using System.Collections.Generic; namespace ET { /// /// 一回合战斗表现由多个一个战斗片断组成,例如:跑到被攻击单位面前,算是一个战斗片断 /// public class BattleActionSegment : Entity, IAwake, IDestroy { public BattleActionSegemntType Type; public BattleUnitViewComponent Source; public BattleUnitViewComponent Target; public List HurtTargets; public float TotalTime = 0; } }