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"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_M",
"Icon": "Skill_Icon_201",
"Sound": "Sound_QiaoHe_Skill",
"Describe": "大力挥舞大剑,对周围敌人造5段、每段2.1倍攻击力的伤害,并有100%的概率降低目标40点攻击,持续0秒",
"Introduction": ""
},
{
"Id": 207,
"Name": "力劈华松",
"SkillLv": 7,
"NextLvId": 208,
"SkillBaseId": 201,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 2,
"Energy": 100,
"BulletTime": [
40,
80,
130,
170,
240
],
"BulletPos": [],
"Bullet": [
2071,
2072,
2073,
2074,
2075
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 330,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_M",
"Icon": "Skill_Icon_201",
"Sound": "Sound_QiaoHe_Skill",
"Describe": "大力挥舞大剑,对周围敌人造5段、每段2.1倍攻击力的伤害,并有100%的概率降低目标55点攻击,持续0秒",
"Introduction": ""
},
{
"Id": 208,
"Name": "力劈华松",
"SkillLv": 8,
"NextLvId": 209,
"SkillBaseId": 201,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 2,
"Energy": 100,
"BulletTime": [
40,
80,
130,
170,
240
],
"BulletPos": [],
"Bullet": [
2081,
2082,
2083,
2084,
2085
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 330,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_M",
"Icon": "Skill_Icon_201",
"Sound": "Sound_QiaoHe_Skill",
"Describe": "大力挥舞大剑,对周围敌人造5段、每段2.1倍攻击力的伤害,并有100%的概率降低目标70点攻击,持续0秒",
"Introduction": ""
},
{
"Id": 209,
"Name": "力劈华松",
"SkillLv": 9,
"NextLvId": 210,
"SkillBaseId": 201,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 2,
"Energy": 100,
"BulletTime": [
40,
80,
130,
170,
240
],
"BulletPos": [],
"Bullet": [
2091,
2092,
2093,
2094,
2095
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 330,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_M",
"Icon": "Skill_Icon_201",
"Sound": "Sound_QiaoHe_Skill",
"Describe": "大力挥舞大剑,对周围敌人造5段、每段2.1倍攻击力的伤害,并有100%的概率降低目标85点攻击,持续0秒",
"Introduction": ""
},
{
"Id": 210,
"Name": "力劈华松",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 201,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 2,
"Energy": 100,
"BulletTime": [
40,
80,
130,
170,
240
],
"BulletPos": [],
"Bullet": [
2101,
2102,
2103,
2104,
2105
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 330,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_M",
"Icon": "Skill_Icon_201",
"Sound": "Sound_QiaoHe_Skill",
"Describe": "大力挥舞大剑,对周围敌人造5段、每段2.1倍攻击力的伤害,并有100%的概率降低目标100点攻击,持续0秒",
"Introduction": ""
},
{
"Id": 221,
"Name": "飞石破浪",
"SkillLv": 1,
"NextLvId": 222,
"SkillBaseId": 221,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 3,
"Energy": 100,
"BulletTime": [
30,
80,
160
],
"BulletPos": [
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
}
],
"Bullet": [
2211,
2212,
2213
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 250,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_F",
"Icon": "Skill_Icon_221",
"Sound": "Sound_TaoXiaoqing_Skill",
"Describe": "向前方射出三道暗器,造成3段、平均每段1倍攻击力的伤害",
"Introduction": ""
},
{
"Id": 222,
"Name": "飞石破浪",
"SkillLv": 2,
"NextLvId": 223,
"SkillBaseId": 221,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 3,
"Energy": 100,
"BulletTime": [
30,
80,
160
],
"BulletPos": [
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
}
],
"Bullet": [
2221,
2222,
2223
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 250,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_F",
"Icon": "Skill_Icon_221",
"Sound": "Sound_TaoXiaoqing_Skill",
"Describe": "向前方射出三道暗器,造成3段、平均每段1.3倍攻击力的伤害",
"Introduction": ""
},
{
"Id": 223,
"Name": "飞石破浪",
"SkillLv": 3,
"NextLvId": 224,
"SkillBaseId": 221,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 3,
"Energy": 100,
"BulletTime": [
30,
80,
160
],
"BulletPos": [
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
}
],
"Bullet": [
2231,
2232,
2233
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 250,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_F",
"Icon": "Skill_Icon_221",
"Sound": "Sound_TaoXiaoqing_Skill",
"Describe": "向前方射出三道暗器,造成3段、平均每段1.6倍攻击力的伤害",
"Introduction": ""
},
{
"Id": 224,
"Name": "飞石破浪",
"SkillLv": 4,
"NextLvId": 225,
"SkillBaseId": 221,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 3,
"Energy": 100,
"BulletTime": [
30,
80,
160
],
"BulletPos": [
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
}
],
"Bullet": [
2241,
2242,
2243
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 250,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_F",
"Icon": "Skill_Icon_221",
"Sound": "Sound_TaoXiaoqing_Skill",
"Describe": "向前方射出三道暗器,造成3段、平均每段1.9倍攻击力的伤害",
"Introduction": ""
},
{
"Id": 225,
"Name": "飞石破浪",
"SkillLv": 5,
"NextLvId": 226,
"SkillBaseId": 221,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 3,
"Energy": 100,
"BulletTime": [
30,
80,
160
],
"BulletPos": [
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
}
],
"Bullet": [
2251,
2252,
2253
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 250,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_F",
"Icon": "Skill_Icon_221",
"Sound": "Sound_TaoXiaoqing_Skill",
"Describe": "向前方射出三道暗器,造成3段、平均每段2.2倍攻击力的伤害",
"Introduction": ""
},
{
"Id": 226,
"Name": "飞石破浪",
"SkillLv": 6,
"NextLvId": 227,
"SkillBaseId": 221,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 3,
"Energy": 100,
"BulletTime": [
30,
80,
160
],
"BulletPos": [
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
}
],
"Bullet": [
2261,
2262,
2263
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 250,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_F",
"Icon": "Skill_Icon_221",
"Sound": "Sound_TaoXiaoqing_Skill",
"Describe": "向前方射出三道暗器,造成3段、平均每段2.6倍攻击力的伤害,并降低目标10%的命中率,持续0秒",
"Introduction": ""
},
{
"Id": 227,
"Name": "飞石破浪",
"SkillLv": 7,
"NextLvId": 228,
"SkillBaseId": 221,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 3,
"Energy": 100,
"BulletTime": [
30,
80,
160
],
"BulletPos": [
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
}
],
"Bullet": [
2271,
2272,
2273
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 250,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_F",
"Icon": "Skill_Icon_221",
"Sound": "Sound_TaoXiaoqing_Skill",
"Describe": "向前方射出三道暗器,造成3段、平均每段3倍攻击力的伤害,并降低目标15%的命中率,持续0秒",
"Introduction": ""
},
{
"Id": 228,
"Name": "飞石破浪",
"SkillLv": 8,
"NextLvId": 229,
"SkillBaseId": 221,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 3,
"Energy": 100,
"BulletTime": [
30,
80,
160
],
"BulletPos": [
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
}
],
"Bullet": [
2281,
2282,
2283
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 250,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_F",
"Icon": "Skill_Icon_221",
"Sound": "Sound_TaoXiaoqing_Skill",
"Describe": "向前方射出三道暗器,造成3段、平均每段3.4倍攻击力的伤害,并降低目标20%的命中率,持续0秒",
"Introduction": ""
},
{
"Id": 229,
"Name": "飞石破浪",
"SkillLv": 9,
"NextLvId": 230,
"SkillBaseId": 221,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 3,
"Energy": 100,
"BulletTime": [
30,
80,
160
],
"BulletPos": [
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
}
],
"Bullet": [
2291,
2292,
2293
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 250,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_F",
"Icon": "Skill_Icon_221",
"Sound": "Sound_TaoXiaoqing_Skill",
"Describe": "向前方射出三道暗器,造成3段、平均每段3.9倍攻击力的伤害,并降低目标25%的命中率,持续0秒",
"Introduction": ""
},
{
"Id": 230,
"Name": "飞石破浪",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 221,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 3,
"Energy": 100,
"BulletTime": [
30,
80,
160
],
"BulletPos": [
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
},
{
"x": 0,
"y": 0.9
}
],
"Bullet": [
2301,
2302,
2303
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 250,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Lead_F",
"Icon": "Skill_Icon_221",
"Sound": "Sound_TaoXiaoqing_Skill",
"Describe": "向前方射出三道暗器,造成3段、平均每段4.5倍攻击力的伤害,并降低目标30%的命中率,持续0秒",
"Introduction": ""
},
{
"Id": 241,
"Name": "满天箭雨",
"SkillLv": 1,
"NextLvId": 242,
"SkillBaseId": 241,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 5,
"Energy": 100,
"BulletTime": [
50,
84,
197
],
"BulletPos": [
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
}
],
"Bullet": [
2411,
2412,
2413
],
"RelatedSkillId": [],
"Buff": [
2414
],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 317,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Li",
"Icon": "Skill_Icon_241",
"Sound": "Sound_LiLinger_Skill",
"Describe": "凌空飞起,向前方一片敌人射出箭雨,造成平均每段1.5倍攻击力的伤害,并增加自身3%的攻击速度,持续0秒",
"Introduction": ""
},
{
"Id": 242,
"Name": "满天箭雨",
"SkillLv": 2,
"NextLvId": 243,
"SkillBaseId": 241,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 5,
"Energy": 100,
"BulletTime": [
50,
84,
197
],
"BulletPos": [
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
}
],
"Bullet": [
2421,
2422,
2423
],
"RelatedSkillId": [],
"Buff": [
2424
],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 317,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Li",
"Icon": "Skill_Icon_241",
"Sound": "Sound_LiLinger_Skill",
"Describe": "凌空飞起,向前方一片敌人射出箭雨,造成平均每段2倍攻击力的伤害,并增加自身6%的攻击速度,持续0秒",
"Introduction": ""
},
{
"Id": 243,
"Name": "满天箭雨",
"SkillLv": 3,
"NextLvId": 244,
"SkillBaseId": 241,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 5,
"Energy": 100,
"BulletTime": [
50,
84,
197
],
"BulletPos": [
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
}
],
"Bullet": [
2431,
2432,
2433
],
"RelatedSkillId": [],
"Buff": [
2434
],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 317,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Li",
"Icon": "Skill_Icon_241",
"Sound": "Sound_LiLinger_Skill",
"Describe": "凌空飞起,向前方一片敌人射出箭雨,造成平均每段2.5倍攻击力的伤害,并增加自身9%的攻击速度,持续0秒",
"Introduction": ""
},
{
"Id": 244,
"Name": "满天箭雨",
"SkillLv": 4,
"NextLvId": 245,
"SkillBaseId": 241,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 5,
"Energy": 100,
"BulletTime": [
50,
84,
197
],
"BulletPos": [
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
}
],
"Bullet": [
2441,
2442,
2443
],
"RelatedSkillId": [],
"Buff": [
2444
],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 317,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Li",
"Icon": "Skill_Icon_241",
"Sound": "Sound_LiLinger_Skill",
"Describe": "凌空飞起,向前方一片敌人射出箭雨,造成平均每段3倍攻击力的伤害,并增加自身12%的攻击速度,持续0秒",
"Introduction": ""
},
{
"Id": 245,
"Name": "满天箭雨",
"SkillLv": 5,
"NextLvId": 246,
"SkillBaseId": 241,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 5,
"Energy": 100,
"BulletTime": [
50,
84,
197
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"BulletPos": [
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"x": 0.5,
"y": 0.9
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{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
}
],
"Bullet": [
2451,
2452,
2453
],
"RelatedSkillId": [],
"Buff": [
2454
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"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 317,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Li",
"Icon": "Skill_Icon_241",
"Sound": "Sound_LiLinger_Skill",
"Describe": "凌空飞起,向前方一片敌人射出箭雨,造成平均每段3.5倍攻击力的伤害,并增加自身15%的攻击速度,持续0秒",
"Introduction": ""
},
{
"Id": 246,
"Name": "满天箭雨",
"SkillLv": 6,
"NextLvId": 247,
"SkillBaseId": 241,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 5,
"Energy": 100,
"BulletTime": [
50,
84,
197
],
