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<template>
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<div class="game-maintenance-container">
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<el-card shadow="hover" header="弹窗公告">
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<el-form label-width="90px">
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<el-form-item label="服务器:" prop="serverId">
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<el-select v-model="serverSwitch" class="m-2" placeholder="选择服务器" size="large" style="width: 80px">
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<el-option v-for="item in serverCategorize" :key="item.value" :label="item.label" :value="item.value" />
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</el-select>
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<el-select v-model="tableData.param.servers" class="m-2" placeholder="选择服务器" size="large" multiple collapse-tags clearable>
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<el-option v-for="item in switchServer()" :key="item.id" :label="item.name" :value="item.id" />
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</el-select>
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</el-form-item>
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</el-form>
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<el-form label-width="90px">
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<el-form-item label="类型:" style="max-width: 800px">
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<el-radio-group v-model="tableData.param.popType" style="max-width: 800px">
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<el-radio :label="1">普通弹窗</el-radio>
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<el-radio :label="2">强制退到登录</el-radio>
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<el-radio :label="3">强制退到公告</el-radio>
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<el-radio :label="4">滚动公告</el-radio>
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<el-radio :label="5">滚动公告删除</el-radio>
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</el-radio-group>
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</el-form-item>
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</el-form>
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<el-form label-width="90px" :inline="true">
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<el-form-item label="发送对象:" style="width: 25%">
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<el-radio-group v-model="tableData.param.popTo">
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<el-radio :label="1">全部玩家</el-radio>
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<el-radio :label="2">部分玩家</el-radio>
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</el-radio-group>
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</el-form-item>
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<el-form-item style="width: 50%">
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<el-tooltip content="uid之间用分号(;)隔开">
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<el-input v-show="tableData.param.popTo == 2" v-model="tableData.param.uids" placeholder="玩家uid" clearable />
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</el-tooltip>
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</el-form-item>
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</el-form>
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<el-form label-width="90px">
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<el-form-item>
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<el-select v-model="model" @change="useModel(1)" placeholder="请选择模板" popper-class="custom-header">
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<el-option v-for="item in dbs" :key="item.id" :label="item.title" :value="item.id">
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{{ item.title }}
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</el-option>
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</el-select>
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<el-button type="primary" @click="makeModel(1)" style="margin-left: 20px">编辑模板</el-button>
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</el-form-item>
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<el-form-item>
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<el-button size="small" @click="inputBig" style="margin-bottom: -15px">
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<span style="font-weight: bold">B</span>
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</el-button>
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<el-button size="small" @click="inputItalic" style="margin-bottom: -15px">
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<span style="font-style: italic">I</span>
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</el-button>
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<el-button size="small" @click="inputUnderline" style="margin-bottom: -15px">
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<span style="text-decoration: underline">U</span>
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</el-button>
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<el-button size="small" @click="inputLink" style="margin-bottom: -15px; padding: 0; padding-left: 5px">
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<el-icon type="text">
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<ele-Link />
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</el-icon>
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</el-button>
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<el-button size="small" class="color-picker font-color-picker" style="margin-bottom: -15px; padding: 0">
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<el-color-picker size="default" v-model="color" @change="inputColor"></el-color-picker>
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</el-button>
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<el-form-item style="margin-bottom: -15px; margin-left: 20px">
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<el-button type="primary" @click="showContent" style="margin-left: 20px">内容预览</el-button>
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</el-form-item>
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</el-form-item>
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<el-form-item label="公告内容:">
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<el-input v-model="tableData.param.content" type="textarea" rows="14" @mouseup="inputSelect" @blur="inputSelect" clearable />
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</el-form-item>
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<el-form-item>
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<el-button size="large" type="primary" @click="noticePop"> 弹窗公告发送 </el-button>
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</el-form-item>
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</el-form>
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</el-card>
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<el-dialog v-model="listModelVisible" :close-on-click-modal="false" :before-close="handleClose" center>
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<div class="my-header">
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<el-button type="" @click="saveModel(2)">保存</el-button>
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<el-button type="primary" @click="setModel(1)">添加</el-button>
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</div>
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<el-table :data="dbs" :inline="true" :cell-style="{ padding: '0' }">
