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47 lines
2.0 KiB
47 lines
2.0 KiB
using System.IO; |
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using System.Runtime.CompilerServices; |
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using UnityEditor; |
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using UnityEngine; |
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using FairyGUI; |
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namespace ET |
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{ |
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public static class ILRuntimeCLRBinding |
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{ |
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[MenuItem("Tools/ILRuntime/通过自动分析热更DLL生成CLR绑定")] |
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private static void GenerateCLRBindingByAnalysis() |
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{ |
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//用新的分析热更dll调用引用来生成绑定代码 |
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ILRuntime.Runtime.Enviorment.AppDomain domain = new ILRuntime.Runtime.Enviorment.AppDomain(); |
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using (System.IO.FileStream fs = new System.IO.FileStream(Path.Combine(Define.BuildOutputDir, "Code.dll"), System.IO.FileMode.Open, |
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System.IO.FileAccess.Read)) |
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{ |
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domain.LoadAssembly(fs); |
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ILHelper.RegisterAdaptor(domain); |
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ILRuntime.Runtime.CLRBinding.BindingCodeGenerator.GenerateBindingCode(domain, "Assets/Mono/ILRuntime/Generate"); |
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} |
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AssetDatabase.Refresh(); |
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Debug.Log("生成CLR绑定文件完成"); |
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} |
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[MenuItem("Tools/ILRuntime/生成跨域继承适配器")] |
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private static void GenerateCrossbindAdapter() |
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{ |
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//由于跨域继承特殊性太多,自动生成无法实现完全无副作用生成,所以这里提供的代码自动生成主要是给大家生成个初始模版,简化大家的工作 |
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//大多数情况直接使用自动生成的模版即可,如果遇到问题可以手动去修改生成后的文件,因此这里需要大家自行处理是否覆盖的问题 |
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using (System.IO.StreamWriter sw = new System.IO.StreamWriter("Assets/Mono/ILRuntime/GButtonAdapter.cs")) |
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{ |
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sw.WriteLine(ILRuntime.Runtime.Enviorment.CrossBindingCodeGenerator.GenerateCrossBindingAdapterCode( |
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typeof (GButton), "ET")); |
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} |
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AssetDatabase.Refresh(); |
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Debug.Log("生成适配器完成"); |
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} |
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} |
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} |