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using System; |
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|
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namespace MongoDB.Bson.Serialization.Attributes |
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{ |
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|
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public class BsonRepresentationAttribute: Attribute |
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{ |
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public bool AllowTruncation; |
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public BsonRepresentationAttribute(BsonType representation) |
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{ |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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|
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namespace MongoDB.Bson |
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{ |
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public enum BsonType |
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{ |
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/// <summary> |
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/// Not a real BSON type. Used to signal the end of a document. |
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/// </summary> |
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EndOfDocument = 0, |
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/// <summary>A BSON double.</summary> |
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Double = 1, |
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/// <summary>A BSON string.</summary> |
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String = 2, |
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/// <summary>A BSON document.</summary> |
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Document = 3, |
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/// <summary>A BSON array.</summary> |
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Array = 4, |
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/// <summary>BSON binary data.</summary> |
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Binary = 5, |
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/// <summary>A BSON undefined value.</summary> |
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Undefined = 6, |
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/// <summary>A BSON ObjectId.</summary> |
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ObjectId = 7, |
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/// <summary>A BSON bool.</summary> |
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Boolean = 8, |
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/// <summary>A BSON DateTime.</summary> |
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DateTime = 9, |
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/// <summary>A BSON null value.</summary> |
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Null = 10, // 0x0000000A |
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/// <summary>A BSON regular expression.</summary> |
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RegularExpression = 11, // 0x0000000B |
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/// <summary>BSON JavaScript code.</summary> |
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JavaScript = 13, // 0x0000000D |
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/// <summary>A BSON symbol.</summary> |
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Symbol = 14, // 0x0000000E |
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/// <summary> |
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/// BSON JavaScript code with a scope (a set of variables with values). |
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/// </summary> |
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JavaScriptWithScope = 15, // 0x0000000F |
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/// <summary>A BSON 32-bit integer.</summary> |
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Int32 = 16, // 0x00000010 |
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/// <summary>A BSON timestamp.</summary> |
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Timestamp = 17, // 0x00000011 |
