using Animancer; using UnityEngine; namespace ET { public static class PeopleAnimEnum { public const string Idle = "Idle"; public const string Run = "Run"; public const string Gather = "Gather"; public const string Construct = "Construct"; } [ComponentOf(typeof(People))] public class PeopleAnimatorComponent : Entity, IAwake, IDestroy { public AnimancerComponent AnimancerComp; } }