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using System.Collections.Generic;
namespace ET
{
/// <summary>
/// 一回合战斗表现由多个一个战斗片断组成,例如:跑到被攻击单位面前,算是一个战斗片断
/// </summary>
public class BattleActionSegment : Entity, IAwake, IDestroy
{
public BattleActionSegemntType Type;
public BattleUnitViewComponent Source;
public BattleUnitViewComponent Target;
public List<BattleUnitViewComponent> HurtTargets;
public float TotalTime = 0;
}
}