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15 lines
298 B
15 lines
298 B
3 years ago
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using UnityEngine;
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namespace ET
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{
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[ComponentOf(typeof(Farmland))]
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public class FarmlandViewComponent: Entity, IAwake
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{
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public GameObject FarmlandRoot;
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public Farmland Farmland;
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public GameObject SeedCropPrfb;
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public GameObject RipeCropPrfb;
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}
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}
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