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|
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<template> |
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<div> |
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<!-- <el-card shadow="hover" header="">--> |
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<!-- <div class="mb15">--> |
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<el-form class="flex-warp" label-position="right"> |
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<el-form-item> |
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<el-button type="success" class="ml10" @click="countList"> |
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刷新列表 |
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</el-button> |
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</el-form-item> |
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<div> |
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<el-form class="flex-warp" label-position="right"> |
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<el-form-item> |
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<el-button type="success" class="ml10" @click="countList"> 刷新列表 </el-button> |
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</el-form-item> |
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|
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<el-table :data="tableData.data" style="width: 100%" stripe border> |
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<el-table-column prop="id" label="ID" width="60"/> |
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<el-table-column prop="remark" label="备注" width="180"/> |
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<el-table-column prop="gameDbUrl" label="数据库地址" width="260"/> |
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<el-table-column prop="gameDbName" label="数据库名称" width="180"/> |
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<el-table-column prop="innerIp" label="machine内网Ip" width="180"/> |
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<el-table-column prop="platform" label="平台" width="100"> |
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<template #default="scope"> |
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<div v-if="scope.row.platform===1">ios</div> |
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<div v-else-if="scope.row.platform===2">安卓</div> |
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<div v-else-if="scope.row.platform===3">先行服</div> |
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</template> |
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</el-table-column> |
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<el-table-column prop="difficulty" label="难度" width="100"> |
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<template #default="scope"> |
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<div v-if="scope.row.difficulty===1">普通</div> |
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<div v-else-if="scope.row.difficulty===2">困难</div> |
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</template> |
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</el-table-column> |
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<el-table-column prop="createTime" label="开服时间" width="180"/> |
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<el-table-column> |
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<template #default="scope"> |
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<el-button size="small" type="success" @click="onOpenEditDic(scope.row)">修改</el-button> |
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<!-- <el-button size="small" type="danger" @click="delLoginUrl(scope.row.id)">删除</el-button>--> |
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</template> |
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</el-table-column> |
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</el-table> |
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<el-row justify="space-evenly"> |
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<el-pagination :hide-on-single-page="true" v-model:page-size="tableData.params.pageSize" :pager-count="5" |
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v-model:current-page="tableData.params.pageNum" layout="total, prev, pager, next" |
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:total="tableData.total" @current-change="handleCurrentChange"/> |
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</el-row> |
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</el-form> |
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<el-table :data="tableData.data" style="width: 100%" stripe border> |
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<el-table-column prop="id" label="ID" width="60" /> |
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<el-table-column prop="remark" label="备注" width="180" /> |
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<el-table-column prop="gameDbUrl" label="数据库地址" width="260" /> |
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<el-table-column prop="gameDbName" label="数据库名称" width="180" /> |
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<el-table-column prop="innerIp" label="machine内网Ip" width="180" /> |
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<el-table-column prop="platform" label="平台" width="100"> |
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<template #default="scope"> |
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<div v-if="scope.row.platform === 1">ios</div> |
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<div v-else-if="scope.row.platform === 2">安卓</div> |
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<div v-else-if="scope.row.platform === 3">先行服</div> |
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</template> |
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</el-table-column> |
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<el-table-column prop="difficulty" label="难度" width="100"> |
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<template #default="scope"> |
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<div v-if="scope.row.difficulty === 1">普通</div> |
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<div v-else-if="scope.row.difficulty === 2">困难</div> |
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</template> |
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</el-table-column> |
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<el-table-column prop="createTime" label="开服时间" width="180" /> |
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<el-table-column> |
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<template #default="scope"> |
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<el-button size="small" type="success" @click="onOpenEditDic(scope.row)">修改</el-button> |
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</template> |
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</el-table-column> |
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</el-table> |
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<el-row justify="space-evenly"> |
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<el-pagination |
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:hide-on-single-page="true" |
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v-model:page-size="tableData.params.pageSize" |
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:pager-count="5" |
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v-model:current-page="tableData.params.pageNum" |
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layout="total, prev, pager, next" |
