using System.Collections.Generic;
namespace ET
{
///
/// 一回合战斗表现由多个一个战斗片断组成,例如:跑到被攻击单位面前,算是一个战斗片断
///
public class BattleActionSegment : Entity, IAwake, IDestroy
{
public BattleActionSegemntType Type;
public BattleUnitViewComponent Source;
public BattleUnitViewComponent Target;
public List HurtTargets;
public float TotalTime = 0;
}
}