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@ -71,9 +71,7 @@ |
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</template> |
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</template> |
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</el-table-column> |
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</el-table-column> |
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<el-table-column prop="State" label="购买比例" width="100"> |
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<el-table-column prop="State" label="购买比例" width="100"> |
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<template #default="scope"> |
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<template #default="scope"> {{ ((scope.row.num / tableData.total) * 100).toFixed(2) }} % </template> |
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{{ (scope.row.num / tableData.total * 100).toFixed(2) }} % |
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</template> |
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</el-table-column> |
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</el-table-column> |
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</el-table> |
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</el-table> |
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</div> |
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</div> |
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@ -115,7 +113,7 @@ export default defineComponent({ |
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query: { |
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query: { |
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periodId: BattlePassConfigCategory[0].PeriodId, |
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periodId: BattlePassConfigCategory[0].PeriodId, |
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}, |
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}, |
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tableData: { list: [], total: 0 }, |
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tableData: { list: [], total: 0, rechargeTotal: 0 }, |
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battlePassConfig: BattlePassConfigCategory, |
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battlePassConfig: BattlePassConfigCategory, |
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servers: [], |
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servers: [], |
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serverCategorize: ServerCategorize, |
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serverCategorize: ServerCategorize, |
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@ -134,6 +132,8 @@ export default defineComponent({ |
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background: 'rgba(0, 0, 0, 0.7)', |
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background: 'rgba(0, 0, 0, 0.7)', |
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}); |
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}); |
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state.tableData.list = []; |
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state.tableData.list = []; |
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state.tableData.total = 0; |
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state.tableData.rechargeTotal = 0; |
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gameGMGetBattlePassLog(state.query) |
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gameGMGetBattlePassLog(state.query) |
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.then((res) => { |
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.then((res) => { |
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console.log('gameGMGetBattlePass: ', res); |
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console.log('gameGMGetBattlePass: ', res); |
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@ -212,6 +212,6 @@ export default defineComponent({ |
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<style scoped lang="scss"> |
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<style scoped lang="scss"> |
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::v-deep .el-table .el-table__cell { |
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::v-deep .el-table .el-table__cell { |
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padding: 5px; |
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padding: 5px; |
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} |
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} |
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</style> |
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</style> |
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