29 changed files with 2254 additions and 1373 deletions
@ -1,112 +0,0 @@
|
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<template> |
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<div> |
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<el-dialog title="修改" v-model="isShowDialog"> |
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<el-form label-width="100px" label-position="right"> |
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<el-form-item label="渠道:"> |
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<el-select v-model="tableData.param.channel" class="m-2"> |
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<el-option v-for="item in channels" :key="item.id+''" :label="item.label" :value="item.value+''"/> |
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</el-select> |
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</el-form-item> |
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<el-form-item label="版本号:"> |
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<el-input v-model="tableData.param.version" class="m-2"></el-input> |
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</el-form-item> |
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<el-form-item label="审核模式:"> |
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<el-radio-group v-model="tableData.param.auditMode"> |
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<el-radio label="1">是</el-radio> |
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<el-radio label="0">否</el-radio> |
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</el-radio-group> |
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</el-form-item> |
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</el-form> |
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<template #footer> |
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<span class="dialog-footer"> |
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<el-button @click="onCancel" size="default">取 消</el-button> |
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<el-button size="default" type="primary" class="ml10" @click="addVersion"> |
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<el-icon> |
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<ele-Promotion/> |
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</el-icon> |
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发送 |
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</el-button> |
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</span> |
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</template> |
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</el-dialog> |
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</div> |
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</template> |
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|
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<script lang="ts"> |
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import {reactive, toRefs, defineComponent} from 'vue'; |
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import {allChannelList} from "/src/utils/game"; |
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import {ElMessage, ElMessageBox} from "element-plus"; |
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import {gameSetAuditMode} from "/@/api/game/set"; |
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|
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interface TableData { |
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channel: string, |
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version: string, |
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auditMode: number |
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} |
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|
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interface TableDataState { |
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channels: Array<{ label: string, value: string }> |
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isShowDialog: boolean, |
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tableData: { |
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param: TableData; |
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}; |
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} |
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|
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export default defineComponent({ |
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name: 'gameEditClientBug', |
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setup(prop, {emit}) { |
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const state = reactive<TableDataState>({ |
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channels: [], |
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isShowDialog: false, |
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tableData: { |
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param: { |
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channel: "", |
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version: "", |
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auditMode: "1", |
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} |
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} |
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}); |
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|
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// 打开弹窗 |
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const openDialog = (row: TableData) => { |
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console.log(row); |
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|
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allChannelList().then(value => { |
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state.channels = value; |
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state.tableData.param = row; |
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state.isShowDialog = true; |
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}) |
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}; |
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// 关闭弹窗 |
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const closeDialog = () => { |
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state.isShowDialog = false; |
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}; |
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// 取消 |
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const onCancel = () => { |
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closeDialog(); |
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}; |
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// 新增 |
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const addVersion = () => { |
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closeDialog(); |
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ElMessageBox.confirm(`此操作将修改审核模式,是否继续?`, '提示', { |
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confirmButtonText: '确认', |
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cancelButtonText: '取消', |
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type: 'warning', |
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}).then(() => { |
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gameSetAuditMode(state.tableData.param).then(() => { |
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ElMessage.success('修改成功'); |
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emit('mailList'); |
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}) |
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}).catch(() => { |
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}); |
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}; |
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return { |
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openDialog, |
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closeDialog, |
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onCancel, |
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addVersion, |
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...toRefs(state), |
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}; |
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}, |
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}); |
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</script> |
@ -1,106 +1,210 @@
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<template> |
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<div> |
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<el-dialog title="添加参数" v-model="isShowDialog" width="769px"> |
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<el-form label-width="90px" label-position="right"> |
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<el-form-item label="选择渠道" prop="serverId"> |
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<el-select v-model="queryParams.channel" class="m-2" placeholder="选择渠道" size="large"> |
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<el-option v-for="item in channels" :key="item.value" :label="item.label" :value="item.value"/> |
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</el-select> |
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</el-form-item> |
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<el-form-item label="有效时间" prop="dates"> |
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<el-date-picker style="width: 400px" range-separator="-" type="datetimerange" v-model="queryParams.dates" |
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start-placeholder="开始" end-placeholder="结束" value-format="YYYY-MM-DD HH:mm:ss"/> |
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</el-form-item> |
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<el-form-item label="兑换次数" prop="times" label-width="100px"> |
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<div class="flex-warp"> |
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<el-input-number v-model="queryParams.times" placeholder="请输入兑换次数" size="large" |
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controls-position="right" :min="1" style="width: 220px"/> |
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</div> |
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</el-form-item> |
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</el-form> |
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<template #footer> |
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<div> |
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<el-dialog title="添加参数" v-model="isShowDialog" width="769px"> |
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<el-form label-width="90px" label-position="right"> |
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<el-form-item label="选择渠道" prop="serverId"> |
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<el-select v-model="queryParams.channel" class="m-2" placeholder="选择渠道" size="large"> |
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<el-option v-for="item in channels" :key="item.value" :label="item.label" :value="item.value" /> |
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</el-select> |
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</el-form-item> |
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<el-form-item label="有效时间" prop="dates"> |
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<el-date-picker |
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style="width: 400px" |
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range-separator="-" |
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type="datetimerange" |
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v-model="queryParams.dates" |
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start-placeholder="开始" |
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end-placeholder="结束" |
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value-format="YYYY-MM-DD HH:mm:ss" |
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/> |
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</el-form-item> |
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<el-form-item label="兑换次数" prop="times" label-width="100px"> |
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<div class="flex-warp"> |
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<el-input-number |
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v-model="queryParams.times" |
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placeholder="请输入兑换次数" |
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size="large" |
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controls-position="right" |
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:min="1" |
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style="width: 220px" |
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/> |
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</div> |
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</el-form-item> |
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<el-form-item label="奖励内容" /> |
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<el-table :data="queryParams.awards" :inline="true" :cell-style="{ padding: '2' }" table-layout="fixed"> |
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<el-table-column width="30"> |
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<template #default="scope"> |
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<div class="flex-warp"> |
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<el-button size="small" type="text" @click="delItem(scope.$index)"> |
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<el-icon> |
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<ele-Minus /> |
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</el-icon> |
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</el-button> |
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</div> |
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</template> |
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</el-table-column> |
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<el-table-column width="60" label="序号"> |
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<template #default="scope"> |
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<div class="flex-warp">{{ scope.$index + 1 }}</div> |
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</template> |
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</el-table-column> |
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<el-table-column label="物品"> |
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<template #default="scope"> |
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<div class="flex-warp"> |
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<el-select v-model="scope.row.itemId" filterable placeholder="请选择物品"> |
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<el-option v-for="item in ItemConfig" :key="item.Id" :label="item.Id + ' ' + item.DetailsPageName" :value="item.Id" /> |
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</el-select> |
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</div> |
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</template> |
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</el-table-column> |
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<el-table-column label="数量"> |
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<template #default="scope"> |
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<div class="flex-warp"> |
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<el-input-number |
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v-model="scope.row.num" |
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placeholder="请输入数量" |
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style="width: 220px" |
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:min="1" |
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onkeyup="this.value=this.value.replace(/\D/g,'');" |
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controls-position="right" |
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onafterpaste="this.value=this.value.replace(/\D/g,'')" |
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/> |
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</div> |
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</template> |
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</el-table-column> |
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</el-table> |
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<el-button size="default" type="primary" style="margin: 10px 0" @click="addItem()"> |
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<el-icon> |