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:total="tableData.total" |
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@current-change="handleCurrentChange" |
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/> |
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</el-row> |
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</el-form> |
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|
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<!-- </div>--> |
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<!-- </el-card>--> |
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|
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<EditConfig ref="editDicRef" @countList="countList"/> |
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</div> |
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<EditConfig ref="editDicRef" @countList="countList" /> |
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</div> |
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</template> |
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|
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<script lang="ts"> |
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import {toRefs, reactive, onMounted, defineComponent, ref} from 'vue'; |
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import EditConfig from '/@/views/gameLoginUrl/serverList/component/editConfig.vue'; |
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import {gameReloadServer} from "/@/api/game"; |
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import {gameGetLoginUrl, gameDelLoginUrl} from "/@/api/game/loginUrl"; |
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import {PLATFORM} from "/@/api/common/consts"; |
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import { toRefs, reactive, onMounted, defineComponent, ref } from 'vue'; |
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import EditConfig from '/@/views/gameLoginUrl/serverList/component/editConfig.vue'; |
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import { gameReloadServer } from '/@/api/game'; |
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import { gameGetLoginUrl, gameDelLoginUrl } from '/@/api/game/loginUrl'; |
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import { PLATFORM } from '/@/api/common/consts'; |
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|
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// 定义接口来定义对象的类型 |
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interface TableData{ |
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id: number; |
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ip: string; |
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} |
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// 定义接口来定义对象的类型 |
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interface TableData { |
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id: number; |
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ip: string; |
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} |
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|
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interface TableDataState{ |
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tableData: { |
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data: Array<TableData>; |
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total: number; |
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params: { |
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pageNum: number; |
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pageSize: number; |
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}; |
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}; |
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platform: Array<{label: string, value: string}> |
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} |
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interface TableDataState { |
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tableData: { |
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data: Array<TableData>; |
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total: number; |
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params: { |
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pageNum: number; |
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pageSize: number; |
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}; |
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}; |
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platform: Array<{ label: string; value: string }>; |
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} |
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export default defineComponent({ |
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name: 'apiV1ServerConfig', |
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components: {EditConfig}, |
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setup(){ |
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const editDicRef = ref(); |
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const state = reactive<TableDataState>({ |
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platform: PLATFORM, |
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tableData: { |
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data: [], |
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total: 0, |
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params: { |
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pageNum: 1, |
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pageSize: 10, |
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}, |
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}, |
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}); |
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// 打开新增字典弹窗 |
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const onOpenAddDic = () => { |
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editDicRef.value.openDialog(); |
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}; |
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// 打开修改字典弹窗 |
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const onOpenEditDic = (row: TableData) => { |
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editDicRef.value.openDialog(row); |
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}; |
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const countList = () => { |
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gameGetLoginUrl(state.tableData.params).then(res => { |
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console.log("countList:", res); |
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state.tableData.total = res.data.total || 1; |
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state.tableData.data = res.data.loginUrlList ?? []; |
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console.log("countList:", state.tableData); |
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}) |
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}; |
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export default defineComponent({ |
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name: 'apiV1ServerConfig', |
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components: { EditConfig }, |
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setup() { |
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const editDicRef = ref(); |
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const state = reactive<TableDataState>({ |
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platform: PLATFORM, |
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tableData: { |
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data: [], |
