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using System;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using ProtoBuf;
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namespace ET
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{
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[ProtoContract]
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[Config]
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public partial class StructureConfigCategory : ProtoObject, IMerge
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{
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public static StructureConfigCategory Instance;
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[ProtoIgnore]
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[BsonIgnore]
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private Dictionary<int, StructureConfig> dict = new Dictionary<int, StructureConfig>();
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[BsonElement]
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[ProtoMember(1)]
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private List<StructureConfig> list = new List<StructureConfig>();
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public StructureConfigCategory()
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{
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Instance = this;
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}
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public void Merge(object o)
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{
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StructureConfigCategory s = o as StructureConfigCategory;
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this.list.AddRange(s.list);
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}
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public override void EndInit()
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{
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foreach (StructureConfig config in list)
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{
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config.EndInit();
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this.dict.Add(config.Id, config);
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}
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this.AfterEndInit();
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}
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public StructureConfig Get(int id)
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{
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this.dict.TryGetValue(id, out StructureConfig item);
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if (item == null)
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{
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throw new Exception($"配置找不到,配置表名: {nameof (StructureConfig)},配置id: {id}");
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}
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return item;
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}
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public bool Contain(int id)
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{
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return this.dict.ContainsKey(id);
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}
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public Dictionary<int, StructureConfig> GetAll()
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{
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return this.dict;
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}
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public List<StructureConfig> GetList()
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{
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return this.list;
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}
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public StructureConfig GetOne()
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{
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if (this.dict == null || this.dict.Count <= 0)
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{
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return null;
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}
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return this.dict.Values.GetEnumerator().Current;
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}
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}
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[ProtoContract]
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public partial class StructureConfig: ProtoObject, IConfig
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{
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/// <summary>编号</summary>
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[ProtoMember(1)]
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public int Id { get; set; }
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/// <summary>名称</summary>
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[ProtoMember(2)]
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public string Name { get; set; }
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/// <summary>建筑类型</summary>
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[ProtoMember(3)]
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public int Type { get; set; }
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/// <summary>耐久度</summary>
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[ProtoMember(4)]
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public int Durable { get; set; }
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/// <summary>耐久减损系数</summary>
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[ProtoMember(5)]
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public int DurableCoefficient { get; set; }
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/// <summary>修理金币数量</summary>
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[ProtoMember(6)]
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public int FirmCoinNum { get; set; }
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/// <summary>完成建造元宝数量</summary>
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[ProtoMember(7)]
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public int CompleteMoneyNum { get; set; }
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/// <summary>特殊功能</summary>
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[ProtoMember(8)]
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public int Special { get; set; }
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/// <summary>功能参数</summary>
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[ProtoMember(9)]
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public int Function { get; set; }
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/// <summary>居住人数</summary>
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[ProtoMember(10)]
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public int DwellNumber { get; set; }
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/// <summary>家禽量</summary>
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[ProtoMember(11)]
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public int PoultryNum { get; set; }
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/// <summary>舒适度</summary>
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[ProtoMember(12)]
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public int Comfortable { get; set; }
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/// <summary>繁荣值</summary>
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[ProtoMember(13)]
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public int Boom { get; set; }
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/// <summary>升级序列</summary>
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[ProtoMember(14)]
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public int UpgradeSequence { get; set; }
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/// <summary>关联科技</summary>
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[ProtoMember(15)]
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public int[] RelatedTechnology { get; set; }
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/// <summary>关联BUFF</summary>
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[ProtoMember(16)]
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public int State { get; set; }
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/// <summary>BUFF效果</summary>
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[ProtoMember(17)]
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public int StateAffection { get; set; }
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/// <summary>特定点</summary>
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[ProtoMember(18)]
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public int SpecificPoint { get; set; }
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/// <summary>开关功能</summary>
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[ProtoMember(19)]
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public int ON_OFF { get; set; }
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/// <summary>攻击频率</summary>
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[ProtoMember(20)]
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public int AtcFrequency { get; set; }
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/// <summary>攻击力</summary>
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[ProtoMember(21)]
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public int Atc { get; set; }
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/// <summary>目标数量</summary>
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[ProtoMember(22)]
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public int TargetNum { get; set; }
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/// <summary>预置文件</summary>
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[ProtoMember(23)]
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public string Prefab { get; set; }
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/// <summary>可否移动</summary>
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[ProtoMember(24)]
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public int CanMove { get; set; }
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/// <summary>图标</summary>
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[ProtoMember(25)]
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public string Picture { get; set; }
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/// <summary>描述</summary>
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[ProtoMember(26)]
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public string Describe { get; set; }
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/// <summary>可拆除</summary>
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[ProtoMember(27)]
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public int Remove { get; set; }
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}
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}
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