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<ele-Plus /> |
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</el-icon> |
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添加奖励 |
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</el-button> |
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</el-form> |
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<template #footer> |
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<span class="dialog-footer"> |
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<el-button @click="onCancel" size="default">取 消</el-button> |
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<el-button size="default" type="primary" class="ml10" @click="addItem"> |
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<el-icon> |
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<ele-EditPen/> |
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</el-icon> |
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修改 |
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</el-button> |
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<el-button size="default" type="primary" class="ml10" @click="update"> |
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<el-icon> |
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<ele-EditPen /> |
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</el-icon> |
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修改 |
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</el-button> |
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</span> |
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</template> |
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</el-dialog> |
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</div> |
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</template> |
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</el-dialog> |
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</div> |
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</template> |
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|
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<script lang="ts"> |
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import {reactive, toRefs, defineComponent} from 'vue'; |
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import {ElLoading} from "element-plus"; |
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import {updateGiftExchange} from "/@/api/game"; |
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import {allChannelList} from "/@/utils/game"; |
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import { reactive, toRefs, defineComponent } from 'vue'; |
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import { ElLoading, ElMessage } from 'element-plus'; |
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import { updateGiftExchange } from '/@/api/game'; |
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import { allChannelList } from '/@/utils/game'; |
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import AllItemConfigCategory from '/@/api/config/AllItemConfigCategory.json'; |
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|
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interface TableDataState { |
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isShowDialog: boolean, |
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queryParams: object; |
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channels: object[]; |
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isShowDialog: boolean; |
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queryParams: object; |
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channels: object[]; |
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ItemConfig: object[]; |
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} |
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|
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export default defineComponent({ |
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name: 'systemEditDicData', |
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setup(prop, {emit}) { |
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const state = reactive<TableDataState>({ |
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isShowDialog: false, |
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queryParams: {}, |
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channels: [], |
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}); |
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name: 'systemEditDicData', |
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setup(prop, { emit }) { |
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const state = reactive<TableDataState>({ |
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isShowDialog: false, |
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queryParams: {}, |
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channels: [], |
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ItemConfig: AllItemConfigCategory, |
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}); |
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|
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// 打开弹窗 |
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const openDialog = (row: any | null) => { |
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state.isShowDialog = true; |
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state.queryParams = row || {}; |
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allChannelList().then(res => { |
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state.channels = res; |
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}) |
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}; |
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// 打开弹窗 |
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const openDialog = (row: any | null) => { |
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state.isShowDialog = true; |
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state.queryParams = row || {}; |
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state.queryParams.awards = state.queryParams.rewards; |
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allChannelList().then((res) => { |
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state.channels = res; |
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}); |
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}; |
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|
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// 关闭弹窗 |
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const closeDialog = () => { |
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state.isShowDialog = false; |
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}; |
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// 取消 |
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const onCancel = () => { |
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closeDialog(); |
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}; |
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// 新增 |
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const addItem = () => { |
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const loading = ElLoading.service({ |
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lock: true, |
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text: 'Loading', |
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background: 'rgba(0, 0, 0, 0.7)', |
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}); |
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let data = {} |
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data["startTime"] = state.queryParams.dates[0] |
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data["stopTime"] = state.queryParams.dates[1] |
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data["configId"] = state.queryParams.id |
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data["channel"] = state.queryParams.channel |
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data["times"] = state.queryParams.times |
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console.log(state.queryParams, data); |
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updateGiftExchange(data).then((res) => { |
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console.log(res); |
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}).finally(function () { |
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loading.close(); |
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emit('countList') |
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closeDialog(); |
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}); |
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|
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}; |
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return { |
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openDialog, |
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closeDialog, |
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onCancel, |
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addItem, |
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...toRefs(state), |
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}; |
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}, |
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// 关闭弹窗 |
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const closeDialog = () => { |
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state.isShowDialog = false; |
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}; |
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// 取消 |
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const onCancel = () => { |
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closeDialog(); |
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}; |
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// 新增 |
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const update = () => { |
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const loading = ElLoading.service({ |
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lock: true, |
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text: 'Loading', |
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background: 'rgba(0, 0, 0, 0.7)', |
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}); |
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let data = {}; |
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let msg = stateAward(); |
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if (msg) { |
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ElMessage.error(msg); |
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loading.close(); |
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return; |
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} |
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data['startTime'] = state.queryParams.dates[0]; |
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data['stopTime'] = state.queryParams.dates[1]; |
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data['configId'] = state.queryParams.id; |
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data['channel'] = state.queryParams.channel; |
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data['times'] = state.queryParams.times; |
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data['awards'] = state.queryParams.awards; |
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console.log(state.queryParams, data); |
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updateGiftExchange(data) |
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.then((res) => { |
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console.log(res); |
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}) |
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.finally(function () { |
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loading.close(); |
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emit('countList'); |
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closeDialog(); |
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}); |
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}; |
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let stateAward = () => { |
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console.log(state.queryParams); |
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if (state.queryParams.awards.length == 0 || !state.queryParams.awards) { |
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console.log('1', state.queryParams); |
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return '奖励配置未填写'; |
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} |
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for (let i in state.queryParams.awards) { |
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state.queryParams.awards[i].itemId = Number(state.queryParams.awards[i].itemId); |
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state.queryParams.awards[i].num = Number(state.queryParams.awards[i].num); |
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if (!state.queryParams.awards[i].itemId || !state.queryParams.awards[i].num) { |
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console.log('4', state.queryParams.awards[i]); |
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return '奖励配置未填写'; |
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} |
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} |
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// state.queryParams.rewards = JSON.stringify(state.queryParams.awards); |
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return ''; |
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}; |
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const delItem = (index: number) => { |
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console.log('delItem: ', index); |
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state.queryParams.awards.splice(index, 1); |
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}; |
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const addItem = () => { |
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let item = {}; |
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if (!state.queryParams.awards) { |
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state.queryParams.awards = []; |
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} |
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state.queryParams.awards.push(item); |
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}; |
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return { |
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openDialog, |
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closeDialog, |
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onCancel, |
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update, |
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addItem, |
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delItem, |
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...toRefs(state), |
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}; |
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}, |
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}); |
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</script> |
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|
@ -1,224 +1,229 @@
|
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<template> |
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<div class="game-order-container"> |
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<el-card shadow="hover" header="设置账号黑名单"> |
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<div class="game-order-search mb15"> |
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<el-form label-position="right" label-width="300px" :model="formLabelAlign" style="max-width: 520px"> |
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<el-form-item label="查找方式"> |
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<el-select v-model="tableData.data.type" class="w-50 m-2" placeholder="选择渠道" size="large"> |
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<el-option label="uid查询" :value="1"/> |
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<el-option label="账号查询" :value="2"/> |
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</el-select> |
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</el-form-item> |
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<el-form-item label="区服" v-if="tableData.data.type==2"> |
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<el-select v-model="serverSwitch" class="m-2" placeholder="选择服务器" size="large" style="width: 80px"> |
