 3119 * 10 + 4,
HuntingIncomeFinalPct: 3119 * 10 + 5,
/// <summary>
/// 科研收益
/// </summary>
ScientificIncome: 3120,
3120: '科研收益',
ScientificIncomeBase: 3120 * 10 + 1,
ScientificIncomeAdd: 3120 * 10 + 2,
ScientificIncomePct: 3120 * 10 + 3,
ScientificIncomeFinalAdd: 3120 * 10 + 4,
ScientificIncomeFinalPct: 3120 * 10 + 5,
/// <summary>
/// 制作优质药品
/// </summary>
Pharmacist: 3121,
3121: '制作优质药品',
PharmacistBase: 3121 * 10 + 1,
PharmacistAdd: 3121 * 10 + 2,
PharmacistPct: 3121 * 10 + 3,
PharmacistFinalAdd: 3121 * 10 + 4,
PharmacistFinalPct: 3121 * 10 + 5,
/// <summary>
/// 制作优质食物
/// </summary>
Chef: 3122,
3122: '制作优质食物',
ChefBase: 3122 * 10 + 1,
ChefAdd: 3122 * 10 + 2,
ChefPct: 3122 * 10 + 3,
ChefFinalAdd: 3122 * 10 + 4,
ChefFinalPct: 3122 * 10 + 5,
/// <summary>
/// 寿命经验
/// </summary>
LifeExpObtain: 3123,
3123: '寿命经验',
/// <summary>
/// 体质经验
/// </summary>
PhysiqueExpObtain: 3124,
3124: '体质经验',
/// <summary>
/// 劳力经验
/// </summary>
LaborExpObtain: 3125,
3125: '劳力经验',
/// <summary>
/// 智慧经验
/// </summary>
WisdomExpObtain: 3126,
3126: '智慧经验',
/// <summary>
/// 伤疾减免
/// </summary>
DiseaseDeduction: 3127,
3127: '伤疾减免',
/// <summary>
/// 建筑耐久恢复
/// </summary>
DurableRecover: 3200,
3200: '建筑耐久恢复',
/// <summary>
/// 调用技能
/// </summary>
InvokeSkill: 9997,
9997: '调用技能',
/// <summary>
/// 给自己上BUFF
/// </summary>
SelfInvokeBuff: 9998,
9998: '给自己上BUFF',
/// <summary>
/// 给目标上BUFF
/// </summary>
TargetInvokeBuff: 9999,
9999: '给目标上BUFF',
};
export const Clothes_Type = {
/// <summary>
/// 服饰
/// </summary>
APPAREL: 1,
1: '服饰',
/// <summary>
/// 雨具
/// </summary>
RAINGEAR: 2,
2: '雨具',
/// <summary>
/// 小物件
/// </summary>
RES: 3,
3: '小物件',
/// <summary>
/// 武器
/// </summary>
WEAPON: 10,
10: '武器',
/// <summary>
/// 防具
/// </summary>
ARMOR: 11,
11: '防具',
/// <summary>
/// 鞋子
/// </summary>
SHOE: 12,
12: '鞋子',
/// <summary>
/// 戒指
/// </summary>
RING: 13,
13: '戒指',
/// <summary>
/// 饰品
/// </summary>
ACCESSORIES: 14,
14: '饰品',
/// <summary>
/// 乾坤袋
/// </summary>
GEMBAG: 15,
15: '乾坤袋',
};
export const AttributeOperator = {
1: '+',
2: 'x',
};
export const Gender = {
MAN: 1,
1: '男性',
WOMAN: 2,
2: '女性',
};
export const ConstBehaveType = {
NONE: 0, // 无
BEHAVE_IDLE: 1, // 空闲
1: '空闲', // 空闲
BEHAVE_PREPARE_GATHER: 2, // 去采集
2: '去采集', // 去采集
BEHAVE_GATHER: 3, // 正在采集
3: '正在采集', // 正在采集
BEHAVE_PREPARE_CONSTRUCT: 4, // 去建造
4: '去建造', // 去建造
BEHAVE_CONSTRUCT: 5, // 建造
5: '建造', // 建造
BEHAVE_PREPARE_PLANT: 6, // 去种植
6: '去种植', // 去种植
BEHAVE_PLANT: 7, // 正在种植
7: '正在种植', // 正在种植
BEHAVE_PREPARE_HARVEST: 8, // 去收割
8: '去收割', // 去收割
BEHAVE_HARVEST: 9, // 正在收割
9: '正在收割', // 正在收割
BEHAVE_PREPARE_CABIN: 10, // 去小屋
10: '去小屋', // 去小屋
BEHAVE_CABIN: 11, // 驻扎小屋
11: '驻扎小屋', // 驻扎小屋
BEHAVE_TROOP_IDLE: 12, // 队伍休闲
12: '队伍休闲', // 队伍休闲
BEHAVE_BATTLE: 13, // 战斗
