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19 lines
631 B
19 lines
631 B
3 years ago
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using UnityEngine;
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namespace ET
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{
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[ObjectSystem]
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public class GlobalComponentAwakeSystem: AwakeSystem<GlobalComponent>
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{
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public override void Awake(GlobalComponent self)
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{
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GlobalComponent.Instance = self;
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self.Global = GameObject.Find("/Global").transform;
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self.Unit = GameObject.Find("/Global/Unit").transform;
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// self.UI = GameObject.Find("/Global/UI").transform;
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self.MainCamera = GameObject.Find("/Global/MainCamera").transform;
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self.UICamera = GameObject.Find("/Global/Stage Camera").transform;
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}
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}
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}
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