using System; using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; using ProtoBuf; namespace ET { [ProtoContract] [Config] public partial class SeasonConfigCategory : ProtoObject, IMerge { public static SeasonConfigCategory Instance; [ProtoIgnore] [BsonIgnore] private Dictionary dict = new Dictionary(); [BsonElement] [ProtoMember(1)] private List list = new List(); public SeasonConfigCategory() { Instance = this; } public void Merge(object o) { SeasonConfigCategory s = o as SeasonConfigCategory; this.list.AddRange(s.list); } public override void EndInit() { foreach (SeasonConfig config in list) { config.EndInit(); this.dict.Add(config.Id, config); } this.AfterEndInit(); } public SeasonConfig Get(int id) { this.dict.TryGetValue(id, out SeasonConfig item); if (item == null) { throw new Exception($"配置找不到,配置表名: {nameof (SeasonConfig)},配置id: {id}"); } return item; } public bool Contain(int id) { return this.dict.ContainsKey(id); } public Dictionary GetAll() { return this.dict; } public List GetList() { return this.list; } public SeasonConfig GetOne() { if (this.dict == null || this.dict.Count <= 0) { return null; } return this.dict.Values.GetEnumerator().Current; } } [ProtoContract] public partial class SeasonConfig: ProtoObject, IConfig { /// 编号 [ProtoMember(1)] public int Id { get; set; } /// 季节名称 [ProtoMember(2)] public string Name { get; set; } /// 季节类型 [ProtoMember(3)] public int Tapy { get; set; } /// 游戏阶段 [ProtoMember(4)] public int Stage { get; set; } /// 时长 [ProtoMember(5)] public int Duration { get; set; } /// 每日起止时间 [ProtoMember(6)] public int[] DayTime { get; set; } /// 季节天气组 [ProtoMember(7)] public int[] WeatherGroup { get; set; } /// 天气权重 [ProtoMember(8)] public int[] Weights { get; set; } /// 季节描述 [ProtoMember(9)] public string Description { get; set; } /// 季节图片 [ProtoMember(10)] public string Picture { get; set; } } }