13: '战斗', // 战斗
BEHAVE_STUDY: 14, // 正在学习
14: '正在学习', // 正在学习
BEHAVE_FARMLAND_IDLE: 15, // 农田空闲
15: '农田空闲', // 农田空闲
BEHAVE_MOVE_BUILDING: 16, // 去建筑里
16: '去建筑里', // 去建筑里
BEHAVE_ARRIVE_BUILDING: 17, // 到达建筑里面
17: '到达建筑里面', // 到达建筑里面
BEHAVE_ACCOMPANY_VILLAGER: 18, // 陪伴游民
18: '陪伴游民', // 陪伴游民
BEHAVE_NEAR_DIE_IDLE: 19, // 濒临死亡的空闲
19: '濒临死亡的空闲', // 濒临死亡的空闲
BEHAVE_TROOP_BATTLE: 22, // 队伍战斗
22: '队伍战斗', // 队伍战斗
BEHAVE_JOIN_BATTLE: 23, // 参加战斗
23: '参加战斗', // 参加战斗
BEHAVE_DIE: 24, // 死亡,用于死亡表现
24: '死亡,用于死亡表现', // 死亡,用于死亡表现
BEHAVE_PREPARE_REST: 25, // 准备去休息
25: '准备去休息', // 准备去休息
BEHAVE_REST_IN_HOUSE: 26, // 重伤/重疾 在休息点休息
26: '重伤/重疾', // 重伤/重疾 在休息点休息
BEHAVE_DIE_WAIT_REVIVE: 27, // 死亡,等待复活
27: '死亡,等待复活', // 死亡,等待复活
BEHAVE_MONSTER_RUN_BACK: 28, // 怪物往自己的出生点跑
BEHAVE_PREPARE_STUDY: 29, // 去学习的路上
29: '去学习的路上', // 去学习的路上
BEHAVE_PREPARE_TEACH: 30, // 去教书的路上
30: '去教书的路上', // 去教书的路上
BEHAVE_TEACH: 31, // 正在教书
31: '正在教书', // 正在教书
BEHAVE_GATHER_SMALL_RESOURCE: 32, // 采集小资源
32: '采集小资源', // 采集小资源
BEHAVE_FIGHT_STATION: 33, // 在哨塔战斗
33: '在哨塔战斗', // 在哨塔战斗
BEHAVE_CHALLENGE_BATTLE: 34, // 在挑战Boss战斗
34: '在挑战Boss战斗', // 在挑战Boss战斗
BEHAVE_PLANT_MIGU: 35, // 种植迷谷树,包括跑过去的过程
35: '种植迷谷树', // 种植迷谷树,包括跑过去的过程
//夜晚行为 1001 - 1100
BEHAVE_NIGHT_NONE: 1000,
BEHAVE_NIGHT_IDLE: 1001, // 夜晚空闲
1001: '夜晚空闲', // 夜晚空闲
BEHAVE_NIGHT_SLEEP: 1002, // 睡觉
1002: '睡觉', // 睡觉
BEHAVE_NIGHT_TROOP_IDLE: 1003, // 夜晚队伍空闲
1003: '夜晚队伍空闲', // 夜晚队伍空闲
BEHAVE_NIGHT_TROOP_SLEEP: 1004, // 夜晚队伍睡觉
1004: '夜晚队伍睡觉', // 夜晚队伍睡觉
};
export const CHANNEL = [
{ label: '全渠道', value: '' },
{ label: '母包渠道-0', value: '0' },
];
export const PLATFORM = [
{ label: '编辑器', value: 'Editor' },
{ label: '安卓', value: 'Android' },
{ label: '苹果', value: 'Ios' },
];
export const NOTICE_MODEL = {
type_title: 1,
type_drops: 2,
};
export const DATE_NAMES = {
1: 'one',
2: 'two',
3: 'three',
4: 'four',
5: 'five',
6: 'six',
7: 'seven',
8: 'eight',
9: 'nine',
10: 'ten',
11: 'eleven',
12: 'twelve',
13: 'thirteen',
14: 'fourteen',
15: 'fifteen',
16: 'sixteen',
17: 'seventeen',
18: 'eighteen',
19: 'nineteen',
20: 'twenty',
21: 'twentyOne',
22: 'twentyTwo',
23: 'twentyThree',
24: 'twentyFour',
25: 'twentyFive',
26: 'twentySix',
27: 'twentySeven',
28: 'twentyEight',
29: 'twentyNine',
30: 'thirty',
};
export const DATE_NAMES1 = {
1: 'one',
2: 'two',
3: 'three',
4: 'four',
5: 'five',
6: 'six',
7: 'seven',
15: 'fifteen',
30: 'thirty',
};
export const DATE_LIST = [
{ name: 'one', label: '首日' },
{ name: 'two', label: '次日' },
{ name: 'three', label: '3日' },
{ name: 'four', label: '4日' },
{ name: 'five', label: '5日' },
{ name: 'six', label: '6日' },
{ name: 'seven', label: '7日' },
{ name: 'eight', label: '8日' },
{ name: 'nine', label: '9日' },
{ name: 'ten', label: '10日' },
{ name: 'eleven', label: '11日' },