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/// <summary>A BSON 64-bit integer.</summary> |
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Int64 = 18, // 0x00000012 |
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/// <summary>A BSON 128-bit decimal.</summary> |
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Decimal128 = 19, // 0x00000013 |
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/// <summary>A BSON MaxKey value.</summary> |
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MaxKey = 127, // 0x0000007F |
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/// <summary>A BSON MinKey value.</summary> |
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MinKey = 255, // 0x000000FF |
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} |
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} |
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@ -0,0 +1,14 @@
|
||||
using ET.EventType; |
||||
|
||||
namespace ET |
||||
{ |
||||
public class FarmlandStateChanged_UpdateView : AEvent<FarmlandStateChanged> |
||||
{ |
||||
protected override void Run(FarmlandStateChanged args) |
||||
{ |
||||
var farmland = args.Farmland; |
||||
var farmlandView = farmland.GetComponent<FarmlandViewComponent>(); |
||||
farmlandView?.UpdateByState(); |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,58 @@
|
||||
using UnityEngine; |
||||
|
||||
namespace ET |
||||
{ |
||||
public class FarmlandViewComponentAwakeSystem: AwakeSystem<FarmlandViewComponent> |
||||
{ |
||||
public override void Awake(FarmlandViewComponent self) |
||||
{ |
||||
self.Awake(); |
||||
} |
||||
} |
||||
|
||||
|
||||
[FriendClass(typeof(FarmlandViewComponent))] |
||||
[FriendClass(typeof(Farmland))] |
||||
[FriendClass(typeof(Building))] |
||||
[FriendClass(typeof(BuildingViewComponent))] |
||||
public static class FarmlandViewComponentSystem |
||||
{ |
||||
public static void Awake(this FarmlandViewComponent self) |
||||
{ |
||||
self.Farmland = self.GetParent<Farmland>(); |
||||
|
||||
self.SeedCropPrfb = self.LoadAssetSync<GameObject>("Sprout".ToPrefabAddress()); |
||||
self.RipeCropPrfb = self.LoadAssetSync<GameObject>("Wheat".ToPrefabAddress()); |
||||
|
||||
self.UpdateByState(); |
||||
} |
||||
|
||||
public static void UpdateByState(this FarmlandViewComponent self) |
||||
{ |
||||
var building = self.Farmland.GetParent<Building>(); |
||||
var buildingView = building.GetComponent<BuildingViewComponent>(); |
||||
|
||||
if (self.FarmlandRoot != null) |
||||
{ |
||||
Util.GameObjectPoolHelper.ReturnObjectToPool(self.FarmlandRoot); |
||||
} |
||||
switch (self.Farmland.FarmlandState) |
||||
{ |
||||
case FarmlandState.FARMLAND_STATE_FREE: |
||||
case FarmlandState.FARMLAND_STATE_SEED: |
||||
break; |
||||
case FarmlandState.FARMLAND_STATE_GROW: |
||||
self.FarmlandRoot = Util.GameObjectPoolHelper.SpawnGameObject(self.SeedCropPrfb); |
||||
self.FarmlandRoot.transform.position = buildingView.GetCenterPos(); |
||||
self.FarmlandRoot.transform.parent = buildingView.BuildingRoot.transform; |
||||
break; |
||||
case FarmlandState.FARMLAND_STATE_RIPE: |
||||
self.FarmlandRoot = Util.GameObjectPoolHelper.SpawnGameObject(self.RipeCropPrfb); |
||||
self.FarmlandRoot.transform.position = buildingView.GetCenterPos(); |
||||
self.FarmlandRoot.transform.parent = buildingView.BuildingRoot.transform; |
||||
break; |
||||
} |
||||
} |
||||
|
||||
} |
||||
} |
@ -0,0 +1,24 @@
|
||||
using ET.EventType; |
||||
|
||||
namespace ET |
||||
{ |
||||
public class PeopleMoveEnd_InCabin : AEvent<PeopleMoveEnd> |
||||
{ |
||||
protected override void Run(PeopleMoveEnd args) |
||||
{ |
||||
var people = args.People; |
||||
var unit = UnitHelper.GetMyUnitFromZoneScene(people.ZoneScene()); |
||||
|
||||
int behave = people.GetBehaveType(); |
||||
var targetId = people.GetTargetId(); |
||||
if (behave == ConstBehaveType.BEHAVE_PREPARE_CABIN) |
||||
{ |
||||
var cabin = unit.GetGrandChild<Cabin>(targetId); |
||||
if (cabin != null) |
||||
{ |
||||
CabinHelper.ArriveCabin(unit, people, cabin).Coroutine(); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,175 @@
|
||||
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ |
||||
|
||||
using FairyGUI; |
||||
using System.Threading.Tasks; |
||||
|
||||
namespace ET |
||||
{ |
||||
namespace FUIBuilding |
||||
{ |
||||
public class FUI_FarmlandBatchWindowAwakeSystem : AwakeSystem<FUI_FarmlandBatchWindow> |
||||
{ |
||||