"BulletPos": [
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
}
],
"Bullet": [
2461,
2462,
2463
],
"RelatedSkillId": [],
"Buff": [
2464
],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 317,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Li",
"Icon": "Skill_Icon_241",
"Sound": "Sound_LiLinger_Skill",
"Describe": "凌空飞起,向前方一片敌人射出箭雨,造成平均每段4倍攻击力的伤害,并增加自身18%的攻击速度,持续0秒",
"Introduction": ""
},
{
"Id": 247,
"Name": "满天箭雨",
"SkillLv": 7,
"NextLvId": 248,
"SkillBaseId": 241,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 5,
"Energy": 100,
"BulletTime": [
50,
84,
197
],
"BulletPos": [
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
}
],
"Bullet": [
2471,
2472,
2473
],
"RelatedSkillId": [],
"Buff": [
2474
],
"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 317,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Li",
"Icon": "Skill_Icon_241",
"Sound": "Sound_LiLinger_Skill",
"Describe": "凌空飞起,向前方一片敌人射出箭雨,造成平均每段4.5倍攻击力的伤害,并增加自身21%的攻击速度,持续0秒",
"Introduction": ""
},
{
"Id": 248,
"Name": "满天箭雨",
"SkillLv": 8,
"NextLvId": 249,
"SkillBaseId": 241,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 5,
"Energy": 100,
"BulletTime": [
50,
84,
197
],
"BulletPos": [
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
}
],
"Bullet": [
2481,
2482,
2483
],
"RelatedSkillId": [],
"Buff": [
2484
],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 317,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Li",
"Icon": "Skill_Icon_241",
"Sound": "Sound_LiLinger_Skill",
"Describe": "凌空飞起,向前方一片敌人射出箭雨,造成平均每段5倍攻击力的伤害,并增加自身24%的攻击速度,持续0秒",
"Introduction": ""
},
{
"Id": 249,
"Name": "满天箭雨",
"SkillLv": 9,
"NextLvId": 250,
"SkillBaseId": 241,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 5,
"Energy": 100,
"BulletTime": [
50,
84,
197
],
"BulletPos": [
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
}
],
"Bullet": [
2491,
2492,
2493
],
"RelatedSkillId": [],
"Buff": [
2494
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"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 317,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Li",
"Icon": "Skill_Icon_241",
"Sound": "Sound_LiLinger_Skill",
"Describe": "凌空飞起,向前方一片敌人射出箭雨,造成平均每段5.5倍攻击力的伤害,并增加自身27%的攻击速度,持续0秒",
"Introduction": ""
},
{
"Id": 250,
"Name": "满天箭雨",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 241,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 5,
"Energy": 100,
"BulletTime": [
50,
84,
197
],
"BulletPos": [
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
}
],
"Bullet": [
2501,
2502,
2503
],
"RelatedSkillId": [],
"Buff": [
2504
],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 317,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Li",
"Icon": "Skill_Icon_241",
"Sound": "Sound_LiLinger_Skill",
"Describe": "凌空飞起,向前方一片敌人射出箭雨,造成平均每段6倍攻击力的伤害,并增加自身30%的攻击速度,持续0秒",
"Introduction": ""
},
{
"Id": 261,
"Name": "铁旋风",
"SkillLv": 1,
"NextLvId": 262,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
41,
86,
132,
177,
223,
268,
314,
359,
405
],
"BulletPos": [],
"Bullet": [
2611,
2612,
2613,
2614,
2615,
2616,
2617,
2618,
2619
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MengHe",
"Icon": "Skill_Icon_261",
"Sound": "Sound_MengHe_Skill",
"Describe": "高速旋转手中的大锤,对周围的敌人共造成5段、每段1倍攻击力伤害,并降低目标5%的移动速度和攻击速度,持续0秒",
"Introduction": ""
},
{
"Id": 262,
"Name": "铁旋风",
"SkillLv": 2,
"NextLvId": 263,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
41,
86,
132,
177,
223,
268,
314,
359,
405
],
"BulletPos": [],
"Bullet": [
2621,
2622,
2623,
2624,
2625,
2626,
2627,
2628,
2629
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MengHe",
"Icon": "Skill_Icon_261",
"Sound": "Sound_MengHe_Skill",
"Describe": "高速旋转手中的大锤,对周围的敌人共造成5段、每段1.5倍攻击力伤害,并降低目标10%的移动速度和攻击速度,持续5秒",
"Introduction": ""
},
{
"Id": 263,
"Name": "铁旋风",
"SkillLv": 3,
"NextLvId": 264,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
41,
86,
132,
177,
223,
268,
314,
359,
405
],
"BulletPos": [],
"Bullet": [
2631,
2632,
2633,
2634,
2635,
2636,
2637,
2638,
2639
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MengHe",
"Icon": "Skill_Icon_261",
"Sound": "Sound_MengHe_Skill",
"Describe": "高速旋转手中的大锤,对周围的敌人共造成5段、每段2倍攻击力伤害,并降低目标15%的移动速度和攻击速度,持续5秒",
"Introduction": ""
},
{
"Id": 264,
"Name": "铁旋风",
"SkillLv": 4,
"NextLvId": 265,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
41,
86,
132,
177,
223,
268,
314,
359,
405
],
"BulletPos": [],
"Bullet": [
2641,
2642,
2643,
2644,
2645,
2646,
2647,
2648,
2649
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MengHe",
"Icon": "Skill_Icon_261",
"Sound": "Sound_MengHe_Skill",
"Describe": "高速旋转手中的大锤,对周围的敌人共造成5段、每段2.5倍攻击力伤害,并降低目标20%的移动速度和攻击速度,持续5秒",
"Introduction": ""
},
{
"Id": 265,
"Name": "铁旋风",
"SkillLv": 5,
"NextLvId": 266,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
41,
86,
132,
177,
223,
268,
314,
359,
405
],
"BulletPos": [],
"Bullet": [
2651,
2652,
2653,
2654,
2655,
2656,
2657,
2658,
2659
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MengHe",
"Icon": "Skill_Icon_261",
"Sound": "Sound_MengHe_Skill",
"Describe": "高速旋转手中的大锤,对周围的敌人共造成5段、每段3倍攻击力伤害,并降低目标25%的移动速度和攻击速度,持续5秒",
"Introduction": ""
},
{
"Id": 266,
"Name": "铁旋风",
"SkillLv": 6,
"NextLvId": 267,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
41,
86,
132,
177,
223,
268,
314,
359,
405
],
"BulletPos": [],
"Bullet": [
2661,
2662,
2663,
2664,
2665,
2666,
2667,
2668,
2669
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MengHe",
"Icon": "Skill_Icon_261",
"Sound": "Sound_MengHe_Skill",
"Describe": "高速旋转手中的大锤,对周围的敌人共造成5段、每段3.5倍攻击力伤害,并降低目标30%的移动速度和攻击速度,持续5秒",
"Introduction": ""
},
{
"Id": 267,
"Name": "铁旋风",
"SkillLv": 7,
"NextLvId": 268,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
41,
86,
132,
177,
223,
268,
314,
359,
405
],
"BulletPos": [],
"Bullet": [
2671,
2672,
2673,
2674,
2675,
2676,
2677,
2678,
2679
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MengHe",
"Icon": "Skill_Icon_261",
"Sound": "Sound_MengHe_Skill",
"Describe": "高速旋转手中的大锤,对周围的敌人共造成5段、每段4倍攻击力伤害,并降低目标35%的移动速度和攻击速度,持续5秒",
"Introduction": ""
},
{
"Id": 268,
"Name": "铁旋风",
"SkillLv": 8,
"NextLvId": 269,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
41,
86,
132,
177,
223,
268,
314,
359,
405
],
"BulletPos": [],
"Bullet": [
2681,
2682,
2683,
2684,
2685,
2686,
2687,
2688,
2689
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MengHe",
"Icon": "Skill_Icon_261",
"Sound": "Sound_MengHe_Skill",
"Describe": "高速旋转手中的大锤,对周围的敌人共造成5段、每段4.5倍攻击力伤害,并降低目标40%的移动速度和攻击速度,持续5秒",
"Introduction": ""
},
{
"Id": 269,
"Name": "铁旋风",
"SkillLv": 9,
"NextLvId": 270,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
41,
86,
132,
177,
223,
268,
314,
359,
405
],
"BulletPos": [],
"Bullet": [
2691,
2692,
2693,
2694,
2695,
2696,
2697,
2698,
2699
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MengHe",
"Icon": "Skill_Icon_261",
"Sound": "Sound_MengHe_Skill",
"Describe": "高速旋转手中的大锤,对周围的敌人共造成5段、每段5倍攻击力伤害,并降低目标45%的移动速度和攻击速度,持续5秒",
"Introduction": ""
},
{
"Id": 270,
"Name": "铁旋风",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
41,
86,
132,
177,
223,
268,
314,
359,
405
],
"BulletPos": [],
"Bullet": [
2701,
2702,
2703,
2704,
2705,
2706,
2707,
2708,
2709
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MengHe",
"Icon": "Skill_Icon_261",
"Sound": "Sound_MengHe_Skill",
"Describe": "高速旋转手中的大锤,对周围的敌人共造成5段、每段5.5倍攻击力伤害,并降低目标50%的移动速度和攻击速度,持续5秒",
"Introduction": ""
},
{
"Id": 281,
"Name": "伏虎五式",
"SkillLv": 1,
"NextLvId": 282,
"SkillBaseId": 281,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 7,
"Energy": 100,
"BulletTime": [
14,
27,
60,
100,
204
],
"BulletPos": [],
"Bullet": [
2811,
2812,
2813,
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"Sound": "Sound_HanFei_Skill",
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"Introduction": ""
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"Sound": "Sound_HanFei_Skill",
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"Introduction": ""
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"Name": "伏虎五式",
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100,
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"Sound": "Sound_HanFei_Skill",
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"Introduction": ""
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"Id": 285,
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27,
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100,
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"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_HanFei",
"Icon": "Skill_Icon_281",
"Sound": "Sound_HanFei_Skill",
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段、每段3倍攻击力的伤害,并降低目标15%的防御,持续5秒",
"Introduction": ""
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"Id": 286,
"Name": "伏虎五式",
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"CD": 20,
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27,
60,
100,
204
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"Time": 7200,
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"Action": "Skill",
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"Icon": "Skill_Icon_281",
"Sound": "Sound_HanFei_Skill",
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段、每段3.5倍攻击力的伤害,并降低目标18%的防御,持续5秒",
"Introduction": ""
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{
"Id": 287,
"Name": "伏虎五式",
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27,
60,
100,
204
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"Time": 14400,
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"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_HanFei",
"Icon": "Skill_Icon_281",
"Sound": "Sound_HanFei_Skill",
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段、每段4倍攻击力的伤害,并降低目标21%的防御,持续5秒",
"Introduction": ""
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"Id": 288,
"Name": "伏虎五式",
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27,
60,
100,
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"Time": 28800,
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"SkillTime": 284,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_HanFei",
"Icon": "Skill_Icon_281",
"Sound": "Sound_HanFei_Skill",
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段、每段4.5倍攻击力的伤害,并降低目标24%的防御,持续5秒",
"Introduction": ""
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"Id": 289,
"Name": "伏虎五式",
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27,
60,
100,
204
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2894,
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"ImmortalTreeLv": 40,
"Time": 57600,
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"Icon": "Skill_Icon_281",
"Sound": "Sound_HanFei_Skill",
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段、每段5倍攻击力的伤害,并降低目标27%的防御,持续5秒",
"Introduction": ""
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{
"Id": 290,
"Name": "伏虎五式",
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14,
27,
60,
100,
204
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2903,
2904,
2905
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"Time": 115200,
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"Icon": "Skill_Icon_281",
"Sound": "Sound_HanFei_Skill",
