// ========================================================================== // Code generated and maintained by GoFrame CLI tool. DO NOT EDIT. // ========================================================================== package internal import ( "context" "github.com/gogf/gf/v2/database/gdb" "github.com/gogf/gf/v2/frame/g" ) // GameCdKeyDao is the data access object for table game_cd_key. type GameCdKeyDao struct { table string // table is the underlying table name of the DAO. group string // group is the database configuration group name of current DAO. columns GameCdKeyColumns // columns contains all the column names of Table for convenient usage. } // GameCdKeyColumns defines and stores column names for table game_cd_key. type GameCdKeyColumns struct { Id string // Code string // 兑换码 ConfigId string // Used string // 账号id SeizeASeat string // Time string // Server string // 区服 } // gameCdKeyColumns holds the columns for table game_cd_key. var gameCdKeyColumns = GameCdKeyColumns{ Id: "id", Code: "code", ConfigId: "configId", Used: "used", SeizeASeat: "seizeASeat", Time: "time", Server: "server", } // NewGameCdKeyDao creates and returns a new DAO object for table data access. func NewGameCdKeyDao() *GameCdKeyDao { return &GameCdKeyDao{ group: "default", table: "game_cd_key", columns: gameCdKeyColumns, } } // DB retrieves and returns the underlying raw database management object of current DAO. func (dao *GameCdKeyDao) DB() gdb.DB { return g.DB(dao.group) } // Table returns the table name of current dao. func (dao *GameCdKeyDao) Table() string { return dao.table } // Columns returns all column names of current dao. func (dao *GameCdKeyDao) Columns() GameCdKeyColumns { return dao.columns } // Group returns the configuration group name of database of current dao. func (dao *GameCdKeyDao) Group() string { return dao.group } // Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. func (dao *GameCdKeyDao) Ctx(ctx context.Context) *gdb.Model { return dao.DB().Model(dao.table).Safe().Ctx(ctx) } // Transaction wraps the transaction logic using function f. // It rollbacks the transaction and returns the error from function f if it returns non-nil error. // It commits the transaction and returns nil if function f returns nil. // // Note that, you should not Commit or Rollback the transaction in function f // as it is automatically handled by this function. func (dao *GameCdKeyDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) { return dao.Ctx(ctx).Transaction(ctx, f) }