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<el-table-column>
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<template #default="scope">
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<div class="flex-warp">
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{{ scope.row.title }}
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</div>
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</template>
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</el-table-column>
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<el-table-column width="150">
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<template #default="scope">
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<el-button size="small" type="danger" @click="setModel(3, scope.row.id)" inline="true">删</el-button>
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<el-button size="small" type="primary" @click="setModel(2, scope.row.id)" inline="true">改</el-button>
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</template>
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</el-table-column>
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</el-table>
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</el-dialog>
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<el-dialog v-model="editModelVisible" :close-on-click-modal="false" center>
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<el-form label-width="90px">
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<el-form-item label="模板名称" prop="title">
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<el-input v-model="editModel.title" placeholder="请输入模板名称" />
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</el-form-item>
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<el-form-item label="模板内容" prop="content">
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<el-input v-model="editModel.content" type="textarea" placeholder="请输入内容" rows="25" />
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</el-form-item>
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</el-form>
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<template #footer>
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<div class="dialog-footer">
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<el-button type="primary" @click="saveModel(1)"> 保存 </el-button>
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</div>
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</template>
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</el-dialog>
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<el-dialog v-model="contentVisible" :close-on-click-modal="false" center>
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<p v-html="tableData.content"></p>
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</el-dialog>
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</div>
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</template>
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<script lang="ts">
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import { toRefs, reactive, onMounted, defineComponent } from 'vue';
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import { ElMessageBox, ElMessage } from 'element-plus';
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import { gameNoticePop, gameGMNoticeModelGet, gameGMNoticeModelAdd, gameGMNoticeModelDel } from '/@/api/game';
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import { contentReplace, gSwitchServer } from '/@/utils/utils';
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import { ServerCategorize, serverList } from '/@/utils/game';
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interface TableDataState {
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unselsected: string[];
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colorPicker: boolean;
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color: string;
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selected: string;
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urlLink: string;
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dbs: object[];
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servers: object[];
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model: number;
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editModel: object;
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tableData: {
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content: string;
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param: {
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servers: object;
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serverId: number;
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content: string;
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popType: number;
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popTo: number;
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uids: string;
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noticeId: number;
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};
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};
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editModelVisible: boolean;
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listModelVisible: boolean;
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contentVisible: boolean;
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serverSwitch: number;
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serverCategorize: object[];
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}
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export default defineComponent({
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name: 'apiV1GameNoticePop',
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setup() {
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const state = reactive<TableDataState>({
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serverSwitch: 0,
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unselsected: ['', ''],
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colorPicker: false,
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editModelVisible: false,
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listModelVisible: false,
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contentVisible: false,
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color: '#000000',
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selected: '替换显示内容',
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urlLink: '',
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tableData: {
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content: '',
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param: {
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servers: [],
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serverId: '',
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content: '',
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uids: '',
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popType: 0,
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popTo: 1,
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noticeId: 0,
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},
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},
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dbs: [],
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servers: [],
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model: '',
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editModel: {},
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serverCategorize: ServerCategorize,
