using UnityEngine; namespace ET { [ObjectSystem] public class GlobalComponentAwakeSystem: AwakeSystem { public override void Awake(GlobalComponent self) { GlobalComponent.Instance = self; self.Global = GameObject.Find("/Global").transform; self.Unit = GameObject.Find("/Global/Unit").transform; // self.UI = GameObject.Find("/Global/UI").transform; self.MainCamera = GameObject.Find("/Global/MainCamera").transform; self.UICamera = GameObject.Find("/Global/Stage Camera").transform; } } }