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"Introduction": ""
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"Id": 301,
"Name": "沐春风",
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"CD": 20,
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"Distance": 20,
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"Dodge": false,
"SkillTime": 184,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MuRongWan",
"Icon": "Skill_Icon_301",
"Sound": "Sound_MurongWan_Skill",
"Describe": "治疗全队300生命值",
"Introduction": ""
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{
"Id": 302,
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"Icon": "Skill_Icon_301",
"Sound": "Sound_MurongWan_Skill",
"Describe": "治疗全队500生命值",
"Introduction": ""
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{
"Id": 303,
"Name": "沐春风",
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"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MuRongWan",
"Icon": "Skill_Icon_301",
"Sound": "Sound_MurongWan_Skill",
"Describe": "治疗全队700生命值",
"Introduction": ""
},
{
"Id": 304,
"Name": "沐春风",
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"Distance": 20,
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"Icon": "Skill_Icon_301",
"Sound": "Sound_MurongWan_Skill",
"Describe": "治疗全队900生命值",
"Introduction": ""
},
{
"Id": 305,
"Name": "沐春风",
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"Distance": 20,
"WeaponLimit": 4,
"Energy": 100,
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"ImmortalTreeLv": 20,
"Time": 3600,
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"Dodge": false,
"SkillTime": 184,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MuRongWan",
"Icon": "Skill_Icon_301",
"Sound": "Sound_MurongWan_Skill",
"Describe": "治疗全队1100生命值",
"Introduction": ""
},
{
"Id": 306,
"Name": "沐春风",
"SkillLv": 6,
"NextLvId": 307,
"SkillBaseId": 301,
"CD": 20,
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"TargetNeed": true,
"EffectObject": [
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"IsEffectToBuilding": true,
"Distance": 20,
"WeaponLimit": 4,
"Energy": 100,
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"TargetBuff": [
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3062
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"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
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"Dodge": false,
"SkillTime": 184,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MuRongWan",
"Icon": "Skill_Icon_301",
"Sound": "Sound_MurongWan_Skill",
"Describe": "治疗全队1300生命值,并增加每0秒恢复其60点生命值的效果,持续0秒",
"Introduction": ""
},
{
"Id": 307,
"Name": "沐春风",
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"NextLvId": 308,
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"CD": 20,
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"TargetNeed": true,
"EffectObject": [
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"IsEffectToBuilding": true,
"Distance": 20,
"WeaponLimit": 4,
"Energy": 100,
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"Buff": [],
"TargetBuff": [
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3072
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"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
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"Frozen": true,
"Dodge": false,
"SkillTime": 184,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MuRongWan",
"Icon": "Skill_Icon_301",
"Sound": "Sound_MurongWan_Skill",
"Describe": "治疗全队1500生命值,并增加每3秒恢复其70点生命值的效果,持续30秒",
"Introduction": ""
},
{
"Id": 308,
"Name": "沐春风",
"SkillLv": 8,
"NextLvId": 309,
"SkillBaseId": 301,
"CD": 20,
"SkillType": 1,
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"TargetNeed": true,
"EffectObject": [
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"IsEffectToBuilding": true,
"Distance": 20,
"WeaponLimit": 4,
"Energy": 100,
"BulletTime": [],
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"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
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3082
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"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": false,
"SkillTime": 184,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MuRongWan",
"Icon": "Skill_Icon_301",
"Sound": "Sound_MurongWan_Skill",
"Describe": "治疗全队2000生命值,并增加每3秒恢复其80点生命值的效果,持续30秒",
"Introduction": ""
},
{
"Id": 309,
"Name": "沐春风",
"SkillLv": 9,
"NextLvId": 310,
"SkillBaseId": 301,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
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"IsEffectToBuilding": true,
"Distance": 20,
"WeaponLimit": 4,
"Energy": 100,
"BulletTime": [],
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"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
3091,
3092
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"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": false,
"SkillTime": 184,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MuRongWan",
"Icon": "Skill_Icon_301",
"Sound": "Sound_MurongWan_Skill",
"Describe": "治疗全队3000生命值,并增加每3秒恢复其90点生命值的效果,持续30秒",
"Introduction": ""
},
{
"Id": 310,
"Name": "沐春风",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 301,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
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"IsEffectToBuilding": true,
"Distance": 20,
"WeaponLimit": 4,
"Energy": 100,
"BulletTime": [],
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"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
3101,
3102
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"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": false,
"SkillTime": 184,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill_MuRongWan",
"Icon": "Skill_Icon_301",
"Sound": "Sound_MurongWan_Skill",
"Describe": "治疗全队4000生命值,并增加每3秒恢复其100点生命值的效果,持续30秒",
"Introduction": ""
},
{
"Id": 321,
"Name": "金钟罩",
"SkillLv": 1,
"NextLvId": 322,
"SkillBaseId": 321,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
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"Distance": 3,
"WeaponLimit": 8,
"Energy": 100,
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"Buff": [
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"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 267,
"Action": "skill",
"VisualEffectPrefab": "FX_Skill_LuLiu",
"Icon": "Skill_Icon_321",
"Sound": "",
"Describe": "立即回复20%血量,免伤增加5%,免疫控制,攻击力增加50%。持续10秒",
"Introduction": ""
},
{
"Id": 322,
"Name": "金钟罩",
"SkillLv": 2,
"NextLvId": 323,
"SkillBaseId": 321,
"CD": 20,
"SkillType": 1,
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"TargetNeed": false,
"EffectObject": [
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"Distance": 3,
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"Energy": 100,
"BulletTime": [],
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"Bullet": [],
"RelatedSkillId": [],
"Buff": [
3212
],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 267,
"Action": "skill",
"VisualEffectPrefab": "FX_Skill_LuLiu",
"Icon": "Skill_Icon_321",
"Sound": "",
"Describe": "立即回复20%血量,免伤增加10%,免疫控制,攻击力增加55%。持续10秒",
"Introduction": ""
},
{
"Id": 323,
"Name": "金钟罩",
"SkillLv": 3,
"NextLvId": 324,
"SkillBaseId": 321,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
3
],
"IsEffectToBuilding": false,
"Distance": 3,
"WeaponLimit": 8,
"Energy": 100,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
3213
],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 267,
"Action": "skill",
"VisualEffectPrefab": "FX_Skill_LuLiu",
"Icon": "Skill_Icon_321",
"Sound": "",
"Describe": "立即回复20%血量,免伤增加15%,免疫控制,攻击力增加60%。持续10秒",
"Introduction": ""
},
{
"Id": 324,
"Name": "金钟罩",
"SkillLv": 4,
"NextLvId": 325,
"SkillBaseId": 321,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
3
],
"IsEffectToBuilding": false,
"Distance": 3,
"WeaponLimit": 8,
"Energy": 100,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
3214
],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 267,
"Action": "skill",
"VisualEffectPrefab": "FX_Skill_LuLiu",
"Icon": "Skill_Icon_321",
"Sound": "",
"Describe": "立即回复20%血量,免伤增加20%,免疫控制,攻击力增加65%。持续10秒",
"Introduction": ""
},
{
"Id": 325,
"Name": "金钟罩",
"SkillLv": 5,
"NextLvId": 326,
"SkillBaseId": 321,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
3
],
"IsEffectToBuilding": false,
"Distance": 3,
"WeaponLimit": 8,
"Energy": 100,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
3215
],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 267,
"Action": "skill",
"VisualEffectPrefab": "FX_Skill_LuLiu",
"Icon": "Skill_Icon_321",
"Sound": "",
"Describe": "立即回复20%血量,免伤增加25%,免疫控制,攻击力增加70%。持续10秒",
"Introduction": ""
},
{
"Id": 326,
"Name": "金钟罩",
"SkillLv": 6,
"NextLvId": 327,
"SkillBaseId": 321,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
3
],
"IsEffectToBuilding": false,
"Distance": 3,
"WeaponLimit": 8,
"Energy": 100,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
3216
],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 267,
"Action": "skill",
"VisualEffectPrefab": "FX_Skill_LuLiu",
"Icon": "Skill_Icon_321",
"Sound": "",
"Describe": "立即回复20%血量,免伤增加30%,免疫控制,攻击力增加75%。持续10秒",
"Introduction": ""
},
{
"Id": 327,
"Name": "金钟罩",
"SkillLv": 7,
"NextLvId": 328,
"SkillBaseId": 321,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
3
],
"IsEffectToBuilding": false,
"Distance": 3,
"WeaponLimit": 8,
"Energy": 100,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
3217
],
"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 267,
"Action": "skill",
"VisualEffectPrefab": "FX_Skill_LuLiu",
"Icon": "Skill_Icon_321",
"Sound": "",
"Describe": "立即回复20%血量,免伤增加35%,免疫控制,攻击力增加80%。持续10秒",
"Introduction": ""
},
{
"Id": 328,
"Name": "金钟罩",
"SkillLv": 8,
"NextLvId": 329,
"SkillBaseId": 321,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
3
],
"IsEffectToBuilding": false,
"Distance": 3,
"WeaponLimit": 8,
"Energy": 100,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
3218
],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 267,
"Action": "skill",
"VisualEffectPrefab": "FX_Skill_LuLiu",
"Icon": "Skill_Icon_321",
"Sound": "",
"Describe": "立即回复20%血量,免伤增加40%,免疫控制,攻击力增加85%。持续10秒",
"Introduction": ""
},
{
"Id": 329,
"Name": "金钟罩",
"SkillLv": 9,
"NextLvId": 330,
"SkillBaseId": 321,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
3
],
"IsEffectToBuilding": false,
"Distance": 3,
"WeaponLimit": 8,
"Energy": 100,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
3219
],
"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 267,
"Action": "skill",
"VisualEffectPrefab": "FX_Skill_LuLiu",
"Icon": "Skill_Icon_321",
"Sound": "",
"Describe": "立即回复20%血量,免伤增加45%,免疫控制,攻击力增加90%。持续10秒",
"Introduction": ""
},
{
"Id": 330,
"Name": "金钟罩",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 321,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
3
],
"IsEffectToBuilding": false,
"Distance": 3,
"WeaponLimit": 8,
"Energy": 100,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
3220
],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 267,
"Action": "skill",
"VisualEffectPrefab": "FX_Skill_LuLiu",
"Icon": "Skill_Icon_321",