public override void Awake(FUI_FarmlandBatchWindow self) |
||||
{ |
||||
self.Awake(); |
||||
} |
||||
} |
||||
|
||||
public class FUI_FarmlandBatchWindowDestroySystem : DestroySystem<FUI_FarmlandBatchWindow> |
||||
{ |
||||
public override void Destroy(FUI_FarmlandBatchWindow self) |
||||
{ |
||||
self.Destroy(); |
||||
} |
||||
} |
||||
|
||||
[FriendClass(typeof(FUI))] |
||||
[FriendClass(typeof(FUI_FarmlandBatchWindow))] |
||||
public static class FUI_FarmlandBatchWindowSystem |
||||
{ |
||||
|
||||
public static void Awake(this FUI_FarmlandBatchWindow self) |
||||
{ |
||||
var fui = self.GetParent<FUI>(); |
||||
if(fui.GObject == null) |
||||
{ |
||||
return; |
||||
} |
||||
|
||||
self.FGComp = (GComponent)fui.GObject; |
||||
|
||||
self.FGComp.Add(fui); |
||||
|
||||
var com = fui.GObject.asCom; |
||||
|
||||
if(com != null) |
||||
{ |
||||
|
||||
self.m_farmlandState = com.GetControllerAt(0); |
||||
self.m_hasPeople = com.GetControllerAt(1); |
||||
self.m_isBatchOperating = com.GetControllerAt(2); |
||||
self.m_n1 = (GGraph)com.GetChildAt(0); |
||||
self.m_PlantSeedList = (GList)com.GetChildAt(1); |
||||
self.m_n3 = (GGraph)com.GetChildAt(2); |
||||
self.m_SeedInfoPopup = FUIHelper.Create<FUI_SeedInfoPopup>(self, com.GetChildAt(3)); |
||||
self.m_n52 = (GImage)com.GetChildAt(4); |
||||
self.m_PlantSeedCursor = (GImage)com.GetChildAt(5); |
||||
self.m_SeedPanel = (GGroup)com.GetChildAt(6); |
||||
self.m_n8 = (GGraph)com.GetChildAt(7); |
||||
self.m_n10 = (GGraph)com.GetChildAt(8); |
||||
self.m_WaitForPlant_CropIcon = (GLoader)com.GetChildAt(9); |
||||
self.m_n12 = (GTextField)com.GetChildAt(10); |
||||
self.m_WaitForPlantText = (GTextField)com.GetChildAt(11); |
||||
self.m_n14 = (GTextField)com.GetChildAt(12); |
||||
self.m_n15 = (GTextField)com.GetChildAt(13); |
||||
self.m_WaitForPlantPanel = (GGroup)com.GetChildAt(14); |
||||
self.m_n18 = (GGraph)com.GetChildAt(15); |
||||
self.m_n19 = (GGraph)com.GetChildAt(16); |
||||
self.m_Grow_CropIcon = (GLoader)com.GetChildAt(17); |
||||
self.m_n21 = (GTextField)com.GetChildAt(18); |
||||
self.m_GrowText = (GTextField)com.GetChildAt(19); |
||||
self.m_n23 = (GTextField)com.GetChildAt(20); |
||||
self.m_Grow_ProductionNum = (GTextField)com.GetChildAt(21); |
||||
self.m_GrowSpeedUpButton = FUIHelper.Create<FUI_GreenButton>(self, com.GetChildAt(22)); |
||||
self.m_GrowPanel = (GGroup)com.GetChildAt(23); |
||||
self.m_n27 = (GGraph)com.GetChildAt(24); |
||||
self.m_n28 = (GGraph)com.GetChildAt(25); |
||||
self.m_Harvest_CropIcon = (GLoader)com.GetChildAt(26); |
||||
self.m_n30 = (GTextField)com.GetChildAt(27); |
||||
self.m_HarvestText = (GTextField)com.GetChildAt(28); |
||||
self.m_n32 = (GTextField)com.GetChildAt(29); |
||||
self.m_Harvest_ProductionNum = (GTextField)com.GetChildAt(30); |
||||
self.m_n53 = (GImage)com.GetChildAt(31); |
||||
self.m_HarvestCursor = (GImage)com.GetChildAt(32); |
||||
self.m_HarvestPanel = (GGroup)com.GetChildAt(33); |
||||
self.m_RemoveButton = FUIHelper.Create<FUI_GreenButton>(self, com.GetChildAt(34)); |
||||
self.m_CloseButton = FUIHelper.Create<FUI_GreenButton>(self, com.GetChildAt(35)); |
||||
self.m_n44 = (GGraph)com.GetChildAt(36); |
||||
self.m_n38 = (GGraph)com.GetChildAt(37); |
||||
self.m_n51 = (GGraph)com.GetChildAt(38); |
||||
self.m_Farmer_Icon = (GLoader)com.GetChildAt(39); |
||||
self.m_Farmer_Name = (GTextField)com.GetChildAt(40); |
||||
self.m_n39 = (GTextField)com.GetChildAt(41); |
||||
self.m_Farmer_Labor = (GTextField)com.GetChildAt(42); |
||||
self.m_n45 = (GGraph)com.GetChildAt(43); |
||||
self.m_n46 = (GGraph)com.GetChildAt(44); |
||||
self.m_n47 = (GTextField)com.GetChildAt(45); |
||||
self.m_CancelFarmerButton = FUIHelper.Create<FUI_WorkerCancelButton>(self, com.GetChildAt(46)); |
||||
self.m_AddFarmerButton = FUIHelper.Create<FUI_GreenButton>(self, com.GetChildAt(47)); |
||||
self.m_PeopleState = (GTextField)com.GetChildAt(48); |
||||
self.m_FarmerInfoGroup = (GGroup)com.GetChildAt(49); |
||||
} |
||||
} |
||||
|
||||
public static void Destroy(this FUI_FarmlandBatchWindow self) |
||||
{ |
||||
if(self.IsDisposed) |
||||
{ |
||||
return; |
||||
} |
||||
self.FGComp.Remove(); |
||||
self.FGComp = null; |
||||
|
||||
self.m_farmlandState = null; |
||||
self.m_hasPeople = null; |
||||
self.m_isBatchOperating = null; |
||||
self.m_n1 = null; |
||||
self.m_PlantSeedList = null; |
||||
self.m_n3 = null; |
||||
self.m_SeedInfoPopup.Dispose(); |
