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853 B

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Net;
namespace ET
{
public struct ProcessActorId
{
public int Process;
public long ActorId;
public ProcessActorId(long actorId)
{
InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId);
this.Process = instanceIdStruct.Process;
instanceIdStruct.Process = Game.Options.Process;
this.ActorId = instanceIdStruct.ToLong();
}
}
[ComponentOf(typeof(Scene))]
[ChildType(typeof(Session))]
public class NetInnerComponent: Entity, IAwake<IPEndPoint, int>, IAwake<int>, IDestroy
{
public AService Service;
public static NetInnerComponent Instance;
public int SessionStreamDispatcherType { get; set; }
}
}