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using System;
using System.Collections.Generic;
namespace ET
{
public static class PlantHelper
{
public static async ETTask<int> FarmlandSeed(Unit unit, List<long> farmlandIds, List<int> cropCfgIds)
{
try
{
C2M_FarmlandSeed msg = new C2M_FarmlandSeed() { FarmlandIds = farmlandIds, CropCfgIds = cropCfgIds };
M2C_FarmlandSeed resp = await unit.ZoneScene().GetComponent<SessionComponent>().Session.Call(msg) as M2C_FarmlandSeed;
if (resp.Error == ErrorCode.ERR_Success)
{
FarmlandOperate.FarmlandSeed(unit, resp.FarmlandIds, resp.CropCfgIds);
}
else
{
Log.Error(resp.Error.ToString());
}
return resp.Error;
}
catch (Exception e)
{
Log.Error(e.ToString());
throw;
}
}
public static async ETTask<int> FarmlandPlant(Unit unit, Farmland farmland,People people)
{
try
{
C2M_FarmlandPlant msg = new C2M_FarmlandPlant() { FarmlandId = farmland.Id,PeopleId = people.Id};
M2C_FarmlandPlant resp = await unit.ZoneScene().GetComponent<SessionComponent>().Session.Call(msg) as M2C_FarmlandPlant;
if (resp.Error == ErrorCode.ERR_Success)
{
FarmlandOperate.Plant(unit, farmland,people);
}
else
{
Log.Error(resp.Error.ToString());
}
return resp.Error;
}
catch (Exception e)
{
Log.Error(e.ToString());
throw;
}
}
public static async ETTask<int> FarmlandHarvest(Unit unit, Farmland farmland,People people)
{
try
{
C2M_FarmlandHarvest msg = new C2M_FarmlandHarvest() { FarmlandId = farmland.Id };
M2C_FarmlandPlant resp = await unit.ZoneScene().GetComponent<SessionComponent>().Session.Call(msg) as M2C_FarmlandPlant;
if (resp.Error == ErrorCode.ERR_Success)
{
FarmlandOperate.Harvest(unit, farmland,people);
}
else
{
Log.Error(resp.Error.ToString());
}
return resp.Error;
}
catch (Exception e)
{
Log.Error(e.ToString());
throw;
}
}
public static async ETTask<int> FarmlandPlantFinish(Unit unit,People people)
{
return await PeopleHelper.ChangeBehave(unit, people, 0, ConstBehaveType.BEHAVE_IDLE);
}
public static async ETTask<int> FarmlandHarvestFinish(Unit unit,People people)
{
return await PeopleHelper.ChangeBehave(unit, people, 0, ConstBehaveType.BEHAVE_IDLE);
}
}
}