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<el-option v-for="item in serverCategorize" :key="item.value" :label="item.label" :value="item.value"/> |
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</el-select> |
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<el-select v-model="tableData.data.serverId" class="w-50 m-2" placeholder="选择区服" size="large" |
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filterable> |
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<el-option v-for="item in switchServer()" :key="item.id" :label="item.name" :value="item.id"/> |
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</el-select> |
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</el-form-item> |
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<el-form-item label="渠道" v-if="tableData.data.type==2"> |
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<el-select v-model="tableData.data.channel" class="w-50 m-2" placeholder="选择渠道" size="large"> |
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<el-option v-for="item in channels" :key="item.value" :label="item.label" :value="item.value"/> |
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</el-select> |
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</el-form-item> |
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<el-form-item label="账号" v-if="tableData.data.type==2"> |
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<el-input v-model="tableData.data.account" placeholder="" class="w-50 m-2" size="large" clearable/> |
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</el-form-item> |
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<el-form-item label="uid" v-if="tableData.data.type==1"> |
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<el-input v-model="tableData.data.uid" placeholder="" class="w-50 m-2" size="large" clearable/> |
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</el-form-item> |
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<el-form-item label="黑名单开关"> |
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<el-select v-model="tableData.data.gmState" class="w-50 m-2" placeholder="选择渠道" size="large"> |
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<el-option v-for="item in gmStates" :key="item.value" :label="item.label" |
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:value="item.value"/> |
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</el-select> |
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</el-form-item> |
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<el-form-item> |
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<el-button size="large" type="primary" class="ml10" @click="gmSearch"> |
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查询 |
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</el-button> |
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<el-button size="large" type="primary" class="ml10" @click="gmChange"> |
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修改 |
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</el-button> |
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</el-form-item> |
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</el-form> |
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|
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</div> |
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|
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</el-card> |
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<el-card shadow="hover" header="开游戏里的GM"> |
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<div class="game-order-search mb15"> |
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<el-form label-position="right" label-width="300px" :model="formLabelAlign" style="max-width: 520px"> |
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<el-form-item label="uid"> |
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<el-input v-model="tableData.querys.uids" placeholder="可多个用“;”隔开" class="w-50 m-2" size="large" |
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clearable/> |
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</el-form-item> |
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<el-form-item label="gm开关"> |
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<el-select v-model="tableData.querys.state" class="w-50 m-2" placeholder="选择渠道" size="large"> |
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<el-option label="取消" :value="0"/> |
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<el-option label="开启" :value="1"/> |
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</el-select> |
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</el-form-item> |
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<el-form-item> |
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<el-button size="large" type="primary" class="ml10" @click="setclientgm"> |
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修改 |
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</el-button> |
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</el-form-item> |
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</el-form> |
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</div> |
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</el-card> |
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</div> |
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|
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|
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<div class="game-order-container"> |
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<el-card shadow="hover" header="设置账号黑名单"> |
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<div class="game-order-search mb15"> |
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<el-form label-position="right" label-width="300px" :model="formLabelAlign" style="max-width: 600px"> |
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<el-form-item label="查找方式"> |
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<el-select v-model="tableData.data.type" class="m-2" placeholder="选择渠道" size="large" style="width: 300px"> |
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<el-option label="uid查询" :value="1" /> |
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<el-option label="账号查询" :value="2" /> |
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</el-select> |
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</el-form-item> |
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<el-form-item label="区服"> |
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<el-select v-model="serverSwitch" class="m-2" placeholder="选择服务器" size="large" style="width: 80px"> |
||||
<el-option v-for="item in serverCategorize" :key="item.value" :label="item.label" :value="item.value" /> |
||||
</el-select> |
||||
<el-select v-model="tableData.data.serverId" class="w-50 m-2" placeholder="选择区服" size="large" filterable> |
||||
<el-option v-for="item in switchServer()" :key="item.id" :label="item.name" :value="item.id" /> |
||||
</el-select> |
||||
</el-form-item> |
||||
<el-form-item label="渠道" v-if="tableData.data.type == 2"> |
||||
<el-select v-model="tableData.data.channel" class="m-2" placeholder="选择渠道" size="large" style="width: 300px"> |
||||
<el-option v-for="item in channels" :key="item.value" :label="item.label" :value="item.value" /> |
||||
</el-select> |
||||
</el-form-item> |
||||
<el-form-item label="账号" v-if="tableData.data.type == 2"> |
||||
<el-input v-model="tableData.data.account" placeholder="" class="w-50 m-2" size="large" clearable /> |
||||
</el-form-item> |
||||
<el-form-item label="uid" v-if="tableData.data.type == 1"> |
||||
<el-input v-model="tableData.data.uid" placeholder="" class="w-50 m-2" size="large" clearable /> |
||||
</el-form-item> |
||||
<el-form-item label="黑名单开关"> |
||||
<el-select v-model="tableData.data.gmState" class="m-2" placeholder="选择渠道" size="large" style="width: 300px"> |
||||
<el-option v-for="item in gmStates" :key="item.value" :label="item.label" :value="item.value" /> |
||||
</el-select> |
||||
</el-form-item> |
||||
<el-form-item> |
||||
<el-button size="large" type="primary" class="ml10" @click="gmSearch"> 查询</el-button> |
||||
<el-button size="large" type="primary" class="ml10" @click="gmChange"> 修改</el-button> |
||||
</el-form-item> |
||||
</el-form> |
||||
</div> |
||||
</el-card> |
||||
<el-card shadow="hover" header="开游戏里的GM"> |
||||
<div class="game-order-search mb15"> |
||||
<el-form label-position="right" label-width="300px" :model="formLabelAlign" style="max-width: 600px"> |
||||
<el-form-item label="区服"> |
||||
<el-select v-model="serverSwitch" class="m-2" placeholder="选择服务器" size="large" style="width: 80px"> |
||||
<el-option v-for="item in serverCategorize" :key="item.value" :label="item.label" :value="item.value" /> |
||||
</el-select> |
||||
<el-select v-model="tableData.querys.serverId" class="w-50 m-2" placeholder="选择区服" size="large" filterable> |
||||
<el-option v-for="item in switchServer()" :key="item.id" :label="item.name" :value="item.id" /> |
||||
</el-select> |
||||
</el-form-item> |
||||
<el-form-item label="uid"> |
||||
<el-input v-model="tableData.querys.uids" placeholder="填写uid" class="w-50 m-2" size="large" clearable /> |
||||
</el-form-item> |
||||
<el-form-item label="gm开关"> |
||||
<el-select v-model="tableData.querys.state" class="m-2" placeholder="选择渠道" size="large" style="width: 300px"> |
||||
<el-option label="取消" :value="0" /> |
||||
<el-option label="开启" :value="1" /> |
||||
</el-select> |
||||
</el-form-item> |
||||
<el-form-item> |
||||
<el-button size="large" type="primary" class="ml10" @click="setclientgm"> 修改</el-button> |
||||
</el-form-item> |
||||
</el-form> |
||||
</div> |
||||
</el-card> |
||||
</div> |
||||
</template> |
||||
|
||||
<script lang="ts"> |
||||
import {toRefs, reactive, onMounted, defineComponent,} from 'vue'; |
||||
import {gameChangeGm, gameGmSearch, gameListGm, gameSetclientgm} from "/@/api/game"; |
||||
import {channelList, ServerCategorize, serverList} from "/@/utils/game"; |
||||
import {gSwitchServer} from "/@/utils/utils"; |
||||
import {ElMessage} from "element-plus/es"; |
||||
import { toRefs, reactive, onMounted, defineComponent } from 'vue'; |
||||
import { gameChangeGm, gameGmSearch, gameListGm, gameSetclientgm } from '/@/api/game'; |
||||
import { channelList, ServerCategorize, serverList } from '/@/utils/game'; |
||||
import { gSwitchServer } from '/@/utils/utils'; |
||||
import { ElMessage } from 'element-plus/es'; |
||||
|
||||
interface TableData { |
||||
type: number |
||||
uid: string |
||||
channel: string |
||||
serverId: string |
||||
account: string |
||||
gmState: number |
||||
type: number; |
||||
uid: string; |
||||
channel: string; |
||||
serverId: string; |
||||
account: string; |
||||
gmState: number; |
||||
} |
||||
|
||||
interface TableDataState { |
||||
queryParams: { |
||||
pageNum: number |
||||
pageSize: number |
||||
serverId: string |
||||
gmState: number |
||||
total: number |
||||
}; |
||||
tableData: { |
||||
querys: { |
||||
uids: string, |
||||
state: number, |
||||
}, |
||||
data: TableData |
||||
list: object[] |
||||
}; |
||||
servers: object; |
||||
channels: object; |
||||
gmStates: object; |
||||
serverSwitch: number; |
||||
serverCategorize: object; |
||||
queryParams: { |
||||
pageNum: number; |
||||
pageSize: number; |
||||
serverId: string; |
||||
gmState: number; |
||||
total: number; |
||||
}; |
||||
tableData: { |
||||
querys: { |
||||
serverId: string; |
||||
uids: string; |
||||
state: number; |
||||
}; |
||||
data: TableData; |
||||
list: object[]; |
||||
}; |
||||
servers: object; |
||||
channels: object; |
||||
gmStates: object; |
||||
serverSwitch: number; |
||||
serverCategorize: object; |
||||
} |
||||
|
||||
export default defineComponent({ |
||||
name: 'apiV1GameManageGm', |
||||
setup() { |
||||
const state = reactive<TableDataState>({ |
||||
serverSwitch: 0, |
||||
queryParams: { |
||||
pageNum: 1, |
||||
pageSize: 10, |
||||
serverId: "", |
||||
gmState: 1, |
||||
total: 0, |
||||
}, |
||||
|
||||
tableData: { |
||||
querys: { |
||||
uids: "", |
||||
state: 1, |
||||
}, |
||||
data: { |
||||
type: 1, |
||||
channel: "", |
||||
serverId: "", |
||||
account: "", |
||||
uid: "", |
||||
gmState: 0 |
||||
}, |
||||
list: [] |
||||
}, |
||||
channels: [], |
||||
servers: [], |
||||
gmStates: [ |
||||
{ |
||||
value: 0, |
||||
label: '正常', |
||||
}, |
||||
{ |
||||
value: 1, |
||||
label: '黑名单', |
||||
}, |
||||
], |
||||
serverCategorize: ServerCategorize, |
||||
}); |
||||
const gmSearch = () => { |
||||
let query = {type: state.tableData.data.type, uid: state.tableData.data.uid}; |
||||
if (state.tableData.data.type == 2) { |
||||
query["account"] = state.tableData.data.channel + state.tableData.data.account; |
||||
query["serverId"] = state.tableData.data.serverId; |
||||
} |
||||
gameGmSearch(query).then((res) => { |
||||
ElMessage.success('查询成功'); |
||||
console.log(res); |
||||
state.tableData.data.gmState = res.data.gm |
||||
}).finally(() => { |
||||
// state.loading = false; |
||||
}) |
||||
} |
||||
const gmChange = () => { |
||||
let query = { |
||||
type: state.tableData.data.type, |
||||
uid: state.tableData.data.uid, |
||||
gmState: state.tableData.data.gmState |
||||
}; |
||||
if (state.tableData.data.type == 2) { |
||||
query["account"] = state.tableData.data.channel + state.tableData.data.account; |
||||
query["serverId"] = state.tableData.data.serverId; |
||||
} |
||||
gameChangeGm(query).then(() => { |
||||
ElMessage.success('修改成功'); |
||||
}).finally(() => { |
||||
}) |
||||
} |
||||
const setclientgm = () => { |
||||
name: 'apiV1GameManageGm', |
||||
setup() { |
||||
const state = reactive<TableDataState>({ |
||||
serverSwitch: 0, |
||||
queryParams: { |
||||
pageNum: 1, |
||||
pageSize: 10, |
||||
serverId: '', |
||||
gmState: 1, |
||||
total: 0, |
||||
}, |
||||
|
||||
gameSetclientgm(state.tableData.querys).then(() => { |
||||
ElMessage.success('修改成功'); |
||||
}).finally(() => { |
||||
}) |
||||
} |
||||
const gmList = () => { |
||||
gameListGm(state.queryParams).then((res) => { |
||||
state.tableData.list = res.data.uids |
||||
ElMessage.success('获取成功'); |
||||
}).finally(() => { |
||||
}) |
||||
} |
||||
// 页面加载时 |
||||
onMounted(() => { |
||||
serverList().then(res => { |
||||
state.servers = res; |
||||
}) |
||||
channelList().then(res => { |
||||
state.channels = res |
||||
}) |
||||
}); |
||||
// 打开修改字典弹窗 |
||||
const switchServer = () => { |
||||
return gSwitchServer(state.serverSwitch, state.servers) |
||||
}; |
||||
return { |
||||
switchServer, |
||||
gmSearch, |
||||
gmChange, |
||||
setclientgm, |
||||
gmList, |
||||
...toRefs(state), |
||||
}; |
||||
}, |
||||
tableData: { |
||||
querys: { |
||||
serverId: '', |
||||
uids: '', |
||||
state: 1, |
||||
}, |
||||
data: { |
||||
type: 1, |
||||
channel: '', |
||||
serverId: '', |
||||
account: '', |
||||
uid: '', |
||||
gmState: 0, |
||||
}, |
||||
list: [], |
||||
}, |
||||
channels: [], |
||||
servers: [], |
||||
gmStates: [ |
||||
{ |
||||
value: 0, |
||||
label: '正常', |
||||
}, |
||||
{ |
||||
value: 1, |
||||
label: '黑名单', |
||||
}, |
||||
{ |
||||
value: 2, |
||||
label: 'GM', |
||||
}, |
||||
], |
||||
serverCategorize: ServerCategorize, |
||||
}); |
||||
const gmSearch = () => { |
||||
let query = { type: state.tableData.data.type, uid: state.tableData.data.uid }; |
||||
if (state.tableData.data.type == 2) { |
||||
query['account'] = state.tableData.data.channel + state.tableData.data.account; |
||||
query['serverId'] = state.tableData.data.serverId; |
||||
} |
||||
gameGmSearch(query) |
||||
.then((res) => { |
||||
ElMessage.success('查询成功'); |
||||
console.log(res); |
||||
state.tableData.data.gmState = res.data.gm; |
||||
}) |
||||
.finally(() => { |
||||
// state.loading = false; |
||||
}); |
||||
}; |
||||
const gmChange = () => { |
||||
let query = { |
||||
type: state.tableData.data.type, |
||||
uid: state.tableData.data.uid, |
||||
gmState: state.tableData.data.gmState, |
||||
}; |
||||
if (state.tableData.data.type == 2) { |
||||
query['account'] = state.tableData.data.channel + state.tableData.data.account; |
||||
query['serverId'] = state.tableData.data.serverId; |
||||
} |
||||
gameChangeGm(query) |
||||
.then(() => { |
||||
ElMessage.success('修改成功'); |
||||
}) |
||||
.finally(() => {}); |
||||
}; |
||||
const setclientgm = () => { |
||||
gameSetclientgm(state.tableData.querys) |
||||
.then(() => { |
||||
ElMessage.success('修改成功'); |
||||
}) |
||||
.finally(() => {}); |
||||
}; |
||||
const gmList = () => { |
||||
gameListGm(state.queryParams) |
||||
.then((res) => { |
||||
state.tableData.list = res.data.uids; |
||||
ElMessage.success('获取成功'); |
||||
}) |
||||
.finally(() => {}); |
||||
}; |
||||
// 页面加载时 |
||||
onMounted(() => { |
||||
serverList().then((res) => { |
||||
state.servers = res; |
||||
}); |
||||
channelList().then((res) => { |
