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@ -39,9 +39,9 @@
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</div> |
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<div class="flex-warp"> |
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<el-form :inline="true"> |
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<el-form-item prop="total" label="总数">{{ tableData.total }}</el-form-item> |
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<el-form-item prop="total" label="总比例"> |
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<div v-if="tableData.total && tableData.rechargeTotal">{{ (tableData.total / tableData.rechargeTotal) * 100 }}%</div> |
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<el-form-item prop="total" label="总数:">{{ tableData.total }}</el-form-item> |
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<el-form-item prop="total" label="总比例:"> |
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<div v-if="tableData.total && tableData.rechargeTotal">{{ (tableData.total / tableData.rechargeTotal).toFixed(4) * 100 }}%</div> |
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<div v-else>0%</div> |
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</el-form-item> |
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</el-form> |
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@ -72,7 +72,7 @@
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</el-table-column> |
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<el-table-column prop="State" label="购买比例" width="100"> |
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<template #default="scope"> |
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{{ scope.row.num / tableData.total }} |
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{{ (scope.row.num / tableData.total * 100).toFixed(2) }} % |
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</template> |
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</el-table-column> |
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</el-table> |
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@ -140,13 +140,8 @@ export default defineComponent({
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if (res.code != 0 || !res.data || !res.data.list) { |
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return; |
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} |
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// state.tableData.list = res.data.list; |
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state.tableData.total = res.data.total; |
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state.tableData.rechargeTotal = res.data.rechargeTotal; |
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let now = new Date().getTime() / 1000; |
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console.log('gameGMGetBattlePass: time ', now); |
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// let BattlePassConfig = unique(); |
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console.log('gameGMGetBattlePass: state.servers ', state.servers); |
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for (let i in state.servers) { |
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let data = { |
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id: state.servers[i].id, |
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