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166 lines
4.5 KiB

using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using ProtoBuf;
namespace ET
{
[ProtoContract]
[Config]
public partial class StructureConfigCategory : ProtoObject, IMerge
{
public static StructureConfigCategory Instance;
[ProtoIgnore]
[BsonIgnore]
private Dictionary<int, StructureConfig> dict = new Dictionary<int, StructureConfig>();
[BsonElement]
[ProtoMember(1)]
private List<StructureConfig> list = new List<StructureConfig>();
public StructureConfigCategory()
{
Instance = this;
}
public void Merge(object o)
{
StructureConfigCategory s = o as StructureConfigCategory;
this.list.AddRange(s.list);
}
public override void EndInit()
{
foreach (StructureConfig config in list)
{
config.EndInit();
this.dict.Add(config.Id, config);
}
this.AfterEndInit();
}
public StructureConfig Get(int id)
{
this.dict.TryGetValue(id, out StructureConfig item);
if (item == null)
{
throw new Exception($"配置找不到,配置表名: {nameof (StructureConfig)},配置id: {id}");
}
return item;
}
public bool Contain(int id)
{
return this.dict.ContainsKey(id);
}
public Dictionary<int, StructureConfig> GetAll()
{
return this.dict;
}
public List<StructureConfig> GetList()
{
return this.list;
}
public StructureConfig GetOne()
{
if (this.dict == null || this.dict.Count <= 0)
{
return null;
}
return this.dict.Values.GetEnumerator().Current;
}
}
[ProtoContract]
public partial class StructureConfig: ProtoObject, IConfig
{
/// <summary>编号</summary>
[ProtoMember(1)]
public int Id { get; set; }
/// <summary>名称</summary>
[ProtoMember(2)]
public string Name { get; set; }
/// <summary>建筑类型</summary>
[ProtoMember(3)]
public int Type { get; set; }
/// <summary>耐久度</summary>
[ProtoMember(4)]
public int Durable { get; set; }
/// <summary>耐久减损系数</summary>
[ProtoMember(5)]
public int DurableCoefficient { get; set; }
/// <summary>修理金币数量</summary>
[ProtoMember(6)]
public int FirmCoinNum { get; set; }
/// <summary>完成建造元宝数量</summary>
[ProtoMember(7)]
public int CompleteMoneyNum { get; set; }
/// <summary>特殊功能</summary>
[ProtoMember(8)]
public int Special { get; set; }
/// <summary>功能参数</summary>
[ProtoMember(9)]
public int Function { get; set; }
/// <summary>居住人数</summary>
[ProtoMember(10)]
public int DwellNumber { get; set; }
/// <summary>家禽量</summary>
[ProtoMember(11)]
public int PoultryNum { get; set; }
/// <summary>舒适度</summary>
[ProtoMember(12)]
public int Comfortable { get; set; }
/// <summary>繁荣值</summary>
[ProtoMember(13)]
public int Boom { get; set; }
/// <summary>升级序列</summary>
[ProtoMember(14)]
public int UpgradeSequence { get; set; }
/// <summary>关联科技</summary>
[ProtoMember(15)]
public int[] RelatedTechnology { get; set; }
/// <summary>关联BUFF</summary>
[ProtoMember(16)]
public int State { get; set; }
/// <summary>BUFF效果</summary>
[ProtoMember(17)]
public int StateAffection { get; set; }
/// <summary>特定点</summary>
[ProtoMember(18)]
public int SpecificPoint { get; set; }
/// <summary>开关功能</summary>
[ProtoMember(19)]
public int ON_OFF { get; set; }
/// <summary>攻击频率</summary>
[ProtoMember(20)]
public int AtcFrequency { get; set; }
/// <summary>攻击力</summary>
[ProtoMember(21)]
public int Atc { get; set; }
/// <summary>目标数量</summary>
[ProtoMember(22)]
public int TargetNum { get; set; }
/// <summary>预置文件</summary>
[ProtoMember(23)]
public string Prefab { get; set; }
/// <summary>可否移动</summary>
[ProtoMember(24)]
public int CanMove { get; set; }
/// <summary>图标</summary>
[ProtoMember(25)]
public string Picture { get; set; }
/// <summary>描述</summary>
[ProtoMember(26)]
public string Describe { get; set; }
/// <summary>可拆除</summary>
[ProtoMember(27)]
public int Remove { get; set; }
}
}