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96 lines
2.9 KiB
96 lines
2.9 KiB
package serviceGame |
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import ( |
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"context" |
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"github.com/gogf/gf/v2/frame/g" |
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"tyj_admin/api/v1/game" |
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"tyj_admin/internal/serviceGame/internal" |
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) |
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type IGamePub interface { |
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GetId(ctx context.Context, req *game.GetOutIdReq) (res *game.GetOutIdRes, err error) |
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LoginOut(ctx context.Context, req *game.LoginOutReq) (res *game.LoginOutRes, err error) |
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ItemRecord(ctx context.Context, req *game.ItemRecordReq) (res *game.ItemRecordRes, err error) |
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ShopRecords(ctx context.Context, req *game.ShopRecordReq) (res *game.ShopRecordRes, err error) |
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GetAuditMode(ctx context.Context, req *game.GetAuditModeReq) (res *game.GetAuditModeRes, err error) |
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SetOpenId(ctx context.Context, req *game.SetOpenIdReq) (res *game.SetOpenIdRes, err error) |
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GetOpenId(ctx context.Context, req *game.GetOpenIdReq) (res *game.GetOpenIdRes, err error) |
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} |
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type gamePubImpl struct { |
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} |
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var gamePubService = gamePubImpl{} |
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func GamePub() IGamePub { |
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return &gamePubService |
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} |
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func (c *gamePubImpl) GetId(ctx context.Context, req *game.GetOutIdReq) (res *game.GetOutIdRes, err error) { |
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//ip := libUtils.GetClientIp(ctx) |
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//fmt.Println("ip: ", ip) |
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g.Try(ctx, func(ctx context.Context) { |
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res = new(game.GetOutIdRes) |
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res.Id, err = internal.GetIdToUid(ctx, req.Uid) |
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if res.Id > 0 { |
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return |
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} |
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res.Id, err = internal.GetIdIncrease(ctx) |
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internal.AddIdToUid(ctx, res.Id, req.Uid) |
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return |
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}) |
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return |
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} |
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func (c *gamePubImpl) LoginOut(ctx context.Context, req *game.LoginOutReq) (res *game.LoginOutRes, err error) { |
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//ip := libUtils.GetClientIp(ctx) |
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//fmt.Println("ip: ", ip) |
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g.Try(ctx, func(ctx context.Context) { |
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res = new(game.LoginOutRes) |
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res, err = internal.LoginOut(ctx, req) |
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return |
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}) |
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return |
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} |
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func (c *gamePubImpl) ItemRecord(ctx context.Context, req *game.ItemRecordReq) (res *game.ItemRecordRes, err error) { |
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//ip := libUtils.GetClientIp(ctx) |
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//fmt.Println("ip: ", ip) |
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g.Try(ctx, func(ctx context.Context) { |
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res = new(game.ItemRecordRes) |
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res, err = internal.ItemIncomeExpenseRecords(ctx, req) |
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return |
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}) |
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return |
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} |
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func (c *gamePubImpl) ShopRecords(ctx context.Context, req *game.ShopRecordReq) (res *game.ShopRecordRes, err error) { |
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res, err = internal.ShopRecords(ctx, req) |
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return |
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} |
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func (c *gamePubImpl) GetAuditMode(ctx context.Context, req *game.GetAuditModeReq) (res *game.GetAuditModeRes, err error) { |
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res = new(game.GetAuditModeRes) |
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//if 1 == internal.GetEnableHotfix(ctx, req.Channel) { |
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// res.AuditMode = 1 |
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//} |
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return |
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} |
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func (c *gamePubImpl) SetOpenId(ctx context.Context, req *game.SetOpenIdReq) (res *game.SetOpenIdRes, err error) { |
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res = new(game.SetOpenIdRes) |
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if req.InitUnit == 2 { |
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res, err = internal.SetOpenId(ctx, req) |
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} else if req.InitUnit == 1 { |
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internal.SetUid(ctx) |
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} |
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return |
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} |
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func (c *gamePubImpl) GetOpenId(ctx context.Context, req *game.GetOpenIdReq) (res *game.GetOpenIdRes, err error) { |
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res = new(game.GetOpenIdRes) |
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res.State, err = internal.GetOpenId(ctx, req) |
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//res.State = 1 |
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return |
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}
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