Browse Source

调整排版

master
wserver/wangdisen 3 years ago
parent
commit
997fd4c531
  1. 18
      Unity/Codes/Hotfix/Demo/Gather/GatherSystem.cs

18
Unity/Codes/Hotfix/Demo/Gather/GatherSystem.cs

@ -1,7 +1,7 @@
namespace ET
{
[FriendClass(typeof(Gather))]
[FriendClass(typeof(ResourcePoint))]
[FriendClass(typeof (Gather))]
[FriendClass(typeof (ResourcePoint))]
public static class GatherSystem
{
public static void FromMessage(this Gather self, GatherProto gatherProto)
@ -99,7 +99,7 @@
return false;
}
#if SERVER
public static ResourceAttri Product(this Gather self, Unit unit, int tick)
{
@ -109,7 +109,7 @@
ResourcesConfig config = ResourcesConfigCategory.Instance.Get(self.ResConfigId);
int amount = 0;
if (config.OutInterval == 0&&self.PeopleIdList.Count>0)
if (config.OutInterval == 0 && self.PeopleIdList.Count > 0)
{
amount = config.OutAmount;
}
@ -122,34 +122,34 @@
//资源扣除
if (res != null)
{
var (finish, product) = res.Product(config.Id,amount);
var (finish, product) = res.Product(config.Id, amount);
if (finish)
{
GatherOperate.FinishGather(unit, self.Id);
MessageHelper.SendToClient(unit, new M2C_NotifyGatherFinish() { GatherId = self.Id });
}
unit.GetComponent<StoreComponent>().Add(config.BaseOut, product);
var rate = (float) res.ResAttriDic[config.Id].GatherAmount / (float) res.ResAttriDic[config.Id].MaxAmount;
//额外产出
for (int i=0; i< res.ResAttriDic[config.Id].ExtraOuts.Count;i++)
for (int i = 0; i < res.ResAttriDic[config.Id].ExtraOuts.Count; i++)
{
var v = res.ResAttriDic[config.Id].ExtraOuts[i];
var num = (int)(rate * v.MaxAmount);
var num = (int) (rate * v.MaxAmount);
if (finish)
{
num = v.MaxAmount;
}
if (num > v.GatherAmount)
{
unit.GetComponent<StoreComponent>().Add(v.CfgId, num - v.GatherAmount);
res.ResAttriDic[config.Id].ExtraOuts[i] = new ExtraOut() { CfgId = v.CfgId, GatherAmount = num, MaxAmount = v.MaxAmount };
}
}
}
//月圆之夜,
if (unit.IsMoonNight())
{

Loading…
Cancel
Save