|
|
|
<template>
|
|
|
|
<div class="game-maintenance-container">
|
|
|
|
<el-card shadow="hover">
|
|
|
|
<div class="game-order-search mb15" >
|
|
|
|
<el-form label-position="right"
|
|
|
|
:model="formLabelAlign"
|
|
|
|
>
|
|
|
|
<el-form-item label="选择渠道" prop="serverId">
|
|
|
|
<el-select v-model="tableData.param.channel" class="m-2" placeholder="选择渠道" size="large" @change="getNotice">
|
|
|
|
<el-option v-for="item in channels" :key="item.value" :label="item.label" :value="item.value" />
|
|
|
|
</el-select>
|
|
|
|
</el-form-item>
|
|
|
|
<el-form-item label="内容:">
|
|
|
|
<el-input v-model="tableData.param.content" placeholder="" type="textarea" class="w-50 m-2" rows="25" clearable/>
|
|
|
|
</el-form-item>
|
|
|
|
<el-form-item>
|
|
|
|
<el-button size="large" type="primary" class="ml10" @click="noticeMaintenance">
|
|
|
|
登录公告发送
|
|
|
|
</el-button>
|
|
|
|
</el-form-item>
|
|
|
|
</el-form>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
</el-card>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
</template>
|
|
|
|
|
|
|
|
<script lang="ts">
|
|
|
|
import {toRefs, reactive, onMounted, defineComponent, } from 'vue';
|
|
|
|
//import { ElMessageBox, ElMessage } from 'element-plus';
|
|
|
|
import {gameGetNoticeLogin, gameNoticeLogin} from "/@/api/game";
|
|
|
|
|
|
|
|
import {ElMessage} from "element-plus/es";
|
|
|
|
import {AllChannelList} from "/@/utils/game";
|
|
|
|
|
|
|
|
|
|
|
|
interface TableDataState {
|
|
|
|
tableData: {
|
|
|
|
param: {
|
|
|
|
content:string
|
|
|
|
status:number
|
|
|
|
noticeType:number
|
|
|
|
channel:string
|
|
|
|
id:number
|
|
|
|
};
|
|
|
|
|
|
|
|
};
|
|
|
|
channels:object
|
|
|
|
}
|
|
|
|
|
|
|
|
export default defineComponent({
|
|
|
|
name: 'apiV1GameOrderOrderList',
|
|
|
|
setup() {
|
|
|
|
// const {proxy} = getCurrentInstance() as any;
|
|
|
|
|
|
|
|
const state = reactive<TableDataState>({
|
|
|
|
tableData: {
|
|
|
|
param: {
|
|
|
|
status: 0,
|
|
|
|
content: "",
|
|
|
|
noticeType:2,
|
|
|
|
channel:"0",
|
|
|
|
id:0,
|
|
|
|
},
|
|
|
|
},
|
|
|
|
channels:AllChannelList
|
|
|
|
});
|
|
|
|
const noticeMaintenance=()=>{
|
|
|
|
gameNoticeLogin(state.tableData.param).then(()=>{
|
|
|
|
ElMessage.success('发送成功');
|
|
|
|
}).finally(()=>{
|
|
|
|
// state.loading = false;
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
// 初始化表格数据
|
|
|
|
const initTableData = () => {
|
|
|
|
getNotice()
|
|
|
|
};
|
|
|
|
const getNotice=()=>{
|
|
|
|
gameGetNoticeLogin(state.tableData.param).then((res:any)=>{
|
|
|
|
state.tableData.param.content = res.data.content;
|
|
|
|
state.tableData.param.id = res.data.id;
|
|
|
|
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// function GetStateStr(s:number){
|
|
|
|
// if (s==2){
|
|
|
|
// return "成功"
|
|
|
|
// }
|
|
|
|
// return "失败(错误id="+s+")"
|
|
|
|
// }
|
|
|
|
|
|
|
|
// // 分页改变
|
|
|
|
// const onHandleSizeChange = (val: number) => {
|
|
|
|
// state.tableData.param.pageSize = val;
|
|
|
|
// };
|
|
|
|
// // 分页改变
|
|
|
|
// const onHandleCurrentChange = (val: number) => {
|
|
|
|
// state.tableData.param.pageNum = val;
|
|
|
|
// };
|
|
|
|
// 页面加载时
|
|
|
|
onMounted(() => {
|
|
|
|
initTableData();
|
|
|
|
});
|
|
|
|
return {
|
|
|
|
getNotice,
|
|
|
|
noticeMaintenance,
|
|
|
|
...toRefs(state),
|
|
|
|
};
|
|
|
|
},
|
|
|
|
});
|
|
|
|
</script>
|