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using UnityEngine;
namespace ET
{
[ComponentOf(typeof(Scene))]
public class CameraComponent : Entity, IAwake, ILateUpdate
{
public Camera MainCamera;
public MapComponent MapComp;
public float MinCameraOrthoSize = 6;
public float MaxCameraOrthoSize = 15;
public float CameraHalfHeight;
public float CameraHalfWidth;
public Vector3 BackupPos;
public float BackupOrthoSize;
}
}