"Sound": "",
"Describe": "立即回复20%血量,免伤增加50%,免疫控制,攻击力增加95%。持续10秒",
"Introduction": ""
},
{
"Id": 341,
"Name": "连环巧腿",
"SkillLv": 1,
"NextLvId": 342,
"SkillBaseId": 341,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 9,
"Energy": 100,
"BulletTime": [
75,
112,
172
],
"BulletPos": [],
"Bullet": [
3411,
3411,
3411
],
"RelatedSkillId": [],
"Buff": [
3421
],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": true,
"SkillTime": 257,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_JiuJiu",
"Icon": "Skill_Icon_341",
"Sound": "",
"Describe": "对前方造成3段、每段1.8倍攻击力的伤害,并获得10%的吸血,持续0秒",
"Introduction": ""
},
{
"Id": 342,
"Name": "连环巧腿",
"SkillLv": 2,
"NextLvId": 343,
"SkillBaseId": 341,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 9,
"Energy": 100,
"BulletTime": [
75,
112,
172
],
"BulletPos": [],
"Bullet": [
3412,
3412,
3412
],
"RelatedSkillId": [],
"Buff": [
3422
],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": true,
"SkillTime": 257,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_JiuJiu",
"Icon": "Skill_Icon_341",
"Sound": "",
"Describe": "对前方造成3段、每段2.3倍攻击力的伤害,并获得10%的吸血,持续10秒",
"Introduction": ""
},
{
"Id": 343,
"Name": "连环巧腿",
"SkillLv": 3,
"NextLvId": 344,
"SkillBaseId": 341,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 9,
"Energy": 100,
"BulletTime": [
75,
112,
172
],
"BulletPos": [],
"Bullet": [
3413,
3413,
3413
],
"RelatedSkillId": [],
"Buff": [
3423
],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": true,
"SkillTime": 257,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_JiuJiu",
"Icon": "Skill_Icon_341",
"Sound": "",
"Describe": "对前方造成3段、每段2.8倍攻击力的伤害,并获得10%的吸血,持续10秒",
"Introduction": ""
},
{
"Id": 344,
"Name": "连环巧腿",
"SkillLv": 4,
"NextLvId": 345,
"SkillBaseId": 341,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 9,
"Energy": 100,
"BulletTime": [
75,
112,
172
],
"BulletPos": [],
"Bullet": [
3414,
3414,
3414
],
"RelatedSkillId": [],
"Buff": [
3424
],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": true,
"SkillTime": 257,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_JiuJiu",
"Icon": "Skill_Icon_341",
"Sound": "",
"Describe": "对前方造成3段、每段3.3倍攻击力的伤害,并获得10%的吸血,持续10秒",
"Introduction": ""
},
{
"Id": 345,
"Name": "连环巧腿",
"SkillLv": 5,
"NextLvId": 346,
"SkillBaseId": 341,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 9,
"Energy": 100,
"BulletTime": [
75,
112,
172
],
"BulletPos": [],
"Bullet": [
3415,
3415,
3415
],
"RelatedSkillId": [],
"Buff": [
3425
],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": true,
"SkillTime": 257,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_JiuJiu",
"Icon": "Skill_Icon_341",
"Sound": "",
"Describe": "对前方造成3段、每段3.8倍攻击力的伤害,并获得10%的吸血,持续10秒",
"Introduction": ""
},
{
"Id": 346,
"Name": "连环巧腿",
"SkillLv": 6,
"NextLvId": 347,
"SkillBaseId": 341,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 9,
"Energy": 100,
"BulletTime": [
75,
112,
172
],
"BulletPos": [],
"Bullet": [
3416,
3416,
3416
],
"RelatedSkillId": [],
"Buff": [
3426
],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": true,
"SkillTime": 257,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_JiuJiu",
"Icon": "Skill_Icon_341",
"Sound": "",
"Describe": "对前方造成3段、每段4.3倍攻击力的伤害,并获得10%的吸血,持续10秒",
"Introduction": ""
},
{
"Id": 347,
"Name": "连环巧腿",
"SkillLv": 7,
"NextLvId": 348,
"SkillBaseId": 341,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 9,
"Energy": 100,
"BulletTime": [
75,
112,
172
],
"BulletPos": [],
"Bullet": [
3417,
3417,
3417
],
"RelatedSkillId": [],
"Buff": [
3427
],
"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": true,
"SkillTime": 257,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_JiuJiu",
"Icon": "Skill_Icon_341",
"Sound": "",
"Describe": "对前方造成3段、每段4.8倍攻击力的伤害,并获得10%的吸血,持续10秒",
"Introduction": ""
},
{
"Id": 348,
"Name": "连环巧腿",
"SkillLv": 8,
"NextLvId": 349,
"SkillBaseId": 341,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 9,
"Energy": 100,
"BulletTime": [
75,
112,
172
],
"BulletPos": [],
"Bullet": [
3418,
3418,
3418
],
"RelatedSkillId": [],
"Buff": [
3428
],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": true,
"SkillTime": 257,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_JiuJiu",
"Icon": "Skill_Icon_341",
"Sound": "",
"Describe": "对前方造成3段、每段5.3倍攻击力的伤害,并获得10%的吸血,持续10秒",
"Introduction": ""
},
{
"Id": 349,
"Name": "连环巧腿",
"SkillLv": 9,
"NextLvId": 350,
"SkillBaseId": 341,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 9,
"Energy": 100,
"BulletTime": [
75,
112,
172
],
"BulletPos": [],
"Bullet": [
3419,
3419,
3419
],
"RelatedSkillId": [],
"Buff": [
3429
],
"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": true,
"SkillTime": 257,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_JiuJiu",
"Icon": "Skill_Icon_341",
"Sound": "",
"Describe": "对前方造成3段、每段5.8倍攻击力的伤害,并获得10%的吸血,持续10秒",
"Introduction": ""
},
{
"Id": 350,
"Name": "连环巧腿",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 341,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 9,
"Energy": 100,
"BulletTime": [
75,
112,
172
],
"BulletPos": [],
"Bullet": [
3420,
3420,
3420
],
"RelatedSkillId": [],
"Buff": [
3430
],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": true,
"SkillTime": 257,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_JiuJiu",
"Icon": "Skill_Icon_341",
"Sound": "",
"Describe": "对前方造成3段、每段6.3倍攻击力的伤害,并获得10%的吸血,持续10秒",
"Introduction": ""
},
{
"Id": 361,
"Name": "锁魂诀",
"SkillLv": 1,
"NextLvId": 362,
"SkillBaseId": 361,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 10,
"Energy": 100,
"BulletTime": [
53
],
"BulletPos": [],
"Bullet": [
3611
],
"RelatedSkillId": [],
"Buff": [
3621
],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 150,
"Action": "Skill",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_361",
"Sound": "",
"Describe": "禁锢范围内所有的敌人,并每秒造成1倍攻击力点伤害。持续10秒,持续期间自身攻击力降低90%",
"Introduction": ""
},
{
"Id": 362,
"Name": "锁魂诀",
"SkillLv": 2,
"NextLvId": 363,
"SkillBaseId": 361,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 10,
"Energy": 100,
"BulletTime": [
53
],
"BulletPos": [],
"Bullet": [
3621
],
"RelatedSkillId": [],
"Buff": [
3622
],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 150,
"Action": "Skill",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_361",
"Sound": "",
"Describe": "禁锢范围内所有的敌人,并每秒造成1.2倍攻击力点伤害。持续10秒,持续期间自身攻击力降低90%",
"Introduction": ""
},
{
"Id": 363,
"Name": "锁魂诀",
"SkillLv": 3,
"NextLvId": 364,
"SkillBaseId": 361,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 10,
"Energy": 100,
"BulletTime": [
53
],
"BulletPos": [],
"Bullet": [
3631
],
"RelatedSkillId": [],
"Buff": [
3623
],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 150,
"Action": "Skill",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_361",
"Sound": "",
"Describe": "禁锢范围内所有的敌人,并每秒造成1.4倍攻击力点伤害。持续10秒,持续期间自身攻击力降低90%",
"Introduction": ""
},
{
"Id": 364,
"Name": "锁魂诀",
"SkillLv": 4,
"NextLvId": 365,
"SkillBaseId": 361,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 10,
"Energy": 100,
"BulletTime": [
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"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1227
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"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1221",
"Sound": "",
"Describe": "攻击产生的仇恨值降低14%",
"Introduction": ""
},
{
"Id": 1228,
"Name": "隐匿",
"SkillLv": 8,
"NextLvId": 1229,
"SkillBaseId": 1221,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1228
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"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1221",
"Sound": "",
"Describe": "攻击产生的仇恨值降低16%",
"Introduction": ""
},
{
"Id": 1229,
"Name": "隐匿",
"SkillLv": 9,
"NextLvId": 1230,
"SkillBaseId": 1221,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1229
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"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1221",
"Sound": "",
"Describe": "攻击产生的仇恨值降低18%",
"Introduction": ""
},
{
"Id": 1230,
"Name": "隐匿",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1221,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1230
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"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1221",
"Sound": "",
"Describe": "攻击产生的仇恨值降低20%",
"Introduction": ""
},
{
"Id": 1241,
"Name": "渐入佳境",
"SkillLv": 1,
"NextLvId": 1242,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1251
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"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击1%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1242,
"Name": "渐入佳境",
"SkillLv": 2,
"NextLvId": 1243,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1252
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"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击2%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1243,
"Name": "渐入佳境",
"SkillLv": 3,
"NextLvId": 1244,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1253
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"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击3%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1244,
"Name": "渐入佳境",
"SkillLv": 4,
"NextLvId": 1245,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1254
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"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击4%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1245,
"Name": "渐入佳境",
"SkillLv": 5,
"NextLvId": 1246,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1255
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"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击5%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1246,
"Name": "渐入佳境",
"SkillLv": 6,
"NextLvId": 1247,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1256
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"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击6%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1247,
"Name": "渐入佳境",
"SkillLv": 7,
"NextLvId": 1248,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1257
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"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击7%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1248,
"Name": "渐入佳境",
"SkillLv": 8,
"NextLvId": 1249,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1258
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"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击8%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1249,
"Name": "渐入佳境",
"SkillLv": 9,
"NextLvId": 1250,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1259
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"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击9%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1250,
"Name": "渐入佳境",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1260
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"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击10%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1261,
"Name": "眼观六路",
"SkillLv": 1,
"NextLvId": 1262,
"SkillBaseId": 1261,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1261",
"Sound": "",
