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using System.Collections.Generic;
using UnityEngine;
namespace ET
{
[ComponentOf(typeof(Construct))]
public class ConstructViewComponent : Entity, IAwake, IDestroy
{
public GameObject BuildingRoot;
public SpriteRenderer ProgressSR;
public Construct Construct;
public long UpdateTimer;
public List<Vector3> WorkingPoints = new List<Vector3>();
public Dictionary<long, int> WorkingPosDict = new Dictionary<long, int>();
public readonly int FillAmount = Shader.PropertyToID("_FillAmount");
public readonly int UVRect = Shader.PropertyToID("_UVRect");
}
}