||||
self.m_SeedInfoPopup = null; |
||||
self.m_n52 = null; |
||||
self.m_PlantSeedCursor = null; |
||||
self.m_SeedPanel = null; |
||||
self.m_n8 = null; |
||||
self.m_n10 = null; |
||||
self.m_WaitForPlant_CropIcon = null; |
||||
self.m_n12 = null; |
||||
self.m_WaitForPlantText = null; |
||||
self.m_n14 = null; |
||||
self.m_n15 = null; |
||||
self.m_WaitForPlantPanel = null; |
||||
self.m_n18 = null; |
||||
self.m_n19 = null; |
||||
self.m_Grow_CropIcon = null; |
||||
self.m_n21 = null; |
||||
self.m_GrowText = null; |
||||
self.m_n23 = null; |
||||
self.m_Grow_ProductionNum = null; |
||||
self.m_GrowSpeedUpButton.Dispose(); |
||||
self.m_GrowSpeedUpButton = null; |
||||
self.m_GrowPanel = null; |
||||
self.m_n27 = null; |
||||
self.m_n28 = null; |
||||
self.m_Harvest_CropIcon = null; |
||||
self.m_n30 = null; |
||||
self.m_HarvestText = null; |
||||
self.m_n32 = null; |
||||
self.m_Harvest_ProductionNum = null; |
||||
self.m_n53 = null; |
||||
self.m_HarvestCursor = null; |
||||
self.m_HarvestPanel = null; |
||||
self.m_RemoveButton.Dispose(); |
||||
self.m_RemoveButton = null; |
||||
self.m_CloseButton.Dispose(); |
||||
self.m_CloseButton = null; |
||||
self.m_n44 = null; |
||||
self.m_n38 = null; |
||||
self.m_n51 = null; |
||||
self.m_Farmer_Icon = null; |
||||
self.m_Farmer_Name = null; |
||||
self.m_n39 = null; |
||||
self.m_Farmer_Labor = null; |
||||
self.m_n45 = null; |
||||
self.m_n46 = null; |
||||
self.m_n47 = null; |
||||
self.m_CancelFarmerButton.Dispose(); |
||||
self.m_CancelFarmerButton = null; |
||||
self.m_AddFarmerButton.Dispose(); |
||||
self.m_AddFarmerButton = null; |
||||
self.m_PeopleState = null; |
||||
self.m_FarmerInfoGroup = null; |
||||
} |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,22 @@
|
||||
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ |
||||
|
||||
namespace ET |
||||
{ |
||||
using FUIBuilding; |
||||
[FriendClass(typeof(FUI_SeedInfoPopup))] |
||||
[FriendClass(typeof(FUI_GreenButton))] |
||||
[FriendClass(typeof(FUI_GreenButton))] |
||||
[FriendClass(typeof(FUI_GreenButton))] |
||||
[FriendClass(typeof(FUI_WorkerCancelButton))] |
||||
[FriendClass(typeof(FUI_GreenButton))] |
||||
|
||||
[FriendClass(typeof(FUIFarmlandBatchWindowComponent))] |
||||
|
||||
[FriendClass(typeof(FUI_FarmlandBatchWindow))] |
||||
|
||||
public static partial class FUIFarmlandBatchWindowComponentSystem |
||||
{ |
||||
|
||||
} |
||||
|
||||
} |
@ -0,0 +1,542 @@
|
||||
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ |
||||
|
||||
using ET.FUIResource; |
||||
using FairyGUI; |
||||
using UnityEngine; |
||||
using UnityEngine.Rendering; |
||||
|
||||
namespace ET |
||||
{ |
||||
using FUIBuilding; |
||||
|
||||
public class FUIFarmlandBatchWindowComponentAwakeSystem : AwakeSystem<FUIFarmlandBatchWindowComponent> |
||||
{ |
||||
public override void Awake(FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
self.Awake(); |
||||
} |
||||
} |
||||
|
||||
[FriendClass(typeof(Building))] |
||||
[FriendClass(typeof(Farmland))] |
||||
[FriendClass(typeof(People))] |
||||
[FriendClass(typeof(Cabin))] |
||||
public static partial class FUIFarmlandBatchWindowComponentSystem |
||||
{ |
||||
public static void Awake(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
self.FUIFarmlandBatchWindow = self.Parent.GetComponent<FUI_FarmlandBatchWindow>(); |
||||
var win = new FUIFarmlandBatchWindow(); |
||||
win.OnWindowHide = self.OnHide; |
||||
self.Window = win; |
||||
self.Window.contentPane = self.FUIFarmlandBatchWindow.FGComp; |
||||
|
||||
UIObjectFactory.SetPackageItemExtension(FUIPackage.Building_PlantSeedItem, typeof(PlantSeedItem)); |
||||
|
||||
self.CameraComp = self.ZoneScene().CurrentScene().GetComponent<CameraComponent>(); |
||||
|
||||
// events |
||||
self.FUIFarmlandBatchWindow.m_PlantSeedList.onClickItem.Add(self.OnSeedItemClick); |
||||
self.FUIFarmlandBatchWindow.m_AddFarmerButton.FGComp.onClick.Add(self.OnAddFarmerButtonClick); |
||||
self.FUIFarmlandBatchWindow.m_CancelFarmerButton.FGComp.AddClickListenerAsync(self.OnCancelFarmerButtonClick); |
||||
self.FUIFarmlandBatchWindow.m_GrowSpeedUpButton.FGComp.AddClickListenerAsync(self.OnGrowSpeedUpButtonClick); |
||||
self.FUIFarmlandBatchWindow.m_CloseButton.FGComp.onClick.Add(self.OnCloseButtonClick); |
||||
|
||||
self.FUIFarmlandBatchWindow.FGComp.onTouchBegin.Add(self.OnTouchBegin); |
||||
