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using System.Collections.Generic;
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namespace ET
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{
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public static class OpcodeHelper
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{
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private static readonly HashSet<ushort> ignoreDebugLogMessageSet = new HashSet<ushort>
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{
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OuterOpcode.C2G_Ping,
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OuterOpcode.G2C_Ping,
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OuterOpcode.M2C_GameTime,
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OuterOpcode.C2M_GameTime,
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OuterOpcode.C2M_PeopleMove,
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OuterOpcode.M2C_PeopleMove
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};
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private static bool IsNeedLogMessage(ushort opcode)
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{
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if (ignoreDebugLogMessageSet.Contains(opcode))
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{
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return false;
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}
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return true;
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}
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public static bool IsOuterMessage(ushort opcode)
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{
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return opcode < OpcodeRangeDefine.OuterMaxOpcode;
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}
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public static bool IsInnerMessage(ushort opcode)
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{
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return opcode >= OpcodeRangeDefine.InnerMinOpcode;
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}
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public static void LogMsg(int zone, ushort opcode, object message)
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{
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if (Game.Options.Develop == 0)
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{
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return;
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}
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if (!IsNeedLogMessage(opcode))
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{
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return;
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}
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Log.ILog.Debug("zone: {0} {1}", zone, message);
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}
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public static void LogMsg(ushort opcode, long actorId, object message)
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{
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if (Game.Options.Develop == 0)
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{
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return;
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}
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if (!IsNeedLogMessage(opcode))
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{
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return;
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}
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Log.ILog.Debug("actorId: {0} {1}", actorId, message);
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}
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}
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}
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