using UnityEngine; namespace ET { [ComponentOf(typeof(Scene))] public class CameraComponent : Entity, IAwake, ILateUpdate { public Camera MainCamera; public MapComponent MapComp; public float MinCameraOrthoSize = 6; public float MaxCameraOrthoSize = 15; public float CameraHalfHeight; public float CameraHalfWidth; public Vector3 BackupPos; public float BackupOrthoSize; } }