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121 lines
2.9 KiB
121 lines
2.9 KiB
3 months ago
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<template>
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<div>
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<el-dialog :title="(isNew ? '新增' : '修改') + setName.label + '模式:'" v-model="isShowDialog">
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<el-form label-width="130px" label-position="right">
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<el-form-item label="渠道:">
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<el-select v-model="tableData.param.channel" class="m-2">
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<el-option v-for="item in channels" :key="item.id + ''" :label="item.label" :value="item.value + ''" />
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</el-select>
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</el-form-item>
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<el-form-item label="版本号:">
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<el-input v-model="tableData.param.version" class="m-2"></el-input>
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</el-form-item>
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<el-form-item :label="setName.label + '模式:'">
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<el-radio-group v-model="tableData.param.auditMode">
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<el-radio label="1">是</el-radio>
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<el-radio label="0">否</el-radio>
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</el-radio-group>
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</el-form-item>
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</el-form>
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<template #footer>
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<span class="dialog-footer">
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<el-button @click="onCancel" size="default">取 消</el-button>
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<el-button size="default" type="primary" class="ml10" @click="addVersion">
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<el-icon>
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<ele-Promotion />
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</el-icon>
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发送
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</el-button>
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</span>
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</template>
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</el-dialog>
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</div>
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</template>
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<script lang="ts">
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import { reactive, toRefs, defineComponent } from 'vue';
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import { allChannelList } from '/src/utils/game';
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import { ElMessage, ElMessageBox } from 'element-plus';
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import { gameSetAuditMode } from '/src/api/game/set';
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interface TableData {
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name: string;
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channel: string;
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version: string;
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auditMode: number;
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}
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interface TableDataState {
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channels: Array<{ label: string; value: string }>;
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isShowDialog: boolean;
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tableData: {
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param: TableData;
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};
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setName: object;
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isNew: boolean;
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}
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export default defineComponent({
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name: 'gameEditClientBug',
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setup(prop, { emit }) {
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const state = reactive<TableDataState>({
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channels: [],
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isShowDialog: false,
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tableData: {
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param: {
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name: '',
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channel: '',
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version: '',
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auditMode: '1',
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},
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},
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setName: {},
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isNew: false,
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});
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// 打开弹窗
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const openDialog = (row: TableData, setName, isNew) => {
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console.log(row);
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state.setName = setName;
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state.isNew = isNew;
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allChannelList().then((value) => {
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state.channels = value;
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state.tableData.param = row;
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state.isShowDialog = true;
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});
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};
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// 关闭弹窗
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const closeDialog = () => {
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state.isShowDialog = false;
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};
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// 取消
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const onCancel = () => {
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closeDialog();
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};
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// 新增
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const addVersion = () => {
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closeDialog();
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ElMessageBox.confirm(`此操作将修改审核模式,是否继续?`, '提示', {
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confirmButtonText: '确认',
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cancelButtonText: '取消',
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type: 'warning',
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})
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.then(() => {
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gameSetAuditMode(state.tableData.param).then(() => {
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ElMessage.success('修改成功');
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emit('mailList');
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});
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})
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.catch(() => {});
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};
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return {
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openDialog,
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closeDialog,
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onCancel,
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addVersion,
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...toRefs(state),
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};
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},
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});
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</script>
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