||||
state.channels = res; |
||||
}); |
||||
}); |
||||
// 打开修改字典弹窗 |
||||
const switchServer = () => { |
||||
return gSwitchServer(state.serverSwitch, state.servers); |
||||
}; |
||||
return { |
||||
switchServer, |
||||
gmSearch, |
||||
gmChange, |
||||
setclientgm, |
||||
gmList, |
||||
...toRefs(state), |
||||
}; |
||||
}, |
||||
}); |
||||
</script> |
||||
|
@ -0,0 +1,622 @@
|
||||
<template> |
||||
<div class="game-maintenance-container"> |
||||
<el-card shadow="hover" header="客服页面"> |
||||
<div class="game-order-search mb15"> |
||||
<el-form label-width="70px" label-position="right"> |
||||
<el-form-item label="渠道" prop="channel"> |
||||
<el-select v-model="tableData.param.channel" class="m-2" placeholder="选择渠道"> |
||||
<el-option v-for="item in channels" :key="item.value" :label="item.label" :value="item.value" /> |
||||
</el-select> |
||||
</el-form-item> |
||||
<el-form-item label="页面模板" prop="model"> |
||||
<el-select v-model="model" @change="useModel(1)" placeholder="请选择模板"> |
||||
<el-option v-for="item in dbs" :key="item.id" :label="item.title" :value="item.id"></el-option> |
||||
</el-select> |
||||
<el-button type="primary" @click="makeModel(1)" style="margin-left: 20px">编辑模板</el-button> |
||||
</el-form-item> |
||||
<el-form-item> |
||||
<el-button size="small" @click="inputBig" style="margin-bottom: -15px"> |
||||
<span style="font-weight: bold">B</span> |
||||
</el-button> |
||||
<el-button size="small" @click="inputItalic" style="margin-bottom: -15px"> |
||||
<span style="font-style: italic">I</span> |
||||
</el-button> |
||||
<el-button size="small" @click="inputUnderline" style="margin-bottom: -15px"> |
||||
<span style="text-decoration: underline">U</span> |
||||
</el-button> |
||||
<el-button size="small" @click="inputLink" style="margin-bottom: -15px; padding: 0; padding-left: 5px"> |
||||
<el-icon type="text"> |
||||
<ele-Link /> |
||||
</el-icon> |
||||
</el-button> |
||||
<el-button size="small" class="color-picker font-color-picker" style="margin-bottom: -15px; padding: 0"> |
||||
<el-color-picker size="default" v-model="color" @change="inputColor"></el-color-picker> |
||||
</el-button> |
||||
<el-form-item style="margin-bottom: -15px; margin-left: 20px"> |
||||
<el-button type="primary" @click="showContent" style="margin-left: 20px">内容预览</el-button> |
||||
</el-form-item> |
||||
</el-form-item> |
||||
<el-form-item label="页面内容"> |
||||
<el-input v-model="tableData.param.content" type="textarea" rows="25" @mouseup="inputSelect" @blur="inputSelect" clearable /> |
||||
</el-form-item> |
||||
<el-form-item> |
||||
<el-button size="large" type="primary" class="ml10" @click="noticeLogin"> 客服页面发送</el-button> |
||||
</el-form-item> |
||||
</el-form> |
||||
</div> |
||||
</el-card> |
||||
|
||||
<el-dialog v-model="listModelVisible" :before-close="handleClose" :close-on-click-modal="false" center> |
||||
<div class="my-header"> |
||||
<el-button type="" @click="saveModel(2)">保存</el-button> |
||||
<el-button type="primary" @click="setModel(1)">添加</el-button> |
||||
</div> |
||||
<el-table :data="dbs" :inline="true" :cell-style="{ padding: '0' }"> |
||||
<el-table-column> |
||||
<template #default="scope"> |
||||
<div class="flex-warp"> |
||||
{{ scope.row.title }} |
||||
</div> |
||||
</template> |
||||
</el-table-column> |
||||
<el-table-column width="150"> |
||||
<template #default="scope"> |
||||
<el-button size="small" type="danger" @click="setModel(3, scope.row.id)" inline="true">删</el-button> |
||||
<el-button size="small" type="primary" @click="setModel(2, scope.row.id)" inline="true">改</el-button> |
||||
</template> |
||||
</el-table-column> |
||||
</el-table> |
||||
</el-dialog> |
||||
|
||||
<el-dialog v-model="editModelVisible" :close-on-click-modal="false" center> |
||||
<el-form label-width="90px"> |
||||
<el-form-item label="模板名称" prop="title"> |
||||
<el-input v-model="editModel.title" placeholder="请输入模板名称" /> |
||||
</el-form-item> |
||||
<el-form-item label="模板内容" prop="content"> |
||||
<el-input v-model="editModel.content" type="textarea" placeholder="请输入内容" rows="25" /> |
||||
</el-form-item> |
||||
</el-form> |
||||
<template #footer> |
||||
<div class="dialog-footer"> |
||||
<el-button type="primary" @click="saveModel(1)"> 保存</el-button> |
||||
</div> |
||||
</template> |
||||
</el-dialog> |
||||
|
||||
<el-dialog v-model="editCronVisible" :close-on-click-modal="false" center> |
||||
<el-form label-width="90px"> |
||||
<el-form-item label="页面模板" prop="model"> |
||||
<el-select v-model="model" @change="useModel(2)" placeholder="请选择模板"> |
||||
<el-option v-for="item in dbs" :key="item.id" :label="item.title" :value="item.id"></el-option> |
||||
</el-select> |
||||
<el-button type="primary" @click="makeModel(1)" style="margin-left: 20px">编辑模板</el-button> |
||||
</el-form-item> |
||||
<el-form-item> |
||||
<el-button size="small" @click="inputBig(2)" style="margin-bottom: -15px"> |
||||
<span style="font-weight: bold">B</span> |
||||
</el-button> |
||||
<el-button size="small" @click="inputItalic(2)" style="margin-bottom: -15px"> |
||||
<span style="font-style: italic">I</span> |
||||
</el-button> |
||||
<el-button size="small" @click="inputUnderline(2)" style="margin-bottom: -15px"> |
||||
<span style="text-decoration: underline">U</span> |
||||
</el-button> |
||||
<el-button size="small" @click="inputLink(2)" style="margin-bottom: -15px; padding: 0; padding-left: 5px"> |
||||
<el-icon type="text"> |
||||
<ele-Link /> |
||||
</el-icon> |
||||
</el-button> |
||||
<el-button size="small" class="color-picker font-color-picker" style="margin-bottom: -15px; padding: 0"> |
||||
<el-color-picker size="default" v-model="color" @change="inputColor(2)"></el-color-picker> |
||||
</el-button> |
||||
</el-form-item> |
||||
<el-form-item label="页面内容"> |
||||
<el-input v-model="cron.content" type="textarea" rows="25" @mouseup="inputSelect" @blur="inputSelect" clearable /> |
||||
</el-form-item> |
||||
</el-form> |
||||
<template #footer> |
||||
<div class="dialog-footer"> |
||||
<el-button type="primary" @click="saveCron"> 保存修改</el-button> |
||||
</div> |
||||
</template> |
||||
</el-dialog> |
||||
|
||||
<el-dialog v-model="contentVisible" :close-on-click-modal="false" center> |
||||
<p v-html="tableData.content"></p> |
||||
</el-dialog> |
||||
</div> |
||||
</template> |
||||
<script lang="ts"> |
||||
import { toRefs, reactive, onMounted, defineComponent } from 'vue'; |
||||
import { |
||||
gameGetNotice, |
||||
gameGMNoticeModelAdd, |
||||
gameGMNoticeModelDel, |
||||
gameGMNoticeModelGet, |
||||
gameNotice, |
||||
gameGMNoticeGetCron, |
||||
gameNoticeDel, |
||||
} from '/@/api/game'; |
||||
import { ElMessage, ElMessageBox } from 'element-plus/es'; |
||||
import { allChannelList } from '/@/utils/game'; |
||||
import { contentReplace, zeroFill } from '/@/utils/utils'; |
||||
|
||||
interface Data { |
||||
title: string; |
||||
send: number; |
||||
sendTime: number; |
||||
channel: string; |
||||
content: string; |
||||
noticeType: number; |
||||
id: number; |
||||
noticeId: number; |
||||
} |
||||
|
||||
interface TableDataState { |
||||
unselsected: string[]; |
||||
colorPicker: boolean; |
||||
color: string; |
||||
selected: string; |
||||
urlLink: string; |
||||
dbs: Array<Data>; |
||||
model: number; |
||||
editModel: Data; |
||||
tableData: { |
||||
content: string; |
||||
crons: Array<Data>; |
||||
param: Data; |
||||
}; |
||||
editModelVisible: boolean; |
||||
listModelVisible: boolean; |
||||
listCronVisible: boolean; |
||||
editCronVisible: boolean; |
||||
contentVisible: boolean; |
||||
cron: Data; |
||||
channels: object; |
||||
noticeTypes: object[]; |
||||
} |
||||
|
||||
export default defineComponent({ |
||||
name: 'apiV1GameNoticeCustomerService', |
||||
setup() { |
||||
// const {proxy} = getCurrentInstance() as any; |
||||
const state = reactive<TableDataState>({ |
||||
unselsected: ['', ''], |
||||
colorPicker: false, |
||||
editModelVisible: false, |
||||
listModelVisible: false, |
||||
listCronVisible: false, |
||||
editCronVisible: false, |
||||
contentVisible: false, |
||||
cron: { |
||||
title: '', |
||||
send: 1, |
||||
sendTime: Date.now(), |
||||
content: '', |
||||
noticeType: 4, |
||||
channel: '', |
||||
id: 0, |
||||
noticeId: 0, |
||||
}, |
||||
color: '#000000', |
||||
selected: '替换显示内容', |
||||
urlLink: '', |
||||
tableData: { |
||||
content: '', |
||||
crons: [], |
||||
param: { |
||||
title: '', |
||||
send: 1, |
||||
sendTime: Date.now(), |
||||
content: '', |
||||
noticeType: 4, |
||||
channel: '', |
||||
id: 0, |
||||
noticeId: 0, |
||||
}, |
||||
}, |
||||
dbs: [], |
||||
model: '', |
||||
editModel: {}, |
||||
channels: [], |
||||
noticeTypes: [ |
||||
{ Name: '所有公告', Id: 0 }, |
||||
{ Name: '弹窗公告', Id: 1 }, |
||||
{ Name: '登录公告', Id: 2 }, |
||||
{ |
||||
Name: '维护公告', |
||||
Id: 3, |
||||
}, |
||||
{ Name: '客服页面', Id: 4 }, |
||||
], |
||||
}); |
||||
const noticeLogin = () => { |
||||
if (state.tableData.param.send == 1) { |
||||
state.tableData.param.sendTime = 0; |
||||
} |
||||
|
||||
console.log('Notice: ', state.tableData.param); |
||||
gameNotice(state.tableData.param) |
||||
.then(() => { |
||||
ElMessage.success('发送成功'); |
||||
}) |
||||
.finally(() => { |
||||
// state.loading = false; |
||||
}); |
||||
}; |
||||
const saveCron = () => { |
||||
if (state.cron.send == 1) { |
||||
state.cron.sendTime = 0; |
||||
} |
||||
|
||||
console.log('Notice: ', state.cron); |
||||
gameNotice(state.cron) |
||||
.then(() => { |
||||
ElMessage.success('发送成功'); |
||||
}) |
||||
.finally(() => { |
||||
// state.loading = false; |
||||
}); |
||||
}; |
||||
const noticeLog = () => { |
||||
gameGMNoticeGetCron({}) |
||||
.then((res) => { |
||||
console.log('Notice: ', res); |
||||
state.tableData.crons = res.data.noticeLogs; |
||||
state.listCronVisible = true; |
||||
}) |
||||
.finally(() => { |
||||
// state.loading = false; |
||||
}); |
||||
}; |
||||
|
||||
// 初始化表格数据 |
||||
const initTableData = () => { |
||||
getNotice(); |
||||
}; |
||||
|
||||
const getNotice = () => { |
||||
gameGetNotice(state.tableData.param).then((res: any) => { |
||||
state.tableData.param.content = res.data.content; |
||||
state.tableData.param.noticeId = res.data.id; |
||||
}); |
||||
}; |
||||
// 页面加载时 |
||||
onMounted(() => { |
||||
allChannelList().then((res) => { |
||||
state.channels = res; |
||||
}); |
||||
initTableData(); |
||||
getModel(); |
||||
|
||||
console.log('onMounted', document.getElementsByClassName('w-e-droplist')); |
||||
if (document.getElementsByClassName('w-e-droplist')[0]) { |
||||
document.getElementsByClassName('w-e-droplist')[0].style['width'] = '260px'; |
||||
} |
||||
}); |
||||
|
||||
var getDate = (time: string) => { |
||||
let date = new Date(time); |
||||
return ( |
||||
date.getFullYear() + |
||||
'-' + |
||||
zeroFill(date.getMonth() + 1) + |
||||
'-' + |
||||
zeroFill(date.getDate()) + |
||||
' ' + |
||||
zeroFill(date.getHours()) + |
||||
':' + |
||||
zeroFill(date.getMinutes()) + |
||||
':' + |
||||
zeroFill(date.getSeconds()) |
||||
); |
||||
}; |
||||
var inputSelect = (res: any) => { |
||||
console.log(res, res.target.selectionStart, res.target.selectionEnd); |
||||
let selectionStart = res.target.selectionStart; |
||||
let selectionEnd = res.target.selectionEnd; |
||||
state.unselsected = [res.target.value.slice(0, selectionStart), res.target.value.slice(selectionEnd)]; |
||||
if (selectionStart == selectionEnd) { |
||||
// console.log("same"); |
||||
state.selected = '替换显示内容'; |
||||
return; |
||||
} |
||||
state.selected = res.target.value.slice(selectionStart, selectionEnd); |
||||
console.log(state.selected); |
||||
}; |
||||
var changeContent = (type: number) => { |
||||
switch (type) { |
||||
case 2: |
||||
state.cron.content = state.unselsected[0] + state.selected + state.unselsected[1]; |
||||
break; |
||||
default: |
||||
state.tableData.param.content = state.unselsected[0] + state.selected + state.unselsected[1]; |
||||
break; |
||||
} |
||||
}; |
||||
var inputBig = (type: number) => { |
||||
if (state.unselsected[1].indexOf('[/b]') == 0) { |
||||
return; |
||||
} |
||||
|
||||
if (state.selected.indexOf('[b]') > -1) { |
||||
state.selected = state.selected.replace(/\[b]|\[\/b]/gi, ''); |
||||
changeContent(type); |
||||
return; |
||||
} |
||||
state.selected = '[b]' + state.selected + '[/b]'; |
||||
changeContent(type); |
||||
// console.log(state.unselsected, state.selected.indexOf("[b]"), state.selected, state.tableData.param.content); |
||||
}; |
||||
var inputItalic = (type: number) => { |
||||
if (state.unselsected[1].indexOf('[/i]') == 0) { |
||||
return; |
||||
} |
||||
if (state.selected.indexOf('[i]') > -1 || (state.unselsected[1].indexOf('[i]') == 0 && state.unselsected[1].indexOf('[/i]') > -1)) { |
||||
state.selected = state.selected.replace(/\[i]|\[\/i]/gi, ''); |
||||
changeContent(type); |
||||
return; |
||||
} |
||||
state.selected = '[i]' + state.selected + '[/i]'; |
||||
changeContent(type); |
||||
// console.log(state.unselsected, state.selected, state.tableData.param.content); |
||||
}; |
||||
var inputUnderline = (type: number) => { |
||||
if (state.unselsected[1].indexOf('[/u]') == 0) { |
||||
return; |
||||
} |
||||
if (state.selected.indexOf('[u]') > -1) { |
||||
state.selected = state.selected.replace(/\[u]|\[\/u]/gi, ''); |
||||
changeContent(type); |
||||
return; |
||||
} |
||||
state.selected = '[u]' + state.selected + '[/u]'; |
||||
changeContent(type); |
||||
// console.log(state.unselsected, state.selected, state.tableData.param.content); |
||||
}; |
||||
var inputLink = (type: number) => { |
||||
if (state.selected.indexOf('[/url]') > -1) { |
||||
state.selected = state.selected.replace(/\[url=.*?]|\[\/url]/gi, ''); |
||||
changeContent(type); |
||||
return; |
||||
} |
||||
ElMessageBox.prompt('请输入Url', '提示', { |
||||
confirmButtonText: '确认', |
||||
cancelButtonText: '取消', |
||||
// inputPattern: |
||||
// /[\w!#$%&'*+/=?^_`{|}~-]+(?:\.[\w!#$%&'*+/=?^_`{|}~-]+)*@(?:[\w](?:[\w-]*[\w])?\.)+[\w](?:[\w-]*[\w])?/, |
||||
inputErrorMessage: 'Invalid http request', |
||||
}).then(({ value }) => { |
||||
state.urlLink = value; |
||||
if (state.unselsected[1].indexOf('[/url]') == 0) { |
||||
return; |
||||
} |
||||
state.selected = '[url=' + state.urlLink + ']' + state.selected + '[/url]'; |
||||
changeContent(type); |
||||
state.urlLink = ''; |
||||
// console.log(state.unselsected, state.selected, state.tableData.param.content); |
||||
}); |
||||
}; |
||||
var buttonColor = (type: number) => { |
||||
// if(state.selected.indexOf("[/color]") > -1){ |
||||
// state.selected = state.selected.replace(/\[color=#.+?]|\[\/color]/gi, ""); |
||||
// changeContent(); |
||||
// } |
||||
}; |
||||
var inputColor = (type: number) => { |
||||
if (!state.color) { |
||||
if (state.selected.indexOf('[/color]') > -1) { |
||||
state.selected = state.selected.replace(/\[color=#.+?]|\[\/color]/gi, ''); |
||||
changeContent(type); |
||||
return; |
||||
} |
||||
return; |
||||
} |
||||
if (state.unselsected[1].indexOf('[/color]') == 0) { |
||||
return; |
||||
} |
||||
if (state.selected.indexOf('[/color]') > -1) { |
||||
state.selected = state.selected.replace(/\[color=#.+?]|\[\/color]/gi, ''); |
||||
// changeContent(); |
||||
// return; |
||||
} |
||||
state.selected = '[color=' + state.color + ']' + state.selected + '[/color]'; |
||||
changeContent(type); |
||||
// console.log(state.unselsected, state.selected, state.tableData.param.content); |
||||
}; |
||||
// 模板 |
||||
const getModel = () => { |
||||
gameGMNoticeModelGet({ noticeType: 4 }).then((res) => { |
||||
if (res.data.noticeModel) { |
||||
state.dbs = res.data.noticeModel; |
||||
} |
||||
console.log(res, state.dbs); |
||||
}); |
||||
}; |
||||
const useModel = (id: number) => { |
||||
switch (id) { |
||||
case 1: |
||||
let model = state.dbs.find((r) => r.id == state.model); |
||||
if (model) { |
||||
state.tableData.param.content = model.content; |
||||
} |
||||
break; |
||||
case 2: |
||||
let model1 = state.dbs.find((r) => r.id == state.model); |
||||
if (model1) { |
||||
state.cron.content = model1.content; |
||||
} |
||||
break; |
||||
} |
||||
}; |
||||
const makeModel = () => { |
||||
state.listModelVisible = true; |
||||
console.log(state); |
||||
}; |
||||
const setModel = (type: number, id: number) => { |
||||
switch (type) { |
||||
case 1: |
||||
state.editModel = {}; |
||||
state.editModelVisible = true; |
||||
break; |
||||
case 2: |
||||
state.editModel = state.dbs.find((model) => model.id == id); |
||||
if (!state.editModel) { |
||||
return; |
||||
} |
||||
state.editModelVisible = true; |
||||
break; |
||||
case 3: |
||||
gameGMNoticeModelDel({ |
||||
id: id, |
||||
}) |
||||
.then(function () { |
||||
getModel(); |
||||
}) |
||||
.finally(function () {}); |
||||
break; |
||||
} |
||||
}; |
||||
const saveModel = (type: number) => { |
||||
console.log(type, state.editModel); |
||||
switch (type) { |
||||
case 1: |
||||
gameGMNoticeModelAdd({ |
||||