self.FUIFarmlandBatchWindow.FGComp.onTouchMove.Add(self.OnTouchMove); |
||||
self.FUIFarmlandBatchWindow.FGComp.onTouchEnd.Add(self.OnTouchEnd); |
||||
|
||||
if (Application.platform is RuntimePlatform.WindowsEditor or RuntimePlatform.WindowsPlayer) |
||||
{ |
||||
Stage.inst.onTouchMove.Add(self.OnGlobalTouchMove); |
||||
} |
||||
|
||||
} |
||||
|
||||
public static void ShowInfo(this FUIFarmlandBatchWindowComponent self, Building building) |
||||
{ |
||||
if (self.IsInBatchOperating) |
||||
{ |
||||
return; |
||||
} |
||||
self.Building = building; |
||||
self.Farmland = self.Building.GetChildByType<Farmland>(); |
||||
if (self.Farmland == null) |
||||
{ |
||||
Log.Error($"Building [{self.Building.Id}] doesn't have a Farmland"); |
||||
return; |
||||
} |
||||
|
||||
self.CurBatchOperate = BatchOperate.None; |
||||
|
||||
if (self.Farmland.CabinId <= 0) |
||||
{ |
||||
Log.Error($"Farmland [{self.Farmland.Id}] doesn't belong to a cabin"); |
||||
return; |
||||
} |
||||
|
||||
Unit unit = UnitHelper.GetMyUnitFromZoneScene(self.ZoneScene()); |
||||
|
||||
var cabin = unit.GetGrandChild<Cabin>(self.Farmland.CabinId); |
||||
if (cabin == null) |
||||
{ |
||||
Log.Error($"Cabin [{self.Farmland.CabinId}] doesn't find"); |
||||
return; |
||||
} |
||||
|
||||
self.Cabin = cabin; |
||||
|
||||
// 显示小屋农民信息 |
||||
self.ShowFarmer(); |
||||
|
||||
self.FarmlandGroup.Clear(); |
||||
foreach (long cabinFarmlandId in cabin.FarmlandIds) |
||||
{ |
||||
var farmland = unit.GetGrandChild<Farmland>(cabinFarmlandId); |
||||
self.FarmlandGroup.Add(farmland); |
||||
var farmlandBuilding = farmland.GetParent<Building>(); |
||||
|
||||
var buildingView = farmlandBuilding.GetComponent<BuildingViewComponent>(); |
||||
if (farmland == self.Farmland) |
||||
{ |
||||
// 高亮并描边当前选中的田 |
||||
buildingView?.HighlightBuilding(true); |
||||
} |
||||
else |
||||
{ |
||||
// 高亮被一起管理的田 |
||||
buildingView?.HighlightBuilding(); |
||||
} |
||||
} |
||||
|
||||
self.FUIFarmlandBatchWindow.m_farmlandState.selectedIndex = self.Farmland.FarmlandState; |
||||
|
||||
// 根据农田状态来显示不同信息界面 |
||||
switch (self.Farmland.FarmlandState) |
||||
{ |
||||
case FarmlandState.FARMLAND_STATE_FREE: |
||||
self.CurBatchOperate = BatchOperate.Seed; |
||||
self.ShowSeedPanel(); |
||||
break; |
||||
case FarmlandState.FARMLAND_STATE_SEED: |
||||
self.ShowWaitForPlantPanel(); |
||||
break; |
||||
case FarmlandState.FARMLAND_STATE_GROW: |
||||
self.ShowGrowPanel(); |
||||
break; |
||||
case FarmlandState.FARMLAND_STATE_RIPE: |
||||
self.CurBatchOperate = BatchOperate.Harvest; |
||||
self.ShowHarvestPanel(); |
||||
break; |
||||
} |
||||
} |
||||
|
||||
public static void Refresh(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
self.ShowInfo(self.Building); |
||||
} |
||||
|
||||
// 当农田状态发生改变时,检查当前是否打开改变农田的界面,进行更新 |
||||
public static void CheckToRefresh(this FUIFarmlandBatchWindowComponent self, Farmland farmland) |
||||
{ |
||||
if (self.Farmland == farmland) |
||||
{ |
||||
self.Refresh(); |
||||
} |
||||
} |
||||
|
||||
public static void ShowFarmer(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
if (self.Farmland == null) |
||||
{ |
||||
Log.Error($"Building [{self.Building.Id}] doesn't have a Farmland"); |
||||
return; |
||||
} |
||||
|
||||
Unit unit = UnitHelper.GetMyUnitFromZoneScene(self.ZoneScene()); |
||||
if (self.Cabin == null) |
||||
{ |
||||
Log.Error($"Cabin [{self.Farmland.CabinId}] doesn't find"); |
||||
return; |
||||
} |
||||
|
||||
if (self.Cabin.PeopleId <= 0) |
||||
{ |
||||
self.FUIFarmlandBatchWindow.m_hasPeople.selectedIndex = 0; |
||||
return; |
||||
} |
||||
|
||||
self.FUIFarmlandBatchWindow.m_hasPeople.selectedIndex = 1; |
||||
|
||||
var peopleComp = unit.GetComponent<PeopleComponent>(); |
||||
var people = peopleComp.GetChild<People>(self.Cabin.PeopleId); |
||||
if (people == null) |
||||
{ |
||||
Log.Error($"Can't find people of Id [{self.Cabin.PeopleId}] in cabin"); |
||||
return; |
||||
} |
||||
|
||||
self.FUIFarmlandBatchWindow.m_Farmer_Icon.url = PeopleViewHelper.GetHeadIconUrlByGender(people.GetGender()); |
||||
self.FUIFarmlandBatchWindow.m_Farmer_Name.text = people.Name; |
||||
self.FUIFarmlandBatchWindow.m_Farmer_Labor.text = people.Labor.ToString(); |
||||
|
||||
if (people.GetBehaveType() == ConstBehaveType.BEHAVE_PREPARE_CABIN) |
||||
{ |
||||
self.FUIFarmlandBatchWindow.m_PeopleState.visible = true; |
||||
} |
||||
else |
||||
{ |
||||
