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using System;
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using System.Collections.Generic;
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namespace ET
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{
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public static class PlantHelper
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{
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public static async ETTask<int> FarmlandSeed(Unit unit, List<long> farmlandIds, List<int> cropCfgIds)
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{
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try
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{
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C2M_FarmlandSeed msg = new C2M_FarmlandSeed() { FarmlandIds = farmlandIds, CropCfgIds = cropCfgIds };
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M2C_FarmlandSeed resp = await unit.ZoneScene().GetComponent<SessionComponent>().Session.Call(msg) as M2C_FarmlandSeed;
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if (resp.Error == ErrorCode.ERR_Success)
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{
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FarmlandOperate.FarmlandSeed(unit, resp.FarmlandIds, resp.CropCfgIds);
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}
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else
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{
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Log.Error(resp.Error.ToString());
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}
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return resp.Error;
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}
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catch (Exception e)
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{
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Log.Error(e.ToString());
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throw;
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}
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}
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public static async ETTask<int> FarmlandPlant(Unit unit, Farmland farmland,People people)
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{
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try
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{
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C2M_FarmlandPlant msg = new C2M_FarmlandPlant() { FarmlandId = farmland.Id,PeopleId = people.Id};
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M2C_FarmlandPlant resp = await unit.ZoneScene().GetComponent<SessionComponent>().Session.Call(msg) as M2C_FarmlandPlant;
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if (resp.Error == ErrorCode.ERR_Success)
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{
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FarmlandOperate.Plant(unit, farmland,people);
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}
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else
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{
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Log.Error(resp.Error.ToString());
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}
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return resp.Error;
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}
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catch (Exception e)
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{
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Log.Error(e.ToString());
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throw;
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}
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}
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public static async ETTask<int> FarmlandHarvest(Unit unit, Farmland farmland,People people)
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{
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try
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{
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C2M_FarmlandHarvest msg = new C2M_FarmlandHarvest() { FarmlandId = farmland.Id };
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M2C_FarmlandPlant resp = await unit.ZoneScene().GetComponent<SessionComponent>().Session.Call(msg) as M2C_FarmlandPlant;
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if (resp.Error == ErrorCode.ERR_Success)
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{
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FarmlandOperate.Harvest(unit, farmland,people);
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}
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else
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{
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Log.Error(resp.Error.ToString());
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}
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return resp.Error;
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}
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catch (Exception e)
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{
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Log.Error(e.ToString());
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throw;
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}
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}
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public static async ETTask<int> FarmlandPlantFinish(Unit unit,People people)
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{
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return await PeopleHelper.ChangeBehave(unit, people, 0, ConstBehaveType.BEHAVE_IDLE);
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}
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public static async ETTask<int> FarmlandHarvestFinish(Unit unit,People people)
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{
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return await PeopleHelper.ChangeBehave(unit, people, 0, ConstBehaveType.BEHAVE_IDLE);
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}
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}
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}
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