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19 lines
459 B
19 lines
459 B
3 years ago
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using Animancer;
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using UnityEngine;
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namespace ET
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{
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public static class PeopleAnimEnum
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{
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public const string Idle = "Idle";
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public const string Run = "Run";
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public const string Gather = "Gather";
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public const string Construct = "Construct";
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}
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[ComponentOf(typeof(People))]
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public class PeopleAnimatorComponent : Entity, IAwake, IDestroy
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{
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public AnimancerComponent AnimancerComp;
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}
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}
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