self.FUIFarmlandBatchWindow.m_PeopleState.visible = false; |
||||
} |
||||
} |
||||
|
||||
#region Panels |
||||
public static void ShowSeedPanel(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
if (Application.platform is RuntimePlatform.WindowsEditor or RuntimePlatform.WindowsPlayer) |
||||
{ |
||||
self.FUIFarmlandBatchWindow.m_PlantSeedCursor.visible = true; |
||||
} |
||||
|
||||
self.FUIFarmlandBatchWindow.m_SeedInfoPopup.Visible = false; |
||||
var list = self.FUIFarmlandBatchWindow.m_PlantSeedList; |
||||
|
||||
var cropConfigList = CropConfigCategory.Instance.GetList(); |
||||
|
||||
// 获取当前种子的数量 |
||||
Unit unit = UnitHelper.GetMyUnitFromZoneScene(self.ZoneScene()); |
||||
var storeComp = unit.GetComponent<StoreComponent>(); |
||||
|
||||
list.RemoveChildrenToPool(); |
||||
for (int i = 0; i < cropConfigList.Count; i++) |
||||
{ |
||||
CropConfig cropConfig = cropConfigList[i]; |
||||
var item = (PlantSeedItem)list.AddItemFromPool(); |
||||
item.data = cropConfig; |
||||
item.Name.text = cropConfig.Name; |
||||
item.Icon.url = cropConfig.CropPic; |
||||
|
||||
var itemConfig = AllItemConfigCategory.Instance.Get(cropConfig.SeedNeed); |
||||
var curNum = storeComp.GetItemNum(itemConfig.Id); |
||||
|
||||
// TODO: 暂时去掉季节判断 |
||||
// if (!cropConfig.Season.Contains(unit.Season)) |
||||
// { |
||||
// item.SetSeedState(SeedState.NOT_AVAILABLE); |
||||
// } |
||||
// else |
||||
if (curNum < cropConfig.SeedNum) |
||||
{ |
||||
item.SetSeedState(SeedState.NOT_NOT_ENOUGH); |
||||
} |
||||
else |
||||
{ |
||||
item.SetSeedState(SeedState.OK); |
||||
} |
||||
|
||||
if (i == 0) |
||||
{ |
||||
list.selectedIndex = 0; |
||||
self.SelectSeedItem(item); |
||||
} |
||||
} |
||||
} |
||||
|
||||
public static void ShowWaitForPlantPanel(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
var cropConfig = self.Farmland.Config; |
||||
if (cropConfig == null) |
||||
{ |
||||
return; |
||||
} |
||||
|
||||
self.FUIFarmlandBatchWindow.m_WaitForPlant_CropIcon.url = cropConfig.CropPic; |
||||
} |
||||
|
||||
public static void ShowGrowPanel(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
var cropConfig = self.Farmland.Config; |
||||
if (cropConfig == null) |
||||
{ |
||||
return; |
||||
} |
||||
|
||||
self.FUIFarmlandBatchWindow.m_Grow_CropIcon.url = cropConfig.CropPic; |
||||
|
||||
int day = GameUtil.GetDaysOfTime(cropConfig.GrowthCycle); |
||||
self.FUIFarmlandBatchWindow.m_GrowText.text = TextHelper.GetGrowUpTimeText(day); |
||||
self.FUIFarmlandBatchWindow.m_Grow_ProductionNum.text = cropConfig.BasicProduction.ToString(); |
||||
} |
||||
|
||||
public static void ShowHarvestPanel(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
if (Application.platform is RuntimePlatform.WindowsEditor or RuntimePlatform.WindowsPlayer) |
||||
{ |
||||
self.FUIFarmlandBatchWindow.m_HarvestCursor.visible = true; |
||||
} |
||||
|
||||
var cropConfig = self.Farmland.Config; |
||||
if (cropConfig == null) |
||||
{ |
||||
return; |
||||
} |
||||
|
||||
self.FUIFarmlandBatchWindow.m_Harvest_CropIcon.url = cropConfig.CropPic; |
||||
|
||||
self.FUIFarmlandBatchWindow.m_Harvest_ProductionNum.text = cropConfig.BasicProduction.ToString(); |
||||
} |
||||
|
||||
#endregion |
||||
public static void OnAddFarmerButtonClick(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
self.SelectFarmer().Coroutine(); |
||||
} |
||||
|
||||
public static async ETTask OnCancelFarmerButtonClick(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
if (self.Farmland == null) |
||||
{ |
||||
Log.Error($"Building [{self.Building.Id}] doesn't have a Farmland"); |
||||
return; |
||||
} |
||||
|
||||
Unit unit = UnitHelper.GetMyUnitFromZoneScene(self.ZoneScene()); |
||||
if (self.Cabin == null) |
||||
{ |
||||
Log.Error($"Cabin [{self.Farmland.CabinId}] doesn't find"); |
||||
return; |
||||
} |
||||
|
||||
if (self.Cabin.PeopleId <= 0) |
||||
{ |
||||
self.FUIFarmlandBatchWindow.m_hasPeople.selectedIndex = 0; |
||||
return; |
||||
} |
||||
|
||||
var peopleComp = unit.GetComponent<PeopleComponent>(); |
||||
var people = peopleComp.GetChild<People>(self.Cabin.PeopleId); |
||||
if (people == null) |
||||
{ |
||||
Log.Error($"Can't find people of Id [{self.Cabin.PeopleId}] in cabin"); |
||||
return; |
||||
} |
||||
|
||||
await PeopleHelper.ChangeBehave(unit, people, 0, ConstBehaveType.BEHAVE_IDLE); |
||||
|
||||
self.Refresh(); |
||||
} |
||||
|
||||