title: state.editModel.title, |
||||
content: state.editModel.content, |
||||
noticeType: 4, |
||||
id: state.editModel.id, |
||||
}) |
||||
.then(function () { |
||||
getModel(); |
||||
}) |
||||
.finally(function () { |
||||
state.editModelVisible = false; |
||||
}); |
||||
break; |
||||
case 2: |
||||
state.listModelVisible = false; |
||||
break; |
||||
} |
||||
}; |
||||
const handleClose = (done: () => void) => { |
||||
// ElMessageBox.confirm('确定退出编辑模板页面?').then(() => { |
||||
done(); |
||||
// }).catch(() => { |
||||
// // catch error |
||||
// }) |
||||
}; |
||||
const setCron = (type: number, id: number) => { |
||||
switch (type) { |
||||
case 1: // 修改 |
||||
state.cron = state.tableData.crons.find((r) => r.id == id); |
||||
console.log(state.cron); |
||||
state.editCronVisible = true; |
||||
break; |
||||
case 2: // 删除 |
||||
ElMessageBox.confirm('是否确认删除本条待发送公告?,点击确认后删除本条待发送公告。').then(() => { |
||||
gameNoticeDel({ id: id }) |
||||
.then(() => { |
||||
ElMessage.success('删除成功'); |
||||
noticeLog(); |
||||
}) |
||||
.finally(() => { |
||||
// state.loading = false; |
||||
}); |
||||
}); |
||||
break; |
||||
} |
||||
}; |
||||
|
||||
const alertContent = (val) => { |
||||
console.log(`current page: ${val}`); |
||||
ElMessageBox.alert(val, '', { confirmButtonText: 'OK' }); |
||||
}; |
||||
|
||||
const showContent = () => { |
||||
state.contentVisible = true; |
||||
state.tableData.content = contentReplace(state.tableData.param.content); |
||||
console.log(state.tableData.content); |
||||
}; |
||||
return { |
||||
showContent, |
||||
getNotice, |
||||
noticeLog, |
||||
noticeLogin, |
||||
inputSelect, |
||||
inputBig, |
||||
inputItalic, |
||||
inputUnderline, |
||||
inputLink, |
||||
inputColor, |
||||
buttonColor, |
||||
getModel, |
||||
useModel, |
||||
makeModel, |
||||
setModel, |
||||
saveModel, |
||||
handleClose, |
||||
setCron, |
||||
getDate, |
||||
alertContent, |
||||
saveCron, |
||||
...toRefs(state), |
||||
}; |
||||
}, |
||||
}); |
||||
</script> |
||||
<style scoped lang="scss" src="../../../theme/add.scss"></style> |
||||
<style scoped lang="scss"> |
||||
.my-header { |
||||
display: flex; |
||||
flex-direction: row; |
||||
justify-content: space-between; |
||||
gap: 16px; |
||||
} |
||||
|
||||
.tree-border { |
||||
margin-top: 5px; |
||||
border: 1px solid #e5e6e7 !important; |
||||
background: #fff none !important; |
||||
border-radius: 4px; |
||||
} |
||||
|
||||
.system-edit-post-container { |
||||
.menu-data-tree { |
||||
border: var(--el-input-border, var(--el-border-base)); |
||||
border-radius: var(--el-input-border-radius, var(--el-border-radius-base)); |
||||
padding: 5px; |
||||
} |
||||
} |
||||
|
||||
.el-form-item { |
||||
display: -moz-flex; |
||||
vertical-align: middle; |
||||
margin-right: 32px; |
||||
} |
||||
|
||||
::v-deep .el-table .cell { |
||||
height: 25px; |
||||
} |
||||
|
||||
::v-deep .el-table--striped .el-table__body tr.el-table__row--striped td { |
||||
background: #ffffd5; |
||||
} |
||||
|
||||
::v-deep .el-table .el-table--enable-row-hover .el-table__body tr:hover > td { |
||||
background: inherit; |
||||
} |
||||
|
||||
::v-deep(.el-form-item--large .el-form-item__content) { |
||||
line-height: 20px; |
||||
} |
||||
|
||||
::v-deep(.el-form-item__content) { |
||||
line-height: 20px; |
||||
} |
||||
|
||||
::v-deep .w-e-droplist { |
||||
width: 260px !important; |
||||
} |
||||
</style> |
@ -1,449 +1,457 @@
|
||||
<template> |
||||
<div class="game-maintenance-container"> |
||||
<el-card shadow="hover" header="弹窗公告"> |
||||
<el-form label-width="90px"> |
||||
<el-form-item label="服务器:" prop="serverId"> |
||||
<el-select v-model="serverSwitch" class="m-2" placeholder="选择服务器" size="large" style="width: 80px"> |
||||
<el-option v-for="item in serverCategorize" :key="item.value" :label="item.label" :value="item.value"/> |
||||
</el-select> |
||||
<el-select v-model="tableData.param.serverId" class="m-2" placeholder="选择服务器" size="large" filterable> |
||||
<el-option v-for="item in switchServer()" :key="item.id" :label="item.name" :value="item.id"/> |
||||
</el-select> |
||||
</el-form-item> |
||||
</el-form> |
||||
<el-form label-width="90px"> |
||||
<el-form-item label="类型:" style="width: 25%"> |
||||
<el-radio-group v-model="tableData.param.popType"> |
||||
<el-radio :label=1>普通弹窗</el-radio> |
||||
<el-radio :label=2>强制退到登录</el-radio> |
||||
<el-radio :label=3>强制退到公告</el-radio> |
||||
<el-radio :label=6>滚动公告</el-radio> |
||||
</el-radio-group> |
||||
</el-form-item> |
||||
</el-form> |
||||
<el-form label-width="90px" :inline="true"> |
||||
<el-form-item label="发送对象:" style="width: 25%"> |
||||
<el-radio-group v-model="tableData.param.popTo"> |
||||
<el-radio :label=1>全部玩家</el-radio> |
||||
<el-radio :label=2>部分玩家</el-radio> |
||||
</el-radio-group> |
||||
</el-form-item> |
||||
<el-form-item style="width: 50%"> |
||||
<el-tooltip content="uid之间用分号(;)隔开"> |
||||
<el-input v-show="tableData.param.popTo==2" v-model="tableData.param.uids" placeholder="玩家uid" |
||||
clearable/> |
||||
</el-tooltip> |
||||
</el-form-item> |
||||
</el-form> |
||||
<el-form label-width="90px"> |
||||
<el-form-item> |
||||
<el-select v-model="model" @change="useModel(1)" placeholder="请选择模板" popper-class="custom-header"> |
||||
<el-option v-for="item in dbs" :key="item.id" :label="item.title" :value="item.id"> |
||||
{{ item.title }} |
||||
</el-option> |
||||
</el-select> |
||||
<el-button type="primary" @click="makeModel(1)" style="margin-left: 20px">编辑模板</el-button> |
||||
</el-form-item> |
||||
<el-form-item> |
||||
<el-button size="small" @click="inputBig" style="margin-bottom: -15px"> |
||||
<span style="font-weight:bold;">B</span> |
||||
</el-button> |
||||
<el-button size="small" @click="inputItalic" style="margin-bottom: -15px"> |
||||
<span style="font-style:italic;">I</span> |
||||
</el-button> |
||||
<el-button size="small" @click="inputUnderline" style="margin-bottom: -15px"> |
||||
<span style="text-decoration:underline;">U</span> |
||||
</el-button> |
||||
<el-button size="small" @click="inputLink" style="margin-bottom: -15px; padding: 0; padding-left: 5px"> |
||||
<el-icon type="text"> |
||||
<ele-Link/> |
||||
</el-icon> |
||||
</el-button> |
||||
<el-button size="small" class="color-picker font-color-picker" style="margin-bottom: -15px; padding: 0;"> |
||||
<el-color-picker size="default" v-model="color" @change="inputColor"></el-color-picker> |
||||
</el-button> |
||||
<el-form-item style="margin-bottom: -15px; margin-left: 20px"> |
||||
<el-button type="primary" @click="showContent" style="margin-left: 20px">内容预览</el-button> |
||||
</el-form-item> |
||||
</el-form-item> |
||||
<el-form-item label="公告内容:"> |
||||
<el-input v-model="tableData.param.content" type="textarea" rows="18" @mouseup="inputSelect" |
||||
@blur="inputSelect" clearable/> |
||||
</el-form-item> |
||||
<el-form-item> |
||||
<el-button size="large" type="primary" @click="noticePop"> |
||||
弹窗公告发送 |
||||
</el-button> |
||||
</el-form-item> |
||||
</el-form> |
||||
</el-card> |
||||
<div class="game-maintenance-container"> |
||||
<el-card shadow="hover" header="弹窗公告"> |
||||
<el-form label-width="90px"> |
||||
<el-form-item label="服务器:" prop="serverId"> |
||||
<el-select v-model="serverSwitch" class="m-2" placeholder="选择服务器" size="large" style="width: 80px"> |
||||
<el-option v-for="item in serverCategorize" :key="item.value" :label="item.label" :value="item.value" /> |
||||
</el-select> |
||||
<el-select v-model="tableData.param.servers" class="m-2" placeholder="选择服务器" size="large" multiple clearable> |
||||
<el-option v-for="item in switchServer()" :key="item.id" :label="item.name" :value="item.id" /> |
||||
</el-select> |
||||
</el-form-item> |
||||
</el-form> |
||||
<el-form label-width="90px"> |
||||
<el-form-item label="类型:" style="width: 25%"> |
||||
<el-radio-group v-model="tableData.param.popType"> |
||||
<el-radio :label="1">普通弹窗</el-radio> |
||||
<el-radio :label="2">强制退到登录</el-radio> |
||||
<el-radio :label="3">强制退到公告</el-radio> |
||||
<el-radio :label="6">滚动公告</el-radio> |
||||
</el-radio-group> |
||||
</el-form-item> |
||||
</el-form> |
||||
<el-form label-width="90px" :inline="true"> |
||||
<el-form-item label="发送对象:" style="width: 25%"> |
||||
<el-radio-group v-model="tableData.param.popTo"> |
||||
<el-radio :label="1">全部玩家</el-radio> |
||||
<el-radio :label="2">部分玩家</el-radio> |
||||
</el-radio-group> |
||||
</el-form-item> |
||||
<el-form-item style="width: 50%"> |
||||
<el-tooltip content="uid之间用分号(;)隔开"> |
||||
<el-input v-show="tableData.param.popTo == 2" v-model="tableData.param.uids" placeholder="玩家uid" clearable /> |
||||
</el-tooltip> |
||||
</el-form-item> |
||||
</el-form> |
||||
<el-form label-width="90px"> |
||||
<el-form-item> |
||||
<el-select v-model="model" @change="useModel(1)" placeholder="请选择模板" popper-class="custom-header"> |
||||
<el-option v-for="item in dbs" :key="item.id" :label="item.title" :value="item.id"> |
||||
{{ item.title }} |
||||
</el-option> |
||||
</el-select> |
||||
<el-button type="primary" @click="makeModel(1)" style="margin-left: 20px">编辑模板</el-button> |
||||
</el-form-item> |
||||
<el-form-item> |
||||
<el-button size="small" @click="inputBig" style="margin-bottom: -15px"> |
||||
<span style="font-weight: bold">B</span> |
||||
</el-button> |
||||
<el-button size="small" @click="inputItalic" style="margin-bottom: -15px"> |
||||
<span style="font-style: italic">I</span> |
||||
</el-button> |
||||
<el-button size="small" @click="inputUnderline" style="margin-bottom: -15px"> |
||||
<span style="text-decoration: underline">U</span> |
||||
</el-button> |
||||
<el-button size="small" @click="inputLink" style="margin-bottom: -15px; padding: 0; padding-left: 5px"> |
||||
<el-icon type="text"> |
||||
<ele-Link /> |
||||
</el-icon> |
||||
</el-button> |
||||
<el-button size="small" class="color-picker font-color-picker" style="margin-bottom: -15px; padding: 0"> |
||||
<el-color-picker size="default" v-model="color" @change="inputColor"></el-color-picker> |
||||
</el-button> |
||||
<el-form-item style="margin-bottom: -15px; margin-left: 20px"> |
||||
<el-button type="primary" @click="showContent" style="margin-left: 20px">内容预览</el-button> |
||||
</el-form-item> |
||||
</el-form-item> |
||||
<el-form-item label="公告内容:"> |
||||
<el-input v-model="tableData.param.content" type="textarea" rows="18" @mouseup="inputSelect" @blur="inputSelect" clearable /> |
||||
</el-form-item> |
||||
<el-form-item> |
||||
<el-button size="large" type="primary" @click="noticePop"> 弹窗公告发送 </el-button> |
||||
</el-form-item> |
||||
</el-form> |
||||
</el-card> |
||||
|
||||
<el-dialog v-model="listModelVisible" :close-on-click-modal="false" :before-close="handleClose" center> |
||||
<div class="my-header"> |
||||
<el-button type="" @click="saveModel(2)">保存</el-button> |
||||
<el-button type="primary" @click="setModel(1)">添加</el-button> |
||||
</div> |
||||
<el-table :data="dbs" :inline="true" :cell-style="{padding:'0'}"> |
||||
<el-table-column> |
||||
<template #default="scope"> |
||||
<div class="flex-warp"> |
||||
{{ scope.row.title }} |
||||
</div> |
||||
</template> |
||||
</el-table-column> |
||||
<el-table-column width="150"> |
||||
<template #default="scope"> |
||||
<el-button size="small" type="danger" @click="setModel(3,scope.row.id)" inline="true">删</el-button> |
||||
<el-button size="small" type="primary" @click="setModel(2,scope.row.id)" inline="true">改</el-button> |
||||
</template> |
||||
</el-table-column> |
||||
</el-table> |
||||
</el-dialog> |
||||
<el-dialog v-model="listModelVisible" :close-on-click-modal="false" :before-close="handleClose" center> |
||||
<div class="my-header"> |
||||
<el-button type="" @click="saveModel(2)">保存</el-button> |
||||
<el-button type="primary" @click="setModel(1)">添加</el-button> |
||||
</div> |
||||
<el-table :data="dbs" :inline="true" :cell-style="{ padding: '0' }"> |
||||
<el-table-column> |
||||
<template #default="scope"> |
||||
<div class="flex-warp"> |
||||
{{ scope.row.title }} |
||||
</div> |
||||
</template> |
||||
</el-table-column> |
||||
<el-table-column width="150"> |
||||
<template #default="scope"> |
||||
<el-button size="small" type="danger" @click="setModel(3, scope.row.id)" inline="true">删</el-button> |
||||
<el-button size="small" type="primary" @click="setModel(2, scope.row.id)" inline="true">改</el-button> |
||||
</template> |
||||
</el-table-column> |
||||
</el-table> |
||||
</el-dialog> |
||||
|
||||
<el-dialog v-model="editModelVisible" :close-on-click-modal="false" center> |
||||
<el-form label-width="90px"> |
||||
<el-form-item label="模板名称" prop="title"> |
||||
<el-input v-model="editModel.title" placeholder="请输入模板名称"/> |
||||
</el-form-item> |
||||
<el-form-item label="模板内容" prop="content"> |
||||
<el-input v-model="editModel.content" type="textarea" placeholder="请输入内容" rows="25"/> |
||||
</el-form-item> |
||||
</el-form> |
||||
<template #footer> |
||||
<div class="dialog-footer"> |
||||
<el-button type="primary" @click="saveModel(1)"> |
||||
保存 |
||||
</el-button> |
||||
</div> |
||||
</template> |
||||
</el-dialog> |
||||
<el-dialog v-model="editModelVisible" :close-on-click-modal="false" center> |
||||
<el-form label-width="90px"> |
||||
<el-form-item label="模板名称" prop="title"> |
||||
<el-input v-model="editModel.title" placeholder="请输入模板名称" /> |
||||
</el-form-item> |
||||
<el-form-item label="模板内容" prop="content"> |
||||
<el-input v-model="editModel.content" type="textarea" placeholder="请输入内容" rows="25" /> |
||||
</el-form-item> |
||||
</el-form> |
||||
<template #footer> |
||||
<div class="dialog-footer"> |
||||
<el-button type="primary" @click="saveModel(1)"> 保存 </el-button> |
||||
</div> |
||||
</template> |
||||
</el-dialog> |
||||
|
||||
<el-dialog v-model="contentVisible" :close-on-click-modal="false" center> |
||||
<p v-html="tableData.content"></p> |
||||
</el-dialog> |
||||
</div> |
||||
<el-dialog v-model="contentVisible" :close-on-click-modal="false" center> |
||||
<p v-html="tableData.content"></p> |
||||
</el-dialog> |
||||
</div> |
||||
</template> |
||||
|
||||
<script lang="ts"> |
||||
import {toRefs, reactive, onMounted, defineComponent,} from 'vue'; |
||||
import {ElMessageBox, ElMessage} from 'element-plus'; |
||||
import {gameNoticePop, gameGMNoticeModelGet, gameGMNoticeModelAdd, gameGMNoticeModelDel} from "/@/api/game"; |
||||
import {contentReplace, gSwitchServer} from "/@/utils/utils"; |
||||
import {ServerCategorize, serverList} from "/@/utils/game"; |
||||
import { toRefs, reactive, onMounted, defineComponent } from 'vue'; |
||||
import { ElMessageBox, ElMessage } from 'element-plus'; |
||||
import { gameNoticePop, gameGMNoticeModelGet, gameGMNoticeModelAdd, gameGMNoticeModelDel } from '/@/api/game'; |
||||
import { contentReplace, gSwitchServer } from '/@/utils/utils'; |
||||
import { ServerCategorize, serverList } from '/@/utils/game'; |
||||
|
||||
interface TableDataState { |
||||
unselsected: string[] |
||||
colorPicker: boolean |
||||
color: string |
||||
selected: string |
||||
urlLink: string |
||||
dbs: object[] |
||||
servers: object[] |
||||
model: number |
||||
editModel: object |
||||
tableData: { |
||||
content: string, |
||||
param: { |
||||
serverId: number |
||||
content: string |
||||
popType: number |
||||
popTo: number |
||||
uids: string |
||||
noticeId: number |
||||
}; |
||||
}; |
||||
editModelVisible: boolean, |
||||
listModelVisible: boolean, |
||||
contentVisible: boolean, |
||||
serverSwitch: number, |
||||
serverCategorize: object[], |
||||
unselsected: string[]; |
||||
colorPicker: boolean; |
||||
color: string; |
||||
selected: string; |
||||
urlLink: string; |
||||
dbs: object[]; |
||||
servers: object[]; |
||||
model: number; |
||||
editModel: object; |
||||
tableData: { |
||||
content: string; |
||||
param: { |
||||
servers: object; |
||||
serverId: number; |
||||
content: string; |
||||
popType: number; |
||||
popTo: number; |
||||
uids: string; |
||||
noticeId: number; |
||||
}; |
||||
}; |
||||
editModelVisible: boolean; |
||||
listModelVisible: boolean; |
||||
contentVisible: boolean; |
||||
serverSwitch: number; |
||||
serverCategorize: object[]; |
||||
} |
||||
|
||||
export default defineComponent({ |
||||
name: 'apiV1GameNoticePop', |
||||
setup() { |
||||
const state = reactive<TableDataState>({ |
||||
serverSwitch: 0, |
||||
unselsected: ["", ""], |
||||
colorPicker: false, |
||||
editModelVisible: false, |
||||
listModelVisible: false, |
||||
contentVisible: false, |
||||
color: "#000000", |
||||
selected: "替换显示内容", |
||||
urlLink: "", |
||||
tableData: { |
||||
content: "", |
||||
param: { |
||||
serverId: "", |
||||
content: "", |
||||
uids: "", |
||||
popType: 0, |
||||
popTo: 1, |
||||
noticeId: 0 |
||||
}, |
||||
}, |
||||
dbs: [], |
||||
servers: [], |
||||
model: "", |
||||
editModel: {}, |
||||
serverCategorize: ServerCategorize, |
||||
}); |
||||
const noticePop = () => { |
||||
console.log("Notice: ", state.tableData.param); |
||||
gameNoticePop(state.tableData.param).then(() => { |