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total: 0, |
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params: { |
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pageNum: 1, |
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pageSize: 10, |
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}, |
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}, |
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}); |
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// 打开新增字典弹窗 |
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const onOpenAddDic = () => { |
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editDicRef.value.openDialog(); |
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}; |
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// 打开修改字典弹窗 |
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const onOpenEditDic = (row: TableData) => { |
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editDicRef.value.openDialog(row); |
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}; |
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const countList = () => { |
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gameGetLoginUrl(state.tableData.params).then((res) => { |
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console.log('countList:', res); |
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state.tableData.total = res.data.total || 1; |
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state.tableData.data = res.data.loginUrlList ?? []; |
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console.log('countList:', state.tableData); |
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}); |
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}; |
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|
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const delLoginUrl = (id: number) => { |
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gameDelLoginUrl({id: id}).then(res => { |
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countList() |
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}) |
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}; |
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const delLoginUrl = (id: number) => { |
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gameDelLoginUrl({ id: id }).then((res) => { |
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countList(); |
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}); |
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}; |
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|
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const reloadServer = () => { |
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gameReloadServer({}).then(res => { |
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}) |
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}; |
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const handleCurrentChange = (val: number) => { |
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state.tableData.params.pageNum = val; |
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countList(); |
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}; |
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onMounted(() => { |
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countList(); |
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}); |
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return { |
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editDicRef, |
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handleCurrentChange, |
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countList, |
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onOpenAddDic, |
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onOpenEditDic, |
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delLoginUrl, |
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reloadServer, |
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...toRefs(state), |
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}; |
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}, |
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}); |
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const reloadServer = () => { |
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gameReloadServer({}).then((res) => {}); |
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}; |
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const handleCurrentChange = (val: number) => { |
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state.tableData.params.pageNum = val; |
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countList(); |
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}; |
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onMounted(() => { |
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countList(); |
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}); |
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return { |
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editDicRef, |
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handleCurrentChange, |
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countList, |
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onOpenAddDic, |
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onOpenEditDic, |
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delLoginUrl, |
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reloadServer, |
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...toRefs(state), |
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}; |
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}, |
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}); |
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</script> |
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<style scoped lang="scss"> |
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.el-form-item { |
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display: -moz-flex; |
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vertical-align: middle; |
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margin-right: 32px; |
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} |
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.el-form-item { |
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display: -moz-flex; |
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vertical-align: middle; |
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margin-right: 32px; |
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} |
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|
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::v-deep .el-table--striped .el-table__body tr.el-table__row--striped td { |
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background: #ffffd5; |
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} |
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::v-deep .el-table--striped .el-table__body tr.el-table__row--striped td { |
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background: #ffffd5; |
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} |
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|
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::v-deep .el-table .el-table--enable-row-hover .el-table__body tr:hover > td { |
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background: inherit; |
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} |
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</style> |
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::v-deep .el-table .el-table--enable-row-hover .el-table__body tr:hover > td { |