public static async ETTask SelectFarmer(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
var selectWorkerWin = FUIComponent.Instance.ShowWindow<FUI_SelectWorkerWindow, FUISelectWorkerWindowComponent>(); |
||||
var workers = await selectWorkerWin.ShowAsync(1); |
||||
if (workers.Count <= 0) |
||||
{ |
||||
return; |
||||
} |
||||
|
||||
var workerId = workers[0]; |
||||
if (workerId <= 0) |
||||
{ |
||||
return; |
||||
} |
||||
|
||||
Unit unit = UnitHelper.GetMyUnitFromZoneScene(self.ZoneScene()); |
||||
var peopleComp = unit.GetComponent<PeopleComponent>(); |
||||
var worker = peopleComp.GetChild<People>(workerId); |
||||
await CabinHelper.GoCabin(unit, worker, self.Cabin); |
||||
self.Refresh(); |
||||
} |
||||
|
||||
public static void SelectSeedItem(this FUIFarmlandBatchWindowComponent self, PlantSeedItem plantSeedItem) |
||||
{ |
||||
var cropConfig = (CropConfig) plantSeedItem.data; |
||||
self.CurSelectCrop = cropConfig; |
||||
|
||||
var itemConfig = AllItemConfigCategory.Instance.Get(cropConfig.SeedNeed); |
||||
|
||||
// 获取当前种子的数量 |
||||
Unit unit = UnitHelper.GetMyUnitFromZoneScene(self.ZoneScene()); |
||||
var storeComp = unit.GetComponent<StoreComponent>(); |
||||
var curNum = storeComp.GetItemNum(itemConfig.Id); |
||||
|
||||
var popup = self.FUIFarmlandBatchWindow.m_SeedInfoPopup; |
||||
popup.m_Name.text = cropConfig.Name; |
||||
|
||||
popup.m_NeedNum.text = $"{curNum}/{cropConfig.SeedNum}"; |
||||
string seasonStr = ""; |
||||
int[] seasonArray = cropConfig.Season; |
||||
for (int i = 0; i < seasonArray.Length; i++) |
||||
{ |
||||
seasonStr += TextHelper.GetSeasonText(seasonArray[i]); |
||||
if (seasonArray.Length > 1 && i < seasonArray.Length - 1) |
||||
{ |
||||
seasonStr += ","; |
||||
} |
||||
} |
||||
popup.m_Season.text = seasonStr; |
||||
popup.m_GrowTime.text = cropConfig.GrowthCycle.ToString(); |
||||
popup.Visible = true; |
||||
GRoot.inst.ShowPopup(popup.FGComp, plantSeedItem); |
||||
} |
||||
|
||||
public static void OnSeedItemClick(this FUIFarmlandBatchWindowComponent self, EventContext context) |
||||
{ |
||||
var plantSeedItem = (PlantSeedItem) context.data; |
||||
self.SelectSeedItem(plantSeedItem); |
||||
} |
||||
|
||||
public static async ETTask OnGrowSpeedUpButtonClick(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
Unit unit = UnitHelper.GetMyUnitFromZoneScene(self.ZoneScene()); |
||||
int result = await FarmlandHelper.FarmlandRipe(unit, self.Farmland.Id); |
||||
} |
||||
|
||||
public static void SetIsBatchOperating(this FUIFarmlandBatchWindowComponent self, bool isBatching) |
||||
{ |
||||
self.IsInBatchOperating = isBatching; |
||||
self.FUIFarmlandBatchWindow.m_isBatchOperating.selectedIndex = isBatching? 1 : 0; |
||||
} |
||||
|
||||
public static void CheckToDoBatchOperate(this FUIFarmlandBatchWindowComponent self, Vector2 screenPos) |
||||
{ |
||||
if (self.CurBatchOperate == BatchOperate.None) |
||||
{ |
||||
return; |
||||
} |
||||
|
||||
|
||||
|
||||
Vector3 worldPos = self.CameraComp.ScreenToWorldPoint(screenPos); |
||||
|
||||
Unit unit = UnitHelper.GetMyUnitFromZoneScene(self.ZoneScene()); |
||||
|
||||
foreach (Farmland farmland in self.FarmlandGroup) |
||||
{ |
||||
var building = farmland.GetParent<Building>(); |
||||
var buildingView = building.GetComponent<BuildingViewComponent>(); |
||||
if (buildingView.IsPointInClickArea(worldPos)) |
||||
{ |
||||
if (!self.CurBatchOperateFarmlands.Contains(farmland)) |
||||
{ |
||||
switch (self.CurBatchOperate) |
||||
{ |
||||
case BatchOperate.Seed: |
||||
if (farmland.FarmlandState == FarmlandState.FARMLAND_STATE_FREE) |
||||
{ |
||||
self.CurBatchOperateFarmlands.Add(farmland); |
||||
CabinHelper.CabinSeed(unit, farmland, self.CurSelectCrop.Id).Coroutine(); |
||||
self.SetIsBatchOperating(true); |
||||
} |
||||
break; |
||||
case BatchOperate.Harvest: |
||||
if (farmland.FarmlandState == FarmlandState.FARMLAND_STATE_RIPE) |
||||
{ |
||||
self.CurBatchOperateFarmlands.Add(farmland); |
||||
CabinHelper.CabinHarvest(unit, farmland).Coroutine(); |
||||
self.SetIsBatchOperating(true); |
||||
} |
||||
break; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
public static bool IsOnUI(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
// 除子UI元素的其它窗口区域都认为是非UI |
||||
if (Stage.inst.touchTarget == self.FUIFarmlandBatchWindow.FGComp.displayObject) |
||||
{ |
||||
return false; |
||||
} |
||||
|
||||
return true; |
||||
} |
||||
|
||||
