桃源记客服系统前端
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<template>
<div class="game-account-container">
<el-card shadow="hover">
<div class="game-account-search mb15">
<el-form :inline="true">
<el-form-item label="服务器">
<el-select v-model="serverSwitch" class="m-2" placeholder="选择服务器" size="large" style="width: 80px">
<el-option v-for="item in serverCategorize" :key="item.value" :label="item.label" :value="item.value" />
</el-select>
<el-select v-model="queryParams.serverId" class="m-2" placeholder="选择服务器" filterable>
<el-option v-for="item in switchServer()" :key="item.id" :label="item.name" :value="item.id" />
</el-select>
</el-form-item>
<el-form-item label="账号">
<el-input size="default" v-model="queryParams.account" placeholder="请输入账号" class="w-50 m-2" clearable />
</el-form-item>
<el-form-item label="id">
<el-input size="default" v-model="queryParams.id" placeholder="请输入uid" class="w-50 m-2" clearable />
</el-form-item>
<el-form-item label="uid">
<el-input size="default" v-model="queryParams.uid" placeholder="请输入uid" class="w-50 m-2" clearable />
</el-form-item>
<el-form-item label="身份证:">
<el-input size="default" v-model="queryParams.ident" placeholder="身份证" class="w-50 m-2" clearable />
</el-form-item>
<el-form-item label="名字:">
<el-input size="default" v-model="queryParams.name" placeholder="名字" class="w-50 m-2" clearable />
</el-form-item>
<el-form-item label="账号状态">
<el-select v-model="queryParams.gmState" class="m-2" placeholder="选择状态" size="large">
<el-option label="" value="" />
<el-option v-for="item in tableData.accountType" :key="item.value" :label="item.label" :value="item.value" />
</el-select>
</el-form-item>
<el-form-item>
<el-button size="default" type="primary" class="ml10" @click="accountList">
<el-icon>
<ele-Search />
</el-icon>
查询
</el-button>
</el-form-item>
</el-form>
</div>
<el-table :data="tableData.data" style="width: 100%" stripe>
<el-table-column type="index" label="id" width="60" />
<el-table-column prop="AccountName" label="账号" show-overflow-tooltip></el-table-column>
<el-table-column prop="uid" label="uid" show-overflow-tooltip></el-table-column>
<el-table-column prop="StringId" label="id" show-overflow-tooltip></el-table-column>
<el-table-column prop="AccountType" label="账号类型" show-overflow-tooltip></el-table-column>
<el-table-column prop="RealName" label="名字" show-overflow-tooltip></el-table-column>
<el-table-column prop="Identity" label="身份证" show-overflow-tooltip></el-table-column>
<el-table-column prop="CreateTime" label="创建时间" show-overflow-tooltip></el-table-column>
</el-table>
<el-row justify="space-evenly">
<el-pagination
:hide-on-single-page="true"
:total="tableData.total"
v-model:page-size="queryParams.pageSize"
v-model:current-page="queryParams.pageNum"
@current-change="accountList"
/>
</el-row>
</el-card>
</div>
</template>
<script lang="ts">
import { toRefs, reactive, onMounted, defineComponent } from 'vue';
import { gameAccountList } from '/@/api/game/basicinfo';
import { ElMessage } from 'element-plus';
import { ServerCategorize, serverList } from '/@/utils/game';
import { gSwitchServer } from '/@/utils/utils';
import { AccountType } from '/@/api/common/consts';
// 定义接口来定义对象的类型
interface TableData {
uid: number;
name: string;
region: number;
totalTime: number;
rechargeTotal: number;
CreateTime: string;
AccountType: string;
}
interface TableDataState {
serverSwitch: number;
queryParams: {
account: string;
serverId: number;
id: string;
uid: string;
ident: string;
name: string;
gmState: string;
pageSize: number;
pageNum: number;
};
tableData: {
data: Array<TableData>;
total: 0;
accountType: Array<{ label: string; value: number }>;
};
servers: object[];
gmStates: object;
serverCategorize: object[];
}
export default defineComponent({
name: 'apiV1GameRoleAccount',
setup() {
const state = reactive<TableDataState>({
serverSwitch: 0,
queryParams: {
account: '',
serverId: '',
id: '',
uid: '',
ident: '',
name: '',
gmState: '',
pageSize: 10,
pageNum: 1,
},
tableData: {
data: [],
total: 0,
accountType: AccountType,
},
servers: [],
serverCategorize: ServerCategorize,
});
const accountList = () => {
state.tableData.data = [];
console.log(state.queryParams);
gameAccountList(state.queryParams).then((res) => {
if (!res.data.list || res.data.list.length == 0) {
ElMessage.error('未查询到用户信息!');
return;
}
console.log(res);
const list = res.data.list ?? [];
state.tableData.total = res.data.total;
list.map((item: TableData) => {
item.AccountType = state.tableData.accountType.find((r) => r.value == item.AccountType).label;
item.CreateTime = new Date(item.CreateTime).toLocaleString();
});
state.tableData.data = list;
});
};
// 页面加载时
onMounted(() => {
serverList().then((res) => {
state.servers = res;
state.queryParams.serverId = res[0].id;
});
});
const switchServer = () => {
return gSwitchServer(state.serverSwitch, state.servers);
};
return {
switchServer,
accountList,
...toRefs(state),
};
},
});
</script>
<style scoped lang="scss">
.el-form-item {
display: -moz-flex;
vertical-align: middle;
margin-right: 32px;
}
::v-deep .el-table--striped .el-table__body tr.el-table__row--striped td {
background: #ffffd5;
}
::v-deep .el-table .el-table--enable-row-hover .el-table__body tr:hover > td {
background: inherit;
}
</style>