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using System.Collections.Generic;
namespace ET
{
public static class OpcodeHelper
{
private static readonly HashSet<ushort> ignoreDebugLogMessageSet = new HashSet<ushort>
{
OuterOpcode.C2G_Ping,
OuterOpcode.G2C_Ping,
OuterOpcode.M2C_GameTime,
OuterOpcode.C2M_GameTime,
OuterOpcode.C2M_PeopleMove,
OuterOpcode.M2C_PeopleMove
};
private static bool IsNeedLogMessage(ushort opcode)
{
if (ignoreDebugLogMessageSet.Contains(opcode))
{
return false;
}
return true;
}
public static bool IsOuterMessage(ushort opcode)
{
return opcode < OpcodeRangeDefine.OuterMaxOpcode;
}
public static bool IsInnerMessage(ushort opcode)
{
return opcode >= OpcodeRangeDefine.InnerMinOpcode;
}
public static void LogMsg(int zone, ushort opcode, object message)
{
if (Game.Options.Develop == 0)
{
return;
}
if (!IsNeedLogMessage(opcode))
{
return;
}
Log.ILog.Debug("zone: {0} {1}", zone, message);
}
public static void LogMsg(ushort opcode, long actorId, object message)
{
if (Game.Options.Develop == 0)
{
return;
}
if (!IsNeedLogMessage(opcode))
{
return;
}
Log.ILog.Debug("actorId: {0} {1}", actorId, message);
}
}
}