public static void OnTouchBegin(this FUIFarmlandBatchWindowComponent self, EventContext eventContext) |
||||
{ |
||||
if (self.CurBatchOperate == BatchOperate.None) |
||||
{ |
||||
return; |
||||
} |
||||
|
||||
if (self.IsOnUI()) |
||||
{ |
||||
return; |
||||
} |
||||
|
||||
eventContext.CaptureTouch(); |
||||
|
||||
self.CurTouchPos.Set(eventContext.inputEvent.x, Screen.height - eventContext.inputEvent.y); |
||||
self.CheckToDoBatchOperate(self.CurTouchPos); |
||||
} |
||||
|
||||
public static void OnTouchMove(this FUIFarmlandBatchWindowComponent self, EventContext eventContext) |
||||
{ |
||||
self.CurTouchPos.Set(eventContext.inputEvent.x, Screen.height - eventContext.inputEvent.y); |
||||
self.CheckToDoBatchOperate(self.CurTouchPos); |
||||
} |
||||
|
||||
public static void OnTouchEnd(this FUIFarmlandBatchWindowComponent self, EventContext eventContext) |
||||
{ |
||||
self.CurBatchOperateFarmlands.Clear(); |
||||
|
||||
|
||||
// 批量操作后关闭窗口,因为可能选中的田会发生状态改变,造成操作改变 |
||||
if (self.IsInBatchOperating) |
||||
{ |
||||
self.SetIsBatchOperating(false); |
||||
self.Hide(); |
||||
} |
||||
} |
||||
|
||||
|
||||
public static void OnGlobalTouchMove(this FUIFarmlandBatchWindowComponent self, EventContext eventContext) |
||||
{ |
||||
switch (self.CurBatchOperate) |
||||
{ |
||||
case BatchOperate.Seed: |
||||
//self.FUIFarmlandBatchWindow.m_PlantSeedCursor.visible = true; |
||||
self.FUIFarmlandBatchWindow.m_PlantSeedCursor.position = eventContext.inputEvent.position; |
||||
|
||||
break; |
||||
case BatchOperate.Harvest: |
||||
//self.FUIFarmlandBatchWindow.m_HarvestCursor.visible = true; |
||||
self.FUIFarmlandBatchWindow.m_HarvestCursor.position = eventContext.inputEvent.position; |
||||
|
||||
break; |
||||
} |
||||
} |
||||
|
||||
public static void OnHide(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
var buildingView = self.Building.GetComponent<BuildingViewComponent>(); |
||||
buildingView?.NormalBuilding(); |
||||
|
||||
foreach (Farmland farmland in self.FarmlandGroup) |
||||
{ |
||||
if (farmland == self.Farmland) |
||||
{ |
||||
continue; |
||||
} |
||||
var farmlandBuilding = farmland.GetParent<Building>(); |
||||
buildingView = farmlandBuilding.GetComponent<BuildingViewComponent>(); |
||||
buildingView?.NormalBuilding(); |
||||
} |
||||
|
||||
self.SetIsBatchOperating(false); |
||||
} |
||||
|
||||
public static void Hide(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
self.Window.Hide(); |
||||
} |
||||
|
||||
public static void OnCloseButtonClick(this FUIFarmlandBatchWindowComponent self) |
||||
{ |
||||
self.Hide(); |
||||
} |
||||
} |
||||
|
||||
} |
@ -0,0 +1,23 @@
|
||||
namespace ET.PeopleBehave |
||||
{ |
||||
[Behave(ConstBehaveType.BEHAVE_CABIN)] |
||||
public class Behave_Cabin : BehaveBase |
||||
{ |
||||
public override void Handle(People people) |
||||
{ |
||||
PeopleViewComponent pView = people.GetComponent<PeopleViewComponent>(); |
||||
if (pView != null) |
||||
{ |
||||
pView.SetNavEnable(false); |
||||
} |
||||
|
||||
var pAnimator = people.GetComponent<PeopleAnimatorComponent>(); |
||||
if (pAnimator == null) |
||||
{ |
||||
return; |
||||
} |
||||
pAnimator.StopAll(); |
||||
pAnimator.PlayAnimation(PeopleAnimEnum.Idle); |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,40 @@
|
||||
namespace ET.PeopleBehave |
||||
{ |
||||
[Behave(ConstBehaveType.BEHAVE_PREPARE_CABIN)] |
||||
public class Behave_Prepare_Cabin : BehaveBase |
||||
{ |
||||
public override void Handle(People people) |
||||
{ |
||||
PeopleViewComponent pView = people.GetComponent<PeopleViewComponent>(); |
||||
if (pView == null) |
||||
{ |
||||
return; |
||||
} |
||||
|
||||
Unit unit = UnitHelper.GetMyUnitFromZoneScene(people.ZoneScene()); |
||||
|
||||
// 为cabin |
||||
long targetId = people.GetTargetId(); |
||||
var cabin = unit.GetGrandChild<Cabin>(targetId); |
||||
|
||||
if (cabin != null) |
||||
{ |
||||
Building building = cabin.GetParent<Building>(); |
||||
|
||||
if (building != null) |
||||
{ |
||||
var bView = building.GetComponent<BuildingViewComponent>(); |
||||
pView.MoveToPos(bView.GetWorkPos()); |
||||
} |
||||
} |
||||
|
||||
var pAnimator = people.GetComponent<PeopleAnimatorComponent>(); |
||||
if (pAnimator == null) |
||||
{ |
||||
return; |
||||
} |
||||
pAnimator.StopAll(); |
||||
pAnimator.PlayAnimation(PeopleAnimEnum.Run); |
||||
} |
||||
} |
||||
} |
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Reference in new issue