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package game
import (
"github.com/gogf/gf/v2/frame/g"
commonApi "tyj_admin/api/v1/common"
"tyj_admin/internal/model/entity"
)
type BugAddReq struct {
g.Meta `path:"/custom/bugadd" tags:"增加BUG" method:"post" summary:"增加BUG"`
Uid int32 `p:"uid" v:"required#uid不能为空"`
Server int32 `p:"server" `
Qq string `p:"qq" `
Tel string `p:"tel" `
Bug string `p:"bug"`
OccurrenceTime int64 `p:"occurrenceTime"`
CreateTime int64 `p:"createTime"`
State int32 `p:"state"`
}
type BugAddRes struct {
}
type BugListReq struct {
g.Meta `path:"/custom/buglist" tags:"BUG列表" method:"get" summary:"BUG列表"`
LowTime int64 `p:"lowTime"`
UpTime int64 `p:"upTime"`
State int64 `p:"state"` //0表示所有的,1表示没处理的,2表示处理完的
commonApi.PageReq
}
type BugListRes struct {
g.Meta `mime:"application/json"`
Bugs []*entity.GameBug `json:"list"`
commonApi.ListRes
}
type OperateBugReq struct {
g.Meta `path:"/custom/operatebug" tags:"处理BUG" method:"post" summary:"处理BUG"`
Id int32 `p:"Id"`
}
type OperateBugRes struct {
}