"Describe": "普攻可以攻击1个目标,命中率+1%",
"Introduction": ""
},
{
"Id": 1262,
"Name": "眼观六路",
"SkillLv": 2,
"NextLvId": 1263,
"SkillBaseId": 1261,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1262
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"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1261",
"Sound": "",
"Describe": "普攻可以攻击1个目标,命中率+2%",
"Introduction": ""
},
{
"Id": 1263,
"Name": "眼观六路",
"SkillLv": 3,
"NextLvId": 1264,
"SkillBaseId": 1261,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1261",
"Sound": "",
"Describe": "普攻可以攻击2个目标,命中率+3%",
"Introduction": ""
},
{
"Id": 1264,
"Name": "眼观六路",
"SkillLv": 4,
"NextLvId": 1265,
"SkillBaseId": 1261,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1261",
"Sound": "",
"Describe": "普攻可以攻击2个目标,命中率+4%",
"Introduction": ""
},
{
"Id": 1265,
"Name": "眼观六路",
"SkillLv": 5,
"NextLvId": 1266,
"SkillBaseId": 1261,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1261",
"Sound": "",
"Describe": "普攻可以攻击3个目标,命中率+5%",
"Introduction": ""
},
{
"Id": 1266,
"Name": "眼观六路",
"SkillLv": 6,
"NextLvId": 1267,
"SkillBaseId": 1261,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1266
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"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1261",
"Sound": "",
"Describe": "普攻可以攻击3个目标,命中率+6%",
"Introduction": ""
},
{
"Id": 1267,
"Name": "眼观六路",
"SkillLv": 7,
"NextLvId": 1268,
"SkillBaseId": 1261,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1267
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"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1261",
"Sound": "",
"Describe": "普攻可以攻击4个目标,命中率+7%",
"Introduction": ""
},
{
"Id": 1268,
"Name": "眼观六路",
"SkillLv": 8,
"NextLvId": 1269,
"SkillBaseId": 1261,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1268
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"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1261",
"Sound": "",
"Describe": "普攻可以攻击4个目标,命中率+8%",
"Introduction": ""
},
{
"Id": 1269,
"Name": "眼观六路",
"SkillLv": 9,
"NextLvId": 1270,
"SkillBaseId": 1261,
"CD": 0,
"SkillType": 1,
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"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1261",
"Sound": "",
"Describe": "普攻可以攻击5个目标,命中率+9%",
"Introduction": ""
},
{
"Id": 1270,
"Name": "眼观六路",
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"NextLvId": 0,
"SkillBaseId": 1261,
"CD": 0,
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"EffectObject": [
3
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"Distance": 0,
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"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1261",
"Sound": "",
"Describe": "普攻可以攻击5个目标,命中率+10%",
"Introduction": ""
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{
"Id": 1301,
"Name": "嘲弄",
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"NextLvId": 1302,
"SkillBaseId": 1301,
"CD": 0,
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"Buff": [
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"ImmortalTreeLv": 0,
"Time": 0,
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"Id": 1362,
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"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:300",
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"Id": 1363,
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"NextLvId": 1364,
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"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:450",
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"Id": 1364,
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"ImmortalTreeLv": 15,
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"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:600",
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"Id": 1365,
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"Icon": "Skill_Icon_1361",
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"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:750",
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"Id": 1366,
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"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:900",
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"Id": 1367,
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"Icon": "Skill_Icon_1361",
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"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:1050",
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"Id": 1368,
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"Icon": "Skill_Icon_1361",
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"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:1200",
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"Id": 1369,
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"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:1350",
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"Id": 1370,
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"Icon": "Skill_Icon_1361",
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"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:1500",
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"Id": 1401,
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"Describe": "攻击力增加2%,命中率增加1%",
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"Id": 1402,
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"Describe": "攻击力增加4%,命中率增加2%",
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"Describe": "攻击力增加6%,命中率增加3%",
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"Describe": "攻击力增加8%,命中率增加4%",
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"Time": 3600,
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"Icon": "Skill_Icon_1401",
"Sound": "",
"Describe": "攻击力增加10%,命中率增加5%",
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{
"Id": 1406,
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"Time": 7200,
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"Describe": "攻击力增加12%,命中率增加6%",
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"Id": 1407,
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"Time": 14400,
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"Dodge": false,
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"Sound": "",
"Describe": "攻击力增加14%,命中率增加7%",
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"Id": 1408,
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"Sound": "",
"Describe": "攻击力增加16%,命中率增加8%",
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"Id": 1409,
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"Sound": "",
"Describe": "攻击力增加18%,命中率增加9%",
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"Id": 1410,
"Name": "擒技",
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"ImmortalTreeLv": 45,
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"Icon": "Skill_Icon_1401",
"Sound": "",
"Describe": "攻击力增加20%,命中率增加10%",
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{
"Id": 1421,
"Name": "兽王",
"SkillLv": 1,
"NextLvId": 1422,
"SkillBaseId": 1421,
"CD": 0,
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"Buff": [
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"Dodge": false,
"SkillTime": 0,
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"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击1%的伤害值,最多可叠加5层",
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"Id": 1422,
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"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击2%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1423,
"Name": "兽王",
"SkillLv": 3,
"NextLvId": 1424,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1433
],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击3%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1424,
"Name": "兽王",
"SkillLv": 4,
"NextLvId": 1425,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1434
],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击4%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1425,
"Name": "兽王",
"SkillLv": 5,
"NextLvId": 1426,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1435
],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击5%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1426,
"Name": "兽王",
"SkillLv": 6,
"NextLvId": 1427,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1436
],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击6%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1427,
"Name": "兽王",
"SkillLv": 7,
"NextLvId": 1428,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1437
],
"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击7%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1428,
"Name": "兽王",
"SkillLv": 8,
"NextLvId": 1429,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1438
],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击8%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1429,
"Name": "兽王",
"SkillLv": 9,
"NextLvId": 1430,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1439
],
"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击9%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1430,
"Name": "兽王",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1440
],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击10%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1441,
"Name": "绝境爆发",
"SkillLv": 1,
"NextLvId": 1442,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1451
],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于20%时,暴击增加3%",
"Introduction": ""
},
{
"Id": 1442,
"Name": "绝境爆发",
"SkillLv": 2,
"NextLvId": 1443,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1452
],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于20%时,暴击增加6%",
"Introduction": ""
},
{
"Id": 1443,
"Name": "绝境爆发",
"SkillLv": 3,
"NextLvId": 1444,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1453
],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于20%时,暴击增加9%",
"Introduction": ""
},
{
"Id": 1444,
"Name": "绝境爆发",
"SkillLv": 4,
"NextLvId": 1445,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1454
],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于20%时,暴击增加12%",
"Introduction": ""
},
{
"Id": 1445,
"Name": "绝境爆发",
"SkillLv": 5,
"NextLvId": 1446,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1455
],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于20%时,暴击增加15%",
"Introduction": ""
},
{
"Id": 1446,
"Name": "绝境爆发",
"SkillLv": 6,
"NextLvId": 1447,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1456
],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于20%时,暴击增加18%",
"Introduction": ""
},
{
"Id": 1447,
"Name": "绝境爆发",
"SkillLv": 7,
"NextLvId": 1448,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1457
],
"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于20%时,暴击增加21%",
"Introduction": ""
},
{
"Id": 1448,
"Name": "绝境爆发",
"SkillLv": 8,
"NextLvId": 1449,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1458
],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于20%时,暴击增加24%",
"Introduction": ""
},
{
"Id": 1449,
"Name": "绝境爆发",
"SkillLv": 9,
"NextLvId": 1450,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1459
],
