package game import ( "github.com/gogf/gf/v2/frame/g" commonApi "tyj_admin/api/v1/common" "tyj_admin/internal/model/entity" ) type BugAddReq struct { g.Meta `path:"/custom/bugadd" tags:"增加BUG" method:"post" summary:"增加BUG"` Uid int32 `p:"uid" v:"required#uid不能为空"` Server int32 `p:"server" ` Qq string `p:"qq" ` Tel string `p:"tel" ` Bug string `p:"bug"` OccurrenceTime int64 `p:"occurrenceTime"` CreateTime int64 `p:"createTime"` State int32 `p:"state"` } type BugAddRes struct { } type BugListReq struct { g.Meta `path:"/custom/buglist" tags:"BUG列表" method:"get" summary:"BUG列表"` LowTime int64 `p:"lowTime"` UpTime int64 `p:"upTime"` State int64 `p:"state"` //0表示所有的,1表示没处理的,2表示处理完的 commonApi.PageReq } type BugListRes struct { g.Meta `mime:"application/json"` Bugs []*entity.GameBug `json:"list"` commonApi.ListRes } type OperateBugReq struct { g.Meta `path:"/custom/operatebug" tags:"处理BUG" method:"post" summary:"处理BUG"` Id int32 `p:"Id"` } type OperateBugRes struct { }