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});
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const noticePop = () => {
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for (let i in state.tableData.param.servers) {
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let data = {
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serverId: state.tableData.param.servers[i],
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content: state.tableData.param.content,
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uids: state.tableData.param.uids,
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popType: state.tableData.param.popType,
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popTo: state.tableData.param.popTo,
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noticeId: state.tableData.param.noticeId,
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};
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console.log('Notice: ', data);
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gameNoticePop(data).then(() => {
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ElMessage.success(data.serverId + '发送成功');
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}).finally(() => {
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// state.loading = false;
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});
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}
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};
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onMounted(() => {
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serverList().then((value) => {
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state.servers = value;
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// console.log(" server : ", state.servers);
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});
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getModel();
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});
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var inputSelect = (res: any) => {
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console.log(res, res.target.selectionStart, res.target.selectionEnd);
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let selectionStart = res.target.selectionStart;
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let selectionEnd = res.target.selectionEnd;
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state.unselsected = [state.tableData.param.content.slice(0, selectionStart), state.tableData.param.content.slice(selectionEnd)];
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if (selectionStart == selectionEnd) {
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console.log('same');
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state.selected = '替换显示内容';
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return;
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}
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state.selected = res.target.value.slice(selectionStart, selectionEnd);
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console.log(state.selected);
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};
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var changeContent = () => {
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state.tableData.param.content = state.unselsected[0] + state.selected + state.unselsected[1];
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};
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var inputBig = () => {
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if (state.unselsected[1].indexOf('[/b]') == 0) {
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return;
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}
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if (state.selected.indexOf('[b]') > -1) {
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state.selected = state.selected.replace(/\[b]|\[\/b]/gi, '');
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changeContent();
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return;
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}
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state.selected = '[b]' + state.selected + '[/b]';
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changeContent();
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console.log(state.unselsected, state.selected.indexOf('[b]'), state.selected, state.tableData.param.content);
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};
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var inputItalic = () => {
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if (state.unselsected[1].indexOf('[/i]') == 0) {
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return;
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}
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if (state.selected.indexOf('[i]') > -1 || (state.unselsected[1].indexOf('[i]') == 0 && state.unselsected[1].indexOf('[/i]') > -1)) {
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state.selected = state.selected.replace(/\[i]|\[\/i]/gi, '');
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changeContent();
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return;
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}
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state.selected = '[i]' + state.selected + '[/i]';
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changeContent();
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console.log(state.unselsected, state.selected, state.tableData.param.content);
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};
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var inputUnderline = () => {
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if (state.unselsected[1].indexOf('[/u]') == 0) {
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return;
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}
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if (state.selected.indexOf('[u]') > -1) {
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state.selected = state.selected.replace(/\[u]|\[\/u]/gi, '');
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changeContent();
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return;
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}
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state.selected = '[u]' + state.selected + '[/u]';
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changeContent();
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console.log(state.unselsected, state.selected, state.tableData.param.content);
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};
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var inputLink = () => {
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if (state.selected.indexOf('[/url]') > -1) {
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state.selected = state.selected.replace(/\[url=.*?]|\[\/url]/gi, '');
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changeContent();
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return;
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}
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ElMessageBox.prompt('请输入Url', '提示', {
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confirmButtonText: '确认',
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cancelButtonText: '取消',
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// inputPattern:
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// /[\w!#$%&'*+/=?^_`{|}~-]+(?:\.[\w!#$%&'*+/=?^_`{|}~-]+)*@(?:[\w](?:[\w-]*[\w])?\.)+[\w](?:[\w-]*[\w])?/,