||||
ElMessage.success('发送成功'); |
||||
}).finally(() => { |
||||
// state.loading = false; |
||||
}) |
||||
}; |
||||
onMounted(() => { |
||||
serverList().then(value => { |
||||
state.servers = value; |
||||
// console.log(" server : ", state.servers); |
||||
}); |
||||
getModel(); |
||||
}); |
||||
var inputSelect = (res: any) => { |
||||
console.log(res, res.target.selectionStart, res.target.selectionEnd); |
||||
let selectionStart = res.target.selectionStart; |
||||
let selectionEnd = res.target.selectionEnd; |
||||
state.unselsected = [state.tableData.param.content.slice(0, selectionStart), state.tableData.param.content.slice(selectionEnd)]; |
||||
if (selectionStart == selectionEnd) { |
||||
console.log("same"); |
||||
state.selected = '替换显示内容'; |
||||
return |
||||
} |
||||
state.selected = res.target.value.slice(selectionStart, selectionEnd); |
||||
console.log(state.selected); |
||||
}; |
||||
var changeContent = () => { |
||||
state.tableData.param.content = state.unselsected[0] + state.selected + state.unselsected[1]; |
||||
}; |
||||
var inputBig = () => { |
||||
if (state.unselsected[1].indexOf("[/b]") == 0) { |
||||
return |
||||
} |
||||
name: 'apiV1GameNoticePop', |
||||
setup() { |
||||
const state = reactive<TableDataState>({ |
||||
serverSwitch: 0, |
||||
unselsected: ['', ''], |
||||
colorPicker: false, |
||||
editModelVisible: false, |
||||
listModelVisible: false, |
||||
contentVisible: false, |
||||
color: '#000000', |
||||
selected: '替换显示内容', |
||||
urlLink: '', |
||||
tableData: { |
||||
content: '', |
||||
param: { |
||||
servers: [], |
||||
serverId: '', |
||||
content: '', |
||||
uids: '', |
||||
popType: 0, |
||||
popTo: 1, |
||||
noticeId: 0, |
||||
}, |
||||
}, |
||||
dbs: [], |
||||
servers: [], |
||||
model: '', |
||||
editModel: {}, |
||||
serverCategorize: ServerCategorize, |
||||
}); |
||||
const noticePop = () => { |
||||
for (let i in state.tableData.param.servers) { |
||||
let data = { |
||||
serverId: state.tableData.param.servers[i], |
||||
content: state.tableData.param.content, |
||||
uids: state.tableData.param.uids, |
||||
popType: state.tableData.param.popType, |
||||
popTo: state.tableData.param.popTo, |
||||
noticeId: state.tableData.param.noticeId, |
||||
}; |
||||
console.log('Notice: ', data); |
||||
gameNoticePop(data).then(() => { |
||||
ElMessage.success(data.serverId + '发送成功'); |
||||
}).finally(() => { |
||||
// state.loading = false; |
||||
}); |
||||
} |
||||
}; |
||||
onMounted(() => { |
||||
serverList().then((value) => { |
||||
state.servers = value; |
||||
// console.log(" server : ", state.servers); |
||||
}); |
||||
getModel(); |
||||
}); |
||||
var inputSelect = (res: any) => { |
||||
console.log(res, res.target.selectionStart, res.target.selectionEnd); |
||||
let selectionStart = res.target.selectionStart; |
||||
let selectionEnd = res.target.selectionEnd; |
||||
state.unselsected = [state.tableData.param.content.slice(0, selectionStart), state.tableData.param.content.slice(selectionEnd)]; |
||||
if (selectionStart == selectionEnd) { |
||||
console.log('same'); |
||||
state.selected = '替换显示内容'; |
||||
return; |
||||
} |
||||
state.selected = res.target.value.slice(selectionStart, selectionEnd); |
||||
console.log(state.selected); |
||||
}; |
||||
var changeContent = () => { |
||||
state.tableData.param.content = state.unselsected[0] + state.selected + state.unselsected[1]; |
||||
}; |
||||
var inputBig = () => { |
||||
if (state.unselsected[1].indexOf('[/b]') == 0) { |
||||
return; |
||||
} |
||||
|
||||
if (state.selected.indexOf("[b]") > -1) { |
||||
state.selected = state.selected.replace(/\[b]|\[\/b]/gi, ""); |
||||
changeContent(); |
||||
return; |
||||
} |
||||
state.selected = "[b]" + state.selected + "[/b]"; |
||||
changeContent(); |
||||
console.log(state.unselsected, state.selected.indexOf("[b]"), state.selected, state.tableData.param.content); |
||||
}; |
||||
var inputItalic = () => { |
||||
if (state.unselsected[1].indexOf("[/i]") == 0) { |
||||
return |
||||
} |
||||
if (state.selected.indexOf("[i]") > -1 || (state.unselsected[1].indexOf("[i]") == 0 && state.unselsected[1].indexOf("[/i]") > -1)) { |
||||
state.selected = state.selected.replace(/\[i]|\[\/i]/gi, ""); |
||||
changeContent(); |
||||
return; |
||||
} |
||||
state.selected = "[i]" + state.selected + "[/i]"; |
||||
changeContent(); |
||||
console.log(state.unselsected, state.selected, state.tableData.param.content); |
||||
}; |
||||
var inputUnderline = () => { |
||||
if (state.unselsected[1].indexOf("[/u]") == 0) { |
||||
return |
||||
} |
||||
if (state.selected.indexOf("[u]") > -1) { |
||||
state.selected = state.selected.replace(/\[u]|\[\/u]/gi, ""); |
||||
changeContent(); |
||||
return; |
||||
} |
||||
state.selected = "[u]" + state.selected + "[/u]"; |
||||
changeContent(); |
||||
console.log(state.unselsected, state.selected, state.tableData.param.content); |
||||
}; |
||||
var inputLink = () => { |
||||
if (state.selected.indexOf("[/url]") > -1) { |
||||
state.selected = state.selected.replace(/\[url=.*?]|\[\/url]/gi, ""); |
||||
changeContent(); |
||||
return; |
||||
} |
||||
ElMessageBox.prompt('请输入Url', '提示', { |
||||
confirmButtonText: '确认', |
||||
cancelButtonText: '取消', |
||||
// inputPattern: |
||||
// /[\w!#$%&'*+/=?^_`{|}~-]+(?:\.[\w!#$%&'*+/=?^_`{|}~-]+)*@(?:[\w](?:[\w-]*[\w])?\.)+[\w](?:[\w-]*[\w])?/, |
||||
inputErrorMessage: 'Invalid http request', |
||||
}).then(({value}) => { |
||||
state.urlLink = value; |
||||
if (state.unselsected[1].indexOf("[/url]") == 0) { |
||||
return |
||||
} |
||||
state.selected = "[url=" + state.urlLink + "]" + state.selected + "[/url]"; |
||||
changeContent(); |
||||
state.urlLink = ''; |
||||
console.log(state.unselsected, state.selected, state.tableData.param.content); |
||||
}); |
||||
|
||||
}; |
||||
var buttonColor = () => { |
||||
// if(state.selected.indexOf("[/color]") > -1){ |
||||
// state.selected = state.selected.replace(/\[color=#.+?]|\[\/color]/gi, ""); |
||||
// changeContent(); |
||||
// } |
||||
}; |
||||
var inputColor = () => { |
||||
if (!state.color || state.color == "#000000") { |
||||
if (state.selected.indexOf("[/color]") > -1) { |
||||
state.selected = state.selected.replace(/\[color=#.+?]|\[\/color]/gi, ""); |
||||
changeContent(); |
||||
return; |
||||
} |
||||
return; |
||||
} |
||||
if (state.unselsected[1].indexOf("[/color]") == 0) { |
||||
return |
||||
} |
||||
if (state.selected.indexOf("[/color]") > -1) { |
||||
state.selected = state.selected.replace(/\[color=#.+?]|\[\/color]/gi, ""); |
||||
// changeContent(); |
||||
// return; |
||||
} |
||||
state.selected = "[color=" + state.color + "]" + state.selected + "[/color]"; |
||||
changeContent(); |
||||
console.log(state.unselsected, state.selected, state.tableData.param.content); |
||||
}; |
||||
// 模板 |
||||
const getModel = () => { |
||||
gameGMNoticeModelGet({noticeType: 1}).then((res) => { |
||||
console.log(res); |
||||
if (res.data.noticeModel) { |
||||
state.dbs = res.data.noticeModel; |
||||
} |
||||
}) |
||||
}; |
||||
const useModel = () => { |
||||
let model = state.dbs.find(r => r.id == state.model); |
||||
if (model) { |
||||
state.tableData.param.content = model.content; |
||||
} |
||||
}; |
||||
const makeModel = () => { |
||||
state.listModelVisible = true; |
||||
console.log(state); |
||||
}; |
||||
const setModel = (type: number, id: number) => { |
||||
switch (type) { |
||||
case 1: |
||||
state.editModelVisible = true; |
||||
break; |
||||
case 2: |
||||
state.editModel = state.dbs.find(model => model.id == id); |
||||
state.editModelVisible = true; |
||||
break; |
||||
case 3: |
||||
// state.dbs = state.dbs.filter(model => model.id != id); |
||||
// for (let i = 0; i < state.dbs.length; i++) { |
||||
// let model = state.dbs[i]; |
||||
// if (model) { |
||||
// model.id = i + 1; |
||||
// } |
||||
// } |
||||
gameGMNoticeModelDel({ |
||||
id: id, |
||||
}).then(function () { |
||||
getModel() |
||||
}).finally(function () { |
||||
}); |
||||
break; |
||||
} |
||||
}; |
||||
const saveModel = (type: number) => { |
||||
console.log(type, state.editModel); |
||||
switch (type) { |
||||
case 1: |
||||
gameGMNoticeModelAdd({ |
||||
id: state.editModel.id, |
||||
title: state.editModel.title, |
||||
content: state.editModel.content, |
||||
noticeType: 1 |
||||
}).then(function () { |
||||
getModel() |
||||
}).finally(function () { |
||||
state.editModelVisible = false; |
||||
}); |
||||
break; |
||||
case 2: |
||||
state.listModelVisible = false; |
||||
// gameUpdateModel({model: JSON.stringify(state.models)}).then(function(){ |
||||
// }).finally(function(){ |
||||
// state.listModelVisible = false; |
||||
// }); |
||||
break; |
||||
} |
||||
}; |
||||
const handleClose = (done: () => void) => { |
||||
// ElMessageBox.confirm('确定退出编辑模板页面?').then(() => { |
||||
done() |
||||
// }).catch(() => { |
||||
// // catch error |
||||
// }) |
||||
}; |
||||
const showContent = () => { |
||||
state.contentVisible = true; |
||||
state.tableData.content = contentReplace(state.tableData.param.content); |
||||
console.log(state.tableData.content) |
||||
}; |
||||
const switchServer = () => { |
||||
return gSwitchServer(state.serverSwitch, state.servers) |
||||
}; |
||||
return { |
||||
switchServer, |
||||
showContent, |
||||
noticePop, |
||||
inputSelect, |
||||
inputBig, |
||||
inputItalic, |
||||
inputUnderline, |
||||
inputLink, |
||||
inputColor, |
||||
buttonColor, |
||||
getModel, |
||||
useModel, |
||||
makeModel, |
||||
setModel, |
||||
saveModel, |
||||
handleClose, |
||||
...toRefs(state), |
||||
}; |
||||
}, |
||||
if (state.selected.indexOf('[b]') > -1) { |
||||
state.selected = state.selected.replace(/\[b]|\[\/b]/gi, ''); |
||||
changeContent(); |
||||
return; |
||||
} |
||||
state.selected = '[b]' + state.selected + '[/b]'; |
||||
changeContent(); |
||||
console.log(state.unselsected, state.selected.indexOf('[b]'), state.selected, state.tableData.param.content); |
||||
}; |
||||
var inputItalic = () => { |
||||
if (state.unselsected[1].indexOf('[/i]') == 0) { |
||||
return; |
||||
} |
||||
if (state.selected.indexOf('[i]') > -1 || (state.unselsected[1].indexOf('[i]') == 0 && state.unselsected[1].indexOf('[/i]') > -1)) { |
||||
state.selected = state.selected.replace(/\[i]|\[\/i]/gi, ''); |
||||
changeContent(); |
||||
return; |
||||
} |
||||
state.selected = '[i]' + state.selected + '[/i]'; |
||||
changeContent(); |
||||
console.log(state.unselsected, state.selected, state.tableData.param.content); |
||||
}; |
||||
var inputUnderline = () => { |
||||
if (state.unselsected[1].indexOf('[/u]') == 0) { |
||||
return; |
||||
} |
||||
if (state.selected.indexOf('[u]') > -1) { |
||||
state.selected = state.selected.replace(/\[u]|\[\/u]/gi, ''); |
||||
changeContent(); |
||||
return; |
||||
} |
||||
state.selected = '[u]' + state.selected + '[/u]'; |
||||
changeContent(); |
||||
console.log(state.unselsected, state.selected, state.tableData.param.content); |
||||
}; |
||||
var inputLink = () => { |
||||
if (state.selected.indexOf('[/url]') > -1) { |
||||
state.selected = state.selected.replace(/\[url=.*?]|\[\/url]/gi, ''); |
||||
changeContent(); |
||||
return; |
||||
} |
||||
ElMessageBox.prompt('请输入Url', '提示', { |
||||
confirmButtonText: '确认', |
||||
cancelButtonText: '取消', |
||||
// inputPattern: |
||||
// /[\w!#$%&'*+/=?^_`{|}~-]+(?:\.[\w!#$%&'*+/=?^_`{|}~-]+)*@(?:[\w](?:[\w-]*[\w])?\.)+[\w](?:[\w-]*[\w])?/, |
||||
inputErrorMessage: 'Invalid http request', |
||||
}).then(({ value }) => { |
||||
state.urlLink = value; |
||||
if (state.unselsected[1].indexOf('[/url]') == 0) { |
||||
return; |
||||
} |
||||
state.selected = '[url=' + state.urlLink + ']' + state.selected + '[/url]'; |
||||
changeContent(); |
||||
state.urlLink = ''; |
||||
console.log(state.unselsected, state.selected, state.tableData.param.content); |
||||
}); |
||||
}; |
||||
var buttonColor = () => { |
||||
// if(state.selected.indexOf("[/color]") > -1){ |
||||
// state.selected = state.selected.replace(/\[color=#.+?]|\[\/color]/gi, ""); |
||||
// changeContent(); |
||||
// } |
||||
}; |
||||
var inputColor = () => { |
||||
if (!state.color || state.color == '#000000') { |
||||
if (state.selected.indexOf('[/color]') > -1) { |
||||
state.selected = state.selected.replace(/\[color=#.+?]|\[\/color]/gi, ''); |
||||
changeContent(); |
||||
return; |
||||
} |
||||
return; |
||||
} |
||||
if (state.unselsected[1].indexOf('[/color]') == 0) { |
||||
return; |
||||
} |
||||
if (state.selected.indexOf('[/color]') > -1) { |
||||
state.selected = state.selected.replace(/\[color=#.+?]|\[\/color]/gi, ''); |
||||
// changeContent(); |
||||
// return; |
||||
} |
||||
state.selected = '[color=' + state.color + ']' + state.selected + '[/color]'; |
||||
changeContent(); |
||||
console.log(state.unselsected, state.selected, state.tableData.param.content); |
||||
}; |
||||
// 模板 |
||||
const getModel = () => { |
||||
gameGMNoticeModelGet({ noticeType: 1 }).then((res) => { |
||||
console.log(res); |
||||
if (res.data.noticeModel) { |
||||
state.dbs = res.data.noticeModel; |
||||
} |
||||
}); |
||||
}; |
||||
const useModel = () => { |
||||
let model = state.dbs.find((r) => r.id == state.model); |
||||
if (model) { |
||||
state.tableData.param.content = model.content; |
||||
} |
||||
}; |
||||
const makeModel = () => { |
||||
state.listModelVisible = true; |
||||
console.log(state); |
||||
}; |
||||
const setModel = (type: number, id: number) => { |
||||
switch (type) { |
||||
case 1: |
||||
state.editModelVisible = true; |
||||
break; |
||||
case 2: |
||||
state.editModel = state.dbs.find((model) => model.id == id); |
||||
state.editModelVisible = true; |
||||
break; |
||||
case 3: |
||||
// state.dbs = state.dbs.filter(model => model.id != id); |
||||
// for (let i = 0; i < state.dbs.length; i++) { |
||||
// let model = state.dbs[i]; |
||||
// if (model) { |
||||
// model.id = i + 1; |
||||
// } |
||||
// } |
||||
gameGMNoticeModelDel({ |
||||
id: id, |
||||
}) |
||||
.then(function () { |
||||
getModel(); |
||||
}) |
||||
.finally(function () {}); |
||||
break; |
||||
} |
||||
}; |
||||
const saveModel = (type: number) => { |
||||
console.log(type, state.editModel); |
||||
switch (type) { |
||||
case 1: |
||||
gameGMNoticeModelAdd({ |
||||
id: state.editModel.id, |
||||
title: state.editModel.title, |
||||
content: state.editModel.content, |
||||
noticeType: 1, |
||||
}) |
||||
.then(function () { |
||||
getModel(); |
||||
}) |
||||
.finally(function () { |
||||
state.editModelVisible = false; |
||||
}); |
||||
break; |
||||
case 2: |
||||
state.listModelVisible = false; |
||||
// gameUpdateModel({model: JSON.stringify(state.models)}).then(function(){ |
||||
// }).finally(function(){ |
||||
// state.listModelVisible = false; |
||||
// }); |
||||
break; |
||||
} |
||||
}; |
||||
const handleClose = (done: () => void) => { |
||||
// ElMessageBox.confirm('确定退出编辑模板页面?').then(() => { |
||||
done(); |
||||
// }).catch(() => { |
||||
// // catch error |
||||
// }) |
||||
}; |
||||
const showContent = () => { |
||||
state.contentVisible = true; |
||||
state.tableData.content = contentReplace(state.tableData.param.content); |
||||
console.log(state.tableData.content); |
||||
}; |
||||
const switchServer = () => { |
||||
return gSwitchServer(state.serverSwitch, state.servers); |
||||
}; |
||||
return { |
||||
switchServer, |
||||
showContent, |
||||
noticePop, |
||||
inputSelect, |
||||
inputBig, |
||||
inputItalic, |
||||
inputUnderline, |
||||
inputLink, |
||||
inputColor, |
||||
buttonColor, |
||||
getModel, |
||||
useModel, |
||||
makeModel, |
||||
setModel, |
||||
saveModel, |
||||
handleClose, |
||||
...toRefs(state), |
||||
}; |
||||
}, |
||||
}); |
||||
</script> |
||||
<style scoped lang="scss" src="../../../theme/add.scss"></style> |
||||
<style scoped lang="scss"> |
||||
.my-header { |
||||
display: flex; |
||||
flex-direction: row; |
||||
justify-content: space-between; |
||||
gap: 16px; |
||||
display: flex; |
||||
flex-direction: row; |
||||
justify-content: space-between; |
||||
gap: 16px; |
||||
} |
||||
|
||||
.tree-border { |
||||
margin-top: 5px; |
||||
border: 1px solid #e5e6e7 !important; |
||||
background: #fff none !important; |
||||
border-radius: 4px; |
||||
margin-top: 5px; |
||||
border: 1px solid #e5e6e7 !important; |
||||
background: #fff none !important; |
||||
border-radius: 4px; |
||||
} |
||||
|
||||
.system-edit-post-container { |
||||
.menu-data-tree { |
||||
border: var(--el-input-border, var(--el-border-base)); |
||||
border-radius: var(--el-input-border-radius, var(--el-border-radius-base)); |
||||
padding: 5px; |
||||
} |
||||
.menu-data-tree { |
||||
border: var(--el-input-border, var(--el-border-base)); |
||||
border-radius: var(--el-input-border-radius, var(--el-border-radius-base)); |
||||
padding: 5px; |
||||
} |
||||
} |
||||
|
||||
.el-form--inline .el-form-item { |
||||
display: -moz-flex; |
||||
vertical-align: middle; |
||||
margin-right: 32px; |