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background: inherit; |
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} |
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</style> |
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@ -0,0 +1,412 @@
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<template> |
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<div class="system-edit-post-container"> |
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<el-form size="default" label-width="80px"> |
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<el-card shadow="hover" header="战令配置"> |
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<template #header> |
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战令配置 |
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<el-button v-show="item.show === false" @click="item.show = true" class="button-caret" type="text"> |
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<el-icon> |
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<ele-CaretBottom /> |
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</el-icon> |
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</el-button> |
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<el-button v-show="item.show === true" @click="item.show = false" class="button-caret" type="text"> |
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<el-icon> |
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<ele-CaretTop /> |
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</el-icon> |
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</el-button> |
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</template> |
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<div v-show="item.show"> |
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<div class="flex-warp"> |
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<el-form-item label="期数" prop="periodId"> |
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<el-select class="m-2" placeholder="选择期数" filterable v-model="props.periodId"> |
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<el-option v-for="item in unique(battlePassConfig)" :key="item.PeriodId" :label="item.PeriodId + '期'" :value="item.PeriodId" /> |
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</el-select> |
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</el-form-item> |
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<el-form-item label="开始时间" prop="beginTime"> |
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<el-date-picker type="date" size="default" v-model="props.beginTime" placeholder="开始时间" format="YYYY-MM-DD" value-format="x" /> |
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</el-form-item> |
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<el-form-item label="结束时间" prop="endTime"> |
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<el-date-picker type="date" size="default" v-model="props.endTime" placeholder="结束时间" format="YYYY-MM-DD" value-format="x" /> |
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</el-form-item> |
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<el-button size="default" :type="checkTimeColor" :disabled="query.serverIds.length == 0" class="ml10" @click="onCheckTime"> |
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<div v-if="checkTime === 1"> |
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<el-icon> |
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<ele-Check /> |
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</el-icon> |
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</div> |
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<div v-else-if="checkTime === 2"> |
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<el-icon> |
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<ele-Close /> |
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</el-icon> |
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</div> |
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检查时间 |
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</el-button> |
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<el-button size="default" class="ml10" @click="onSubmit" :disabled="query.serverIds.length == 0 || checkTime != 1"> |
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<div v-if="checkTime === 1"> |
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<el-icon> |
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<ele-Check /> |
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</el-icon> |
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</div> |
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<div v-else-if="checkTime === 2"> |
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<el-icon> |
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<ele-Close /> |
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</el-icon> |
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</div> |
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<el-icon> |
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<ele-Promotion /> |
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</el-icon> |
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发布 |
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</el-button> |
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</div> |
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<div class="flex-warp"> |
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<el-form-item prop="periodId" label="显示期数"> |
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<el-select size="default" placeholder="请选择显示期数" filterable v-model="query.periodId" @change="getProp"> |
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<el-option label="全部" value="" /> |
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<el-option v-for="item in unique(battlePassConfig)" :key="item.PeriodId" :label="item.PeriodId + '期'" :value="item.PeriodId" /> |
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</el-select> |
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</el-form-item> |
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</div> |
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|
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<div class="flex-warp"> |
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<el-table |
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ref="tableRef" |
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:data="servers" |
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:span-method="objectSpanMethod" |
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style="width: 100%" |
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stripe |
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border |
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@selection-change="handleSelectionChange" |
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row-key="id" |
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> |
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<el-table-column prop="platform" label="平台" show-overflow-tooltip width="80"> |
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<template #default="scope"> |
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<div v-if="scope.row.sort == 0">其他</div> |
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<div v-else-if="scope.row.sort == 1">ios</div> |
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<div v-else-if="scope.row.sort == 2">官服</div> |
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<div v-else-if="scope.row.sort == 3">渠道</div> |
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<div v-else>其他</div> |
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</template> |
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</el-table-column> |
