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@ -3,6 +3,7 @@ using UnityEngine.Rendering.Universal; |
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namespace ET |
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namespace ET |
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{ |
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{ |
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[ComponentOf(typeof(Scene))] |
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public class PeachValleyComponent: Entity, IAwake |
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public class PeachValleyComponent: Entity, IAwake |
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{ |
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{ |
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public Light2D GlobalLight; |
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public Light2D GlobalLight; |
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