||||
display: -moz-flex; |
||||
vertical-align: middle; |
||||
margin-right: 32px; |
||||
} |
||||
</style> |
||||
|
@ -0,0 +1,223 @@
|
||||
<template> |
||||
<div class="game-order-container"> |
||||
<el-card shadow="hover"> |
||||
<div class="game-order-search mb15"> |
||||
<el-form :inline="true"> |
||||
<el-form-item label="渠道" prop="channel"> |
||||
<el-select v-model="tableData.param.channel" class="m-2" placeholder="选择渠道"> |
||||
<el-option v-for="item in channels" :key="item.value" :label="item.label" :value="item.value" /> |
||||
</el-select> |
||||
</el-form-item> |
||||
<el-form-item label="选择区服" prop="server"> |
||||
<el-select v-model="serverSwitch" class="m-2" placeholder="选择服务器" size="large" style="width: 80px"> |
||||
<el-option v-for="item in serverCategorize" :key="item.value" :label="item.label" :value="item.value" /> |
||||
</el-select> |
||||
<el-select v-model="tableData.param.server" class="m-2" placeholder="选择区服" clearable filterable> |
||||
<el-option v-for="item in switchServer()" :key="item.id + ''" :label="item.name" :value="item.id + ''" /> |
||||
</el-select> |
||||
</el-form-item> |
||||
<el-form-item label="uid"> |
||||
<el-input size="default" v-model="tableData.param.uid" placeholder="请输入uid" class="w-50 m-2" clearable /> |
||||
</el-form-item> |
||||
<el-form-item label="起始时间" prop="lowTime"> |
||||
<el-date-picker |
||||
type="datetime" |
||||
size="large" |
||||
v-model="tableData.param.cTime" |
||||
format="YYYY-MM-DD HH:mm:ss" |
||||
value-format="YYYY-MM-DD HH:mm:ss" |
||||
/> |
||||
</el-form-item> |
||||
<el-form-item label="终止时间" prop="time"> |
||||
<el-date-picker type="datetime" v-model="tableData.param.eTime" format="YYYY-MM-DD HH:mm:ss" value-format="YYYY-MM-DD HH:mm:ss" /> |
||||
</el-form-item> |
||||
<el-form-item label="订单id"> |
||||
<el-input size="default" v-model="tableData.param.tradeNo" placeholder="请输入渠道订单id" class="w-50 m-2" clearable /> |
||||
</el-form-item> |
||||
<el-form-item label="操作人员"> |
||||
<el-input size="default" v-model="tableData.param.config" placeholder="请输入操作人员" class="w-50 m-2" clearable /> |
||||
</el-form-item> |
||||
<el-form-item label="操作人员"> |
||||
<el-input size="default" v-model="tableData.param.user" placeholder="请输入操作人员" class="w-50 m-2" clearable /> |
||||
</el-form-item> |
||||
<el-form-item> |
||||
<el-button size="default" type="primary" class="ml10" @click="orderList"> |
||||
<el-icon> |
||||
<ele-Search /> |
||||
</el-icon> |
||||
查询 |
||||
</el-button> |
||||
</el-form-item> |
||||
</el-form> |
||||
</div> |
||||
<el-table :data="tableData.data" style="width: 100%" border> |
||||
<el-table-column prop="tradeNo" label="订单id" show-overflow-tooltip></el-table-column> |
||||
<el-table-column prop="unitId" label="id" show-overflow-tooltip></el-table-column> |
||||
<el-table-column prop="amount" label="金额(元)" show-overflow-tooltip width="120"></el-table-column> |
||||
<el-table-column prop="createTime" label="充值时间" show-overflow-tooltip width="180"></el-table-column> |
||||
<el-table-column prop="remark" label="状态" show-overflow-tooltip width="120"> |
||||
<template #default="scope"> |
||||
<div v-if="scope.row.remark == ''" style="color: #e60000">充值失败</div> |
||||
<div v-else-if="scope.row.remark == 'SUCCESS'">充值成功</div> |
||||
<div v-else>{{ scope.row.remark }}</div> |
||||
</template> |
||||
</el-table-column> |
||||
<el-table-column prop="channel" label="渠道" show-overflow-tooltip width="120"> |
||||
<template #default="scope"> |
||||
<span>{{ channels.find((r) => r.value == scope.row.channel)?.label }}</span> |
||||
</template> |
||||
</el-table-column> |
||||
<el-table-column prop="server" label="区服" show-overflow-tooltip width="120"> |
||||
<template #default="scope"> |
||||
<span>{{ servers.find((r) => r.id == scope.row.server).name }}</span> |
||||
</template> |
||||
</el-table-column> |
||||
</el-table> |
||||
<el-row justify="space-evenly"> |
||||
<el-pagination |
||||
:hide-on-single-page="true" |
||||
v-model:page-size="tableData.param.pageSize" |
||||
v-model:current-page="tableData.param.pageNum" |
||||
:pager-count="5" |
||||
@current-change="orderList" |
||||
layout="total, prev, pager, next" |
||||
:total="tableData.total" |
||||
/> |
||||
</el-row> |
||||
</el-card> |
||||
</div> |
||||
</template> |
||||
|
||||
<script lang="ts"> |
||||
import { toRefs, reactive, onMounted, defineComponent } from 'vue'; |
||||
import { gameRechargeChangeStateDelete, gmOrderList } from '/@/api/game'; |
||||
import { allChannelList, ServerCategorize, serverList, ServerList } from '/@/utils/game'; |
||||
import RechargeConfigCategory from '/@/api/config/RechargeConfigCategory.json'; |
||||
import { ElMessage, ElMessageBox } from 'element-plus/es'; |
||||
import { gSwitchServer } from '/@/utils/utils'; |
||||
|
||||
// 定义接口来定义对象的类型 |
||||
interface TableData { |
||||
id: string; |
||||
CreateTime: string; |
||||
CfgId: number; |
||||
Rmb: number; |
||||
SilverPiece: number; |
||||
Identity: string; |
||||
timeStr: string; |
||||
uid: string; |
||||
RealName: string; |
||||
StringId: string; |
||||
} |
||||
|
||||
interface TableDataState { |
||||
serverSwitch: number; |
||||
serverCategorize: object; |
||||
tableData: { |
||||
data: Array<TableData>; |
||||
total: number; |
||||
param: { |
||||
uid: number; |
||||
channel: string; |
||||
tradeNo: string; |
||||
cTime: string; |
||||
eTime: string; |
||||
server: string; |
||||
config: string; |
||||
user: string; |
||||
pageNum: number; |
||||
pageSize: number; |
||||
}; |
||||
}; |
||||
servers: object; |
||||
channels: object; |
||||
rechargeInfo: object[]; |
||||
} |
||||
|
||||
export default defineComponent({ |
||||
name: 'apiV1GameOrderOrderList', |
||||
setup() { |
||||
// const {proxy} = getCurrentInstance() as any; |
||||
|
||||
const state = reactive<TableDataState>({ |
||||
serverSwitch: 0, |
||||
serverCategorize: ServerCategorize, |
||||
tableData: { |
||||
data: [], |
||||
total: 0, |
||||
param: { |
||||
uid: '', |
||||
channel: '', |
||||
tradeNo: '', |
||||
cTime: '', |
||||
eTime: '', |
||||
server: '', |
||||
config: '', |
||||
user: '', |
||||
pageSize: 10, |
||||
pageNum: 1, |
||||
}, |
||||
}, |
||||
servers: ServerList, |
||||
channels: [], |
||||
rechargeInfo: RechargeConfigCategory, |
||||
}); |
||||
|
||||
const orderList = () => { |
||||
gmOrderList(state.tableData.param).then((res) => { |
||||
console.log(res); |
||||
state.tableData.total = Number(res.data.total) || 0; |
||||
state.tableData.data = res.data.list || []; |
||||
}); |
||||
}; |
||||
// 页面加载时 |
||||
onMounted(() => { |
||||
serverList().then((res) => { |
||||
state.servers = res; |
||||
}); |
||||
allChannelList().then((res) => { |
||||
state.channels = res; |
||||
}); |
||||
}); |
||||
|
||||
const switchServer = () => { |
||||
return gSwitchServer(state.serverSwitch, state.servers); |
||||
}; |
||||
const changeState = (order: string, state: number, remark: string) => { |
||||
if (state != 3 && state != 2) { |
||||
return; |
||||
} |
||||
if (state == 3) { |
||||
let mess = '是否确认订单失效?,点击确认后本条订单失效。'; |
||||
ElMessageBox.confirm(mess).then(() => { |
||||
gameRechargeChangeStateDelete({ order: order, state: state }).then((res) => { |
||||
if (res.data.data == 1) { |
||||
ElMessage.success('发送成功'); |
||||
} |
||||
orderList(); |
||||
}); |
||||
}); |
||||
} else if (state == 2) { |
||||
ElMessageBox.prompt('请输入修改成功理由', '提示', { |
||||
confirmButtonText: '确认', |
||||
cancelButtonText: '取消', |
||||
inputErrorMessage: 'Invalid http request', |
||||
}).then(({ value }) => { |
||||
gameRechargeChangeStateDelete({ order: order, state: state, remark: remark + ', ' + value }).then((res) => { |
||||
if (res.data.data == 1) { |
||||
ElMessage.success('发送成功'); |
||||
} |
||||
orderList(); |
||||
}); |
||||
}); |
||||
} |
||||
}; |
||||
return { |
||||
switchServer, |
||||
orderList, |
||||
changeState, |
||||
...toRefs(state), |
||||
}; |
||||
}, |
||||
}); |
||||
</script> |
@ -1,187 +1,196 @@
|
||||
<template> |
||||
<div class="game-online-container"> |
||||
<el-card shadow="hover"> |
||||
<div class="system-user-search mb15"> |
||||
<el-form :inline="true"> |
||||
<el-form-item label="选择服务器" prop="serverId"> |
||||
<el-select v-model="serverSwitch" class="m-2" placeholder="选择服务器" size="large" style="width: 80px"> |
||||
<el-option v-for="item in serverCategorize" :key="item.value" :label="item.label" :value="item.value"/> |
||||
</el-select> |
||||
<el-select v-model="tableData.param.serverId" class="m-2" placeholder="选择服务器" size="large" filterable> |
||||
<el-option v-for="item in switchServer()" :key="item.id+''" :label="item.name" :value="item.id+''"/> |
||||
</el-select> |
||||
</el-form-item> |
||||
<div class="game-online-container"> |
||||
<el-card shadow="hover"> |
||||
<div class="system-user-search mb15"> |
||||
<el-form :inline="true"> |
||||
<el-form-item label="选择服务器" prop="serverId"> |
||||
<el-select v-model="serverSwitch" class="m-2" placeholder="选择服务器" size="large" style="width: 80px"> |
||||
<el-option v-for="item in serverCategorize" :key="item.value" :label="item.label" :value="item.value" /> |
||||
</el-select> |
||||
<el-select v-model="tableData.param.serverId" class="m-2" placeholder="选择服务器" size="large" filterable> |
||||
<el-option v-for="item in switchServer()" :key="item.id + ''" :label="item.name" :value="item.id + ''" /> |
||||
</el-select> |
||||
</el-form-item> |
||||
|
||||
<el-form-item> |
||||
<el-button size="default" type="primary" class="ml10" @click="onlineList"> |
||||
<el-icon> |
||||
<ele-Search/> |
||||
</el-icon> |
||||
查询 |
||||
</el-button> |
||||
</el-form-item> |
||||
</el-form> |
||||
</div> |
||||
<div v-if="!tableData.param.serverId"> |
||||
<div class="system-user-search mb15"> |
||||
<el-form :inline="true"> |
||||
<el-form-item label="总在线数量" prop="serverId"> |
||||
{{ tableData.TotalNumber }} |
||||
</el-form-item> |
||||
</el-form> |
||||
</div> |
||||
<div class="system-user-search mb15"> |
||||
<div v-for="(num,k) in tableData.topNumbers" :key="k"> |
||||
<el-form :inline="true"> |
||||
<el-form-item> |
||||
{{ servers.find(res => res.id == k).name }}: |
||||
</el-form-item> |
||||
<el-form-item label="在线数量"> |
||||
{{ tableData.Numbers[k] || 0 }} |
||||
</el-form-item> |
||||
<el-form-item label="最高在线数量"> |
||||
{{ num }} |
||||
</el-form-item> |
||||
</el-form> |
||||
</div> |
||||
</div> |
||||
</div> |
||||
<div v-else> |
||||
<div class="system-user-search mb15"> |
||||
<el-form :inline="true"> |
||||
<el-form-item label="在线数量"> |
||||
{{ tableData.Number }} |
||||
</el-form-item> |
||||
<el-form-item label="最高在线数量"> |
||||
{{ tableData.topNumbers[tableData.param.serverId] || 0 }} |
||||
</el-form-item> |
||||
</el-form> |
||||
</div> |
||||
<el-table :data="tableData.data" style="width: 100%"> |
||||
<el-table-column type="index" label="序号" width="60"/> |
||||
<!-- <el-table-column prop="connectId" label="连接服务器" show-overflow-tooltip></el-table-column>--> |
||||
<el-table-column prop="uid" label="uid" show-overflow-tooltip></el-table-column> |
||||
<el-table-column prop="Account" label="UniqueId" show-overflow-tooltip></el-table-column> |
||||
<!-- <el-table-column prop="address" label="IP地址" show-overflow-tooltip></el-table-column>--> |
||||
<!-- <el-table-column prop="loginTime" label="登录时间" show-overflow-tooltip></el-table-column>--> |
||||
</el-table> |
||||
<el-pagination :hide-on-single-page="true" v-show="tableData.total>0" :total="tableData.total" |
||||
v-model:page-size="tableData.param.pageNum" |
||||
v-model:current-page="tableData.param.pageSize" |
||||
@pagination="onlineList" |
||||
/> |
||||
</div> |
||||
</el-card> |
||||
</div> |
||||
<el-form-item> |
||||
<el-button size="default" type="primary" class="ml10" @click="onlineList"> |
||||
<el-icon> |
||||
<ele-Search /> |
||||
</el-icon> |
||||
查询 |
||||
</el-button> |
||||
</el-form-item> |
||||
</el-form> |
||||
</div> |
||||
<div v-if="!tableData.param.serverId"> |
||||
<div class="system-user-search mb15"> |
||||
<el-form :inline="true"> |
||||
<el-form-item label="总在线数量" prop="serverId"> |
||||
{{ tableData.TotalNumber }} |
||||
</el-form-item> |
||||
</el-form> |
||||
</div> |
||||
<div class="system-user-search mb15"> |
||||
<div v-for="(num, k) in tableData.topNumbers" :key="k"> |
||||
<el-form :inline="true"> |
||||
<el-form-item> {{ servers.find((res) => res.id == k).name }}:</el-form-item> |
||||
<el-form-item label="在线数量"> |
||||
{{ tableData.Numbers[k] || 0 }} |
||||
</el-form-item> |
||||
<el-form-item label="最高在线数量"> |
||||
{{ num }} |
||||
</el-form-item> |
||||
</el-form> |
||||
</div> |
||||
</div> |
||||
</div> |
||||
<div v-else> |
||||
<div class="system-user-search mb15"> |
||||
<el-form :inline="true"> |
||||
<el-form-item label="在线数量"> |
||||
{{ tableData.Number }} |
||||
</el-form-item> |
||||
<el-form-item label="最高在线数量"> |
||||
{{ tableData.topNumbers[tableData.param.serverId] || 0 }} |
||||
</el-form-item> |
||||
</el-form> |
||||
</div> |
||||
<el-table :data="tableData.data" style="width: 100%"> |
||||
<el-table-column type="index" label="序号" width="60" /> |
||||
<!-- <el-table-column prop="connectId" label="连接服务器" show-overflow-tooltip></el-table-column>--> |
||||
<el-table-column prop="uid" label="uid" show-overflow-tooltip></el-table-column> |
||||
<el-table-column prop="Account" label="UniqueId" show-overflow-tooltip></el-table-column> |
||||
<!-- <el-table-column prop="address" label="IP地址" show-overflow-tooltip></el-table-column>--> |
||||
<!-- <el-table-column prop="loginTime" label="登录时间" show-overflow-tooltip></el-table-column>--> |
||||
</el-table> |
||||
<el-pagination |
||||
:hide-on-single-page="true" |
||||
v-show="tableData.total > 0" |
||||
:total="tableData.total" |
||||
v-model:page-size="tableData.param.pageNum" |
||||
v-model:current-page="tableData.param.pageSize" |
||||
@pagination="onlineList" |
||||
/> |
||||
</div> |
||||
</el-card> |
||||
</div> |
||||
</template> |
||||
|
||||
<script lang="ts"> |
||||
import {toRefs, reactive, onMounted, defineComponent,} from 'vue'; |
||||
import { toRefs, reactive, onMounted, defineComponent } from 'vue'; |
||||
//import { ElMessageBox, ElMessage } from 'element-plus'; |
||||
// import EditRole from '/@/views/system/role/component/editRole.vue'; |
||||
import {allServerList, ServerCategorize, ServerList} from "/@/utils/game"; |
||||
import {gameOnlineList, gameOnlineTopList} from "/@/api/game"; |
||||
import {gSwitchServer} from "/@/utils/utils"; |
||||
import { allServerList, ServerCategorize, ServerList } from '/@/utils/game'; |
||||
import { gameOnlineList, gameOnlineTopList } from '/@/api/game'; |
||||
import { gSwitchServer } from '/@/utils/utils'; |
||||
|
||||
// 定义接口来定义对象的类型 |
||||
interface TableData { |
||||
connectId: number; |
||||
uid: number; |
||||
address: string; |
||||
loginTime: string; |
||||
connectId: number; |
||||
uid: number; |
||||
address: string; |
||||
loginTime: string; |
||||
} |
||||
|
||||
interface TableDataState { |
||||
serverSwitch: number; |
||||
tableData: { |
||||
data: Array<TableData>; |
||||
param: { |
||||
serverId: number; |
||||
} |
||||
TotalNumber: number; |
||||
Numbers: object; |
||||
topNumbers: object; |
||||
total: number; |
||||
}; |
||||
servers: object[] |
||||
serverCategorize: object[]; |
||||
serverSwitch: number; |
||||
tableData: { |
||||
data: Array<TableData>; |
||||
param: { |
||||
serverId: number; |
||||
}; |
||||
TotalNumber: number; |
||||
Numbers: object; |
||||
topNumbers: object; |
||||
total: number; |
||||
}; |
||||
topOnlineCount: number; |
||||
servers: object[]; |
||||
serverCategorize: object[]; |
||||
} |
||||
|
||||
export default defineComponent({ |
||||
name: 'apiV1GameRoleOnline', |
||||
setup() { |
||||
const state = reactive<TableDataState>({ |
||||
serverSwitch: 0, |
||||
tableData: { |
||||
data: [], |
||||
param: { |
||||
serverId: "" |
||||
}, |
||||
Numbers: {}, |
||||
topNumbers: {}, |
||||
TotalNumber: 0, |
||||
Number: 0, |
||||
topNumber: 0, |
||||
total: 0, |
||||
}, |
||||
servers: ServerList, |
||||
serverCategorize: ServerCategorize |
||||
}); |
||||
const onlineList = () => { |
||||
// const data: Array<any> = []; |
||||
state.tableData.TotalNumber = 0; |
||||
if (state.tableData.param.serverId == "") { |
||||
for (let server in state.servers) { |
||||
onlines(state.servers[server].id) |
||||
} |
||||
} else { |
||||
const data: Array<any> = []; |
||||
gameOnlineList(state.tableData.param).then(res => { |
||||
console.log(res.data); |
||||
const list = res.data.onlines ?? []; |
||||
state.tableData.Number = res.data.total; |
||||
list.map((item: any) => { |
||||
data.push({ |
||||
uid: item.id, |
||||
Account: item.uid, |
||||
}); |
||||
}); |
||||
state.tableData.data = data; |
||||
}); |
||||
} |
||||
gameOnlineTopList(state.tableData.param).then(res => { |
||||
console.log(res.data); |
||||
const list = res.data.onlines ?? []; |
||||
for (let i in list) { |
||||
state.tableData.topNumbers[list[i].server] = list[i].num; |