"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于20%时,暴击增加27%",
"Introduction": ""
},
{
"Id": 1450,
"Name": "绝境爆发",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1460
],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于20%时,暴击增加30%",
"Introduction": ""
},
{
"Id": 1461,
"Name": "震慑",
"SkillLv": 1,
"NextLvId": 1462,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1461
],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,3%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1462,
"Name": "震慑",
"SkillLv": 2,
"NextLvId": 1463,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1462
],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,6%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1463,
"Name": "震慑",
"SkillLv": 3,
"NextLvId": 1464,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1463
],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,9%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1464,
"Name": "震慑",
"SkillLv": 4,
"NextLvId": 1465,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1464
],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,12%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1465,
"Name": "震慑",
"SkillLv": 5,
"NextLvId": 1466,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1465
],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,15%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1466,
"Name": "震慑",
"SkillLv": 6,
"NextLvId": 1467,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1466
],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,18%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1467,
"Name": "震慑",
"SkillLv": 7,
"NextLvId": 1468,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1467
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"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,21%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1468,
"Name": "震慑",
"SkillLv": 8,
"NextLvId": 1469,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Buff": [
1468
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"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,24%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1469,
"Name": "震慑",
"SkillLv": 9,
"NextLvId": 1470,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"Distance": 0,
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"Energy": 0,
"BulletTime": [],
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"Buff": [
1469
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"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,27%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1470,
"Name": "震慑",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
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"Buff": [
1470
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"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,30%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1501,
"Name": "妙手",
"SkillLv": 1,
"NextLvId": 1502,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+20点",
"Introduction": ""
},
{
"Id": 1502,
"Name": "妙手",
"SkillLv": 2,
"NextLvId": 1503,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1502
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"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+40点",
"Introduction": ""
},
{
"Id": 1503,
"Name": "妙手",
"SkillLv": 3,
"NextLvId": 1504,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1503
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"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+60点",
"Introduction": ""
},
{
"Id": 1504,
"Name": "妙手",
"SkillLv": 4,
"NextLvId": 1505,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1504
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"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+80点",
"Introduction": ""
},
{
"Id": 1505,
"Name": "妙手",
"SkillLv": 5,
"NextLvId": 1506,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1505
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"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+100点",
"Introduction": ""
},
{
"Id": 1506,
"Name": "妙手",
"SkillLv": 6,
"NextLvId": 1507,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Bullet": [],
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"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+120点",
"Introduction": ""
},
{
"Id": 1507,
"Name": "妙手",
"SkillLv": 7,
"NextLvId": 1508,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+140点",
"Introduction": ""
},
{
"Id": 1508,
"Name": "妙手",
"SkillLv": 8,
"NextLvId": 1509,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1508
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"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+160点",
"Introduction": ""
},
{
"Id": 1509,
"Name": "妙手",
"SkillLv": 9,
"NextLvId": 1510,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Bullet": [],
"RelatedSkillId": [],
"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+180点",
"Introduction": ""
},
{
"Id": 1510,
"Name": "妙手",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+200点",
"Introduction": ""
},
{
"Id": 1521,
"Name": "医术",
"SkillLv": 1,
"NextLvId": 1522,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Bullet": [],
"RelatedSkillId": [],
"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收100点伤害的护盾",
"Introduction": ""
},
{
"Id": 1522,
"Name": "医术",
"SkillLv": 2,
"NextLvId": 1523,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Buff": [
1532
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"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收300点伤害的护盾",
"Introduction": ""
},
{
"Id": 1523,
"Name": "医术",
"SkillLv": 3,
"NextLvId": 1524,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Buff": [
1533
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"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收500点伤害的护盾",
"Introduction": ""
},
{
"Id": 1524,
"Name": "医术",
"SkillLv": 4,
"NextLvId": 1525,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Bullet": [],
"RelatedSkillId": [],
"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收700点伤害的护盾",
"Introduction": ""
},
{
"Id": 1525,
"Name": "医术",
"SkillLv": 5,
"NextLvId": 1526,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1535
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"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收900点伤害的护盾",
"Introduction": ""
},
{
"Id": 1526,
"Name": "医术",
"SkillLv": 6,
"NextLvId": 1527,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"RelatedSkillId": [],
"Buff": [
1536
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"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收1100点伤害的护盾",
"Introduction": ""
},
{
"Id": 1527,
"Name": "医术",
"SkillLv": 7,
"NextLvId": 1528,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Buff": [
1537
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"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收1300点伤害的护盾",
"Introduction": ""
},
{
"Id": 1528,
"Name": "医术",
"SkillLv": 8,
"NextLvId": 1529,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1538
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"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收1500点伤害的护盾",
"Introduction": ""
},
{
"Id": 1529,
"Name": "医术",
"SkillLv": 9,
"NextLvId": 1530,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Bullet": [],
"RelatedSkillId": [],
"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收1700点伤害的护盾",
"Introduction": ""
},
{
"Id": 1530,
"Name": "医术",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Bullet": [],
"RelatedSkillId": [],
"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收1900点伤害的护盾",
"Introduction": ""
},
{
"Id": 1541,
"Name": "轻柔",
"SkillLv": 1,
"NextLvId": 1542,
"SkillBaseId": 1541,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1541",
"Sound": "",
"Describe": "自身的攻击5%的概率不会产生仇恨值",
"Introduction": ""
},
{
"Id": 1542,
"Name": "轻柔",
"SkillLv": 2,
"NextLvId": 1543,
"SkillBaseId": 1541,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Buff": [
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"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
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"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1588
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"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1581",
"Sound": "",
"Describe": "攻击时产生的仇恨值提高40%",
"Introduction": ""
},
{
"Id": 1589,
"Name": "大悲心",
"SkillLv": 9,
"NextLvId": 1590,
"SkillBaseId": 1581,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
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"Bullet": [],
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"Buff": [
1589
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"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1581",
"Sound": "",
"Describe": "攻击时产生的仇恨值提高45%",
"Introduction": ""
},
{
"Id": 1590,
"Name": "大悲心",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1581,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1590
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"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1581",
"Sound": "",
"Describe": "攻击时产生的仇恨值提高50%",
"Introduction": ""
},
{
"Id": 1601,
"Name": "回向",
"SkillLv": 1,
"NextLvId": 1602,
"SkillBaseId": 1601,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1611
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"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1601",
"Sound": "",
"Describe": "如果攻击被闪避,则下次命中率提升至100%。且伤害增加15%",
"Introduction": ""
},
{
"Id": 1602,
"Name": "回向",
"SkillLv": 2,
"NextLvId": 1603,
"SkillBaseId": 1601,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1612
],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1601",
"Sound": "",
"Describe": "如果攻击被闪避,则下次命中率提升至100%。且伤害增加30%",
"Introduction": ""
},
{
"Id": 1603,
"Name": "回向",
"SkillLv": 3,
"NextLvId": 1604,
"SkillBaseId": 1601,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1613
],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1601",
"Sound": "",
"Describe": "如果攻击被闪避,则下次命中率提升至100%。且伤害增加45%",
"Introduction": ""
},
{
"Id": 1604,
"Name": "回向",
"SkillLv": 4,
"NextLvId": 1605,
"SkillBaseId": 1601,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1614
],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1601",
"Sound": "",
"Describe": "如果攻击被闪避,则下次命中率提升至100%。且伤害增加60%",
"Introduction": ""
},
{
"Id": 1605,
"Name": "回向",
"SkillLv": 5,
"NextLvId": 1606,
"SkillBaseId": 1601,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1615
],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1601",
"Sound": "",
"Describe": "如果攻击被闪避,则下次命中率提升至100%。且伤害增加75%",
"Introduction": ""
},
{
"Id": 1606,
"Name": "回向",
"SkillLv": 6,
"NextLvId": 1607,
"SkillBaseId": 1601,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1616
],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1601",
"Sound": "",
"Describe": "如果攻击被闪避,则下次命中率提升至100%。且伤害增加90%",
"Introduction": ""
},
{
"Id": 1607,
"Name": "回向",
"SkillLv": 7,
"NextLvId": 1608,
"SkillBaseId": 1601,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1617
],
"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1601",
"Sound": "",
"Describe": "如果攻击被闪避,则下次命中率提升至100%。且伤害增加105%",
"Introduction": ""
},
{
"Id": 1608,
"Name": "回向",
