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using ET.EventType;
namespace ET
{
public class PeopleMoveEnd_InCabin : AEvent<PeopleMoveEnd>
{
protected override void Run(PeopleMoveEnd args)
{
var people = args.People;
var unit = UnitHelper.GetMyUnitFromZoneScene(people.ZoneScene());
int behave = people.GetBehaveType();
var targetId = people.GetTargetId();
if (behave == ConstBehaveType.BEHAVE_PREPARE_CABIN)
{
var cabin = unit.GetGrandChild<Cabin>(targetId);
if (cabin != null)
{
CabinHelper.ArriveCabin(unit, people, cabin).Coroutine();
}
}
}
}
}