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19 lines
636 B
19 lines
636 B
3 years ago
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using System.Collections.Generic;
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using UnityEngine;
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namespace ET
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{
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[ComponentOf(typeof(Construct))]
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public class ConstructViewComponent : Entity, IAwake, IDestroy
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{
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public GameObject BuildingRoot;
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public SpriteRenderer ProgressSR;
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public Construct Construct;
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public long UpdateTimer;
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public List<Vector3> WorkingPoints = new List<Vector3>();
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public Dictionary<long, int> WorkingPosDict = new Dictionary<long, int>();
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public readonly int FillAmount = Shader.PropertyToID("_FillAmount");
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public readonly int UVRect = Shader.PropertyToID("_UVRect");
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}
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}
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