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using System.IO;
using System.Runtime.CompilerServices;
using UnityEditor;
using UnityEngine;
using FairyGUI;
namespace ET
{
public static class ILRuntimeCLRBinding
{
[MenuItem("Tools/ILRuntime/通过自动分析热更DLL生成CLR绑定")]
private static void GenerateCLRBindingByAnalysis()
{
//用新的分析热更dll调用引用来生成绑定代码
ILRuntime.Runtime.Enviorment.AppDomain domain = new ILRuntime.Runtime.Enviorment.AppDomain();
using (System.IO.FileStream fs = new System.IO.FileStream(Path.Combine(Define.BuildOutputDir, "Code.dll"), System.IO.FileMode.Open,
System.IO.FileAccess.Read))
{
domain.LoadAssembly(fs);
ILHelper.RegisterAdaptor(domain);
ILRuntime.Runtime.CLRBinding.BindingCodeGenerator.GenerateBindingCode(domain, "Assets/Mono/ILRuntime/Generate");
}
AssetDatabase.Refresh();
Debug.Log("生成CLR绑定文件完成");
}
[MenuItem("Tools/ILRuntime/生成跨域继承适配器")]
private static void GenerateCrossbindAdapter()
{
//由于跨域继承特殊性太多,自动生成无法实现完全无副作用生成,所以这里提供的代码自动生成主要是给大家生成个初始模版,简化大家的工作
//大多数情况直接使用自动生成的模版即可,如果遇到问题可以手动去修改生成后的文件,因此这里需要大家自行处理是否覆盖的问题
using (System.IO.StreamWriter sw = new System.IO.StreamWriter("Assets/Mono/ILRuntime/GButtonAdapter.cs"))
{
sw.WriteLine(ILRuntime.Runtime.Enviorment.CrossBindingCodeGenerator.GenerateCrossBindingAdapterCode(
typeof (GButton), "ET"));
}
AssetDatabase.Refresh();
Debug.Log("生成适配器完成");
}
}
}