{ name: 'twelve', label: '12日' },
{ name: 'thirteen', label: '13日' },
{ name: 'fourteen', label: '14日' },
{ name: 'fifteen', label: '15日' },
{ name: 'sixteen', label: '16日' },
{ name: 'seventeen', label: '17日' },
{ name: 'eighteen', label: '18日' },
{ name: 'nineteen', label: '19日' },
{ name: 'twenty', label: '20日' },
{ name: 'twentyOne', label: '21日' },
{ name: 'twentyTwo', label: '22日' },
{ name: 'twentyThree', label: '23日' },
{ name: 'twentyFour', label: '24日' },
{ name: 'twentyFive', label: '25日' },
{ name: 'twentySix', label: '26日' },
{ name: 'twentySeven', label: '27日' },
{ name: 'twentyEight', label: '28日' },
{ name: 'twentyNine', label: '29日' },
{ name: 'thirty', label: '30日' },
];
export const DATE_NAMES_KEEP = {
1: 'one',
2: 'two',
3: 'three',
4: 'four',
5: 'five',
6: 'six',
7: 'seven',
8: 'eight',
9: 'nine',
10: 'ten',
11: 'eleven',
12: 'twelve',
13: 'thirteen',
14: 'fourteen',
15: 'fifteen',
30: 'thirty',
};
export const DATE_LIST_KEEP = [
{ name: 'two', label: '2留' },
{ name: 'three', label: '3留' },
{ name: 'four', label: '4留' },
{ name: 'five', label: '5留' },
{ name: 'six', label: '6留' },
{ name: 'seven', label: '7留' },
{ name: 'eight', label: '8留' },
{ name: 'nine', label: '9留' },
{ name: 'ten', label: '10留' },
{ name: 'eleven', label: '11留' },
{ name: 'twelve', label: '12留' },
{ name: 'thirteen', label: '13留' },
{ name: 'fourteen', label: '14留' },
{ name: 'fifteen', label: '15留' },
{ name: 'sixteen', label: '16留' },
{ name: 'seventeen', label: '17留' },
{ name: 'eighteen', label: '18留' },
{ name: 'nineteen', label: '19留' },
{ name: 'twenty', label: '20留' },
{ name: 'twentyOne', label: '21留' },
{ name: 'twentyTwo', label: '22留' },
{ name: 'twentyThree', label: '23留' },
{ name: 'twentyFour', label: '24留' },
{ name: 'twentyFive', label: '25留' },
{ name: 'twentySix', label: '26留' },
{ name: 'twentySeven', label: '27留' },
{ name: 'twentyEight', label: '28留' },
{ name: 'twentyNine', label: '29留' },
{ name: 'thirty', label: '30留' },
];
export const Notice_Type = [
{ Name: '所有公告', Id: 0 },
{ Name: '弹窗公告', Id: 1 },
{ Name: '登录公告', Id: 2 },
{ Name: '维护公告', Id: 3 },
{ Name: '客服页面', Id: 4 },
{ Name: '预览公告', Id: 5 },
];
export const AccountType = [
{ label: '正常', value: 0 },
{ label: '黑名单', value: 1 },
{ label: 'GM', value: 2 },
];
export const RankNames = [
{ name: '活动', id: 'ActivityRankComponent' },
{ name: '凶兽', id: 'BossRankComponent' },
{ name: '挑战', id: 'ChallengeRankComponent' },
{ name: '战力', id: 'FightRankComponent' },
// { name: '正常', id: "RegionRankComponent"},
{ name: '图鉴', id: 'BuildingRankComponent' },
];
export const LoginUrlState = {
NORMAL: 1,
MAINTENANCE: 2,
WHITE_LIST: 3,
};
export const BATTLE_PASS = {
Close: 'red',
Open: 'green',
Unopened: '#66b7cf',
PermanentClosed: 'grey',
};