|
|
|
using System;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using MongoDB.Bson.Serialization.Attributes;
|
|
|
|
using ProtoBuf;
|
|
|
|
|
|
|
|
namespace ET
|
|
|
|
{
|
|
|
|
[ProtoContract]
|
|
|
|
[Config]
|
|
|
|
public partial class SeasonConfigCategory : ProtoObject, IMerge
|
|
|
|
{
|
|
|
|
public static SeasonConfigCategory Instance;
|
|
|
|
|
|
|
|
[ProtoIgnore]
|
|
|
|
[BsonIgnore]
|
|
|
|
private Dictionary<int, SeasonConfig> dict = new Dictionary<int, SeasonConfig>();
|
|
|
|
|
|
|
|
[BsonElement]
|
|
|
|
[ProtoMember(1)]
|
|
|
|
private List<SeasonConfig> list = new List<SeasonConfig>();
|
|
|
|
|
|
|
|
public SeasonConfigCategory()
|
|
|
|
{
|
|
|
|
Instance = this;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Merge(object o)
|
|
|
|
{
|
|
|
|
SeasonConfigCategory s = o as SeasonConfigCategory;
|
|
|
|
this.list.AddRange(s.list);
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void EndInit()
|
|
|
|
{
|
|
|
|
foreach (SeasonConfig config in list)
|
|
|
|
{
|
|
|
|
config.EndInit();
|
|
|
|
this.dict.Add(config.Id, config);
|
|
|
|
}
|
|
|
|
this.AfterEndInit();
|
|
|
|
}
|
|
|
|
|
|
|
|
public SeasonConfig Get(int id)
|
|
|
|
{
|
|
|
|
this.dict.TryGetValue(id, out SeasonConfig item);
|
|
|
|
|
|
|
|
if (item == null)
|
|
|
|
{
|
|
|
|
throw new Exception($"配置找不到,配置表名: {nameof (SeasonConfig)},配置id: {id}");
|
|
|
|
}
|
|
|
|
|
|
|
|
return item;
|
|
|
|
}
|
|
|
|
|
|
|
|
public bool Contain(int id)
|
|
|
|
{
|
|
|
|
return this.dict.ContainsKey(id);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Dictionary<int, SeasonConfig> GetAll()
|
|
|
|
{
|
|
|
|
return this.dict;
|
|
|
|
}
|
|
|
|
|
|
|
|
public List<SeasonConfig> GetList()
|
|
|
|
{
|
|
|
|
return this.list;
|
|
|
|
}
|
|
|
|
|
|
|
|
public SeasonConfig GetOne()
|
|
|
|
{
|
|
|
|
if (this.dict == null || this.dict.Count <= 0)
|
|
|
|
{
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
return this.dict.Values.GetEnumerator().Current;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ProtoContract]
|
|
|
|
public partial class SeasonConfig: ProtoObject, IConfig
|
|
|
|
{
|
|
|
|
/// <summary>编号</summary>
|
|
|
|
[ProtoMember(1)]
|
|
|
|
public int Id { get; set; }
|
|
|
|
/// <summary>季节名称</summary>
|
|
|
|
[ProtoMember(2)]
|
|
|
|
public string Name { get; set; }
|
|
|
|
/// <summary>季节类型</summary>
|
|
|
|
[ProtoMember(3)]
|
|
|
|
public int Tapy { get; set; }
|
|
|
|
/// <summary>游戏阶段</summary>
|
|
|
|
[ProtoMember(4)]
|
|
|
|
public int Stage { get; set; }
|
|
|
|
/// <summary>时长</summary>
|
|
|
|
[ProtoMember(5)]
|
|
|
|
public int Duration { get; set; }
|
|
|
|
/// <summary>每日起止时间</summary>
|
|
|
|
[ProtoMember(6)]
|
|
|
|
public int[] DayTime { get; set; }
|
|
|
|
/// <summary>季节天气组</summary>
|
|
|
|
[ProtoMember(7)]
|
|
|
|
public int[] WeatherGroup { get; set; }
|
|
|
|
/// <summary>天气权重</summary>
|
|
|
|
[ProtoMember(8)]
|
|
|
|
public int[] Weights { get; set; }
|
|
|
|
/// <summary>季节描述</summary>
|
|
|
|
[ProtoMember(9)]
|
|
|
|
public string Description { get; set; }
|
|
|
|
/// <summary>季节图片</summary>
|
|
|
|
[ProtoMember(10)]
|
|
|
|
public string Picture { get; set; }
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|