||||
} |
||||
}) |
||||
}; |
||||
const onlines = (server: number) => { |
||||
if (!server) { |
||||
return; |
||||
} |
||||
gameOnlineList({serverId: server}).then(res => { |
||||
console.log(res.data); |
||||
state.tableData.Numbers[server] = res.data.total; |
||||
state.tableData.TotalNumber += res.data.total; |
||||
}); |
||||
}; |
||||
// 页面加载时 |
||||
onMounted(() => { |
||||
allServerList().then(res => { |
||||
// console.log(res); |
||||
state.servers = res; |
||||
}) |
||||
}); |
||||
const switchServer = () => { |
||||
return gSwitchServer(state.serverSwitch, state.servers) |
||||
}; |
||||
return { |
||||
switchServer, |
||||
onlineList, |
||||
...toRefs(state), |
||||
}; |
||||
}, |
||||
name: 'apiV1GameRoleOnline', |
||||
setup() { |
||||
const state = reactive<TableDataState>({ |
||||
serverSwitch: 0, |
||||
tableData: { |
||||
data: [], |
||||
param: { |
||||
serverId: '', |
||||
}, |
||||
Numbers: {}, |
||||
topNumbers: {}, |
||||
TotalNumber: 0, |
||||
Number: 0, |
||||
topNumber: 0, |
||||
total: 0, |
||||
}, |
||||
topOnlineCount: 0, |
||||
servers: ServerList, |
||||
serverCategorize: ServerCategorize, |
||||
}); |
||||
const onlineList = () => { |
||||
// const data: Array<any> = []; |
||||
state.tableData.TotalNumber = 0; |
||||
if (state.tableData.param.serverId == '') { |
||||
for (let server in state.servers) { |
||||
onlines(state.servers[server].id); |
||||
} |
||||
} else { |
||||
const data: Array<any> = []; |
||||
gameOnlineList(state.tableData.param).then((res) => { |
||||
console.log(res.data); |
||||
const list = res.data.onlines ?? []; |
||||
state.tableData.Number = res.data.total; |
||||
list.map((item: any) => { |
||||
data.push({ |
||||
uid: item.id, |
||||
Account: item.uid, |
||||
}); |
||||
}); |
||||
state.tableData.data = data; |
||||
}); |
||||
} |
||||
if (state.topOnlineCount == 0) { |
||||
state.topOnlineCount = 1; |
||||
setTimeout(function () { |
||||
state.topOnlineCount = 0; |
||||
}, 30000); |
||||
gameOnlineTopList(state.tableData.param).then((res) => { |
||||
console.log("gameOnlineTopList: ", res.data); |
||||
const list = res.data.onlines ?? []; |
||||
for (let i in list) { |
||||
state.tableData.topNumbers[list[i].server] = list[i].num; |
||||
} |
||||
}); |
||||
} |
||||
}; |
||||
const onlines = (server: number) => { |
||||
if (!server) { |
||||
return; |
||||
} |
||||
gameOnlineList({ serverId: server }).then((res) => { |
||||
console.log('server: ', server, ' data: ', res.data); |
||||
state.tableData.Numbers[server] = res.data.total; |
||||
state.tableData.TotalNumber += res.data.total; |
||||
}); |
||||
}; |
||||
// 页面加载时 |
||||
onMounted(() => { |
||||
allServerList().then((res) => { |
||||
// console.log(res); |
||||
state.servers = res; |
||||
}); |
||||
}); |
||||
const switchServer = () => { |
||||
return gSwitchServer(state.serverSwitch, state.servers); |
||||
}; |
||||
return { |
||||
switchServer, |
||||
onlineList, |
||||
...toRefs(state), |
||||
}; |
||||
}, |
||||
}); |
||||
</script> |
||||
|
@ -0,0 +1,120 @@
|
||||
<template> |
||||
<div> |
||||
<el-dialog :title="(isNew ? '新增' : '修改') + setName.label + '模式:'" v-model="isShowDialog"> |
||||
<el-form label-width="130px" label-position="right"> |
||||
<el-form-item label="渠道:"> |
||||
<el-select v-model="tableData.param.channel" class="m-2"> |
||||
<el-option v-for="item in channels" :key="item.id + ''" :label="item.label" :value="item.value + ''" /> |
||||
</el-select> |
||||
</el-form-item> |
||||
<el-form-item label="版本号:"> |
||||
<el-input v-model="tableData.param.version" class="m-2"></el-input> |
||||
</el-form-item> |
||||
<el-form-item :label="setName.label + '模式:'"> |
||||
<el-radio-group v-model="tableData.param.auditMode"> |
||||
<el-radio label="1">是</el-radio> |
||||
<el-radio label="0">否</el-radio> |
||||
</el-radio-group> |
||||
</el-form-item> |
||||
</el-form> |
||||
<template #footer> |
||||
<span class="dialog-footer"> |
||||
<el-button @click="onCancel" size="default">取 消</el-button> |
||||
<el-button size="default" type="primary" class="ml10" @click="addVersion"> |
||||
<el-icon> |
||||
<ele-Promotion /> |
||||
</el-icon> |
||||
发送 |
||||
</el-button> |
||||
</span> |
||||
</template> |
||||
</el-dialog> |
||||
</div> |
||||
</template> |
||||
|
||||
<script lang="ts"> |
||||
import { reactive, toRefs, defineComponent } from 'vue'; |
||||
import { allChannelList } from '/src/utils/game'; |
||||
import { ElMessage, ElMessageBox } from 'element-plus'; |
||||
import { gameSetAuditMode } from '/src/api/game/set'; |
||||
|
||||
interface TableData { |
||||
name: string; |
||||
channel: string; |
||||
version: string; |
||||
auditMode: number; |
||||
} |
||||
|
||||
interface TableDataState { |
||||
channels: Array<{ label: string; value: string }>; |
||||
isShowDialog: boolean; |
||||
tableData: { |
||||
param: TableData; |
||||
}; |
||||
setName: object; |
||||
isNew: boolean; |
||||
} |
||||
|
||||
export default defineComponent({ |
||||
name: 'gameEditClientBug', |
||||
setup(prop, { emit }) { |
||||
const state = reactive<TableDataState>({ |
||||
channels: [], |
||||
isShowDialog: false, |
||||
tableData: { |
||||
param: { |
||||
name: '', |
||||
channel: '', |
||||
version: '', |
||||
auditMode: '1', |
||||
}, |
||||
}, |
||||
setName: {}, |
||||
isNew: false, |
||||
}); |
||||
|
||||
// 打开弹窗 |
||||
const openDialog = (row: TableData, setName, isNew) => { |
||||
console.log(row); |
||||
state.setName = setName; |
||||
state.isNew = isNew; |
||||
allChannelList().then((value) => { |
||||
state.channels = value; |
||||
state.tableData.param = row; |
||||
state.isShowDialog = true; |
||||
}); |
||||
}; |
||||
// 关闭弹窗 |
||||
const closeDialog = () => { |
||||
state.isShowDialog = false; |
||||
}; |
||||
// 取消 |
||||
const onCancel = () => { |
||||
closeDialog(); |
||||
}; |
||||
// 新增 |
||||
const addVersion = () => { |
||||
closeDialog(); |
||||
ElMessageBox.confirm(`此操作将修改审核模式,是否继续?`, '提示', { |
||||
confirmButtonText: '确认', |
||||
cancelButtonText: '取消', |
||||
type: 'warning', |
||||
}) |
||||
.then(() => { |
||||
gameSetAuditMode(state.tableData.param).then(() => { |
||||
ElMessage.success('修改成功'); |
||||
emit('mailList'); |
||||
}); |
||||
}) |
||||
.catch(() => {}); |
||||
}; |
||||
return { |
||||
openDialog, |
||||
closeDialog, |
||||
onCancel, |
||||
addVersion, |
||||
...toRefs(state), |
||||
}; |
||||
}, |
||||
}); |
||||
</script> |
@ -1,156 +1,185 @@
|
||||
<template> |
||||
<div class="system-role-container"> |
||||
<el-card shadow="hover" header="审核模式设置"> |
||||
<el-form> |
||||
<el-form-item> |
||||
<el-button type="primary" @click="onOpenAdd()"> |
||||
<el-icon> |
||||
<ele-FolderAdd/> |
||||
</el-icon> |
||||
新增 |
||||
</el-button> |
||||
</el-form-item> |
||||
</el-form> |
||||
<el-table :data="tableData.data" style="width: 100%"> |
||||
<el-table-column prop="label" label="渠道" width="200"> |
||||
<template #default="scope"> |
||||
{{ channels.find(r => r.value == scope.row.label.substring(0, 12))?channels.find(r => r.value == scope.row.label.substring(0, 12)).label: scope.row.label.substring(0, 12)}} |
||||
</template> |
||||
</el-table-column> |
||||
<el-table-column prop="label" label="版本号" width="200"> |
||||
<template #default="scope"> |
||||
{{ scope.row.label.substring(12) }} |
||||
</template> |
||||
</el-table-column> |
||||
<el-table-column prop="value" label="审核模式" show-overflow-tooltip width="100"> |
||||
<template #default="scope"> |
||||
<div v-if="scope.row.value==0">否</div> |
||||
<div v-if="scope.row.value==1">是</div> |
||||
</template> |
||||
</el-table-column> |
||||
<el-table-column prop="value" label="操作" show-overflow-tooltip width="100"> |
||||
<template #default="scope"> |
||||
<el-button size="small" type="text" @click="onRowDel(scope.row)">删除 |
||||
</el-button> |
||||
<el-button size="small" type="text" @click="onOpenEdit(scope.row)">修改 |
||||
</el-button> |
||||
</template> |
||||
</el-table-column> |
||||
</el-table> |
||||
</el-card> |
||||
<EditConfig ref="editDicRef" @mailList="mailList"/> |
||||
</div> |
||||
<div class="system-role-container"> |
||||
<el-card shadow="hover" :header="setName.label + '设置'"> |
||||
<el-form :inline="true"> |
||||
<el-form-item label="选择设置模式"> |
||||
<el-select v-model="tableData.param.name" class="m-2" @change="changeName" placeholder="选择设置模式" filterable> |
||||
<el-option v-for="item in names" :key="item" :label="item.label" :value="item.value" /> |
||||
</el-select> |
||||
</el-form-item> |
||||
<el-form-item> |
||||
<el-button type="primary" @click="onOpenAdd()"> |
||||
<el-icon> |
||||
<ele-FolderAdd /> |
||||
</el-icon> |
||||
新增 |
||||
</el-button> |
||||
</el-form-item> |
||||
</el-form> |
||||
<el-table :data="tableData.data" style="width: 100%"> |
||||
<el-table-column prop="label" label="渠道(优先判断)" width="200"> |
||||
<template #default="scope"> |
||||
<div v-if="scope.row.label.length >= 12"> |
||||
{{ |
||||
channels.find((r) => r.value == scope.row.label.substring(0, 12)) |
||||
? channels.find((r) => r.value == scope.row.label.substring(0, 12)).label |
||||
: scope.row.label.substring(0, 12) |
||||
}} |
||||
</div> |
||||
<div v-if="scope.row.label.length < 12"> |
||||
{{ channels.find((r) => r.value == '') ? channels.find((r) => r.value == '').label : '' }} |
||||
</div> |
||||
</template> |
||||
</el-table-column> |
||||
<el-table-column prop="label" label="版本号" width="200"> |
||||
<template #default="scope"> |
||||
<div v-if="scope.row.label.length > 12"> |
||||
{{ scope.row.label.substring(12) }} |
||||
</div> |
||||
<div v-if="scope.row.label.length < 12">{{ scope.row.label }}</div> |
||||
<div v-else>所有版本</div> |
||||
</template> |
||||
</el-table-column> |
||||
<el-table-column prop="value" :label="setName.label + '模式'" show-overflow-tooltip width="200"> |
||||
<template #default="scope"> |
||||
<div v-if="scope.row.value == 0">否</div> |
||||
<div v-if="scope.row.value == 1">是</div> |
||||
</template> |
||||
</el-table-column> |
||||
<el-table-column prop="value" label="操作" show-overflow-tooltip width="100"> |
||||
<template #default="scope"> |
||||
<el-button size="small" type="text" @click="onRowDel(scope.row)">删除</el-button> |
||||
<el-button size="small" type="text" @click="onOpenEdit(scope.row)">修改</el-button> |
||||
</template> |
||||
</el-table-column> |
||||
</el-table> |
||||
</el-card> |
||||
<EditConfig ref="editDicRef" @mailList="mailList" /> |
||||
</div> |
||||
</template> |
||||
|
||||
<script lang="ts"> |
||||
import {toRefs, reactive, onMounted, defineComponent, ref,} from 'vue'; |
||||
import {allChannelList, serverList} from "/@/utils/game"; |
||||
import {ElMessage, ElMessageBox} from 'element-plus'; |
||||
import {gameDelAuditMode, gameGetAllAuditMode} from "/@/api/game/set"; |
||||
import EditConfig from "/@/views/gameBug/clientBug/component/editConfig.vue"; |
||||
import { toRefs, reactive, onMounted, defineComponent, ref } from 'vue'; |
||||
import { allChannelList, serverList, GameSetList } from '/@/utils/game'; |
||||
import { ElMessage, ElMessageBox } from 'element-plus'; |
||||
import { gameDelAuditMode, gameGetAllAuditMode } from '/@/api/game/set'; |
||||
import EditConfig from '/src/views/gameSet/auditMode/component/editConfig.vue'; |
||||
|
||||
interface TableDataState { |
||||
contentVisible: boolean; |
||||
ItemConfig: object; |
||||
tableData: { |
||||
data: object[]; |
||||
total: number; |
||||
content: string; |
||||
param: {}; |
||||
}; |
||||
servers: object[] |
||||
channels: object[] |
||||
contentVisible: boolean; |
||||
ItemConfig: object; |
||||
tableData: { |
||||
data: object[]; |
||||
total: number; |
||||
content: string; |
||||
param: {}; |
||||
name: string; |
||||
}; |
||||
servers: object[]; |
||||
channels: object[]; |
||||
setName: object; |
||||
names: object[]; |
||||
} |
||||
|
||||
export default defineComponent({ |
||||
name: 'apiV1ClientBugList', |
||||
components: {EditConfig}, |
||||
setup() { |
||||
const editDicRef = ref(); |
||||
const state = reactive<TableDataState>({ |
||||
contentVisible: false, |
||||
tableData: { |
||||
data: [], |
||||
total: 0, |
||||
content: "", |
||||
param: {}, |
||||
}, |
||||
channels: [] |
||||
}); |
||||
name: 'apiV1ClientBugList', |
||||
components: { EditConfig }, |
||||
setup() { |
||||
const editDicRef = ref(); |
||||
const state = reactive<TableDataState>({ |
||||
contentVisible: false, |
||||
tableData: { |
||||
data: [], |
||||
total: 0, |
||||
content: '', |
||||
param: { |
||||
name: GameSetList[0].value, |
||||
}, |
||||
}, |
||||
channels: [], |
||||
setName: GameSetList[0], |
||||
names: GameSetList, |
||||
}); |
||||
|
||||
const mailList = () => { |
||||
gameGetAllAuditMode().then(res => { |
||||
console.log(res); |
||||
state.tableData.data = []; |
||||
if (res.data) { |
||||
let data = res.data.list ?? []; |
||||
for (let i in data) { |
||||
console.log(data[i], i); |
||||
state.tableData.data.push({ |
||||
label: i, |
||||
value: data[i], |
||||
}) |
||||
} |
||||
} |
||||
}) |
||||
}; |
||||
const mailList = () => { |
||||
gameGetAllAuditMode(state.tableData.param).then((res) => { |
||||
console.log(res); |
||||
state.tableData.data = []; |
||||
if (res.data) { |
||||
let data = res.data.list ?? []; |
||||
for (let i in data) { |
||||
console.log(data[i], i); |
||||
state.tableData.data.push({ |
||||
label: i, |
||||
value: data[i], |
||||
}); |
||||
} |
||||
} |
||||
}); |
||||
}; |
||||
|
||||
// 分页改变 |
||||
const onHandleCurrentChange = () => { |
||||
console.log(`current page: ${state.tableData.param.pageNum}`); |
||||
mailList(); |
||||
}; |
||||
// 分页改变 |
||||
const onHandleCurrentChange = () => { |
||||
console.log(`current page: ${state.tableData.param.pageNum}`); |
||||
mailList(); |
||||
}; |
||||
|
||||
const onRowDel = (row: any) => { |
||||
ElMessageBox.confirm(`此操作将删除:“${row.label}”的设置,是否继续?`, '提示', { |
||||
confirmButtonText: '确认', |
||||
cancelButtonText: '取消', |
||||
type: 'warning', |
||||
}).then(() => { |
||||
gameDelAuditMode({label: row.label}).then(() => { |
||||
ElMessage.success('完成bug成功'); |
||||
mailList(); |
||||
}) |
||||
}).catch(() => { |
||||
}); |
||||
}; |
||||
const onRowDel = (row: any) => { |
||||
ElMessageBox.confirm(`此操作将删除:“${row.label}”的设置,是否继续?`, '提示', { |
||||
confirmButtonText: '确认', |
||||
cancelButtonText: '取消', |
||||
type: 'warning', |
||||
}) |
||||
.then(() => { |
||||
gameDelAuditMode({ label: row.label }).then(() => { |
||||
ElMessage.success('完成bug成功'); |
||||
mailList(); |
||||
}); |
||||
}) |
||||
.catch(() => {}); |
||||
}; |
||||
|
||||
// 页面加载时 |
||||
onMounted(() => { |
||||
serverList().then(value => { |
||||
state.servers = value; |
||||
// console.log(" servers : ", state.servers); |
||||
}); |
||||
allChannelList().then(value => { |
||||
state.channels = value; |
||||
// console.log(" channels : ", state.channels); |
||||
}); |
||||
mailList(); |
||||
}); |
||||
// 打开新增字典弹窗 |
||||
const onOpenAdd = () => { |
||||
editDicRef.value.openDialog({auditMode: "1", channel: "", version: ""}); |
||||
}; |
||||
// 打开修改字典弹窗 |
||||
const onOpenEdit = (row: any) => { |
||||
let data = {auditMode: row.value, channel: "", version: ""} |
||||
if (row.label.length > 12) { |
||||
data.channel = row.label.substring(0, 12); |
||||
data.version = row.label.substring(12); |
||||
} else if (row.label.length == 12) { |
||||
data.channel = row.label; |
||||
} |
||||
editDicRef.value.openDialog(data); |
||||
}; |
||||
return { |
||||
editDicRef, |
||||
onHandleCurrentChange, |
||||
onRowDel, |
||||
mailList, |
||||
onOpenAdd, |
||||
onOpenEdit, |
||||
...toRefs(state), |
||||
}; |
||||
}, |
||||
// 页面加载时 |
||||
onMounted(() => { |
||||
serverList().then((value) => { |
||||
state.servers = value; |
||||
}); |
||||
allChannelList().then((value) => { |
||||
state.channels = value; |
||||
}); |
||||
mailList(); |
||||
}); |
||||
// 打开新增字典弹窗 |
||||
const onOpenAdd = () => { |
||||
editDicRef.value.openDialog({ auditMode: '1', channel: '', version: '', name: state.tableData.param.name }, state.setName, true); |
||||
}; |
||||
// 打开修改字典弹窗 |
||||
const onOpenEdit = (row: any) => { |
||||
let data = { auditMode: row.value, channel: '', version: '', name: state.tableData.param.name }; |
||||
if (row.label.length > 12) { |
||||
data.channel = row.label.substring(0, 12); |
||||
data.version = row.label.substring(12); |
||||
} else if (row.label.length == 12) { |
||||
data.channel = row.label; |
||||
} else if (row.label.length < 12) { |
||||
data.version = row.label; |
||||
} |
||||
editDicRef.value.openDialog(data, state.setName, false); |
||||
}; |
||||
const changeName = () => { |
||||
state.setName = state.names.find((r) => r.value === state.tableData.param.name); |
||||
mailList(); |
||||
}; |
||||
return { |
||||
editDicRef, |
||||
onHandleCurrentChange, |
||||
onRowDel, |
||||
mailList, |
||||
onOpenAdd, |
||||
onOpenEdit, |
||||
changeName, |
||||
...toRefs(state), |
||||
}; |
||||
}, |
||||
}); |
||||
</script> |
||||
|
Loading…
Reference in new issue