"SkillLv": 8,
"NextLvId": 1609,
"SkillBaseId": 1601,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1618
],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1601",
"Sound": "",
"Describe": "如果攻击被闪避,则下次命中率提升至100%。且伤害增加120%",
"Introduction": ""
},
{
"Id": 1609,
"Name": "回向",
"SkillLv": 9,
"NextLvId": 1610,
"SkillBaseId": 1601,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1619
],
"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1601",
"Sound": "",
"Describe": "如果攻击被闪避,则下次命中率提升至100%。且伤害增加135%",
"Introduction": ""
},
{
"Id": 1610,
"Name": "回向",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1601,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1620
],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1601",
"Sound": "",
"Describe": "如果攻击被闪避,则下次命中率提升至100%。且伤害增加150%",
"Introduction": ""
},
{
"Id": 1621,
"Name": "罗汉",
"SkillLv": 1,
"NextLvId": 1622,
"SkillBaseId": 1621,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1631
],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1621",
"Sound": "",
"Describe": "被暴击时,增加自身2%点免伤,持续10秒",
"Introduction": ""
},
{
"Id": 1622,
"Name": "罗汉",
"SkillLv": 2,
"NextLvId": 1623,
"SkillBaseId": 1621,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1632
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"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1621",
"Sound": "",
"Describe": "被暴击时,增加自身4%点免伤,持续10秒",
"Introduction": ""
},
{
"Id": 1623,
"Name": "罗汉",
"SkillLv": 3,
"NextLvId": 1624,
"SkillBaseId": 1621,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1633
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"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1621",
"Sound": "",
"Describe": "被暴击时,增加自身6%点免伤,持续10秒",
"Introduction": ""
},
{
"Id": 1624,
"Name": "罗汉",
"SkillLv": 4,
"NextLvId": 1625,
"SkillBaseId": 1621,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1634
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"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1621",
"Sound": "",
"Describe": "被暴击时,增加自身8%点免伤,持续10秒",
"Introduction": ""
},
{
"Id": 1625,
"Name": "罗汉",
"SkillLv": 5,
"NextLvId": 1626,
"SkillBaseId": 1621,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1635
],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1621",
"Sound": "",
"Describe": "被暴击时,增加自身10%点免伤,持续10秒",
"Introduction": ""
},
{
"Id": 1626,
"Name": "罗汉",
"SkillLv": 6,
"NextLvId": 1627,
"SkillBaseId": 1621,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1636
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"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1621",
"Sound": "",
"Describe": "被暴击时,增加自身12%点免伤,持续10秒",
"Introduction": ""
},
{
"Id": 1627,
"Name": "罗汉",
"SkillLv": 7,
"NextLvId": 1628,
"SkillBaseId": 1621,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1637
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"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1621",
"Sound": "",
"Describe": "被暴击时,增加自身14%点免伤,持续10秒",
"Introduction": ""
},
{
"Id": 1628,
"Name": "罗汉",
"SkillLv": 8,
"NextLvId": 1629,
"SkillBaseId": 1621,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1638
],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1621",
"Sound": "",
"Describe": "被暴击时,增加自身16%点免伤,持续10秒",
"Introduction": ""
},
{
"Id": 1629,
"Name": "罗汉",
"SkillLv": 9,
"NextLvId": 1630,
"SkillBaseId": 1621,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1639
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"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1621",
"Sound": "",
"Describe": "被暴击时,增加自身18%点免伤,持续10秒",
"Introduction": ""
},
{
"Id": 1630,
"Name": "罗汉",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1621,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1640
],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1621",
"Sound": "",
"Describe": "被暴击时,增加自身20%点免伤,持续10秒",
"Introduction": ""
},
{
"Id": 1641,
"Name": "普渡",
"SkillLv": 1,
"NextLvId": 1642,
"SkillBaseId": 1641,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1651
],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1641",
"Sound": "",
"Describe": "生命值低于30%时,普通攻击有2%的概率,眩晕敌人1秒",
"Introduction": ""
},
{
"Id": 1642,
"Name": "普渡",
"SkillLv": 2,
"NextLvId": 1643,
"SkillBaseId": 1641,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1652
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"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1641",
"Sound": "",
"Describe": "生命值低于30%时,普通攻击有4%的概率,眩晕敌人1秒",
"Introduction": ""
},
{
"Id": 1643,
"Name": "普渡",
"SkillLv": 3,
"NextLvId": 1644,
"SkillBaseId": 1641,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
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"Describe": "闪避成功后,增加自身攻击18%",
"Introduction": ""
},
{
"Id": 1690,
"Name": "回击",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1681,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1700
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"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1681",
"Sound": "",
"Describe": "闪避成功后,增加自身攻击20%",
"Introduction": ""
},
{
"Id": 1701,
"Name": "破竹",
"SkillLv": 1,
"NextLvId": 1702,
"SkillBaseId": 1701,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1711
],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1701",
"Sound": "",
"Describe": "当自身生命值低于11%时,暴击率提升30%,持续到战斗结束",
"Introduction": ""
},
{
"Id": 1702,
"Name": "破竹",
"SkillLv": 2,
"NextLvId": 1703,
"SkillBaseId": 1701,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1712
],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1701",
"Sound": "",
"Describe": "当自身生命值低于12%时,暴击率提升30%,持续到战斗结束",
"Introduction": ""
},
{
"Id": 1703,
"Name": "破竹",
"SkillLv": 3,
"NextLvId": 1704,
"SkillBaseId": 1701,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1713
],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1701",
"Sound": "",
"Describe": "当自身生命值低于13%时,暴击率提升30%,持续到战斗结束",
"Introduction": ""
},
{
"Id": 1704,
"Name": "破竹",
"SkillLv": 4,
"NextLvId": 1705,
"SkillBaseId": 1701,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1714
],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1701",
"Sound": "",
"Describe": "当自身生命值低于14%时,暴击率提升30%,持续到战斗结束",
"Introduction": ""
},
{
"Id": 1705,
"Name": "破竹",
"SkillLv": 5,
"NextLvId": 1706,
"SkillBaseId": 1701,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1715
],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1701",
"Sound": "",
"Describe": "当自身生命值低于15%时,暴击率提升30%,持续到战斗结束",
"Introduction": ""
},
{
"Id": 1706,
"Name": "破竹",
"SkillLv": 6,
"NextLvId": 1707,
"SkillBaseId": 1701,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1716
],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1701",
"Sound": "",
"Describe": "当自身生命值低于16%时,暴击率提升30%,持续到战斗结束",
"Introduction": ""
},
{
"Id": 1707,
"Name": "破竹",
"SkillLv": 7,
"NextLvId": 1708,
"SkillBaseId": 1701,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1717
],
"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1701",
"Sound": "",
"Describe": "当自身生命值低于17%时,暴击率提升30%,持续到战斗结束",
"Introduction": ""
},
{
"Id": 1708,
"Name": "破竹",
"SkillLv": 8,
"NextLvId": 1709,
"SkillBaseId": 1701,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1718
],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1701",
"Sound": "",
"Describe": "当自身生命值低于18%时,暴击率提升30%,持续到战斗结束",
"Introduction": ""
},
{
"Id": 1709,
"Name": "破竹",
"SkillLv": 9,
"NextLvId": 1710,
"SkillBaseId": 1701,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1719
],
"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1701",
"Sound": "",
"Describe": "当自身生命值低于19%时,暴击率提升30%,持续到战斗结束",
"Introduction": ""
},
{
"Id": 1710,
"Name": "破竹",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1701,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1720
],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1701",
"Sound": "",
"Describe": "当自身生命值低于20%时,暴击率提升30%,持续到战斗结束",
"Introduction": ""
},
{
"Id": 1721,
"Name": "猎手",
"SkillLv": 1,
"NextLvId": 1722,
"SkillBaseId": 1721,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1721
],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1721",
"Sound": "",
"Describe": "当攻击范围内只有1个目标时,暴击伤害增加50%",
"Introduction": ""
},
{
"Id": 1722,
"Name": "猎手",
"SkillLv": 2,
"NextLvId": 1723,
"SkillBaseId": 1721,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1722
],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1721",
"Sound": "",
"Describe": "当攻击范围内只有1个目标时,暴击伤害增加60%",
"Introduction": ""
},
{
"Id": 1723,
"Name": "猎手",
"SkillLv": 3,
"NextLvId": 1724,
"SkillBaseId": 1721,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1723
],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1721",
"Sound": "",
"Describe": "当攻击范围内只有1个目标时,暴击伤害增加70%",
"Introduction": ""
},
{
"Id": 1724,
"Name": "猎手",
"SkillLv": 4,
"NextLvId": 1725,
"SkillBaseId": 1721,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1724
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"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1721",
"Sound": "",
"Describe": "当攻击范围内只有1个目标时,暴击伤害增加80%",
"Introduction": ""
},
{
"Id": 1725,
"Name": "猎手",
"SkillLv": 5,
"NextLvId": 1726,
"SkillBaseId": 1721,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1725
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"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1721",
"Sound": "",
"Describe": "当攻击范围内只有1个目标时,暴击伤害增加90%",
"Introduction": ""
},
{
"Id": 1726,
"Name": "猎手",
"SkillLv": 6,
"NextLvId": 1727,
"SkillBaseId": 1721,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1726
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"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1721",
"Sound": "",
"Describe": "当攻击范围内只有1个目标时,暴击伤害增加100%",
"Introduction": ""
},
{
"Id": 1727,
"Name": "猎手",
"SkillLv": 7,
"NextLvId": 1728,
"SkillBaseId": 1721,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1727
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"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1721",
"Sound": "",
"Describe": "当攻击范围内只有1个目标时,暴击伤害增加110%",
"Introduction": ""
},
{
"Id": 1728,
"Name": "猎手",
"SkillLv": 8,
"NextLvId": 1729,
"SkillBaseId": 1721,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1728
],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1721",
"Sound": "",
"Describe": "当攻击范围内只有1个目标时,暴击伤害增加120%",
"Introduction": ""
},
{
"Id": 1729,
"Name": "猎手",
"SkillLv": 9,
"NextLvId": 1730,
"SkillBaseId": 1721,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1729
],
"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1721",
"Sound": "",
"Describe": "当攻击范围内只有1个目标时,暴击伤害增加130%",
"Introduction": ""
},
{
"Id": 1730,
"Name": "猎手",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1721,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1730
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"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1721",
"Sound": "",
"Describe": "当攻击范围内只有1个目标时,暴击伤害增加140%",
"Introduction": ""
},
{
"Id": 1741,
"Name": "独善其尸",
"SkillLv": 1,
"NextLvId": 1742,
"SkillBaseId": 1741,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1741
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"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1741",
