using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Net; namespace ET { public struct ProcessActorId { public int Process; public long ActorId; public ProcessActorId(long actorId) { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId); this.Process = instanceIdStruct.Process; instanceIdStruct.Process = Game.Options.Process; this.ActorId = instanceIdStruct.ToLong(); } } [ComponentOf(typeof(Scene))] [ChildType(typeof(Session))] public class NetInnerComponent: Entity, IAwake, IAwake, IDestroy { public AService Service; public static NetInnerComponent Instance; public int SessionStreamDispatcherType { get; set; } } }