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package serviceGame
import (
"context"
"github.com/gogf/gf/v2/frame/g"
"tyj_admin/api/v1/game"
"tyj_admin/internal/serviceGame/internal"
)
type IGamePub interface {
GetId(ctx context.Context, req *game.GetOutIdReq) (res *game.GetOutIdRes, err error)
LoginOut(ctx context.Context, req *game.LoginOutReq) (res *game.LoginOutRes, err error)
ItemRecord(ctx context.Context, req *game.ItemRecordReq) (res *game.ItemRecordRes, err error)
ShopRecords(ctx context.Context, req *game.ShopRecordReq) (res *game.ShopRecordRes, err error)
GetAuditMode(ctx context.Context, req *game.GetAuditModeReq) (res *game.GetAuditModeRes, err error)
SetOpenId(ctx context.Context, req *game.SetOpenIdReq) (res *game.SetOpenIdRes, err error)
GetOpenId(ctx context.Context, req *game.GetOpenIdReq) (res *game.GetOpenIdRes, err error)
}
type gamePubImpl struct {
}
var gamePubService = gamePubImpl{}
func GamePub() IGamePub {
return &gamePubService
}
func (c *gamePubImpl) GetId(ctx context.Context, req *game.GetOutIdReq) (res *game.GetOutIdRes, err error) {
//ip := libUtils.GetClientIp(ctx)
//fmt.Println("ip: ", ip)
g.Try(ctx, func(ctx context.Context) {
res = new(game.GetOutIdRes)
res.Id, err = internal.GetIdToUid(ctx, req.Uid)
if res.Id > 0 {
return
}
res.Id, err = internal.GetIdIncrease(ctx)
internal.AddIdToUid(ctx, res.Id, req.Uid)
return
})
return
}
func (c *gamePubImpl) LoginOut(ctx context.Context, req *game.LoginOutReq) (res *game.LoginOutRes, err error) {
//ip := libUtils.GetClientIp(ctx)
//fmt.Println("ip: ", ip)
g.Try(ctx, func(ctx context.Context) {
res = new(game.LoginOutRes)
res, err = internal.LoginOut(ctx, req)
return
})
return
}
func (c *gamePubImpl) ItemRecord(ctx context.Context, req *game.ItemRecordReq) (res *game.ItemRecordRes, err error) {
//ip := libUtils.GetClientIp(ctx)
//fmt.Println("ip: ", ip)
g.Try(ctx, func(ctx context.Context) {
res = new(game.ItemRecordRes)
res, err = internal.ItemIncomeExpenseRecords(ctx, req)
return
})
return
}
func (c *gamePubImpl) ShopRecords(ctx context.Context, req *game.ShopRecordReq) (res *game.ShopRecordRes, err error) {
res, err = internal.ShopRecords(ctx, req)
return
}
func (c *gamePubImpl) GetAuditMode(ctx context.Context, req *game.GetAuditModeReq) (res *game.GetAuditModeRes, err error) {
res = new(game.GetAuditModeRes)
//if 1 == internal.GetEnableHotfix(ctx, req.Channel) {
// res.AuditMode = 1
//}
return
}
func (c *gamePubImpl) SetOpenId(ctx context.Context, req *game.SetOpenIdReq) (res *game.SetOpenIdRes, err error) {
res = new(game.SetOpenIdRes)
if req.InitUnit == 2 {
res, err = internal.SetOpenId(ctx, req)
} else if req.InitUnit == 1 {
internal.SetUid(ctx)
}
return
}
func (c *gamePubImpl) GetOpenId(ctx context.Context, req *game.GetOpenIdReq) (res *game.GetOpenIdRes, err error) {
res = new(game.GetOpenIdRes)
res.State, err = internal.GetOpenId(ctx, req)
//res.State = 1
return
}