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namespace ET
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{
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[FriendClass(typeof (Gather))]
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[FriendClass(typeof (ResourcePoint))]
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public static class GatherSystem
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{
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public static void FromMessage(this Gather self, GatherProto gatherProto)
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{
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self.Id = gatherProto.Id;
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self.PeopleIdList = gatherProto.PeopleIdList;
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self.PreparePeopleIdList = gatherProto.PreparePeopleIdList;
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self.ResPointId = gatherProto.ResPointId;
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self.ResConfigId = gatherProto.ResConfigId;
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}
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public static GatherProto ToMessage(this Gather self)
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{
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GatherProto proto = new GatherProto();
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proto.Id = self.Id;
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proto.PeopleIdList = self.PeopleIdList;
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proto.PreparePeopleIdList = self.PreparePeopleIdList;
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proto.ResConfigId = self.ResConfigId;
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proto.ResPointId = self.ResPointId;
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return proto;
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}
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public static bool StartGather(this Gather self, long peopleId)
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{
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if (self.PreparePeopleIdList.Contains(peopleId) && !self.PeopleIdList.Contains(peopleId))
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{
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self.PreparePeopleIdList.Remove(peopleId);
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self.PeopleIdList.Add(peopleId);
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return true;
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}
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return false;
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}
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public static bool StopGather(this Gather self, long peopleId)
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{
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foreach (var v in self.PeopleIdList)
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{
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if (v == peopleId)
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{
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self.PeopleIdList.Remove(peopleId);
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return true;
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}
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}
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return false;
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}
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public static bool StopReadGather(this Gather self, long peopleId)
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{
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foreach (var v in self.PreparePeopleIdList)
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{
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if (v == peopleId)
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{
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self.PreparePeopleIdList.Remove(peopleId);
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return true;
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}
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}
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return false;
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}
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public static bool IsOver(this Gather self)
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{
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return self.PreparePeopleIdList.Count == 0 && self.PeopleIdList.Count == 0;
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}
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public static bool HavePeople(this Gather self, long peopleId)
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{
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return self.IsReadyPeople(peopleId) || self.IsGatherPeople(peopleId);
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}
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public static bool IsReadyPeople(this Gather self, long peopleId)
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{
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foreach (var v in self.PreparePeopleIdList)
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{
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if (v == peopleId)
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{
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return true;
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}
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}
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return false;
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}
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public static bool IsGatherPeople(this Gather self, long peopleId)
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{
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foreach (var v in self.PeopleIdList)
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{
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if (v == peopleId)
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{
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return true;
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}
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}
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return false;
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}
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#if SERVER
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public static ResourceAttri Product(this Gather self, Unit unit, int tick)
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{
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self.GatherTime += tick;
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ResourcePoint res = unit.GetComponent<ResourcePointComponent>().GetChild<ResourcePoint>(self.ResPointId);
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ResourcesPointConfig pointConfig = res.Config;
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ResourcesConfig config = ResourcesConfigCategory.Instance.Get(self.ResConfigId);
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int amount = 0;
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if (config.OutInterval == 0 && self.PeopleIdList.Count > 0)
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{
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amount = config.OutAmount;
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}
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else
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{
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//每次的产量
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amount = GatherOperate.GetPeopleProduceAmount(unit, self.PeopleIdList, config.BaseEfficient);
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}
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//资源扣除
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if (res != null)
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{
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var (finish, product) = res.Product(config.Id, amount);
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if (finish)
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{
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GatherOperate.FinishGather(unit, self.Id);
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MessageHelper.SendToClient(unit, new M2C_NotifyGatherFinish() { GatherId = self.Id });
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}
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unit.GetComponent<StoreComponent>().Add(config.BaseOut, product);
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var rate = (float) res.ResAttriDic[config.Id].GatherAmount / (float) res.ResAttriDic[config.Id].MaxAmount;
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//额外产出
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for (int i = 0; i < res.ResAttriDic[config.Id].ExtraOuts.Count; i++)
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{
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var v = res.ResAttriDic[config.Id].ExtraOuts[i];
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var num = (int) (rate * v.MaxAmount);
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if (finish)
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{
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num = v.MaxAmount;
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}
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if (num > v.GatherAmount)
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{
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unit.GetComponent<StoreComponent>().Add(v.CfgId, num - v.GatherAmount);
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res.ResAttriDic[config.Id].ExtraOuts[i] = new ExtraOut() { CfgId = v.CfgId, GatherAmount = num, MaxAmount = v.MaxAmount };
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}
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}
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}
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//月圆之夜,
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if (unit.IsMoonNight())
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{
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// int rand = RandomHelper.RandInt32() % 100;
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// if (rand < config.OutProbability)
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// {
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// var dropConfig = DropGroupConfigCategory.Instance.Get(config.MoonnightOut);
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// int index = 0;
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// if (dropConfig.ItemId.Length > 1)
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// {
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// index = RandomHelper.RandomByWeight(dropConfig.Weight);
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// }
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//
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// //掉落数量
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// int dropAmount = RandomHelper.RandomNumber(dropConfig.DropAmount[index * 2], dropConfig.DropAmount[index * 2 + 1]);
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// unit.GetComponent<StoreComponent>().Add(dropConfig.ItemId[index], dropAmount);
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// }
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}
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// //露水
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// if (config.DewEachOut > 0 && unit.CanProductDew())
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// {
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// unit.GetComponent<StoreComponent>().Add(ConstValue.DewConfigId, config.DewEachOut);
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// }
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return res.ResAttriDic[config.Id];
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}
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#endif
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}
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}
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