"Sound": "",
"Describe": "自身的攻击5%的概率不会产生仇恨值",
"Introduction": ""
},
{
"Id": 1742,
"Name": "独善其尸",
"SkillLv": 2,
"NextLvId": 1743,
"SkillBaseId": 1741,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1742
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"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1741",
"Sound": "",
"Describe": "自身的攻击10%的概率不会产生仇恨值",
"Introduction": ""
},
{
"Id": 1743,
"Name": "独善其尸",
"SkillLv": 3,
"NextLvId": 1744,
"SkillBaseId": 1741,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1743
],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1741",
"Sound": "",
"Describe": "自身的攻击15%的概率不会产生仇恨值",
"Introduction": ""
},
{
"Id": 1744,
"Name": "独善其尸",
"SkillLv": 4,
"NextLvId": 1745,
"SkillBaseId": 1741,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1744
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"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1741",
"Sound": "",
"Describe": "自身的攻击20%的概率不会产生仇恨值",
"Introduction": ""
},
{
"Id": 1745,
"Name": "独善其尸",
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"Describe": "自身的攻击50%的概率不会产生仇恨值",
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"Describe": "主动技能降低攻击力的效果减少50%",
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"Describe": "主动技能降低攻击力的效果减少60%",
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"Describe": "主动技能降低攻击力的效果减少70%",
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"Describe": "主动技能降低攻击力的效果减少80%",
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"Describe": "主动技能降低攻击力的效果减少90%",
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"Describe": "主动技能降低攻击力的效果减少100%",
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"Describe": "发出声波,对前方长距离造成范围伤害",
"Introduction": ""
},
{
"Id": 20021,
"Name": "光之吐息",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 8,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
237
],
"BulletPos": [],
"Bullet": [
20021
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 344,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill2_QiongQi",
"Icon": "Skill_Icon_20021",
"Sound": "",
"Describe": "吐出爆炸光球,造成范围伤害,并降低命中率",
"Introduction": ""
},
{
"Id": 20031,
"Name": "落幕",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 13,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
100,
134,
167,
200,
234
],
"BulletPos": [],
"Bullet": [
20031,
20032,
20033,
20034,
20035
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
20000
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 344,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_QiongQi",
"Icon": "Skill_Icon_20031",
"Sound": "",
"Describe": "尘归尘,土归土",
"Introduction": ""
},
{
"Id": 20111,
"Name": "",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 2,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
50,
97
],
"BulletPos": [],
"Bullet": [
20111,
20112
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 200,
"Action": "Atk",
"VisualEffectPrefab": "FX_Atk_TaoTie",
"Icon": "Skill_Icon_20111",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 20121,
"Name": "怒锤大地",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 8,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
64,
90,
207
],
"BulletPos": [
{
"x": 1.8,
"y": 1.6
},
{
"x": 1.8,
"y": 1.6
},
{
"x": 3.55,
"y": 0
}
],
"Bullet": [
20121,
20122,
20123
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 350,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_TaoTie",
"Icon": "Skill_Icon_20121",
"Sound": "",
"Describe": "锤击地面,对前方造成范围伤害,并降低攻击速度",
"Introduction": ""
},
{
"Id": 20131,
"Name": "震天鼓",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 8,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
117,
200,
267,
334,
384
],
"BulletPos": [
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
}
],
"Bullet": [
20131,
20132,
20133,
20134,
20135
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 567,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill2_TaoTie",
"Icon": "Skill_Icon_20131",
"Sound": "",
"Describe": "鼓声雷动,造成范围伤害,并昏迷",
"Introduction": ""
},
{
"Id": 20141,
"Name": "落幕",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 100,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
117,
200,
267,
334,
384
],
"BulletPos": [
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
}
],
"Bullet": [
20141,
20142,
20143,
20144,
20145
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
20000
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 567,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill2_TaoTie",
"Icon": "Skill_Icon_20141",
"Sound": "",
"Describe": "尘归尘,土归土",
"Introduction": ""
},
{
"Id": 20211,
"Name": "",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 2,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
84
],
"BulletPos": [],
"Bullet": [
20211
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 164,
"Action": "Atk",
"VisualEffectPrefab": "FX_Atk_TaoWu",
"Icon": "Skill_Icon_20211",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 20221,
"Name": "刮骨刀",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
67,
100,
134,
167,
224
],
"BulletPos": [],
"Bullet": [
20221,
20222,
20223,
20224,
20225
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 300,
"Action": "Skill_ex",
"VisualEffectPrefab": "FX_SkillEX_TaoWu",
"Icon": "Skill_Icon_20221",
"Sound": "",
"Describe": "对前方造成大量伤害",
"Introduction": ""
},
{
"Id": 20231,
"Name": "毒潭",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 8,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
100
],
"BulletPos": [],
"Bullet": [
20231
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 390,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill2_TaoWu",
"Icon": "Buff_Icon_20231",
"Sound": "",
"Describe": "释放毒潭,造成持续伤害,并降低防御力",
"Introduction": ""
},
{
"Id": 20241,
"Name": "落幕",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
67,
100,
134,
167,
224
],
"BulletPos": [],
"Bullet": [
20241,
20242,
20243,
20244,
20245
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
20000
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 390,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill2_TaoWu",
"Icon": "Skill_Icon_20241",
"Sound": "",
"Describe": "尘归尘,土归土",
"Introduction": ""
},
{
"Id": 20311,
"Name": "",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 2,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
50
],
"BulletPos": [],
"Bullet": [
20311
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 110,
"Action": "Atk",
"VisualEffectPrefab": "FX_Atk_YingYu",
"Icon": "Skill_Icon_20311",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 20321,
"Name": "海浪",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
44,
107
],
"BulletPos": [],
"Bullet": [
20321,
20322
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 180,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_YingYu",
"Icon": "Buff_Icon_20323",
"Sound": "",
"Describe": "放出海浪,对前方长距离造成范围伤害,并降低攻速和移速",
"Introduction": ""
},
{
"Id": 20331,
"Name": "群鱼绞",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 13,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
110,
134,
167
],
"BulletPos": [],
"Bullet": [
20331,
20332,
20333
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 387,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill2_YingYu",
"Icon": "Skill_Icon_20331",
"Sound": "",
"Describe": "对前方长距离造成范围伤害",
"Introduction": ""
},
{
"Id": 20341,
"Name": "落幕",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 13,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
110,
134,
167
],
"BulletPos": [],
"Bullet": [
20341,
20342,
20343
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
20000
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 387,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill2_YingYu",
"Icon": "Skill_Icon_20341",
"Sound": "",
"Describe": "尘归尘,土归土",
"Introduction": ""
},
{
"Id": 134101,
"Name": "",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 60,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134101
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134101",
"Sound": "",
"Describe": "对给自己暴击的敌方缴械3秒",
"Introduction": ""
},
{
"Id": 134102,
"Name": "",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 60,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134102
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134102",
"Sound": "",
"Describe": "对给自己暴击的敌方沉默3秒",
"Introduction": ""
},
{
"Id": 134103,
"Name": "",
"SkillLv": 1,
"NextLvId": 134104,
"SkillBaseId": 134103,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
2
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134103
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134103",
"Sound": "",
"Describe": "死亡时给队友加盾",
"Introduction": ""
},
{
"Id": 134104,
"Name": "",
"SkillLv": 2,
"NextLvId": 134105,
"SkillBaseId": 134103,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
2
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134104
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134104",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 134105,
"Name": "",
"SkillLv": 3,
"NextLvId": 134106,
"SkillBaseId": 134103,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
2
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134105
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134105",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 134106,
"Name": "",
"SkillLv": 4,
"NextLvId": 134107,
"SkillBaseId": 134103,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
2
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134106
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134106",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 134107,
"Name": "",
"SkillLv": 5,
"NextLvId": 134108,
"SkillBaseId": 134103,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
2
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134107
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134107",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 134108,
"Name": "",
"SkillLv": 6,
"NextLvId": 134109,
"SkillBaseId": 134103,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
2
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134108
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134108",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 134109,
"Name": "",
"SkillLv": 7,
"NextLvId": 134110,
"SkillBaseId": 134103,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
2
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134109
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134109",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 134110,
"Name": "",
"SkillLv": 8,
"NextLvId": 134111,
"SkillBaseId": 134103,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
2
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134110
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
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"Introduction": ""
},
{
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},
{
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{
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"Icon": "Skill_Icon_102",
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"Describe": "陶小青被动触发后的穿透普攻",
"Introduction": ""
}
]