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using UnityEngine;
namespace ET
{
[ObjectSystem]
public class GlobalComponentAwakeSystem: AwakeSystem<GlobalComponent>
{
public override void Awake(GlobalComponent self)
{
GlobalComponent.Instance = self;
self.Global = GameObject.Find("/Global").transform;
self.Unit = GameObject.Find("/Global/Unit").transform;
// self.UI = GameObject.Find("/Global/UI").transform;
self.MainCamera = GameObject.Find("/Global/MainCamera").transform;
self.UICamera = GameObject.Find("/Global/Stage Camera").transform;
}
}
}