package serviceGame import ( "context" "github.com/gogf/gf/v2/frame/g" "tyj_admin/api/v1/game" "tyj_admin/internal/serviceGame/internal" ) type IGamePub interface { GetId(ctx context.Context, req *game.GetOutIdReq) (res *game.GetOutIdRes, err error) LoginOut(ctx context.Context, req *game.LoginOutReq) (res *game.LoginOutRes, err error) ItemRecord(ctx context.Context, req *game.ItemRecordReq) (res *game.ItemRecordRes, err error) ShopRecords(ctx context.Context, req *game.ShopRecordReq) (res *game.ShopRecordRes, err error) GetAuditMode(ctx context.Context, req *game.GetAuditModeReq) (res *game.GetAuditModeRes, err error) SetOpenId(ctx context.Context, req *game.SetOpenIdReq) (res *game.SetOpenIdRes, err error) GetOpenId(ctx context.Context, req *game.GetOpenIdReq) (res *game.GetOpenIdRes, err error) } type gamePubImpl struct { } var gamePubService = gamePubImpl{} func GamePub() IGamePub { return &gamePubService } func (c *gamePubImpl) GetId(ctx context.Context, req *game.GetOutIdReq) (res *game.GetOutIdRes, err error) { //ip := libUtils.GetClientIp(ctx) //fmt.Println("ip: ", ip) g.Try(ctx, func(ctx context.Context) { res = new(game.GetOutIdRes) res.Id, err = internal.GetIdToUid(ctx, req.Uid) if res.Id > 0 { return } res.Id, err = internal.GetIdIncrease(ctx) internal.AddIdToUid(ctx, res.Id, req.Uid) return }) return } func (c *gamePubImpl) LoginOut(ctx context.Context, req *game.LoginOutReq) (res *game.LoginOutRes, err error) { //ip := libUtils.GetClientIp(ctx) //fmt.Println("ip: ", ip) g.Try(ctx, func(ctx context.Context) { res = new(game.LoginOutRes) res, err = internal.LoginOut(ctx, req) return }) return } func (c *gamePubImpl) ItemRecord(ctx context.Context, req *game.ItemRecordReq) (res *game.ItemRecordRes, err error) { //ip := libUtils.GetClientIp(ctx) //fmt.Println("ip: ", ip) g.Try(ctx, func(ctx context.Context) { res = new(game.ItemRecordRes) res, err = internal.ItemIncomeExpenseRecords(ctx, req) return }) return } func (c *gamePubImpl) ShopRecords(ctx context.Context, req *game.ShopRecordReq) (res *game.ShopRecordRes, err error) { res, err = internal.ShopRecords(ctx, req) return } func (c *gamePubImpl) GetAuditMode(ctx context.Context, req *game.GetAuditModeReq) (res *game.GetAuditModeRes, err error) { res = new(game.GetAuditModeRes) //if 1 == internal.GetEnableHotfix(ctx, req.Channel) { // res.AuditMode = 1 //} return } func (c *gamePubImpl) SetOpenId(ctx context.Context, req *game.SetOpenIdReq) (res *game.SetOpenIdRes, err error) { res = new(game.SetOpenIdRes) if req.InitUnit == 2 { res, err = internal.SetOpenId(ctx, req) } else if req.InitUnit == 1 { internal.SetUid(ctx) } return } func (c *gamePubImpl) GetOpenId(ctx context.Context, req *game.GetOpenIdReq) (res *game.GetOpenIdRes, err error) { res = new(game.GetOpenIdRes) res.State, err = internal.GetOpenId(ctx, req) //res.State = 1 return }