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inputErrorMessage: 'Invalid http request',
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}).then(({ value }) => {
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state.urlLink = value;
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if (state.unselsected[1].indexOf('[/url]') == 0) {
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return;
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}
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state.selected = '[url=' + state.urlLink + ']' + state.selected + '[/url]';
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changeContent();
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state.urlLink = '';
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console.log(state.unselsected, state.selected, state.tableData.param.content);
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});
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};
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var buttonColor = () => {
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// if(state.selected.indexOf("[/color]") > -1){
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// state.selected = state.selected.replace(/\[color=#.+?]|\[\/color]/gi, "");
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// changeContent();
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// }
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};
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var inputColor = () => {
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if (!state.color || state.color == '#000000') {
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if (state.selected.indexOf('[/color]') > -1) {
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state.selected = state.selected.replace(/\[color=#.+?]|\[\/color]/gi, '');
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changeContent();
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return;
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}
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return;
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}
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if (state.unselsected[1].indexOf('[/color]') == 0) {
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return;
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}
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if (state.selected.indexOf('[/color]') > -1) {
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state.selected = state.selected.replace(/\[color=#.+?]|\[\/color]/gi, '');
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// changeContent();
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// return;
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}
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state.selected = '[color=' + state.color + ']' + state.selected + '[/color]';
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changeContent();
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console.log(state.unselsected, state.selected, state.tableData.param.content);
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};
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// 模板
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const getModel = () => {
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gameGMNoticeModelGet({ noticeType: 1 }).then((res) => {
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console.log(res);
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if (res.data.noticeModel) {
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state.dbs = res.data.noticeModel;
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}
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});
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};
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const useModel = () => {
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let model = state.dbs.find((r) => r.id == state.model);
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if (model) {
|
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|
|
state.tableData.param.content = model.content;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
const makeModel = () => {
|
|
|
|
state.listModelVisible = true;
|
|
|
|
console.log(state);
|
|
|
|
};
|
|
|
|
const setModel = (type: number, id: number) => {
|
|
|
|
switch (type) {
|
|
|
|
case 1:
|
|
|
|
state.editModelVisible = true;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
state.editModel = state.dbs.find((model) => model.id == id);
|
|
|
|
state.editModelVisible = true;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
// state.dbs = state.dbs.filter(model => model.id != id);
|
|
|
|
// for (let i = 0; i < state.dbs.length; i++) {
|
|
|
|
// let model = state.dbs[i];
|
|
|
|
// if (model) {
|
|
|
|
// model.id = i + 1;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
gameGMNoticeModelDel({
|
|
|
|
id: id,
|
|
|
|
})
|
|
|
|
.then(function () {
|
|
|
|
getModel();
|
|
|
|
})
|
|
|
|
.finally(function () {});
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
const saveModel = (type: number) => {
|
|
|
|
console.log(type, state.editModel);
|
|
|
|
switch (type) {
|
|
|
|
case 1:
|
|
|
|
gameGMNoticeModelAdd({
|
|
|
|
id: state.editModel.id,
|
|
|
|
title: state.editModel.title,
|
|
|
|
content: state.editModel.content,
|
|
|
|
noticeType: 1,
|
|
|
|
})
|
|
|
|
.then(function () {
|
|
|
|
getModel();
|
|
|
|
})
|
|
|
|
.finally(function () {
|
|
|
|
state.editModelVisible = false;
|
|
|
|
});
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
state.listModelVisible = false;
|
|
|
|
// gameUpdateModel({model: JSON.stringify(state.models)}).then(function(){
|
|
|
|
// }).finally(function(){
|
|
|
|
// state.listModelVisible = false;
|
|
|
|
// });
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
const handleClose = (done: () => void) => {
|
|
|
|
// ElMessageBox.confirm('确定退出编辑模板页面?').then(() => {
|
|
|
|
done();
|
|
|
|
// }).catch(() => {
|
|
|
|
// // catch error
|
|
|
|
// })
|
|
|
|
};
|
|
|
|
const showContent = () => {
|
|
|
|
state.contentVisible = true;
|
|
|
|
state.tableData.content = contentReplace(state.tableData.param.content);
|
|
|
|
console.log(state.tableData.content);
|
|
|
|
};
|
|
|
|
const switchServer = () => {
|
|
|
|
return gSwitchServer(state.serverSwitch, state.servers);
|
|
|
|
};
|
|
|
|
return {
|
|
|
|
switchServer,
|
|
|
|
showContent,
|
|
|
|
noticePop,
|
|
|
|
inputSelect,
|
|
|
|
inputBig,
|
|
|
|
inputItalic,
|
|
|
|
inputUnderline,
|
|
|
|
inputLink,
|
|
|
|
inputColor,
|
|
|
|
buttonColor,
|
|
|
|
getModel,
|
|
|
|
useModel,
|
|
|
|
makeModel,
|
|
|
|
setModel,
|
|
|
|
saveModel,
|
|
|
|
handleClose,
|
|
|
|
...toRefs(state),
|
|
|
|
};
|
|
|
|
},
|
|
|
|
});
|
|
|
|
</script>
|
|
|
|
<style scoped lang="scss" src="../../../theme/add.scss"></style>
|
|
|
|
<style scoped lang="scss">
|
|
|
|
.my-header {
|
|
|
|
display: flex;
|
|
|
|
flex-direction: row;
|
|
|
|
justify-content: space-between;
|
|
|
|
gap: 16px;
|
|
|
|
}
|
|
|
|
|
|
|
|
.tree-border {
|
|
|
|
margin-top: 5px;
|
|
|
|
border: 1px solid #e5e6e7 !important;
|
|
|
|
background: #fff none !important;
|
|
|
|
border-radius: 4px;
|
|
|
|
}
|
|
|
|
|
|
|
|
.system-edit-post-container {
|
|
|
|
.menu-data-tree {
|
|
|
|
border: var(--el-input-border, var(--el-border-base));
|
|
|
|
border-radius: var(--el-input-border-radius, var(--el-border-radius-base));
|
|
|
|
padding: 5px;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
.el-form--inline .el-form-item {
|
|
|
|
display: -moz-flex;
|
|
|
|
vertical-align: middle;
|
|
|
|
margin-right: 32px;
|
|
|
|
}
|
|
|
|
</style>
|