You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
85 lines
2.7 KiB
85 lines
2.7 KiB
// ========================================================================== |
|
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT. |
|
// ========================================================================== |
|
|
|
package internal |
|
|
|
import ( |
|
"context" |
|
|
|
"github.com/gogf/gf/v2/database/gdb" |
|
"github.com/gogf/gf/v2/frame/g" |
|
) |
|
|
|
// GameCdKeyDao is the data access object for table game_cd_key. |
|
type GameCdKeyDao struct { |
|
table string // table is the underlying table name of the DAO. |
|
group string // group is the database configuration group name of current DAO. |
|
columns GameCdKeyColumns // columns contains all the column names of Table for convenient usage. |
|
} |
|
|
|
// GameCdKeyColumns defines and stores column names for table game_cd_key. |
|
type GameCdKeyColumns struct { |
|
Id string // |
|
Code string // 兑换码 |
|
ConfigId string // |
|
Used string // 账号id |
|
SeizeASeat string // |
|
Time string // |
|
Server string // 区服 |
|
} |
|
|
|
// gameCdKeyColumns holds the columns for table game_cd_key. |
|
var gameCdKeyColumns = GameCdKeyColumns{ |
|
Id: "id", |
|
Code: "code", |
|
ConfigId: "configId", |
|
Used: "used", |
|
SeizeASeat: "seizeASeat", |
|
Time: "time", |
|
Server: "server", |
|
} |
|
|
|
// NewGameCdKeyDao creates and returns a new DAO object for table data access. |
|
func NewGameCdKeyDao() *GameCdKeyDao { |
|
return &GameCdKeyDao{ |
|
group: "default", |
|
table: "game_cd_key", |
|
columns: gameCdKeyColumns, |
|
} |
|
} |
|
|
|
// DB retrieves and returns the underlying raw database management object of current DAO. |
|
func (dao *GameCdKeyDao) DB() gdb.DB { |
|
return g.DB(dao.group) |
|
} |
|
|
|
// Table returns the table name of current dao. |
|
func (dao *GameCdKeyDao) Table() string { |
|
return dao.table |
|
} |
|
|
|
// Columns returns all column names of current dao. |
|
func (dao *GameCdKeyDao) Columns() GameCdKeyColumns { |
|
return dao.columns |
|
} |
|
|
|
// Group returns the configuration group name of database of current dao. |
|
func (dao *GameCdKeyDao) Group() string { |
|
return dao.group |
|
} |
|
|
|
// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. |
|
func (dao *GameCdKeyDao) Ctx(ctx context.Context) *gdb.Model { |
|
return dao.DB().Model(dao.table).Safe().Ctx(ctx) |
|
} |
|
|
|
// Transaction wraps the transaction logic using function f. |
|
// It rollbacks the transaction and returns the error from function f if it returns non-nil error. |
|
// It commits the transaction and returns nil if function f returns nil. |
|
// |
|
// Note that, you should not Commit or Rollback the transaction in function f |
|
// as it is automatically handled by this function. |
|
func (dao *GameCdKeyDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) { |
|
return dao.Ctx(ctx).Transaction(ctx, f) |
|
}
|
|
|