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<el-table-column prop="area" label="区服编号" width="85"> |
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<template #default="scope"> {{ scope.row.area }}区</template> |
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</el-table-column> |
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<el-table-column prop="name" label="服务器名称" show-overflow-tooltip width="200" /> |
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<el-table-column prop="periodId" label="当前期数" show-overflow-tooltip width="85" /> |
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<el-table-column prop="state" label="状态" show-overflow-tooltip width="100" /> |
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<el-table-column prop="StartTime" label="开始时间" show-overflow-tooltip width="200" /> |
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<el-table-column prop="EndTime" label="结束时间" show-overflow-tooltip width="200" /> |
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<el-table-column type="selection" width="55" :selectable="selectable" /> |
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<el-table-column prop="" label="开关" show-overflow-tooltip width="100" /> |
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<el-table-column prop="" label="操作" width="100"> |
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<template #default="scope"> |
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<el-button size="default" class="ml10" @click="onUpdate(scope.row)"> 修改</el-button> |
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</template> |
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</el-table-column> |
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</el-table> |
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</div> |
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</div> |
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</el-card> |
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</el-form> |
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</div> |
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</template> |
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<script lang="ts"> |
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import { defineComponent, onMounted, reactive, ref, toRefs, unref } from 'vue'; |
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import { gameGMCheckBattlePassCheck, gameGMGetBattlePass, gameGMInsertBattlePass } from '/@/api/game/gameConfig'; |
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import BattlePassConfigCategory from '/@/api/config/BattlePassConfigCategory.json'; |
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import { ElLoading, ElMessage } from 'element-plus'; |
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import type { TableInstance } from 'element-plus'; |
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import { uniquePeriodId, zeroFill } from '/@/utils/utils'; |
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import { serverList } from '/@/utils/game'; |
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|
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interface Props { |
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id: string; |
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periodId: string; |
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beginTime: number; |
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endTime: number; |
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} |
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|
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interface TableDataState { |
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props: Props; |
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query: object; |
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battlePassList: object[]; |
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centerDialogVisible: boolean; |
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checkTime: number; |
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checkTimeColor: string; |
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check: boolean; |
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lastDate: number; |
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curDate: number; |
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selectModel: string; |
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battlePassConfig: object; |
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servers: object; |
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} |
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|
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interface SpanMethodProps { |
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row: object; |
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column: object; |
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rowIndex: number; |
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columnIndex: number; |
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} |
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|
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export default defineComponent({ |
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name: 'systemServerBattlePassUpdate', |
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setup: function () { |
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const formRef = ref<HTMLElement | null>(null); |
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const tableRef = ref(); |
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let date = new Date(); |
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let getBeginTime = (date: number) => { |
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return new Date(date).setHours(0, 0, 0); |
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}; |
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let getEndTime = (date: number) => { |
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return new Date(date + 20 * 24 * 60 * 60 * 1000).setHours(0, 0, 0); |
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}; |
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const state = reactive<TableDataState>({ |
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lastDate: 0, |
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curDate: 0, |
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check: false, |
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item: { topShow: true, show: true, giftShow: true }, |
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query: { |
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serverIds: [], |
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periodId: '', |
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}, |
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props: { |
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id: '', |
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periodId: BattlePassConfigCategory[0].PeriodId, |
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beginTime: getBeginTime(date.getTime()), |
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endTime: getEndTime(date.getTime()), |
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}, |
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battlePass: [], |
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battlePassConfig: BattlePassConfigCategory, |
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centerDialogVisible: false, |
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checkTime: 0, |
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checkTimeColor: 'primary', |
