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// ==========================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// ==========================================================================
package internal
import (
"context"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
// GameCdKeyDao is the data access object for table game_cd_key.
type GameCdKeyDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of current DAO.
columns GameCdKeyColumns // columns contains all the column names of Table for convenient usage.
}
// GameCdKeyColumns defines and stores column names for table game_cd_key.
type GameCdKeyColumns struct {
Id string //
Code string // 兑换码
ConfigId string //
Used string // 账号id
SeizeASeat string //
Time string //
Server string // 区服
}
// gameCdKeyColumns holds the columns for table game_cd_key.
var gameCdKeyColumns = GameCdKeyColumns{
Id: "id",
Code: "code",
ConfigId: "configId",
Used: "used",
SeizeASeat: "seizeASeat",
Time: "time",
Server: "server",
}
// NewGameCdKeyDao creates and returns a new DAO object for table data access.
func NewGameCdKeyDao() *GameCdKeyDao {
return &GameCdKeyDao{
group: "default",
table: "game_cd_key",
columns: gameCdKeyColumns,
}
}
// DB retrieves and returns the underlying raw database management object of current DAO.
func (dao *GameCdKeyDao) DB() gdb.DB {
return g.DB(dao.group)
}
// Table returns the table name of current dao.
func (dao *GameCdKeyDao) Table() string {
return dao.table
}
// Columns returns all column names of current dao.
func (dao *GameCdKeyDao) Columns() GameCdKeyColumns {
return dao.columns
}
// Group returns the configuration group name of database of current dao.
func (dao *GameCdKeyDao) Group() string {
return dao.group
}
// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
func (dao *GameCdKeyDao) Ctx(ctx context.Context) *gdb.Model {
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.
// It rollbacks the transaction and returns the error from function f if it returns non-nil error.
// It commits the transaction and returns nil if function f returns nil.
//
// Note that, you should not Commit or Rollback the transaction in function f
// as it is automatically handled by this function.
func (dao *GameCdKeyDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) {
return dao.Ctx(ctx).Transaction(ctx, f)
}