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selectModel: '', |
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servers: [], |
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}); |
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|
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const onCheckTime = () => { |
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if (!state.props.beginTime || !state.props.endTime) { |
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ElMessage.error('活动时间未填写完整'); |
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return; |
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} |
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let now = new Date(); |
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if (new Date(state.props.endTime) < now) { |
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ElMessage.error('结束时间小于当前时间,请检查!'); |
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return; |
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} |
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if (new Date(state.props.endTime) < new Date(state.props.beginTime)) { |
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ElMessage.error('结束时间小于开始时间,请检查!'); |
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return; |
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} |
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if (state.query.serverIds.length == 0) { |
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ElMessage.error('未选择服务器,请检查!'); |
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return; |
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} |
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const loading = ElLoading.service({ |
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lock: true, |
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text: 'Loading', |
||||
background: 'rgba(0, 0, 0, 0.7)', |
||||
}); |
||||
console.log(state.query.serverIds); |
||||
for (let i in state.query.serverIds) { |
||||
let data = { |
||||
BeginTime: state.props.beginTime, |
||||
EndTime: state.props.endTime, |
||||
Server: state.query.serverIds[i], |
||||
PeriodId: state.props.periodId, |
||||
}; |
||||
onCheck(loading, data); |
||||
} |
||||
if (state.checkTime != 0) { |
||||
state.checkTime = 2; |
||||
} |
||||
}; |
||||
const onCheck = (loading, data) => { |
||||
gameGMCheckBattlePassCheck(data) |
||||
.then((res) => { |
||||
console.log('onCheckTime:', res); |
||||
if (!res || Number(res.code) != 0 || !res.data || res.data.total > 0) { |
||||
loading.close(); |
||||
// state.checkTime = 2; |
||||
state.checkTimeColor = 'danger'; |
||||
ElMessage.error('活动时间重合'); |
||||
console.log(tableRef.value); |
||||
var value = state.servers.find((r) => r.Id == data.Server); |
||||
tableRef.value.toggleRowSelection(value, false); |
||||
state.query.serverIds.splice(state.query.serverIds.indexOf(data.Server), 1); |
||||
return; |
||||
} |
||||
loading.close(); |
||||
state.checkTime = 1; |
||||
state.checkTimeColor = 'primary'; |
||||
ElMessage.success('验证通过'); |
||||
}) |
||||
.catch(() => { |
||||
loading.close(); |
||||
state.checkTimeColor = 'danger'; |
||||
console.log(tableRef); |
||||
var value = state.servers.find((r) => r.Id == data.Server); |
||||
tableRef.value.toggleRowSelection(value, false); |
||||
state.query.serverIds.splice(state.query.serverIds.indexOf(data.Server), 1); |
||||
}); |
||||
}; |
||||
const onSubmit = () => { |
||||
const loading = ElLoading.service({ |
||||
lock: true, |
||||
text: 'Loading', |
||||
background: 'rgba(0, 0, 0, 0.7)', |
||||
}); |
||||
state.centerDialogVisible = false; |
||||
const formWrap = unref(formRef) as any; |
||||
if (!formWrap) return; |
||||
formWrap.validate((valid: boolean) => { |
||||
console.log('monthly:', valid, state.props); |
||||
if (!valid) { |
||||
ElMessage.error('有未配置完成的部分,请检查!'); |
||||
return; |
||||
} |
||||
|
||||
let monthly = onState(); |
||||
console.log('monthly0:', monthly); |
||||
if (!monthly.BeginTime || !monthly.EndTime) { |
||||
ElMessage.error('有未配置完成的部分1,请检查!'); |
||||
return; |
||||
} |
||||
|
||||
console.log('monthly1:', monthly); |
||||
gameGMInsertBattlePass(monthly) |
||||
.then(() => { |
||||
ElMessage.success('活动更新成功'); |
||||
state.check = false; |
||||
}) |
||||
.finally(() => { |
||||
loading.close(); |
||||
}); |
||||
}); |
||||
}; |
||||
onMounted(() => { |
||||
state.props.id = ''; |
||||
state.rows = {}; |
||||
serverList().then((res) => { |
||||
state.servers = res; |
||||
for (let i in state.servers) { |
||||
let server = state.servers[i]; |
||||
if (!state.rows[server.sort]) { |
||||
state.rows[server.sort] = { num: 0, id: server.id }; |
||||
} |
||||
state.rows[server.sort].num++; |
||||
if (state.rows[server.sort].id > server.id) { |
||||
state.rows[server.sort].id = server.id; |
||||
} |
||||
} |
||||
console.log('serverList:', res); |
||||
}); |
||||
getProp(); |
||||
}); |
||||
const onState = () => { |
||||
let data = { |
||||
BeginTime: state.props.beginTime, |
||||
EndTime: state.props.endTime, |
||||
serverIds: state.query.serverIds, |
||||
PeriodId: state.props.periodId, |
||||
}; |
||||
console.log('data: ', data); |
||||
return data; |
||||
}; |
||||
|
||||
const getProp = () => { |
||||
const loading = ElLoading.service({ |
||||
lock: true, |
||||
text: 'Loading', |
||||
background: 'rgba(0, 0, 0, 0.7)', |
||||
}); |
||||
gameGMGetBattlePass({ periodId: state.query.periodId }) |
||||
.then((res) => { |
||||
console.log('gameGMGetBattlePass: ', res); |
||||
if (res.code == 0 && res.data && res.data.list) { |
||||
} |
||||
}) |
||||
.finally(() => { |
||||
loading.close(); |
||||
}); |
||||
}; |
||||
|
||||
const unique = (arr) => { |
||||
return uniquePeriodId(arr); |
||||
}; |
||||
const objectSpanMethod = ({ row, column, rowIndex, columnIndex }: SpanMethodProps) => { |
||||
if (columnIndex === 0) { |
||||
if (state.rows[row.sort].id == row.id) { |
||||
return { |
||||
rowspan: state.rows[row.sort].num, |
||||
colspan: 1, |
||||
}; |
||||
} else { |
||||
return { |
||||
rowspan: 0, |
||||
colspan: 0, |
||||
}; |
||||
} |
||||
} |
||||
}; |
||||
const handleSelectionChange = (selection: any[]) => { |
||||
state.checkTime = 0; |
||||
state.query.serverIds = selection.map((item) => item.id); |
||||
console.log(state.query.serverId, selection); |
||||
}; |
||||
// const getSelectionRows = (selection: any[]) => { |
||||
// state.checkTime = 0; |
||||
// state.query.serverIds = selection.map((item) => item.id); |
||||
// console.log(state.query.serverId, selection); |
||||
// }; |
||||
const selectable = (row) => ![].includes(row.id); |
||||
return { |
||||
selectable, |
||||
handleSelectionChange, |
||||
objectSpanMethod, |
||||
onSubmit, |
||||
formRef, |
||||
unique, |
||||
onCheckTime, |
||||
getProp, |
||||
zeroFill, |
||||
...toRefs(state), |
||||
}; |
||||
}, |
||||
}); |
||||
</script> |
||||
|
||||
<style scoped lang="scss"> |
||||
.table-item { |
||||
margin-top: 10px; |
||||
margin-bottom: -10px; |
||||
} |
||||
|
||||
.box-card .el-card__header { |
||||
background-color: #409eff; |
||||
color: #fff; |
||||
} |
||||
|
||||
::v-deep .el-table--striped .el-table__body tr.el-table__row--striped td { |
||||
background: #f0ffd5; |
||||
} |
||||
|
||||
.warning-row { |
||||
background: #f0ffd5ff; |
||||
} |
||||
|
||||
.white-row { |
||||
background: #ffffff; |
||||
} |
||||
|
||||
::v-deep .warning-row .el-table__body tr { |
||||
background-color: #f0ffd5ff; |
||||
} |
||||
|
||||
::v-deep .warning-row .el-table--enable-row-hover .el-table__body tr:hover > td { |
||||
background-color: inherit; |
||||
} |
||||
|
||||
::v-deep .warning-row .el-table__cell { |
||||
background-color: #f0ffd5ff; |
||||
} |
||||
</style> |
Loading…
Reference in new issue